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minimal POS siege

Author
Oska Rus
Free Ice Cream People
#1 - 2013-03-05 16:32:40 UTC
I was thinking about settling in some C3 wormhole but a lot of wormhole seems occupied by relatively weak corps.

I was wondering if it is possible to take down small/medium/large (dickstar/deathstar) pos with only 4 subcap ships. And what would be the tactics i should employ.
Rroff
Antagonistic Tendencies
#2 - 2013-03-05 16:36:05 UTC  |  Edited by: Rroff
Depends on the setups of the POS, a large dickstar will be pretty much impossible to do with 4 sub-caps short of throwing way more ISK at fitting them than its worth*.

For most other poorly defended POSes depending on setups 4x tier3 especially oracles or 4x domis can probably handle it aslong as you don't get unwelcome attention from a 3rd party.



*Unless they have so little dps you can tank with passive regen gilas or something (or cap stable local reps if the POS lacks neuting capabilities).
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#3 - 2013-03-05 17:01:00 UTC
I have seen a lot of incredibly badly fitted POS:es in low class wormholes. You should be able to do this just fine if you choose your target wisely. When my previous corp originally moved into wormholes, we removed a PI corp from a C3 with a RR fleet of a few Domi's and a Tempest or two and took over the hole. We were complete WH and PvP noobs back then, but it was still fairly easy to do. Should be doable with tier 3 BC:s as well.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#4 - 2013-03-05 18:37:32 UTC  |  Edited by: Mr Kidd
2 problems.

1) You're going to have a hell of a time out dpsing pos shield recharge on the back end.

2) Once you hit reinforced they'll have time to scrounge up any noob of the street to fight you off. You're not going to have hole control w/ 4 toons so it will be relatively easy for them to hire even the most incompetent of mercs to swat you away.

There are still plenty of holes to settle. Get your friends to all ship up in cov-ops, everyone choose a random direction and go find yourself a wh. When you find it be ready to move. Have a pos boxed up in an Orca with a week's worth of fuel to start, defensive mods and you can probably hold off on the CHA/SMA until the second run.

As to finding your perfect hole.....don't sweat the details. There's two ways you can approach find the hole you want: actively looking and semi-actively looking. Actively looking is what I've already stated. Semi-actively looking is find a system that statics to the type of system you want, setup shop temporarily and wait for the perfect system to open up. Then move a second pos into it.

The way I choose a system I want to live in is by what it statics to. That is to say if I want to farm C3's I look for a system that statics to it. That can be a C2, C4 or C5....might have missed one but you get the idea. Everything else is secondary and flexible but prioritize. Example: If I want a static to a C3 and a HS static I'm willing to compromise on the HS if other features are attractive like awesome PI. Systems with no k-space static are not bad. It's not hard to find a route assuming you have good probing skills and know how to roll holes.

Also, don't overlook cohabitation. As you've already stated, many wormholes are under-populated making the occupants vulnerable to systems that pack members into them like ghey bathouses. So, make some friends.

Don't ban me, bro!

WInter Borne
Caldari Provisions
Caldari State
#5 - 2013-03-05 19:06:06 UTC  |  Edited by: WInter Borne
With 4 people it will be nearly impossible to pop a large dickstar.

If they are active, your best bet is to deny them the system. Camp exits, pop industry ships at grav sites, ladars, or customs offices. Make it difficult for them to run sleeper sites. We've made more than one corp pick up and leave that way.

If they aren't active, set up a large dickstar of your own and build a dread or two.

Alternatively, if you find a wormhole you just have to have, and you have the wallet for it, you can always hire mercs yourself.
Rroff
Antagonistic Tendencies
#6 - 2013-03-05 19:17:20 UTC
POS shield regen is only an issue really if your shooting against the wrong resists - i.e. oracles probably not the best idea against a large min POS with only 4 people. On peak against 0 resists its only about 560dps for a large min POS.

2nd point can be an iffy one, hit the wrong target who actually have friends and your unable to maintain hole control your potentially in for a world of pain with only 4 people. While not many people do WH mercing the chance to shoot 4 ships that are predictable when they show up will get a lot of people interested.
unimatrix0030
University of Caille
Gallente Federation
#7 - 2013-03-05 20:20:04 UTC
Maybe you could hire some mercenaries to help kill their pos?

No local in null sec would fix everything!

WInter Borne
Caldari Provisions
Caldari State
#8 - 2013-03-05 20:25:45 UTC
Rroff wrote:
POS shield regen is only an issue really if your shooting against the wrong resists - i.e. oracles probably not the best idea against a large min POS with only 4 people. On peak against 0 resists its only about 560dps for a large min POS.

2nd point can be an iffy one, hit the wrong target who actually have friends and your unable to maintain hole control your potentially in for a world of pain with only 4 people. While not many people do WH mercing the chance to shoot 4 ships that are predictable when they show up will get a lot of people interested.

Depends what the ships are, most wspace mercs wont leave the hole for less than a few billion unless its something shiny to shoot (or null carriers...).
Marsan
#9 - 2013-03-05 21:53:22 UTC
Honestly it's likely to be a massive PITA with just 4 accounts to take down a well defended POS. You can do it if:

1) If you just bring enough bombs you can take out their defences with a small number of SB. This is insanely expensive if they don't group their modules.

2) If you use the right damage type 4 battleships or tier 3 BCs can take down a POS assuming they don't fit resists, and that there isn't too much effective ecm.


Honestly it is easier to find an empty hole. It's also important to realize that it's not required take out their POS to take a hole. If I wanted to evict someone from a hole I'd do the following:

1) Puff up my corp with as many alts as I can.

2) Shoot every POS, and POCO in the system to trigger a bunch of warnings. (Or for amusement get an alt into a big pvp corp and shoot their POS and POCOs.)

3) Put up your own POS. (Just realize you are risking your POS as they may have friends or mercs.)

4) Siege their static exit with warp bubbles.

5) Stalk their ships with bombers and other cloaklies. Don't let them do PI, mine, run sites, or haul stuff out of the hole. Be smart and choose your targets. Don't attack their combat ships running sites, but do attack their salvager. If they run a bunch of sites before salvaging loot and shoot the wrecks yourself....

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Gwindor
Science and Trade Institute
Caldari State
#10 - 2013-03-06 01:55:10 UTC  |  Edited by: Gwindor
If they are smart, camping exits will be ineffective.



They will have plenty of fuel and stront stored for more than a month if they planned well.

This is why I keep all my modules separated, 9 of each ew online. at least 10-15 small guns online and a medium or 2.

It is so much easier to just buy your own WH.
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#11 - 2013-03-06 08:31:48 UTC
I wouldn't bother laying siege to any Large Death stars. Keep looking; you'll find somewhere with a small control or a medium control, or you'll find an empty system.

Small control towers can easily be sieged by 4 characters using Tier 3 battlecruisers; if they have onlined defenses, incapacitate them first with a couple T1/T2 Logistics cruisers in support, then reship to all damage boats.

People with Large Death Stars TYPICALLY have friends (even if they're not in alliance) and typically have lots of fuel and stront.


Svo.

Director of Frozen Corpse Industries.

Sushi Nardieu
Federal Navy Academy
Gallente Federation
#12 - 2013-03-06 08:52:31 UTC  |  Edited by: Sushi Nardieu
Why don't you gather your own intel.

The amount of mods on someone's POS has nothing to do with the amount of allies or friends they have.

It's possible to reo a POS with 4 battleships but is it possible to not go insane during the bash?

The Guns of Knowledge 

Lloyd Roses
Artificial Memories
#13 - 2013-03-06 11:39:51 UTC
I have yet to hear of a more suiting subcap then the rr-domi (with sentries) for sieging duties.
Oska Rus
Free Ice Cream People
#14 - 2013-03-06 12:23:20 UTC
Thanks for all the responses it gave me quite new insight into pos warfare.
Rroff
Antagonistic Tendencies
#15 - 2013-03-06 13:14:38 UTC
Lloyd Roses wrote:
I have yet to hear of a more suiting subcap then the rr-domi (with sentries) for sieging duties.


Any of the Amarr BS backed up by logistics are atleast as suited as the RR domi, tho I use a domi myself there is a bit of a downside (unless its been recently fixed) in that sentry drones will slowly creep towards the forcefield so you have to keep scooping them and redeploying on longer bashes.
TunaKross
Brutor Tribe
Minmatar Republic
#16 - 2013-03-06 17:11:05 UTC
Oska Rus wrote:
I was thinking about settling in some C3 wormhole but a lot of wormhole seems occupied by relatively weak corps.

I was wondering if it is possible to take down small/medium/large (dickstar/deathstar) pos with only 4 subcap ships. And what would be the tactics i should employ.


If you want that wormhole so bad, just move in. Put up your own tower and see whats up. If they dont leave then hell you should get some pew atleast from it.
Marsan
#17 - 2013-03-06 17:29:43 UTC
Gwindor wrote:
If they are smart, camping exits will be ineffective.

They will have plenty of fuel and stront stored for more than a month if they planned well.

This is why I keep all my modules separated, 9 of each ew online. at least 10-15 small guns online and a medium or 2.

It is so much easier to just buy your own WH.


Honestly my tactics will only work on people who are easily scared out of their hole, which is a suprising number of people. That said a small 8 man corp can suprise you. You roll into their hole all smug, and think you'll steamroll them. The next thing you know they've hired a HS corp to war dec, and their friends show up with a 30 ship pvp fleet when the POS comes out of reinforcement. You count yourself lucky to make it out of the hole with your ship, and it takes days to make it back home to your hole.

Also a POS with a good defensive setup is a pain to take out without a fleet of 10-20 people. You need to bring some sort of RR, plenty of the right dps, a supply ship, and staging POS. If the defender actually is manning the guns it's a nightmare.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#18 - 2013-03-06 20:59:39 UTC
Sushi Nardieu wrote:
Why don't you gather your own intel.

The amount of mods on someone's POS has nothing to do with the amount of allies or friends they have.

It's possible to reo a POS with 4 battleships but is it possible to not go insane during the bash?



At 5000 DPS it takes 1 hour to reinforce a small tower. Assuming 4 Battleships aren't going to be that highly skilled, allow for 1.5-2 hours. That's not that long of a time. Shoot the breeze with your friends. Double the time for each level of tower you go up without any added DPS, and add time for each mod you have to incapacitate.


Svo.

Director of Frozen Corpse Industries.

Reppyk
The Black Shell
#19 - 2013-03-07 04:23:43 UTC
Svodola Darkfury wrote:
At 5000 DPS it takes 1 hour to reinforce a small tower.
You're wrong.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Trinkets friend
Sudden Buggery
Sending Thots And Players
#20 - 2013-03-07 14:26:05 UTC
I have taken, viz. large POS with AFK Geddon (5-6 hours), med dickstar with 2 Sentrytars (4 hours), small dickstar with 2 Sentrytars (2.5 hours), small with small blasters with a Drake (5 hours). You can do it!
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