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POS mods suggestion.

Author
luZk
Fivrelde Corp
#1 - 2013-03-05 15:24:46 UTC
So I was setting up a POS on an alt when it happend again again again.

POS mod wont finish anchoring leaving it impossible to anchor or unachor anything until a petition is answered. So I was thinking how about CCP made it possible to destroy a POS mod simply by right clicking/destroy/confirm?

Would save yourselves a billion petitions would'nt it CCP?

http://i.imgur.com/1dl4DM6.jpg

Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2013-03-05 16:11:50 UTC
luZk wrote:
So I was setting up a POS on an alt when it happend again again again.

POS mod wont finish anchoring leaving it impossible to anchor or unachor anything until a petition is answered. So I was thinking how about CCP made it possible to destroy a POS mod simply by right clicking/destroy/confirm?

Would save yourselves a billion petitions would'nt it CCP?

No because we would still have alot of the more self-entitled whiners complaining that a bug rarely encountered costed them there 5mil POS mod (actually, they arent even 5mil are they?)
viewtifuljoe
Anti Corp Corporation
#3 - 2013-03-05 16:19:43 UTC
luZk wrote:
So I was setting up a POS on an alt when it happend again again again.

POS mod wont finish anchoring leaving it impossible to anchor or unachor anything until a petition is answered. So I was thinking how about CCP made it possible to destroy a POS mod simply by right clicking/destroy/confirm?

Would save yourselves a billion petitions would'nt it CCP?



More of griefing tool if you ask me.
Vincent Athena
Photosynth
#4 - 2013-03-05 16:31:52 UTC
I would like to have a self destruct for the entire setup. Say a corp member sets up a POS, then leaves the game. In many cases it would be convenient to just make the POS go away rather than having to re-fuel it and disassemble it.

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Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#5 - 2013-03-05 16:53:24 UTC
Vincent Athena wrote:
I would like to have a self destruct for the entire setup. Say a corp member sets up a POS, then leaves the game. In many cases it would be convenient to just make the POS go away rather than having to re-fuel it and disassemble it.

A "Derelict" option has been suggested. After a set period without fuel, the POS would become scavangeable. I persoanlly really like that option.