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Gallente Battleship Low-Sec "Solo"

Author
Quinilan
Federal Navy Academy
Gallente Federation
#1 - 2011-09-07 01:43:24 UTC
Hey guys, just wondering if anyone has input on the best way to solo in lowsec with Gallente battleships? I am looking for setups/tactics/etc. Please keep setups reasonable, not looking to fly around in a loot pinata. This is assuming a Legion/Damnation/Prophecy booster ship as well as Standard Exile boosters, and I'm not looking to debate "OMG SOLO WITH GANG BOOSTER!!!"

So far I have read of this setup:
[Hyperion]
Hi's
8x Electron Blaster Cannon II
Mid's
2x Heavy Electrochemical Capacitor Booster
1x Quad Lif MWD
1x Fleeting Web
1x Faint Epsilon Scrambler
Low's
2x LAR II
1x EA Explo/Kin/Therm Hardener II
1x DCU II

4x Ogre II

But although it has incredible tanking numbers I am afraid it will chew through it's cap boosters before it can kill anything with its low damage/range, perhaps better for bait, not solo work?

I have also played around with this setup on the test server:
[Megathron]
Hi's
7x Neutron Blaster Cannon II
Mid's
1x Heavy Electrochemical Capacitor Booster
2x X5 Web's
1x Fleeting Warp Disruptor
Low's
1x LAR II
1x MAR II
2x EANM II
1x DCU II
2x MFS II
5x Ogre II

As much as it puts down the damage it's tanking numbers are kind of weak and I don't know how it would survive in low-sec versus the typical small gangs... Also without a propulsion mod the target may run away/never get within your web range...

Is it expected that a battleship will carry a propulsion mod, even considering that it will never catch anything, or should it focus more on laying down damage? I realize that the propulsion mod is more for getting in range quicker, however with Null and Neutrons your range tops 20km without tracking computers, more if you use tracking computers (on a Hyperion for example)...


One final question, are Slaves worth it when active tanking a Gallente battleship? Or should i be looking at Snakes/ECCM implants?


TL;DR Help me win with Gallente battleships solo!
XDragX
Pandemic Horde Inc.
Pandemic Horde
#2 - 2011-09-07 03:05:32 UTC
Being gallente myself, i personally would use a dominix with 2x lar and medium neutrons, only because ive seen them 1st hand kick ass. But thats my opinion.
Vestily Ortez-Jestin
Imperial Academy
Amarr Empire
#3 - 2011-09-07 03:18:55 UTC
[Megathron, Mega]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

J5b Phased Prototype Warp Scrambler I
Medium Capacitor Booster II, Cap Booster 800
X5 Prototype I Engine Enervator
Quad LiF Fueled I Booster Rockets

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Heavy Unstable Power Fluctuator I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Ogre II x5


Requires CPU implant to fit, but could remove the neut or drop it to a med. Obviously, it's a throwaway ship. But with 1500 OH'd DPS absolutely nothing is going to survive the onslaught of this thing. The tank, while not amazing is still a respectable 83k EHP.

Pricetag is kept low by low meta level items ( required for the fit to work at all, this is a CPU hog. ) I would not suggest going in to PvP in a blaster boat ( Domi is a different story ) without at least a warp to target within min scram/web distance of the target, in lieu of that an MWD is a requirement. Assuming you have remote boosters tossing some rep drones on one of them should not be a huge issue should this ship survive the battle, even if it doesn't it is guaranteed to take several more ships to the great space-junk heap in the sky with it. And at a rough cost of around 30-50 mil after insurance you can afford to lose several.
Quinilan
Federal Navy Academy
Gallente Federation
#4 - 2011-09-07 06:47:35 UTC
Yeah, I agree that would probably take a few ships down while it dies, but I was hoping my ship would survive at least one engagement Smile.

I was trying to find the Gal equivalent of the Crystaled Maelstrom - capable of soloing small gangs and coming out alive. I mean we should be the second best active tankers with our armor boost bonus...
foksieloy
Rockets ponies and rainbows
#5 - 2011-09-07 07:03:57 UTC
If your drone skills are up to it, try the triple rep dominix.

Disclaimer: I do not actually play this game, I just forum warrior.

Uppsy Daisy
State War Academy
Caldari State
#6 - 2011-09-07 07:59:30 UTC
Soloing in a battleship in factional war will just get you tackled, blobbed and dead, in my opinion.

Viable solo ships (i.e. ones where you can actually kill someone and then escape the blob) are, in rough order of best to worst:

- Cynabal
- Vagabond
- Stabber Fleet Issue
- Hurricane/Nano drake

Also possible with some fast frigates and interceptors but this is harder.

Also you can solo in some artillery fit ships (e.g tempest, hurricane). You rely on their high alpha to pop small enemy ships outside of point range before they can react, but this will also attract a blob so be careful.
Cyniac
Federal Navy Academy
Gallente Federation
#7 - 2011-09-07 10:10:56 UTC
Quinilan wrote:
Yeah, I agree that would probably take a few ships down while it dies, but I was hoping my ship would survive at least one engagement Smile.


Gallente tend to be borderline do-or-die kind of ships vs the minmatar GTFO fighting style - if you manage to blast your opponents off the field you survive if not you just go down in a blaze of glory.
Dark Pangolin
The Tuskers
The Tuskers Co.
#8 - 2011-09-07 13:37:05 UTC
Are you actually roaming looking for a fight or are you station hugging? Domi is the better choice for the "I could run into anything, solo roam", heavy neut Fit, Hyperion is the better choice for the I know what I'm fighting and I'm going to PWN it with mah 3 characters...solo... :)

As someone already said though, if you plan to do this in FW...don't...go buy 3 BCs instead, and do the same thing in triple rep Myrms!
Vestily Ortez-Jestin
Imperial Academy
Amarr Empire
#9 - 2011-09-07 13:39:31 UTC
Dark Pangolin wrote:
Are you actually roaming looking for a fight or are you station hugging? Domi is the better choice for the "I could run into anything, solo roam", heavy neut Fit, Hyperion is the better choice for the I know what I'm fighting and I'm going to PWN it with mah 3 characters...solo... :)

As someone already said though, if you plan to do this in FW...don't...go buy 3 BCs instead, and do the same thing in triple rep Myrms!


Tri/dual rep Myrms are by far my favorite solo PvP ships. But he was asking about blaster boats, putting blasters on a Myrm actually makes it worse. I prefer 220mm Vulcan II's.
Quinilan
Federal Navy Academy
Gallente Federation
#10 - 2011-09-07 15:23:25 UTC
@Dark Was hoping to do some actual roaming, favorite activity is baiting pirates in low-sec belts... Gets me killed quite often, trying to mitigate that, as I don't feel I'm getting blobbed by unbeatable odds most of the time, I just don't know that I am performing well enough...

@Vestily I didn't specify blasters in fact, and I have seen the triple rep a/c myrmidon in action and it is quite awesome.. I was hoping to do something similar (read: huge tank and decent ass kicking) with a battleship class to take advantage of the heavier tank possibility. I know the obvious up scaled Myrmidion is the Dominix - I was just hoping to find more alternatives, as well as setups for the Dominix itself.

@Uppsy I don't actually fly FW Smile

@foksieloy Have you got a setup for a triple rep Dominix that doesn't blow its load of boosters before the fight begins?

I was really hoping to get similar results to Gods Coldblood (if anyone has seen his videos). I realize that in his videos he's running a faction battleship with 3 bil in equipment to do the job, I was just wondering if I could get anywhere near that performance without selling my newborn.
Dark Pangolin
The Tuskers
The Tuskers Co.
#11 - 2011-09-07 16:06:15 UTC
This is a reasonable (read not too expensive) Domi fit I would be ok using "solo"...Needs Implants...and for the target to come to you...which if you are baiting should not be an issue...this requires micro management. You need to selectively overheat. You have about 3.5 minutes under normal circumstances or about 2 minutes if you go balls to the wall...

In my experience most EVE fights (on a small scale) end in under 30 sec...some go to 2-3min...

Once you neut out whatever is most dangerous you cycle 2 neut to keep them neut-ed out. Not everything stays on all the time. The long point/dual web is my preferred tackle...let them keep their MWD on while moving at 100m/s...and eating sweet sweet neuts...

There are other fits also, blasters, ACs, etc etc etc...but neuts cover a lot of ground...a LOT of ground...and being able to cap out those 3 BCs running you down means a lot...


[Dominix, Blood Bear]
Large Armor Repairer II
Large Armor Repairer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Damage Control II

Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Large Egress Port Maximizer I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I


Warrior II x5
Garde II x5
Vespa EC-600 x5
Hammerhead II x5
Ogre II x5


Vestily Ortez-Jestin
Imperial Academy
Amarr Empire
#12 - 2011-09-07 16:30:48 UTC
Quinilan wrote:

I was really hoping to get similar results to Gods Coldblood (if anyone has seen his videos). I realize that in his videos he's running a faction battleship with 3 bil in equipment to do the job, I was just wondering if I could get anywhere near that performance without selling my newborn.


That is quite an entertaining video, but that's really all it is. He has so much help you don't see. On top of using Navy boosters ( he's probably consumed more in one fight than he'll make back off of 20 full tech II fitted BS kills ) he's got an alt in a transport ship dropping off fresh boosters, as well as one or more off grid boosters. In reality these kinds of fights aren't going to happen, you're going to be popped very quickly facing those odds.
Andski
Science and Trade Institute
Caldari State
#13 - 2011-09-07 21:24:47 UTC
Quinilan wrote:
One final question, are Slaves worth it when active tanking a Gallente battleship? Or should i be looking at Snakes/ECCM implants?


Do you have any idea what a Slave set costs? That ISK would be better spent on higher-end modules if you're hell-bent on throwing tons of ISK into this, but solo PvP is usually "person vs. people"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Suleiman Shouaa
The Tuskers
The Tuskers Co.
#14 - 2011-09-07 22:09:13 UTC
With a Legion booster, I would suggest a dual rep or triple rep Dominix - just make sure to fit a Heavy Neut on (seems so useful vs active tanked BCs, kiting ships etc.) for Battleship class and a triple rep Myrmidon (just make sure to fit an anti-explosive rig to cover that resist hole!).
KFenn
State War Academy
Caldari State
#15 - 2011-09-07 22:12:07 UTC  |  Edited by: KFenn
Andski wrote:
Quinilan wrote:
One final question, are Slaves worth it when active tanking a Gallente battleship? Or should i be looking at Snakes/ECCM implants?


Do you have any idea what a Slave set costs? That ISK would be better spent on higher-end modules if you're hell-bent on throwing tons of ISK into this, but solo PvP is usually "person vs. people"


Not really. Losing a ship means losing those expensive mods, but you can just warp your pod out when your ships dies and preserve the Slave set. Admittedly this is a little harder since spamming warp when you are about to die stopped working properly, but the point still stands - implants are harder to lose in lowsec.

To the OP, the real problem with this idea is how easy a battleship is to lose. Don't get me wrong, flying a dual-rep Hype solo is one of the manliest (like, hair all the way up to the ******* neck manly) pastimes you can follow, but the viability is destroyed by the fact that you'll die to the first gatecamp/blob that manages to catch you.

If you really wanna do Gallente then you'll find that you have to commit completely to pretty much every engagement, which only tends to get you killed. Unless you have deep wallets and no care for killboard stats then you really need to stick to drone boats, or the frigates (as light blasters don't suck nearly as much as their larger counterparts).

Commanding Officer of the Treacle Tart Brigade

Andski
Science and Trade Institute
Caldari State
#16 - 2011-09-08 03:13:23 UTC
KFenn wrote:
Andski wrote:
Quinilan wrote:
One final question, are Slaves worth it when active tanking a Gallente battleship? Or should i be looking at Snakes/ECCM implants?


Do you have any idea what a Slave set costs? That ISK would be better spent on higher-end modules if you're hell-bent on throwing tons of ISK into this, but solo PvP is usually "person vs. people"


Not really. Losing a ship means losing those expensive mods, but you can just warp your pod out when your ships dies and preserve the Slave set. Admittedly this is a little harder since spamming warp when you are about to die stopped working properly, but the point still stands - implants are harder to lose in lowsec.


Sure, it's more difficult to get podded in lowsec considering that there are no bubbles, but an insta-locking ship could still point you if they're so inclined.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

mitch3190
NZRAF
NZAU Alliance
#17 - 2011-09-08 04:04:59 UTC  |  Edited by: mitch3190
I would not fly a hype as they cost alot and the domi hands down out preforms it due to its versitlity.

What works really well is the dual rep domi (shown below) It reps with no boosters and no gang links 890 dps 1325 dps heated, so with links shes a beast. Just watch for abbadons as the em is the hole in your tank.

As for damage 800 is a good number but can be a little low for some situations.

The thing that sets this ship above the hype is its anti frig/cruiser ablity (web + light drones + med guns) and also its cheapness.

[Dominix, New Setup 1]
Large Armor Repairer II
Large Armor Repairer II
Armor Explosive Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Damage Control II
Energized Adaptive Nano Membrane II

Heavy Capacitor Booster II, Cap Booster 800
Heavy Capacitor Booster II, Cap Booster 800
Quad LiF Fueled I Booster Rockets
Warp Scrambler II
X5 Prototype I Engine Enervator

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I


Ogre II x5
Hobgoblin II x5
Warrior II x5
Berserker II x5
Ogre II x2
Berserker II x1
Quinilan
Federal Navy Academy
Gallente Federation
#18 - 2011-09-08 08:41:47 UTC
@Andski - Yes, I have also concluded I would get better value out of more expensive modules than an implant set, but as everyone keeps mentioning Gallente is do or die, and I don't want to keep throwing that kind of money into the fray... I have a better chance of keeping implants through multiple engagements, especially if i don't advertise the fact that I have them Big smile.

Very interesting Dominix fits guys, and I've actually fielded that last setup (posted by mitch3190) - worked well up until I made an amateur mistake after which I decided I wanted a lot more practice on the test server. Smile I'm surprised that there is no love for our tier 2/3 brethren, besides the Hype/Mega fit that I posted, and the Megathron by Vestily (which really reminds me of a scene from ST:DS9 where the dominion soldiers are getting ready to enter battle "I am dead, I go into battle to reclaim my life - Victory is life!") we have not seen any recommendations for the larger boats.

I do understand that the level of commitment is higher when fielding an easily tackled vessel with some value to its killboard post, however I would think there would be at least some reward for the extra risk. Do the larger ships just not have a place in solo PvP? I've read quite a few times as of late that the Hyperion just doesn't have its niche, I was kinda thinking that with its active tanking bonus, perhaps solo might be it's specialty?

Not trying to troll here guys, just trying to keep the discussion going, there's a lot of poo-poo about Gallente as of late... I realize our weapon systems aren't what they used to be, but I think that perhaps with a little ingenuity we can work through the problems that the gods have thrown at us. I remember it wasn't that long ago that projectiles were the bottom of the pile - and stayed that way for many years, that didn't mean they would be laughed off the field, it just meant you were the underdog. Winning as the underdog made victory that much sweeter, I am just hoping to recapture a bit of that with our newly minted crap shooters Smile.
Andski
Science and Trade Institute
Caldari State
#19 - 2011-09-08 09:02:06 UTC
Quinilan wrote:
@Andski - Yes, I have also concluded I would get better value out of more expensive modules than an implant set, but as everyone keeps mentioning Gallente is do or die, and I don't want to keep throwing that kind of money into the fray... I have a better chance of keeping implants through multiple engagements, especially if i don't advertise the fact that I have them Big smile.


Believe me, people aren't reluctant to pod you in lowsec, especially if they have access to nullsec where grinding a -10.0 security status to positive just takes a few hours if you know what you're doing.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Cpt Fina
Perkone
Caldari State
#20 - 2011-09-08 09:11:29 UTC  |  Edited by: Cpt Fina
The Kessah-domi is a beast for fights on gates and stations. Highly recommended.

[Dominix, Kessah]
Large Armor Repairer II
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Large Armor Repairer II
Armor Kinetic Hardener II
Damage Control II
Armor Thermic Hardener II

100MN MicroWarpdrive II
Warp Scrambler II
Stasis Webifier II
Heavy Capacitor Booster II, Navy Cap Booster 800
Heavy Capacitor Booster II, Navy Cap Booster 800

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Large Auxiliary Nano Pump I
Large Nanobot Accelerator I
Large Nanobot Accelerator I

Edit: If you want to see what it can do then check out the "Forever Pirate"-videos.
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