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Killmails - Fleetmembers in system to appear on your kill/loss-mail

Author
Cavalira
Habemus
#1 - 2013-03-05 19:19:22 UTC
My idea is to adjust killmails!

All fleetmembers in system will be displayed on your killmail.

Why?

Null/gang-aspect:
Nullsec blob fleetmembers would no longer stress over "getting on the kills", and more pilots would fly logistics. It'll allow the killboards to easier identify the correct numbers in every engagement, as the logistics would appear on killmails.

Solo-aspect:
There is a split in solo pilots. Some believe links are dishonorable, some not. Allowing fleetmembers in systems to be on the killmail, solo pvpers with link alts would have their link alt on the killmail.
Since logistics are not on killmails, it's easy to "fake" solo kills and "tricking" killboards. It's possible for a t1 rifter with two scimi pilots to kill a battleship, and then post a solo t1 rifter killing a battleship (gudfite).

It will give an overall increased accuracy of the fight in a linked killmail.

What do you think?
Angelique Duchemin
Team Evil
#2 - 2013-03-05 19:25:41 UTC  |  Edited by: Angelique Duchemin
Logistic pilots do not need killmails. We keep our comrades names away from the opponents killmails and that is our reward.


I agree with the second point.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Sentamon
Imperial Academy
Amarr Empire
#3 - 2013-03-05 19:26:14 UTC
+1 for you sir.

~ Professional Forum Alt  ~

Mallak Azaria
Caldari Provisions
Caldari State
#4 - 2013-03-05 19:28:37 UTC
If all you care about is killmails, you are bad at this game.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Zangorus
Make-EVE-Great-Again
NO NEED LOOSE FACE
#5 - 2013-03-05 19:28:57 UTC
+1

Like my comment and recieve 1 million isk ingame!

Violet Winters
Republic Military School
Minmatar Republic
#6 - 2013-03-05 19:29:10 UTC
This sounds.... awful. Roll

CEO - Anglic Eclipse.

Zangorus
Make-EVE-Great-Again
NO NEED LOOSE FACE
#7 - 2013-03-05 19:32:50 UTC
Violet Winters wrote:
This sounds.... awful. Roll

Why even post if you are not willing to point out why?

Like my comment and recieve 1 million isk ingame!

Jiska Ensa
Estrale Frontiers
#8 - 2013-03-05 19:34:20 UTC
Agree. This should be a thing.
Beekeeper Bob
Beekeepers Anonymous
#9 - 2013-03-05 19:35:05 UTC
Meds, stop taking them.....


Signature removed - CCP Eterne

Cavalira
Habemus
#10 - 2013-03-05 19:37:08 UTC
Mallak Azaria wrote:
If all you care about is killmails, you are bad at this game.


I do not care much of killmails myself, but ALOT of pilots do. A lot of people using falcons do it only to ensure a kill or prevent a loss.
You'll find people perma-camping systems only to get those killmails that, in their eyes, directly reflects their ingame-skill / Elitism. Pilots focusing so hard on killmails and killboards tend to ruin the game for people who are more into ~goodfights~.

I believe the killmail should reflect all the factors that effected the situation.

Why is Damps shown in the killmail when links aren't?
They're both doing no damage to the ship. The damps would in some cases have a smaller impact on the outcome of the fight than links.
Ranger 1
Ranger Corp
Vae. Victis.
#11 - 2013-03-05 20:03:33 UTC
Sure, as long as if you are in a 100 person gang you only get credit for 1/100th of a kill.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Cavalira
Habemus
#12 - 2013-03-05 20:04:12 UTC  |  Edited by: Cavalira
Violet Winters wrote:
This sounds.... awful. Roll


Obviously, people with links will see this is a nerf.

Suddenly that fight where your incursus killed a jaguar doesn't seem so impressive, as it's possible to see your loki and legion links.
Cannibal Kane
Viziam
Amarr Empire
#13 - 2013-03-05 20:22:04 UTC
Remove Killmails...

Better solution. The can keep the ingame one f you want to link a kill. But this API KB thing needs to go.

"Kane is the End Boss of Highsec." -Psychotic Monk

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#14 - 2013-03-05 20:27:59 UTC
I Agree with Kane, People need to stop caring about losing a ship and engage. Even losing a fight can be awesome and great fun.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Princess Saskia
Hyperfleet Industries
#15 - 2013-03-05 20:29:08 UTC
inb4. Features and idea's Discussion. o// Cav.

 ♥ 

Unsuccessful At Everything
The Troll Bridge
#16 - 2013-03-05 20:49:57 UTC
Op cares only about killboard stats and refuses to fly logi and/or be a true team player until his/her/its killmail fetish is satisied.

If you want more killmails...GET BETTER AT EVE.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Klymer
Hedion University
Amarr Empire
#17 - 2013-03-05 20:55:45 UTC
Will make for some really messy looking km's for the larger fleet fights.

Also, what impact would this have on server load, not just EVE but the 3rd party killboards?
Cavalira
Habemus
#18 - 2013-03-05 21:16:29 UTC
I fly logi. I dont care about the kills.

The main reason i'm posting this is for the solo aspect, where killmails will show potential links and/or logi. To appeal to the Nullsec readers, I included the logistics part.

Personally I think every pilot should have up to X slots of stored killmails. This allows him to keep the kills he finds most interesting. The rest of his killmails are temporary and will disappear after x minutes/hours.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#19 - 2013-03-05 21:30:41 UTC
Either
1. Remove killmails as per Kane's suggestion
or
2. Increased accuracy on killmails that involve the whole fleet.

I support either, they are both good and valid.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Angelique Duchemin
Team Evil
#20 - 2013-03-05 22:11:05 UTC
Cannibal Kane wrote:
Remove Killmails...

Better solution. The can keep the ingame one f you want to link a kill. But this API KB thing needs to go.



Before I sold my main I used to fly a Triage Carrier in a nullsec alliance. Years ago mind you.

The leadership would not let us activate the Triage modules. Even though me and many others paid for our own ships. They would rather let a whole cornered BS fleet get eaten than risk a Carrier loss mail. They said it was demoralizing for the Alliance. I'll tell you what was demoralizing. To watch your friends and their named ships vanish one at a time in the overview while you're stuck at a POS. Even though you promised to protect them.


I would lovingly welcome the complete removal of killmails and the boards that go with them.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

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