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SP game breaking for new players. Please take your time to read this CCP.

First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#121 - 2013-03-05 14:09:50 UTC

Hefty TheFirst wrote:


I am that dedicated player you speak of.
The second day of my trial account I accidentally found a WH and inside of that WH I found 2 mag sites with no sleepers.
I analyzed the cans and opened them. Went to the second site I found and did the same.
Didn't even know what I just did was virtually impossible.
I have never heard of that happen. Made 170M from those 2 sites on my second day of playing eve with no one helping me.
I cannot describe to you just how intense that was for me and wanted my friends to join me.
But now they are gone. All completely different from each other all quit for the same reason.
I even spoke to them individually to make sure my data on why they quit wasn't group based.

Thanx for your time and it's great that you defend the game.
But still not seeing this from a new players perspective that doesn't have the help we did.


Your own anecdote completely proves that you don't need to wait 2 years before you start having fun.

Your friends seem to have had the idea that they did, though. From whom did they get that idea? Someone they all knew who stubbornly insisted that they needed 45M SP to start playing.

Who can the mystery villain be?

Who is he?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

IIshira
School of Applied Knowledge
Caldari State
#122 - 2013-03-05 14:57:25 UTC
Okay to fix this we could give every new player _____ mil SP...

On the upside CCP would make tons of money because all the sudden you would get day old players would need to buy PLEX for ships they couldn't even dream of flying before. To top it off they wouldn't have a clue how to fly them so they would pop faster than popcorn and that would mean more PLEX. Not to mention new accounts because of this.

On the downside most players that have been in the game for more than a year would unsub. This loss would be much less than the PLEX sales and new accounts so CCP would see gains. About six to nine months later all these noobs would get bored flying around in expensive ships and tired of buying PLEX to replace them. This would cause a subscription drop. After a year or so subscription numbers and income for CCP would be much lower than before the change.

Of course all this is just my opinion and could be totally wrong.



Here's why I like the current SP system

My first thought when I saw those post is aghh another thread complaining about having to work your way up from the bottom in Eve.

Then I remembered myself at a month old... I had the exact same opinion as many new players when I was one. I thought "This game sucks... This is just BS that some 3 year old player can warp to me in a battlecruiser and blow up my destroyer.... Wait what?? He stole my mods too!!! How can I PVP when I don't stand a chance against someone like that"

Then I realized this wasn't a solo game. Numbers are power! I got with some group of people... They called it a "Corporation" and mentioned something about an "Alliance".... Now I had power! I would hold those nasty pirates down with my tackle ship while more experienced pilots came to destroy them! I have since read many skill books and learned about things like transversal and angular velocity. Now I am one of those more experienced pilots flying advanced tech 2 ships. I have new pilots under my wing and I'm teaching them just like someone taught me.

The learning is not over for me though... Both in game skill books and game play. I'm reading books about capital ship navigation... Once day I will fly..... The story never ends!

What keeps me interested in a game is achieving something better. If I had all the skills at day one as I have now I wouldn't be playing Eve today.


To close I will quote CCP "working as intended"

Roxy Heart
The Scope
Gallente Federation
#123 - 2013-03-05 15:51:33 UTC

As a 3 week old noobie I would say there isn't a problem with SP. I got lucky and found a null sec corp willing to take me in and train me on day 1. From what I've gathered this is not a unique thing. Last night I flew in my first alliance destroyer roam. I lost a couple of ships worth maybe 4 million isk but was part of a kill on 20 misk ship and I had a blast doing it.

The common misconception ( I held it too ) , seems to be that a low SP pilot will be useless for PVP fleet actions. What could probably be made clearer is just how useful a rookie in a cheap fast tackle frigate can actually be.

Sure I would love to flying a mile long juggernaut of doom, and in time I will, but for now I can have a great time participating in battles zipping around in my Condor. I would suggest changing your focus from " I want to fly a huge ship and kill things" to "I want to join in and help my fleet to victory".

EVE is a long game, with long goals, long consequences and a really long lifetime. I imagine changing this would only diminish if not destroy the very reason we all play it. There's no shame in admitting a game isn't for you and moving on.
M'pact
Aliastra
Gallente Federation
#124 - 2013-03-05 19:44:48 UTC
We interrupt your regularly scheduled program to bring you Breaking News...

OP wants to flip the switch to turn EVE from 'earn your way into ships/modules/etc' mode into 'instant gratification' mode as the default.

Video at eleven.

We now return you to your regularly scheduled program.

--

All I will say is "BAD IDEA." The reasons have already been mentioned by many people in the thread.

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

Bud Austrene
Secure Haven
#125 - 2013-03-05 20:23:28 UTC
Hefty TheFirst wrote:
Am I speaking the wrong language?
This is a serious discussion sidetracked by trolls.

So all I am asking is what is being done about this huge problem EVE faces?
Who can I talk to about this to make it apparent?
This game is truly great but how does any new player have a chance at experiencing that greatness?

Three simple questions.
Zero answers... Will Hefty prevail in finding the answers on the broken internet!?
Find out on the next post. /commence epic outro!


As for what is being done, I have no clue CCP is rather close-lipped or vague about whether anything is being done.

All you can do is keep bringing it up and try to gather a following.
The more players agreeing with your views, the more likely CCP will hear you.

I have two Mains that are both about 1 1/2 years old.
I have had a blast with them the whole time.

Every time i would get a new skill trained to a point that it opened new options of play it is like Christmas.
The first time i could do cruisers, then battle-cruisers, then battleships, T2 guns, and a month or two ago strategic cruisers, it was a bit of a rush . In fact, the rush still has not worn off on the strategic cruiser. I love my Cloaky Lokis.

There are so many things to do in EVE that by buying an avatar, you are missing a lot of the content.
This is not like WOW where the game is played only at the top level.
There is no endgame for you to become part of.

And without the experience that goes with the skill points, you could be mistaken for someone that knows what you are doing and led others astray. That would not be good for wanting to keep new players.

Yes I am an alt. I see no reason to make it easy for bullies and greifers

Orlacc
#126 - 2013-03-05 20:50:08 UTC
Some folks are never happy. Unless they are complaining.

"Measure Twice, Cut Once."

Sable Moran
Moran Light Industries
#127 - 2013-03-05 20:58:31 UTC
Posting in a stealth 'Reset skill points!' thread.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Grombutz
The Scope
Gallente Federation
#128 - 2013-03-06 01:42:17 UTC
OP has valid points - the SP wall is an annoying one, and most new players quit because of it. EvE is probably the most noob-unfriendly game on the market, and the SP-wall is part of the reason. Ofcourse Noobs tend to go early, what do you expect if they have to wait forever and have to do a crapton of reading before they can enjoy the sandbox to its fullest? Do you seriously expect they stay? Starting a game should be easy and should offer a reasonable progression. Eve can't provide this, period.

Yes, you might be able to do reasonable frigate PvP in 2 weeks of training ( then you need to get the isk, which you don't have as a noob usually), then you train to BC's to earn isk, then you train a battleship to earn more isk, then you want incursions and you have to start to train for either logi (atleast 50 days) or a faction-BS (in worst case you have to train weapons aswell).

Just put all that skills into EvEmon and even the most ******** idiot can see that it takes ridiculous ammounts of time from the view of a noob. (This is just one example of progression, there are others following the same scheme) - in other games, I can lv up a char to max in 2-3 weeks of casual playing because there are catch-up mechanisms. Those do not exist in EvE and guess what, it's just not the lacking catch-up mechanism, you are constantly "loosing" SP till you get your hands on +5 imps AND you probably have to train skills you can't support with best attributes aswell - after all, a crushing combo for noobs.

Seriously, how can someone still argue that this is good, common sense should scream "YOU'RE WRONG!"


Few words to the OP, in all seriousness:

OP, stop arguing with forumwarriors - you can't make eve a better place for noobs cause vets will cry over "beeing forced to grind" (aka loosing their SP advantage, "which does not exist", but why are they affraid of the SP grind if SP does not offer an advantage?!?!). At the moment, those vets still have a reasonable voice and their tears can drown Iceland as a whole in 1 day of forum posting - you can't keep up with that.

Finally, EvE-forums are not about making sense, it's about flaming everything you don't like.
Orlacc
#129 - 2013-03-06 01:46:50 UTC
The game is designed to be hard so scrubs will leave. EVE has more subs (alts or not) than ever. Go play an easy game. CCP is on the cusp of ruining the game as they bend over for the slow crowd.

"Measure Twice, Cut Once."

Grombutz
The Scope
Gallente Federation
#130 - 2013-03-06 02:32:19 UTC
Prekaz wrote:


I didn't miss it. What I'm asserting is that it's poppycock, and that, with respect to Eve and the many nuances of its interconnected systems, you are incompetent to the point that you lack even the vaguest notion of the depths of that incompetence.

This leads you to believe that you hold the solutions to what you, in your incompetence, have perceived to be problems.

As an example: You clearly have yet to grasp the fact that the opportunity cost inherent in the skill system is a major driving force behind the functionality of the Eve economy.

Hasn't even come REMOTELY close to dawning on you, yet, that homogeneity in skill training - which is really what you're promoting here - would, by definition, kill off a huge portion of economic incentive. When everyone can do everything, nobody needs anyone else to do anything. If it's trivial for me train a combat-miner-industrial pilot, why the **** wouldn't I do that? And once I've done that, why would I ever buy minerals on the market? Or ships for that matter? I can mine on my own. I can build on my own. I can fight on my own. What do I need an economy for, now?


I loled at that one. There is no opportunity cost in SP. Players won't do mining just because they can do it. 90% of the playerbase had the time to train mining allready. This is completely unrelated to SP - it's related to the income mining can provide - recent history (mining barge changes) proofs you wrong.

The driving factors here are time and what you want to do with the time you're actually having. Most of the players would prefer buying stuff at the place they are, just because they don't want to spend the time traveling to jita 4-4 to get it cheaper. Even if everyone could do mining because they got the skills for free, most of the players would still prefer to buy their stuff on the market instead of mining the mins and building it, just because mining and industry are boring. I can't see how a smart person like you can make an awful comment like this. Do you actually believe it? (saying yes would make me lol again btw)

Quote:

The "problem" you are complaining about is a feature upon which the ENTIRE rest of the game is completely reliant. It is, literally, a requirement that not everyone gets to participate in every role on a whim. It was built that way, ON PURPOSE, and you - some arrogant, know-nothing scrub with a bought character - are sitting here trying to tell us that, for the good of the game, it must be changed to suit you and your impatient friends, without even a moment's consideration for why it was built that way, or what impact such a change would have outside of the tiny, insignificant portion of the game you're familiar with.


He is only suggesting options for a problem CCP has acknowledged aswell. Noobs do have it hard and CCP is unable to fix this. I can't see a problem with him trying to point on this problem. He has some valid points (although his idea is.. crap). As I said earlier, common sense would tell you that SP is a problem for noobs. Yes, it resolves after some time, but the average player does not want to wait months before he can do what he likes, and a sane publisher like CCP shouldn't expect this either.

Quote:

And for the love of god, please spare us any more of this insipid nonsense about new player retention. The game is currently enjoying the highest PCU numbers it has seen since the Great Monocle Debacle, so that argument is a non-starter.


I loled again - Numbers are high so we must have tons of new players aswell (!!) - nice one :D Here's a hint for free: Even CCP does not know how many individual players they have. How can you know it? Right, you can't. Please biomass yourself before you make another terribad comment like this.

Quote:

Earlier, I was humoring you. I'm quite certain that, short of hopping in a capital ship, whatever the **** your friends wanted to do, it would not have taken them "years" of training to do it. Had you furnished an actual reply to the question (instead of copy-pasting the same ignorant, uninformed drivel over and over and over again), I probably could have given you realistic time estimates, as well as a host of intermediate activities for fun and profit to be done along the way.


I think you posted a lot more nonsense than he did.
Prekaz
The Exchange Collective
Solyaris Chtonium
#131 - 2013-03-06 02:40:51 UTC  |  Edited by: Prekaz
Quote:
I loled at that one. There is no opportunity cost in SP. Players won't do mining just because they can do it.


...this entire thread is one big whine about there being an opportunity cost in SP.

Quote:
Players won't do mining just because they can do it. 90% of the playerbase had the time to train mining allready.


This is funny, given that the OP has repeatedly whined about how he can't train for combat and mining at the same time.

Grombutz wrote:
As I said earlier, common sense would tell you that SP is a problem for noobs. Yes, it resolves after some time, but the average player does not want to wait months before he can do what he likes, and a sane publisher like CCP shouldn't expect this either.


Except... it's not. There is an initial appearance that that is the case, but it's entirely illusory and the smarter folks figure that out pretty quickly. The preternaturally stupid ones who can't figure it out head to the forums to complain. Guess which one you are?

The list of things you can't do without "months of training" is extremely short, which is why I've repeatedly asked the OP to specifically state what it is he and his friends were unable to do without "years" worth of SP.

Remarkably, he has yet to actually furnish a response to that question, opting instead to copy+paste the same drivel over and over and over again.
Prekaz
The Exchange Collective
Solyaris Chtonium
#132 - 2013-03-06 03:09:23 UTC  |  Edited by: Prekaz
And for funsies, here's a big list of stuff you can do in Eve:

http://swiftandbitter.com/eve/wtd/eve-wtd.jpg

I'm having difficulty finding things on it that I couldn't do inside of one month. T3 production... I could have a newb building subsystems in ~41 days with +3 implants.

And that's a highly specialized, top-tier sort of role. Now, a real "newb" won't have the know-how or the capital to dive right into that, but that's not an imaginary-SP-Wall problem - that's a funding and learning-curve problem.

Training for any sort of combat makes a whole bunch of other roles into very tiny lateral moves. If you have a mission pilot, you're only a few hours away from being able to do exploration, too. Once you can do that, presto - wormholes are an option, too. Throw prop jamming in there and now you're a PvP pilot. Feeling brave? Because you're already equipped to go ninja belt rats out in null sec, if you want.

I made the bulk of my isk early on through trade. I have 100,000 SPs in trade skills - less than two days of training with even semi-optimal attributes.

Seriously, unless your one and only goal involves being a primary participant in hot drops, it's just not that hard to break into most activities in this game as long as you're not stuck in the mindset that you need millions of SPs to do it.
Mariko Ishii
A Blessed Bean
Pandemic Horde
#133 - 2013-03-06 05:54:28 UTC
In some ways I agree with the OP, as the boredom of level one mission running caused me to throw in the towel a little over a year ago, after only about a month of gameplay and training. But I picked the game up again about two months ago and just threw myself into it in any way I could. And now I'm having an absolute blast with my 4.5 mil SP player.

In fact, I clearly remember the day I quit playing a year ago. I spent most of my hard-earned ISK on a Celestis, fit it for exploration, and proceeded to take it out to low sec sans any sort of cloaking device. No need to explain what happened - you can easily figure it out. But what I've realized now that I'm back in the game is that my SP had nothing to do with that or any other debacle. I lost that ship and quit because I didn't understand a damned thing about fitting, the right ship for the right job, life in low sec, and of course EVE Rule Number One.

Yes, Eve has a treacherous learning curve. It's hard. If that's not for you, there are plenty of games that will hold your hand and let you use end-game equipment in a few hours. Personally I love games that challenge me and don't try to hold my hand until I'm a capped level god with uber equipment fighting a bunch of equally-fit 13 year olds who obtained their god-characters after a week of playing.

I'm now a full-time explorer living in low sec space, and I'm there about 90% of the time, other than the occasional trading run to sell my loot. I can't fly any T2 ship. I can't use T2 guns. In fact, only about 50% of my modules at best are T2, and that includes drones. In the past month alone I've pulled down in excess of 1 billion ISK without losing a single ship to pvp. In fact, the only ship I've lost was a LOLfit exploration Thorax, which is nearly as funny an image as the exploration Celestsis (Note to budding explorers: Don't try to solo a low sec 4/10 with a gimped Thorax wielding t1 guns and a cloak/salvager/probelauncher/codebreaker/analyzer. it is spectacularly bad).

Anyway, I've learned that surviving and thriving in EVE is far more about understanding the environment than it is about having the best equipment. I've learned about creating safe spots, and the cloak/MWD method of giving the finger to gate camps, and (thank the good lord) the d-scan button. I've made friends with some locals, and we exchange intelligence about our low sec patch. I'm at the point now where I laugh at some of the idiot "pirates" trying to scan me down, and have almost as much fun taunting them into a game of cat-and-mouse than I do actually making ISK. And if it backfires and one of these jokers pops me? Oh well. next time I won't make that mistake.

And finally, one point that that I don't think I've seen anyone make in this thread yet - if you gimp down the SP requirements for new players to get into more ships and professions, you might make it more noob-friendly and gain subscriptions on the front end, but how many veteran players will you lose? "From Noob to Titan in 66 days!!!" Great. What do I do on day 67 when I'm already tired of battles between fleets of titans (and only titans) in every freaking system, all piloted by 13 year olds? oh yeah, I quit and find something else to do with my time. You have to bring in new players, sure, but you also have to keep the vets engaged and interested. These are the things that make this game great.

Candy Oshea
Techfree Investment Group
#134 - 2013-03-06 06:01:17 UTC
Its a bit of worry if they ever change things drastically. what sort of players would it attract, wow like self-entitled prats -_- & 12 year olds. fortunately the games complexity weeds them out now, but.... things change!

I know many pilots on the other side of the coin, "well .... what do i train next".

Pretty delicate balance.

iCandy  - I have accidently swallowed some Scrabble tiles, my next shit could spell disaster!

Karak Bol
Low-Sec Survival Ltd.
#135 - 2013-03-06 06:05:17 UTC
I have trained new players for a lowsec PvP Corp in the last months. They started PvP after about 1 week, had their first kills a few days later, organized their first WH raid without veteran help after 2 weeks and asked "Are we going to kill something?" after 3 weeks.

Yes, Eve is hard...
Texty
State War Academy
Caldari State
#136 - 2013-03-06 06:38:14 UTC
Grombutz wrote:
Do you seriously expect they stay? Starting a game should be easy and should offer a reasonable progression

The NPE is doing a pretty good job. Of course the information provided is only a fraction of what you can do in EVE but at least it's easy and gives you a fair amount of ISK. As to them not staying in the game, well some people always won't, but some will, and those who do stay seem to stay in the game for quite a long time. IMO, it's mostly because of EVE being a sandbox rather than the SP-walls that some of them get turned off. Some people simply don't enjoy wading through the vast ocean of possibilities. Instead, they prefer simply fulfilling concrete and often competitive goals given to them by the developers like done in typical themepark MMOs. I have nothing against those kind of players or MMOs. It's what they like and that's perfectly fine, but it's just not something you can expect in EVE. You can't blame the new players but you can't blame CCP either. An MMO can't be a sandbox and a themepark at the same time (I think.)

Grombutz wrote:
Yes, you might be able to do reasonable frigate PvP in 2 weeks of training ( then you need to get the isk, which you don't have as a noob usually),

Doing all the tutorials and the subsequent SoE epic arc missions gives you 30m to 40m ISK depending on how you manage your loot / salvage. I think that's a pretty decent amount of ISK to get started.

Grombutz wrote:
Just put all that skills into EvEmon and even the most ******** idiot can see that it takes ridiculous ammounts of time from the view of a noob.

Well yes, an idiot would probably despair at the amount of time needed to cap your SP and quit (which makes sense because this game is for nerds but not short-sighted idiots), but people like you and me who are hopefully not idiots understood fairly easily that you don't have to max out SPs at all, and that even if you were all-level 5, you wouldn't be that super powerful compared with all-level 4 toons. Whether you think the time to fly a given ship too long or not is rather subjective but overall I think the times are fairly reasonable. When I was playing a themepark PvE MMO, being a casual player, it took me 2 years to grind my way up to the level cap, and gear-wise I was still super crappy. No ships in EVE take that long to be able to fly it decently as long as I have the few minutes to throw things into my skill queue.

Now, I'm not saying everything in this game is perfect as it is. CCP could probably change many things to help the new players understand how different EVE is from other MMOs, but they shouldn't just change the system so that it becomes faster for new players to gain SP. That's something you just have to be patient and PAY MONEY for (very important for CCP), and even if you did gain SP fast, a level 5 skill itself doesn't actually expand what you can do in EVE that much (except some skills unlocking some ships / modules) so it really doesn't help new players that much. When you take the time and do get some of your skills to level 5, you'll get this tiny advantage over level 4ers (of course that adds up in the long run), and also this tiny amount of satisfaction, that's all you get. EVE is a sandbox so whether you value that is also up to you.
Chi'Nane T'Kal
Interminatus
#137 - 2013-03-06 10:21:24 UTC
Weird how people are bashing on the OP, even going to the point that EVE is not for him - despite the fact that it apparently IS, as HE is having fun with his ISK-generated toon. His problem is that it apparently isn't for his FRIENDS. Please note the difference.


There's a ton of half-assed 'solutions' to the problem of EVE's SP system scaring away noobs, that are no solutions at all.


Let's please have a look at the newb that finished his trial, MAYBE his first month of play, got a nice impression of the game and just ran into the SP wall, because he learned about EVEmon and skill plans, i.e. WHY did he run into that wall?


1.) Forget about what role and fun he could have in CORPS, especially PvP corps. IF we are talking about a mature player, maybe he just wants to be somewhat AUTONOMOUS before he starts looking for a corp he actually FITS in. (WoW had to introduce all kinds of in-game incentives - guild perks - to more or less FORCE people to start actively looking for guilds to join, as a ton of people were happy playing solo and occasionally teaming up with others!)

2.) Keep in mind that the player will look at financing his playtime via PLEX med- to longterm. The system is there, therefore there's a good chance one of the reasons the player chose to try out EVE is because of that.

3.) There's a good chance the player will want to do what he is most familiar with at that point from the tutorials, i.e. mission running. He will probably have set his eyes on a battleship of his choice (because of 2.)) - and once he figures out a plan in EVEmon to fly that ship well, THAT is when he will run straight into the SP-wall-of-QUIT-GAME.

1-3. will probably not apply to the hard-core PvPers that are happy with being the tackle monkey (and don't mind paying for their 'fun' either), nor the people with a trader or miner mindset, but I sincerely believe that they apply to the majority of new players out there.

Now the question is...do we really want to ONLY play with PvP maniacs and die-hard economists, plus a few regular people who stuck with the game against all odds or do we want our game to offer a perspective for more people than that minority?
Malcanis
Vanishing Point.
The Initiative.
#138 - 2013-03-06 10:46:51 UTC
Chi'Nane T'Kal wrote:
Weird how people are bashing on the OP, even going to the point that EVE is not for him - despite the fact that it apparently IS, as HE is having fun with his ISK-generated toon. His problem is that it apparently isn't for his FRIENDS. Please note the difference.


The reason people are "bashing" him is that:

(1) He won't specifiy why it takes "two years to be able to play". People have asked him what he thinks takes two years to train and he refuses to reply.

(2) With respect to his friends quitting, it's blindingly obvious that they did so because HE made them think they'd have to wait 2 years to be able to play.

He is quite literally the very problem that he's complaining about.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jensaro Koraka
Caldari Provisions
Caldari State
#139 - 2013-03-06 11:11:08 UTC
Grombutz wrote:
Starting a game should be easy and should offer a reasonable progression.

Nothing worth doing is ever easy. I do agree though that new accounts should get double training speed for the first month or something.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Debra Tao
Perkone
Caldari State
#140 - 2013-03-06 11:11:24 UTC
Chi'Nane T'Kal wrote:
the hard-core PvPers that are happy with being the tackle monkey



Would you describe the juicy tengus as "bananas" ? I think it fits well personally. Pirate