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Playing EVE purely in "support" roles?

Author
DSpite Culhach
#1 - 2013-03-08 07:06:43 UTC
As I have stated a few times, I mostly started an EVE account "early" to do some skill training. I have things I am doing, and EVE is not a primary thing (shock/horror) as I really really wanted to get some SP under my belt sorta thing, and just run odd missions for isk stock piles.

I'm sort of reaching the base I wanted to get to, with some slowdown from skilling up for the big changes due, but I am still a little foggy on some things.

Ok, so, killboards and killmails isn't really what I am interested in, I always plays support classes in other games, I wanted to do the same here once I'm allowed into a corp, I just wanted some feedback if possible:

Is the best short term thing to do getting into Interceptors? I keep hearing that since most people like combat ships, they really like someone to hold targets down for them. If so, whats the next step up the scale in skill/ships?

Logistics seem to be a very specialized and long train, and ECM ships seem situational in fleets. Getting into covops to act as scout/cyno is one option, and one combat option is specific combat ships like Oracle Tier 3 BC's just to sit there and pummel called targets.

I apparently have no idea what I'm doing.

Roime
Mea Culpa.
Shadow Cartel
#2 - 2013-03-08 07:09:47 UTC
What can you do? Do you have any experience on anything besides the skill queue?

.

Dark Reignz
Four-Q
#3 - 2013-03-08 07:48:30 UTC
Just swallow the bitter pill and train logistics if support is the gameplay you love the most. In eve there are too many whiney bytchies that don't want to sacrifice the chance of kill mail to support their fellow pilots.

Fleets are always crying out for logi's so as someone who doesn't care for kill mails you would be every combatants best friend. I'm sure training for Logistics rather than ceptors would widen the scope of corps/alliances you wish to apply for and your chances of getting in, specially the big guns in null sec.

From what you have said, I'd sack the short term goal, go logistics and then look at the other support roles once you have trained logi's to a good degree.

Troll Mode - ON

DSpite Culhach
#4 - 2013-03-08 07:49:12 UTC
Roime wrote:
What can you do? Do you have any experience on anything besides the skill queue?


So far, only low/null has been exploring and random fights with a low SP paused alt so any loss would be trivial, and testing on SiSi when mates wanted to test a new ship they got, like seeing if we could kill something or we could spot and lock a blockade runner, that sort of thing.

Hisec work has been to get jump clone standings, station and agent standings, and enough assets to run missions and plexes for isk without issues.

I was going to run as tackler in T1's for others until I got good enough to fly T2 Interceptors and go from there, I'm just not sure what else I can branch into from there. I'll be able to have larger chunk of times once some issues get settled hopefully before half way through the year, not ever sure if I'll be moving location yet :/

I apparently have no idea what I'm doing.

Alara IonStorm
#5 - 2013-03-08 07:49:20 UTC  |  Edited by: Alara IonStorm
Logistics has changed recently while previously Logistics were dominated by long skill T2 Ships, there are several new low skill ships designed around the role.

For T1 Frigates the Bantam / Burst (Shield) and the Inquisitor / Navatas (Armor) now suit this role. For Cruiser there is the Scythe (Shield) and the Exequror (Armor) for Solo Logistics and the Osprey (Shield) and Augoror (Armor) for group capacitor chain Logistics. These ships provide a low skill in for the role.

In support you have Electronic Warfare each with a racial EWAR for supporting gangs. Frigates = Cruicifier, Griffon, Maulus and Vigil. Cruisers = Arbitrator, Blackbird, Celestis, Bellicose. There is also the Scorpion an Ewar Battleship.

For Tackling there are the T1 Ceptors later T2 Ceptors, Interdictors and Heavy Interdictors. Heavier Frigates also fit this role for a slower but more Dmg resistant tackle.

I would say poke around these ships take a look at their modules and play styles then decide what road you want to travel down. All of them take minimal skilling to be useful to a gang but longer to perfect so you can get your feet wet. Good core skills lets you move from one to the other. Most of these ships are effective with cheap fits so they won't kill your wallet.
DSpite Culhach
#6 - 2013-03-08 08:06:26 UTC
Alara IonStorm wrote:
Logistics has changed recently while previously Logistics were dominated by long skill T2 Ships, there are several new low skill ships designed around the role.

For T1 Frigates the Bantam / Burst (Shield) and the Inquisitor / Navatas (Armor) now suit this role. For Cruiser there is the Scythe (Shield) and the Exequror (Armor) for Solo Logistics and the Osprey (Shield) and Augoror (Armor) for group capacitor chain Logistics. These ships provide a low skill in for the role.

In support you have Electronic Warfare each with a racial EWAR for supporting gangs. Frigates = Cruicifier, Griffon, Maulus and Vigil. Cruisers = Arbitrator, Blackbird, Celestis, Bellicose. There is also the Scorpion an Ewar Battleship.

For Tackling there are the T1 Ceptors later T2 Ceptors, Interdictors and Heavy Interdictors. Heavier Frigates also fit these this role for a slower but more Dmg resistant tackle.

I would say poke around these ships take a look at their modules and play styles then decide what road you want to travel down. All of them take minimal skilling to be useful to a gang but longer to perfect so you can get your feet wet. Good core skills lets you move from one to the other. Most of these ships are effective with cheap fits so they won't kill your wallet.


I think since I joined half the damn mechanics have been changed Shocked as I got in just before Inferno. But yea, that sounds logical, swim around in T1's and get used to them. I might round off skills to fit all those type of ships, which should not take too long, and I should be able to get some live testing done with mates.

I apparently have no idea what I'm doing.

GreenSeed
#7 - 2013-03-08 08:09:31 UTC
the only real support comes from both logistics and recon ships.

and recon ships are not situational... they are rare since most fleets don't have someone flying a recon, people like to pew pew on cheap ships... but with the new t1 ecm boats there really is no need to field 250m isk on every roam.

Recons always bring something to a fleet, unless you fly a rook which can only act as number multiplier by being annoying with Jams Lol... huginns are always nice, lachesis are great, and can be awesome if the fleet is built around them. and curses, well... no tank can survive a curse, and with the nerf to active shield hardeners, they are killers.

the problem is people being incredibly narrow minded and refusing to drop local point, local webs, local neut, or local ewar when there's a faster, more agile ship in fleet that can do it at 50km... and yeah, i know there are exceptions and free slots for ewar, but in most cases people do all sorts of crazy stuff to fit ALL those things locally, from downgrading guns, to meta, being cheap on tank, etc. im looking at you cane pilotsShocked. stop crying and gimping tank and guns. time to make friends, specially ones that can fly a curse.

if a gang has a recon it needs to refit, if it has a t1 ecm boat then it can continue as usual. so if you plan on starting soon, start with a t1 ecm, you wont find a roam saying no to a t1 ecm boat... unless you fly a blackbird.Twisted

the celestis can do 4 damps at 70KM with crap training and 30k ehp, you can disable one target completely, or force 2 to burn all the time or lose web/point or disable 4 sniping ships. all for 25m isk. whats not to like?

and logistics is a long train if you plan on flying t2 all the time, which needs logiV, recons take the same time if trained to reconV. and yeah, i know some people think that with recons there's more leeway than with logis... but in reality a recon IV pilot is giving up a LOT.

but either way, you wont be flying t2 all the time.
Mocam
Aliastra
Gallente Federation
#8 - 2013-03-08 08:48:12 UTC
Demonstration of skills is needed but there are a variety of ways to demonstrate skill and more or less experience is required for various tasks.

Logistics often don't show on KB's. Training up to this can work and most groups like having logistics around (up to and including full replacement programs on them). No they aren't really "specialized" - they're used a lot in gang and fleet actions.

Then you have the scout, which you mentioned. Trusting someone to lead a group to targets, who is new and such... Not all that hot a deal for those being led around and most groups are a tad touchy about this - though "picket duty" is an option, watching a gate for hours on end can get rather tedious (thus often handled by someone's alt).

Another type is a covert recon with solid skills. It's not that hard to drop-cloak, tackle, hit cyno and wait. Nor is it all that tricky to get close and provide a warp in with a bit of practice. Though it is a fairly expensive hull these days, some models are rather appreciated (such as the Arazu).

HIC / Dictor works. Finding suicide-jockeys can be a bit of a challenge at times being as most don't like using "pod saver" tabs but these folks tend to use them -- very regularly, and often with success ... but not always.

A dictor is also one of the few ships that isn't seen as having a "stupid fit" by having many of it's slots empty. Something about "it's gonna die anyway..." being a valid argument.

An additional longer term goal could be flying a Black Ops.

Black Ops are more "support" ships being as their role tends to be "the bridge" and not usually as an actual combat participant. It's a crucial type role but you really don't go jumping in to blast stuff vs getting that bridge up when the call comes in from the cyno tackler. Not to say they don't get in there but that is only after everyone else has used their bridge services.
Vera Algaert
Republic University
Minmatar Republic
#9 - 2013-03-08 08:49:48 UTC
Train for a Rorqual and fuel POSes all day and night.

Playing EVE in a support role is fun.

.

Vera Algaert
Republic University
Minmatar Republic
#10 - 2013-03-08 08:52:12 UTC  |  Edited by: Vera Algaert
Mocam wrote:

A dictor is also one of the few ships that isn't seen as having a "stupid fit" by having many of it's slots empty. Something about "it's gonna die anyway..." being a valid argument.

more a case of "I need to make a cloak, a second bubble launcher and an oversized shield extender fit onto a destroyer hull"

.

JD No7
Coreli Corporation
Pandemic Legion
#11 - 2013-03-08 11:57:26 UTC
Logistics is always welcome in any fleet, and as others said theres now a full route to achieve it through tech 1 hulls.

EW wise, our corp loves Damps and Tracking Disuptors, not so much ECM cos it doesn't fit well with our doctrines and normally means you are in a paper thin ship, will always be primaried and as such have a very frustrating PVP experience.

Always open to a chat about stuff like this if you want to drop me a mail or convo.
Tiberious Thessalonia
True Slave Foundations
#12 - 2013-03-08 14:04:43 UTC
Logistics, Recon ships, their T1 variants (Blackbird, Celestis) are all very good roles to take in a fleet and fun to play.
Skawl
The Scope
Gallente Federation
#13 - 2013-03-08 14:30:03 UTC  |  Edited by: Skawl
I can only really talk about experience in a large alliance (TEST) so depending on where you're aiming for, mileage may vary.

Short Term
Tech 1 logi frigs and cruisers are always welcome on fleets. The cruisers are particularly good and compliment their tech 2 brethren well.

If you'd like a more combat role, getting interceptors trained is is certainly not a bad idea.


Medium Term

Training for the tech 2 logi cruisers is a great idea and you'll always be welcome on fleets.

Getting your cloaking and probing skills up is another option. In TEST we are always in need of new cloaky probers. You'd be useful before big fights, setting up perches in good places and making sure we know where hostile POSes etc are. You're also a massive help during an op - providing warp ins for the main fleet or making sure FCs know what's happening in systems nearby.

Recon ships are frequently used, particularly the Rapier and Huggin which can web from great distances, making fast or small targets much easier to track for the bigger ships in fleet.

Finally, you might want to look at interdictors, particularly if you enjoy the interceptor role. Again, pretty much every fleet will need dictors so you're always useful!


Long Term

You might want to look at command ships and mid link training for a longer term goal. People with Wing Command 5 who can use mind links and tech 2 links are really important for fleets to provide boosts to other fleet members.


Much Longer Term

Carriers are often used in large engagements as support for the main fleet. They can fit repairers to keep each other alive and rep the main fleet and can still pump out great damage with drones and fighters.
Chandaris
Immortalis Inc.
Shadow Cartel
#14 - 2013-03-08 14:33:45 UTC
Train Logi 5, all racial cruiser 5, recon 5 and appropriate support skills

fly recons and logi

if you don't care about killmail whoring, this is the most fun in a fleet you can have outside of the bedroom, imo
DSpite Culhach
#15 - 2013-03-08 14:35:01 UTC
Tiberious Thessalonia wrote:
Logistics, Recon ships, their T1 variants (Blackbird, Celestis) are all very good roles to take in a fleet and fun to play.


One thing I tend to come across often is that there are "preferred" racial ships in every category, but it's hard at this stage to spread out skills that far.

Is Caldari/Gallente a decent combination to cover a range of hulls for this sort of thing? As far as logis that will cover Basi/Oneiros which are popular, Falcon/Lachesis, and Taranis ... ? for inties - I keep reading that Caldari Inties have more issues then the other racial ones.

If there was a reason to just skill into specific hulls - whatever they might be - I might do it, after all I wanted to stick to a handful of sub-battleship hulls now; it took long enough to get balanced enough to grind missions for isk, so those should work fine in null plexes without more tweaking (I hope), otherwise I'll just JC back in HS in quite periods and run L4's.

Again, the intention is to run all T1 versions for practice first. The reason I was asking all this is that I can now fit most T1's options fine, and have to specialize more, and wanted to make optimal use of skill points whenever possible.

I apparently have no idea what I'm doing.

Caitlyn Tufy
Perkone
Caldari State
#16 - 2013-03-08 14:39:09 UTC
DSpite Culhach wrote:
Logistics seem to be a very specialized and long train, and ECM ships seem situational in fleets. Getting into covops to act as scout/cyno is one option, and one combat option is specific combat ships like Oracle Tier 3 BC's just to sit there and pummel called targets.


I can tell you from personal experience that T1 logistic ships are under very heavy demand, to the point that I'd bet many major null sec alliances would grab you in a moment if you'd offer your services. You'll always be welcome everywhere in a Scythe or alternatives.
DSpite Culhach
#17 - 2013-03-08 14:39:21 UTC
Skawl wrote:
I can only really talk about experience in a large alliance (TEST) so depending on where you're aiming for, mileage may vary.

Sort Term
Tech 1 logi frigs and cruisers are always welcome on fleets. The cruisers are particularly good and compliment their tech 2 brethren well.

If you'd like a more combat role, getting interceptors trained is is certainly not a bad idea.


Medium Term

Training for the tech 2 logi cruisers is a great idea and you'll always be welcome on fleets.

Getting your cloaking and probing skills up is another option. In TEST we are always in need of new cloaky probers. You'd be useful before big fights, setting up perches in good places and making sure we know where hostile POSes etc are. You're also a massive help during an op - providing warp ins for the main fleet or making sure FCs know what's happening in systems nearby.

Recon ships are frequently used, particularly the Rapier and Huggin which can web from great distances, making fast or small targets much easier to track for the bigger ships in fleet.

Finally, you might want to look at interdictors, particularly if you enjoy the interceptor role. Again, pretty much every fleet will need dictors so you're always useful!


Long Term

You might want to look at command ships and mid link training for a longer term goal. People with Wing Command 5 who can use mind links and tech 2 links are really important for fleets to provide boosts to other fleet members.


Much Longer Term

Carriers are often used in large engagements as support for the main fleet. They can fit repairers to keep each other alive and rep the main fleet and can still pump out great damage with drones and fighters.


That's quite helpful actually. Every corp has different needs, but if I can throw some numbers in EVEMon, I can get a better idea what crosses with what, and make better use of time. If there is one thing in this game you can royally screw up (short term anyway) is training time, especially with so many changes that have happened recently.

I apparently have no idea what I'm doing.

Dazram Two
Viziam
Amarr Empire
#18 - 2013-03-08 14:46:38 UTC
Flying ECM based ships is NEVER situational. An ECM ship is welcome in literally every fleet comp you can imagine.

Sensor Dampening and Target Painting might be situational. But ECM and for the most part, Neuting, is welcome in the vast majority of fleets. ECM on the other hand is welcome in all fleets, however I'll be quick to point out that ECM ships are typically the first to die. So if you can't afford to replace your ships, don't fly ECM. But if you can, fly cheap (black birds, kitsunes) ECM ships and you can wreck absolute havoc on the battle field. Especially if left alone.

I particularly like the Kitsune as the mobility of the ship allows me to position myself outside of enemy gun range and be a huge annoyance/force multiplier. I love the hell out of EWAR.
Tiberious Thessalonia
True Slave Foundations
#19 - 2013-03-08 14:52:16 UTC
DSpite Culhach wrote:
Tiberious Thessalonia wrote:
Logistics, Recon ships, their T1 variants (Blackbird, Celestis) are all very good roles to take in a fleet and fun to play.


One thing I tend to come across often is that there are "preferred" racial ships in every category, but it's hard at this stage to spread out skills that far.

Is Caldari/Gallente a decent combination to cover a range of hulls for this sort of thing? As far as logis that will cover Basi/Oneiros which are popular, Falcon/Lachesis, and Taranis ... ? for inties - I keep reading that Caldari Inties have more issues then the other racial ones.

If there was a reason to just skill into specific hulls - whatever they might be - I might do it, after all I wanted to stick to a handful of sub-battleship hulls now; it took long enough to get balanced enough to grind missions for isk, so those should work fine in null plexes without more tweaking (I hope), otherwise I'll just JC back in HS in quite periods and run L4's.

Again, the intention is to run all T1 versions for practice first. The reason I was asking all this is that I can now fit most T1's options fine, and have to specialize more, and wanted to make optimal use of skill points whenever possible.



That's not a bad option but when it comes to logi you may run into problems if you can't fly all four. I can fly 3/4, and the fact that I can't get into an Exequeror/Oneiros sometimes leaves me hanging in the dust.
LHA Tarawa
Pator Tech School
Minmatar Republic
#20 - 2013-03-08 15:12:40 UTC
DSpite Culhach wrote:
As I have stated a few times, I mostly started an EVE account "early" to do some skill training. I have things I am doing, and EVE is not a primary thing (shock/horror) as I really really wanted to get some SP under my belt sorta thing, and just run odd missions for isk stock piles.


DSpite Culhach wrote:

once I'm allowed into a corp, I just wanted some feedback if possible:


This is going to sound harsh, but the former is hurting the latter.


See, hard core players create alts, that they then try to get into enemy corps to act as a spy, awoxer, saboteur. These players don't want to spend a huge amount of time on these alts, so just run the odd mission on occasion while waiting for a fleet to form for their main.

Even the "just support roles" thing smells of saboteur. Dropping a point, not providing logistics, etc will sure help the alt's fleet lose a fight, while not being as obvious on the kill reports as.. say... not really doing much damage because your guns are never fully active.



So, unfortunately, if you want to get into a "good" corp, you have to stop looking more like an alt than an actual main. Just saying.a
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