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[Proposal] mass restrictions inside NPC and Null stations, "safe" docking points for caps

Author
Ala Bamma
Virtual Democracy
#1 - 2013-03-03 21:45:43 UTC  |  Edited by: Ala Bamma
So before you see the name and think "oh not this again," I think I have a good proposal here

Mass restrictions inside NPC/nullsec stations:

This will effectively jita proof the game, thus allowing the server to focus more on places where stuff is actually happening. Let's be real, 50000 jump freighters would NOT fit in any station, so this is essentially a proposal for more realism.

The secondary option is having outer docking points at stations, and making players orbit the station until one is open. The end game goal is to even out the market, taking from Jita where nobody can ever seem to jump in, and allow the server to shift for battles more swiftly. I'm sure someone with programming skills could make a system shifter so that if a spike happened the server would support it and prevent tidi form happening when an alliance is not trusting CCP to tell them when their attacks will happen.

This would also apply to nullsec stations, but members with access could "ping" the station before cynoing or docking to make sure there is space. Let's be real, if this was a real space, that would be the way it happened, you could send the tower a mail saying you'll be there in x time and they would say either there is a bay or not, and the pilot would either wait or find somewhere else to sell their wares/dock up.

There are scams, hacks, bots, and whatever the new craze going on in jita and team security just can't keep track of them and stop them all. This proposal would not only help aid that, but make the market more stable. Less like the NYSE and more like the worldwide market. It would also force players to go to different markets to sell their loot (more balance) also, helping to bring up emerging markets.

Another offshoot, or secondary effect, would be missioners would be able to go to any system or region, not just one close to jita to do their business.

Haulers would be more in business, hauling goods from a low sell to a high buy system (also allowing scammers to have more systems to play their games in)
Cyprus Black
School of Applied Knowledge
Caldari State
#2 - 2013-03-03 23:59:30 UTC
Poorly thought out and non functional. New players should not be posting major game changing features until they know how the game works.

To everyone who's considering replying to this thread, I implore you not to. Just let this thread die.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

ShahFluffers
Ice Fire Warriors
#3 - 2013-03-04 06:19:34 UTC
Watch certain groups effectively "blockade" every single trade hub. Simply dock up a whole bunch of freighters/Orcas/Battleships and never undock.

And you can't force them to undock without creating more "rules" on who can dock and for how long (because the game's code won't be able to discern "intent").
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#4 - 2013-03-05 13:03:40 UTC
simple solution. make station models bigger by 100%

(its never gonna happen but still would look cool)
De'Veldrin
Republic University
Minmatar Republic
#5 - 2013-03-05 14:30:14 UTC
Dark Drifter wrote:
simple solution. make station models bigger by 100%

(its never gonna happen but still would look cool)


To derail the topic even further - please make the stations at least look larger than the ships coming out of them.

Undock a Naglfar from an Amarr factory station. You'll immediately see what I mean. I'm guess the Amarr have mastered the whole "bigger on the inside" thing.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

viewtifuljoe
Anti Corp Corporation
#6 - 2013-03-05 15:19:11 UTC

Dark Drifter wrote:
simple solution. make station models bigger by 100%

(its never gonna happen but still would look cool)




Yes that would make way more sense. Seriously how can a nomad undock from a Minmatar Industrial Station!

Ala Bamma
Virtual Democracy
#7 - 2013-03-07 00:56:34 UTC  |  Edited by: Ala Bamma
Well something should be done to increase the realism of the game, because I agree with the big ships and null stations. I <3 forum trolls. poor little things think likes actually increase their rate of SP gain.

Id take a but of both, larger stations, and still having mass restrictions.

oooooooooorrrr..... how about docking fees? because I know if I dock my boat it costs money to keep it tied to the pier.... how about that? that would discourage the goons (let's be real it would only be them trolling stuff) from station spinning if they were getting charged 1isk/m3/hr for their ship being in a station in game, and maybe having a 1isk/1000m3 for outer (less secure) docking outside the station. Or even an orbital unloading feature for freighters so they dont even have to dock up if it is just to unload and dump goods.... let's see what trollville has to say about that
Mag's
Azn Empire
#8 - 2013-03-07 02:51:19 UTC
There is a point at which realism makes a game tedious. This idea is one of the points.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ala Bamma
Virtual Democracy
#9 - 2013-03-09 22:19:53 UTC
when players start complaining about it, that means its a viable solution.
Nariya Kentaya
Ministry of War
Amarr Empire
#10 - 2013-03-10 04:32:17 UTC
Ala Bamma wrote:
Well something should be done to increase the realism of the game, because I agree with the big ships and null stations. I <3 forum trolls. poor little things think likes actually increase their rate of SP gain.

Id take a but of both, larger stations, and still having mass restrictions.

oooooooooorrrr..... how about docking fees? because I know if I dock my boat it costs money to keep it tied to the pier.... how about that? that would discourage the goons (let's be real it would only be them trolling stuff) from station spinning if they were getting charged 1isk/m3/hr for their ship being in a station in game, and maybe having a 1isk/1000m3 for outer (less secure) docking outside the station. Or even an orbital unloading feature for freighters so they dont even have to dock up if it is just to unload and dump goods.... let's see what trollville has to say about that

What your suggesting is basically an arbitrary asset limit.

no matter how little isk/m3 it is, there is a point where it would become impossible to have your assets and not lose money every month, for people who deal in station trading or long-term asset investing, this would become a guaranteed loss of income.

all in all, this is a bad idea on every point.


however im all for them increasing the physical size of stations/carriers/dreads/titans to be where they should.
Ala Bamma
Virtual Democracy
#11 - 2013-03-10 17:54:28 UTC  |  Edited by: Ala Bamma
I'm sure there's a way to make it work. This is simply a proposal I had based off a problem I see in game.

the definition of troll is berating someone's ideas without giving a better ides of your own....


So let's see what you have that's better, at least I'm trying. If my ideas are bad then yours must be worse if you're not sharing.

and the solution to your station trader issue, if you would read and analyze instead of reademoragenoitwontworkeverevereverevertrollnonononoooomgholycrap is that there would be a function that would allow you to unload your cargo, and then simply put on the market or sell from space. this way a JF wouldnt have to pay holy crap fees for docking up every twenty minutes, and also allow the mass of a station to stay well under the max limit. like I ALSO said, fot those of you in the cheap seats next to the windows with the helmets on, the outer docking stations would be a lower fee, but would keep a player in space, but close enough to the station that you wouldnt be noticed (I would even be a fan of a station safety cloak for those docked on the outside). players not logged in would not count until a half hour after they logged in, and if the station was overloaded, the ships that have been in the station for over a day would be moved to the outer docks, and then after two days would be undocked and put into an orbit around the station until they paid the daily docking fee. I know goons would try to manipulate the system, but after a while the markets would just level out to the point where it would not matter. I also like Ripard Teg's idea of allowing us to search the entire market from anywhere in game.
Michael Loney
Skullspace Industries
#12 - 2013-03-10 22:20:24 UTC
I like the idea of having a set limit to the amount of stuff you can have in stations.

Currently they are massive unlimited floating cans that can hold many times more than their volume.

Unless of course EvE has "bigger on the inside" technology.

[PROPOSAL]

Each station has 3 types of docking slots.

Visitor - no charge
100 per station

- 10,000m^3 Cargo hold
- 2 ships of any size

Standard - 10,000,000 ISK / month
50 per station

- 1,000,000m^3 Cargo hold
- 10 ships of any size

Industrialist - 20,000,000 ISK / month
20 per station

- 1,000,000m^3 Cargo hold
- 100,000,000m^3 Ore hold
- 10 ships of any size

Trader - 50,000,000,000 ISK / month
25 per station

- 1,000,000,000m^3 Cargo hold
- 100,000,000m^3 Ore hold
- 25 ships of any size


Obviously this is all very loose and subject to change. All numbers, amounts and limitations are subject to modification.

Now for the real kicker;

Stations can be full. You can warp to the station but can only dock if there is room or you are renting a slot.

Each race and type of station can a different set of attributes as well.

This would quickly spread out the trade hubs and make traders pay for what they use.

Will people game this system? For sure, will it matter, nope!

The traders will move to a location that they can sell stuff at after a short while

Ala Bamma
Virtual Democracy
#13 - 2013-03-10 23:58:42 UTC
+1
Nariya Kentaya
Ministry of War
Amarr Empire
#14 - 2013-03-10 23:58:58 UTC  |  Edited by: Nariya Kentaya
Oh, and heres ANOTHER downside to your idea.

i now have to jump between 50 diferent systems to try and buy and find all the amterials necessary to operate, taking a couple hours out of my time, making my life a living heck. without the ability to have a centralized market with hundreds of supplies going in and out, all youll do is force people to travel longer to get their stuff.
Ala Bamma
Virtual Democracy
#15 - 2013-03-11 00:01:34 UTC
Nariya Kentaya wrote:
Oh, and heres ANOTHER downside to your idea.

your basically telling any player who cant devote a large portion fo time, or who for financial or military reasons has to stop playing eve, for ANY extended period of time, that they van go f*ck themselves because when they get back all of their assets will be gone.

in fact, the only legitimate way left to play eve will be to live ot of an orca with a couple frigates, since even not logging on for a day and getting your assets out of station would drop you a large chunk of isk.



aas far as playability goes, this pretty much is the worst possible road any game could take, since it REQIRES you to trash anything your not using, for fear of losing all your money, and makes it difficult to impossible to come back to eve from a break due to being at 0 isk with 0 assets.



again, with the emo i dont know how to read rage... if you log out for a while and come back in, you have that initial hour or so to figure out what you want to do with your items that were put into storage. Standing with the corp could have an effect on it too, say since I have +10 with SOE i can have a slot for no charge, stuff like that.
Ala Bamma
Virtual Democracy
#16 - 2013-03-11 00:34:49 UTC
Nariya Kentaya wrote:
Oh, and heres ANOTHER downside to your idea.

i now have to jump between 50 diferent systems to try and buy and find all the amterials necessary to operate, taking a couple hours out of my time, making my life a living heck. without the ability to have a centralized market with hundreds of supplies going in and out, all youll do is force people to travel longer to get their stuff.


keep changing your argument, and ill keep quoting you.... waah. make your own stuff and that wont happen. who is to say a market wouldnt stabilize and have everything you need? the only way you would have to make 50 jumps is if you are an extreme penny pincher and absolutely have to have the lowest price. Jita is like walmart, it is ruining the economy and allowing bots to make out stuff