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SP game breaking for new players. Please take your time to read this CCP.

First post First post
Author
Chi'Nane T'Kal
Interminatus
#141 - 2013-03-06 11:17:57 UTC
Debra Tao wrote:
Chi'Nane T'Kal wrote:
the hard-core PvPers that are happy with being the tackle monkey



Would you describe the juicy tengus as "bananas" ? I think it fits well personally. Pirate


No objections from me there :)
Chi'Nane T'Kal
Interminatus
#142 - 2013-03-06 11:43:52 UTC
Malcanis wrote:
Chi'Nane T'Kal wrote:
Weird how people are bashing on the OP, even going to the point that EVE is not for him - despite the fact that it apparently IS, as HE is having fun with his ISK-generated toon. His problem is that it apparently isn't for his FRIENDS. Please note the difference.


The reason people are "bashing" him is that:

(1) He won't specifiy why it takes "two years to be able to play". People have asked him what he thinks takes two years to train and he refuses to reply.

(2) With respect to his friends quitting, it's blindingly obvious that they did so because HE made them think they'd have to wait 2 years to be able to play.

He is quite literally the very problem that he's complaining about.


Yes, the 2 years were possibly an exagerration unless they were aiming for flying capitals well while NOT training them as a pure alt, while maintaining a healthy progression via (skilled) BC and BS.

On the other hand, IF you care to define capital warfare as EVE's equivalent to progress raiding - which seems a somewhat legitimate analogy - those 2 years are not that far off. I'd really like to read the outrage in WoW's forums if they set a somewhat similar obstacle. Srsly, I would. I'd need tons of popcorn for that, though ;).


Honestly, I ran into a similar SP wall pretty early, when all plans for nice ships ended up taking a year or longer. I might have quit then, if I
- didn't enjoy making and optimizing skill plans all the time (this is NOT for everyone)
- hadn't found a leisurely corp via a response on participating in the eveger forum (again participating in forums is NOT for everyone)
- hadn't had 2 accs to play with when my wife found EVE was not for her (again, creating more than one acc is NOT for everyone)
- hadn't been willing to spend a few months of subscription money to take the pressure off generating ISK (again, NOT everyone is willing or even in a position to spend this money)


So..remove all the things that are not for everyone and you'd have a newbie quitting before the trial is over - unless he didn't even find out about EVEmon and basic game mechanisms by then, in which case he would be exactly the player type the majority does NOT want in their corp.
Carniflex
StarHunt
Mordus Angels
#143 - 2013-03-06 13:57:06 UTC
Sorry m8, but it does not take 1.5 years to train for being able to be self sufficient in eve and "to be able to do stuff". I would draw a line at approx 3 mil SP, thats where you will be able to do lev 4 missions with entry level acceptable speed if you know what you are doing and train just the skills to be able to pull this off.

After you can do lev 4 missions you are in essence a fully fledged EVE player. Sure, you will have a long road ahead of you but you can take care of yourself and fund the fun part of the game, whatever happens to be the fun for you. I use lev 4 here as a "measuring stick" as null sec anomalies are a bit easier than level 4 missions.

Now all thats left is to find some friends. If you are able to join established corporation that can be very helpful as well. EVE can be quite complex game and its good to have experienced people around who can tell you up front which is not that good idea.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Malcanis
Vanishing Point.
The Initiative.
#144 - 2013-03-06 14:20:01 UTC
Chi'Nane T'Kal wrote:
Malcanis wrote:
Chi'Nane T'Kal wrote:
Weird how people are bashing on the OP, even going to the point that EVE is not for him - despite the fact that it apparently IS, as HE is having fun with his ISK-generated toon. His problem is that it apparently isn't for his FRIENDS. Please note the difference.


The reason people are "bashing" him is that:

(1) He won't specifiy why it takes "two years to be able to play". People have asked him what he thinks takes two years to train and he refuses to reply.

(2) With respect to his friends quitting, it's blindingly obvious that they did so because HE made them think they'd have to wait 2 years to be able to play.

He is quite literally the very problem that he's complaining about.


Yes, the 2 years were possibly an exagerration unless they were aiming for flying capitals well while NOT training them as a pure alt, while maintaining a healthy progression via (skilled) BC and BS.


If it was an exaggeration, it's one that he's been very tenacious about defending. Review his posts; where do you get the idea he's exaggerting from, because to my eyes, he's pretty adamant about that timescale.

Chi'Nane T'Kal wrote:
On the other hand, IF you care to define capital warfare as EVE's equivalent to progress raiding - which seems a somewhat legitimate analogy...


It's a terrible analogy, because EVE isn't structured anything like WoW. Although come to think of it, it wouldn't surprise me if that's what he has in mind.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Chi'Nane T'Kal
Interminatus
#145 - 2013-03-06 14:23:29 UTC
Carniflex wrote:
Sorry m8, but it does not take 1.5 years to train for being able to be self sufficient in eve and "to be able to do stuff". I would draw a line at approx 3 mil SP, thats where you will be able to do lev 4 missions with entry level acceptable speed if you know what you are doing and train just the skills to be able to pull this off.


It's a question of tolerance for low standards, i suppose.
If someone told me to sit in a BS with 3M SP i would probably tell him to STFU and L2P.

Please define acceptable speed. Again a question of accepting low standards, i suppose.


Yet you forget another major point:
The SP system bases on the concept of attribute mappings. The skills for flying and fitting a ship usually span at least 2 mappings (usually int/mem and per/wil) so in order to not gimp my overall speed at long term catchup, the best I should be able to come up with without burning too many valuable bonus remaps is dividing those 2 mapping periods over my first year plan, investing 1 bonus remap in the process. That in itself will either prevent me from flying (OR from flying it well, i.e. fitting) any worthwhile ship for multiple months. The only way to avoid that is making yet another foul tasting compromise (for example mapping to per/int for the first year).
Chi'Nane T'Kal
Interminatus
#146 - 2013-03-06 14:27:18 UTC  |  Edited by: Chi'Nane T'Kal
Malcanis wrote:


Chi'Nane T'Kal wrote:
On the other hand, IF you care to define capital warfare as EVE's equivalent to progress raiding - which seems a somewhat legitimate analogy...


It's a terrible analogy, because EVE isn't structured anything like WoW. Although come to think of it, it wouldn't surprise me if that's what he has in mind.



Why is that a terrible analogy?

The quota of actual (successful) progress raiders in WoW is probably not larger than that of capital pilots in EVE.
Both are somewhat prestigious with people aspiring towards it - especially those young or new enough to be unaware of the implicit consequences.

And why should a new player be aware of those?
You're usually coming from a plethora of other space games out there where the rule about ships is "the bigger, the better".
Even after knowing the drawbacks I still took a look at supercarriers for their sheer awesomeness :). (Not planning to ever fly one, mind)
Prekaz
The Exchange Collective
Solyaris Chtonium
#147 - 2013-03-06 14:29:12 UTC
Chi'Nane T'Kal wrote:
Carniflex wrote:
Sorry m8, but it does not take 1.5 years to train for being able to be self sufficient in eve and "to be able to do stuff". I would draw a line at approx 3 mil SP, thats where you will be able to do lev 4 missions with entry level acceptable speed if you know what you are doing and train just the skills to be able to pull this off.


It's a question of tolerance for low standards, i suppose.
If someone told me to sit in a BS with 3M SP i would probably tell him to STFU and L2P.

Please define acceptable speed. Again a question of accepting low standards, i suppose.


Yet you forget another major point:
The SP system bases on the concept of attribute mappings. The skills for flying and fitting a ship usually span at least 2 mappings (usually int/mem and per/wil) so in order to not gimp my overall speed at long term catchup, the best I should be able to come up with without burning too many valuable bonus remaps is dividing those 2 mapping periods over my first year plan, investing 1 bonus remap in the process. That in itself will either prevent me from flying (OR from flying it well, i.e. fitting) any worthwhile ship for multiple months. The only way to avoid that is making yet another foul tasting compromise (for example mapping to per/int for the first year).



New characters are given bonus remaps for precisely that reason. If you feel some compulsion to save those "valuable" remaps indefinitely, that's a personal problem. The game can't be designed to accommodate your neuroses.
Chi'Nane T'Kal
Interminatus
#148 - 2013-03-06 14:32:28 UTC
Prekaz wrote:



New characters are given bonus remaps for precisely that reason. If you feel some compulsion to save those "valuable" remaps indefinitely, that's a personal problem. The game can't be designed to accommodate your neuroses.


Yeah right, and that's why veteran players are not given any remaps. Oh wait...
Bereza Mia
Trade Federation of EVE
#149 - 2013-03-06 15:19:23 UTC
Just my 2 cents (I apologize in advance for my bad English, it's not my native language).

I am a casual player and I play not every day just for several hours. I started playing Eve 9 months ago.
And I have to say that Eve quite tolerant to such players as I do. More tolerant than many MMO RPG games.
1st month of the game - I started doing lvl 4 missions solo.
3rd month - I began to do these missions effectively.
9th month - I'm flying to almost perfect BS, mastered missioning completely, and I can choose the next type of ingame activities.
To master it (PvP, exploring, mining, industry etc.), I need no more than six months. This is not too long.

However, I must admit that the game may not so tolerant to the hardcore players. Who can spend for 16 hours every day in the game, and who going to reach a "level cap" within a month. But for these players there exist a character bazaar.
Prekaz
The Exchange Collective
Solyaris Chtonium
#150 - 2013-03-06 15:45:40 UTC
Chi'Nane T'Kal wrote:
Prekaz wrote:



New characters are given bonus remaps for precisely that reason. If you feel some compulsion to save those "valuable" remaps indefinitely, that's a personal problem. The game can't be designed to accommodate your neuroses.


Yeah right, and that's why veteran players are not given any remaps. Oh wait...


New characters are given BONUS remaps for precisely that reason. Note the emphasis on "bonus". Everyone else gets an annual remap, with the occasional bonus doled out as holiday gifts.

At this point you've essentially asserted that you want to be able to train a variety of skills at an optimal sp/hr at all times, and not have to spend any of your "valuable" bonus remaps to do it. Roll
Drake Doe
88Th Tax Haven
#151 - 2013-03-06 16:05:38 UTC
Well I'm actually having plenty of fun playing eve and I'm below 10mil sp and the first year mark, I'm even pretty sure I've killed much more in isk than I've lost

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#152 - 2013-03-06 16:26:07 UTC
I'm a new player myself and I must tell you that under 1 mil sp I joined my corp mates for L3 missions and had a blast.

you need to understand that there are tons of possilbe builds which ar there to aid you in conjuction with your skills as a player.
1. you need to choose which role you want to play.. let's say soldier.
2. then you need to choose which faction you want to fly which is a sub-choice of which weapon you wish to use!
2.1 let's say you want to play Amarr like me for L4Z0rs and such.
3. now you need to plan... first if you just started don't rush to fly cruisers and battleships ! it's madness... train your frigate\destroyer skills. you choose amar? stick to gunnery as weapon system and choose support skills which helps with armor tanking and other skills which you may find helpful.
4. last tip is to check your current skill training time, certification is great for e-peen strocking but if I have 10 awsome skills which gives me 5% bonus to 10 different systems or one great skill which gives me 10% bonus to a single system I'll train the 10 short time skills first then I'll train the long time one.

one more thing... on one point or another you'll need drones.. if you don't have a ship in mind which you'll want to flyy and you know it don't have a drone bay you should train drones to V asap (5 days) and some support skills for drones.

and one more which I forgot... check which attributes are used for your skills of choice and remap them accordingly. do some low level missions like career agent hubs for easy isk and get a +3 implant set asap (around 50mil isk).. you'll save so much time in training you'll thanks me later.

good luck!
Hun Wei Loww
School of Applied Knowledge
Caldari State
#153 - 2013-03-06 16:27:54 UTC  |  Edited by: Hun Wei Loww
I feel exactly the same way, i was having quite a bit of fun till i hit a huge wall that prevents me from moving forward either in PVP or PVE. The wall known as skill points. I do copious amounts of research to be effective at PVP and PVE. Oh wait, i need a ridiculous amount of skill points to compete in the solo arena and a ridiculous amount of skill points to even run level 4 missions, ive been running the hell out of level 3 missions for little to no reward. I guess i could AFK mine that's always exhilarating. I've tried numerous excursions into low-sec and null sec, only to be obliterated by those who have higher skill points and better ships than me. To say we are on even playing field is stupid, I can outfit a Jaguar and still be decimated because i don't have all the skills necessary to make that ship completely effective. Roughly 18 days of training just to fly it, than lets see another month of skills to be effective, this goes for most other (regular) frigates as well. You will get obliterated if you don't have the proper skills, Skill Points > Actual Skill.
Prekaz
The Exchange Collective
Solyaris Chtonium
#154 - 2013-03-06 16:51:05 UTC  |  Edited by: Prekaz
Hun Wei Loww wrote:
I've tried numerous excursions into low-sec and null sec, only to be obliterated by those who have higher skill points and better ships than me.


You were obliterated by people who know more about the game - not by their SPs or their "better" ships. As an aside, I would enjoy hearing what, specifically, makes their ships "better" than yours. Roll

Quote:

To say we are on even playing field is stupid, I can outfit a Jaguar and still be decimated because i don't have all the skills necessary to make that ship completely effective. Roughly 18 days of training just to fly it, than lets see another month of skills to be effective, this goes for most other (regular) frigates as well.



Have you considered, even for a moment, that you just don't know what you're doing? I understand the impulse to place the blame for your failures on external factors that you don't control, but have you even stopped to think that maybe it's you?

Have you gone to friends/corp mates/the forums and said, "Hey, every time I go out to low or null sec, I get owned pretty badly. Here's the ship and fitting I'm using. Is there something I should be doing differently?"

Have you checked out Eve University?

Eve is not a terribly intuitive game, but a little bit of advice can go a long way.

Quote:
You will get obliterated if you don't have the proper skills, Skill Points > Actual Skill.


This suggests that, if I were to roll a new character and begin training it right now, I would be hopelessly outmatched by, say... You. Do you actually think that's the case? P
Chi'Nane T'Kal
Interminatus
#155 - 2013-03-06 17:24:27 UTC
Prekaz wrote:
Chi'Nane T'Kal wrote:
Prekaz wrote:



New characters are given bonus remaps for precisely that reason. If you feel some compulsion to save those "valuable" remaps indefinitely, that's a personal problem. The game can't be designed to accommodate your neuroses.


Yeah right, and that's why veteran players are not given any remaps. Oh wait...


New characters are given BONUS remaps for precisely that reason. Note the emphasis on "bonus". Everyone else gets an annual remap, with the occasional bonus doled out as holiday gifts.


Just because i didn't say BONUS remaps doesn't mean i meant the anual remap. It's pretty clear from context what i meant.

I can't say for sure since i'm no veteran, but i'm pretty sure everyone got those 2 bonus remap a new char gets these days. Even if not, people back in the days got christmas bonus remaps and 'CCP thinks we should get another remap'-remaps and whatnot.

Quote:

At this point you've essentially asserted that you want to be able to train a variety of skills at an optimal sp/hr at all times, and not have to spend any of your "valuable" bonus remaps to do it. Roll


Try reading, try thinking and then comprehending.

Well, maybe i'm asking for too much.

I said that even WITH burning one of only 2 bonus remaps i realistically expect to have in my lifetime, I'm looking at 2 mapping periods within my first year. To spend those 2 mapping periods efficiently means each of them will have to be at least a few months (i.e. I will have to learn a few skills i might not need IMMEDIATELY, but i will want to have after that year. because I won't be seeing the same remap until the year is over - even longer for the 2nd remap period). So the minimum time spent we're looking at is my complete first remap period + the immediately useful skills from my 2nd remap period.

Which means as an effect from the attribute system ALONE we are looking at about 150 days spent training until i can reach my first short-term goal ship-wise, even if the minimum skills for that ship alone would be less than 100 days. Simply because I have to train 50 days of skills that have no immediate benefit in that ship, but have potential benefits in a ship i may wish to use LATER. (Numbers are arbitrary to give an idea what i'm talking about)
Chi'Nane T'Kal
Interminatus
#156 - 2013-03-06 17:31:06 UTC
Prekaz wrote:
Hun Wei Loww wrote:
You will get obliterated if you don't have the proper skills, Skill Points > Actual Skill.


This suggests that, if I were to roll a new character and begin training it right now, I would be hopelessly outmatched by, say... You. Do you actually think that's the case? P


Of course you could always AVOID a fight, but assuming you actually WANT to fight, with skills in the IIIs you would ALWAYS be outmatched by someone in a similar or better ship with skills in the Vs.

Unless of course you fly a clear rock to their scissors. But if both of you bring a random ship that's somewhat unlikely.
Prekaz
The Exchange Collective
Solyaris Chtonium
#157 - 2013-03-06 17:31:33 UTC
Chi'Nane T'Kal wrote:


I said that even WITH burning one of only 2 bonus remaps i realistically expect to have in my lifetime, I'm looking at 2 mapping periods within my first year. To spend those 2 mapping periods efficiently means each of them will have to be at least a few months (i.e. I will have to learn a few skills i might not need IMMEDIATELY, but i will want to have after that year. because I won't be seeing the same remap until the year is over - even longer for the 2nd remap period). So the minimum time spent we're looking at is my complete first remap period + the immediately useful skills from my 2nd remap period.


Yeah, you're not actually doing anything to dispel the notion that you want to have your cake and eat it, too. Like I said before: Personal problems.

Quote:
Which means as an effect from the attribute system ALONE we are looking at about 150 days spent training until i can reach my first short-term goal ship-wise


...yeah, like I said before. Your problems are wholly borne of a neurotic need to min/max.
Chi'Nane T'Kal
Interminatus
#158 - 2013-03-06 17:44:31 UTC  |  Edited by: Chi'Nane T'Kal
Prekaz wrote:
Chi'Nane T'Kal wrote:

Which means as an effect from the attribute system ALONE we are looking at about 150 days spent training until i can reach my first short-term goal ship-wise


...yeah, like I said before. Your problems are wholly borne of a neurotic need to min/max.


No, my (and other people like myself's) problems are mostly borne from the attitude of elitist jerks who feel they have a right to an infinite advantage over newer players simply because they started playing the game earlier.

Not min/maxing and thus reaching my long term goals even later would definitely increase my appreciation of the SP system, you're probably right. Or maybe not...
Prekaz
The Exchange Collective
Solyaris Chtonium
#159 - 2013-03-06 18:06:45 UTC
Chi'Nane T'Kal wrote:
Prekaz wrote:
Chi'Nane T'Kal wrote:

Which means as an effect from the attribute system ALONE we are looking at about 150 days spent training until i can reach my first short-term goal ship-wise


...yeah, like I said before. Your problems are wholly borne of a neurotic need to min/max.


No, my (and other people like myself's) problems are mostly borne from the attitude of elitist jerks who feel they have a right to an infinite advantage over newer players simply because they started playing the game earlier.


There is no infinite advantage. It exists in your head because you erroneously believe that SP is everything.

http://eveboard.com/pilot/Dr_Caymus

This guy has a well over double my SPs. By your logic, I would be simply powerless against him. Roll In reality, the fact that he can only use a tiny fraction of those SPs at any given time means that, once we're undocked, there's almost no appreciable difference in utilized SPs, despite the difference in the total.

He can totally stomp me in reprocessing spodumain, though.
Eve Amada
Lightspeed Enterprises
Goonswarm Federation
#160 - 2013-03-06 18:17:53 UTC
This thread has so many tears of I can't play game if I don't have 100 mil skill points. It is getting a little sad to say the least.

So, What I propose is that CCP gives all new players 100 million free skill points to use where they want too.

This probably still wouldn't stop the whining because these new players wouldn't know what to do with all the skill points.

But at least this same old whine & thread which comes up every other week would change to a new whine fest.

Please, CCP give new players 100 million skill points to start game with.