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Why do we need ACHIEVEMENTS

Author
Lost True
Perkone
Caldari State
#1 - 2013-03-04 17:13:31 UTC  |  Edited by: Lost True
I'm playing the STO now, and there is an achievent for many different things, so me and many other players are trying the content that normally wouldn't got our attention. I'm aware of those things and logically i don't need that. But it's still sucks me in...Or they just stick to the end-game content and don't give a damn. When they'll be tired of it, they'll quit the game.



For now, in EVE:

I didn't tried Incursions - Why? I have Pulsar-6, my "money" content. And anyway, i prefer to just buy and sell some plexes... Bhahaha, to do nothing.
Have been in FW for 2 days - there was a more proffitable things to do.
I don't like PvP - why would i?
I've planned to do industry and mining, this char is a perfected toon for any of such activity... But never had enough motivation to actually use it...

For all of those things there can be an achievement, which can be seen in a profile with overall achievement points.

This will make players do different things instead of sticking to the one or two, which is boring and make them quit more often.


...just in case that you're mor alive than dead yet, eve developers...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Destination SkillQueue
Doomheim
#2 - 2013-03-04 17:28:55 UTC
We don't need achievements, but there are some people, like you, who would benefit from having them. As long as you don't get any in-game advantages from getting them I certainly don't have any objections to including them.
Lykouleon
Noble Sentiments
Second Empire.
#3 - 2013-03-04 17:53:26 UTC
In comparison, let's look at how well STO did as subscription-based, single-shard MMO with a fairly stable player ba........wait.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

De'Veldrin
Native Freshfood
Minmatar Republic
#4 - 2013-03-04 18:35:43 UTC
They're called certificates. You get them for achieving certain levels in certain skills (or combinations of skills and/or other certificates).

You can even display them on your character sheet for everyone to see. No one else will care because no one in the game bothers to look at your character sheet before they gank your ass, but hey, if it works for you...

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Sidus Isaacs
Center for Advanced Studies
Gallente Federation
#5 - 2013-03-05 01:11:15 UTC
De'Veldrin wrote:
They're called certificates. You get them for achieving certain levels in certain skills (or combinations of skills and/or other certificates).

You can even display them on your character sheet for everyone to see. No one else will care because no one in the game bothers to look at your character sheet before they gank your ass, but hey, if it works for you...


We did not need them either. In fact I have never used them.

As for not looking at someone before you gank em... you must be a pretty poor pilot :)
Hra Neuvosto
Party Cat Enterprises
#6 - 2013-03-05 03:16:42 UTC
I absolutely loathe achievements and trophies in games.

Just no.
Lost True
Perkone
Caldari State
#7 - 2013-03-05 03:56:06 UTC
Lykouleon wrote:
In comparison, let's look at how well STO did as subscription-based, single-shard MMO with a fairly stable player ba........wait.

What? This EVE of yours will be dead in 5 years because of the games like STO, which are developing much faster than it. EVE is not so bad, but It's not developing, it's was seen since the incarna fail.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#8 - 2013-03-05 03:58:21 UTC  |  Edited by: Lost True
De'Veldrin wrote:
They're called certificates. You get them for achieving certain levels in certain skills (or combinations of skills and/or other certificates).

You can even display them on your character sheet for everyone to see. No one else will care because no one in the game bothers to look at your character sheet before they gank your ass, but hey, if it works for you...

Ah yes. The achievement for not playing the game, just paying for it and sitting on the station.

Well, i'm doing exactly that. It's nothing for me to pay for it, i've just gave avay 2 characters for free recently because i'm too lazy to sell them...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Destination SkillQueue
Doomheim
#9 - 2013-03-05 09:56:48 UTC  |  Edited by: Destination SkillQueue
Lost True wrote:
Lykouleon wrote:
In comparison, let's look at how well STO did as subscription-based, single-shard MMO with a fairly stable player ba........wait.

What? This EVE of yours will be dead in 5 years because of the games like STO, which are developing much faster than it. EVE is not so bad, but It's not developing, it's was seen since the incarna fail.

You're streaching the truth a little bit here and I'm not sure what for. There is no signs of EVE failing. In fact the exact opposite is true. STO on the other hand was a absolute failure as a subscription game and hasn't been a hit as F2P game either. The F2P is still a success, since it managed to guaranteee continued development of the game, but compared to the succesful F2P games it's small fry. It's also nothing like EVE, so there is no reason to believe the players from either game will migrate to the other for any reason en masse.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#10 - 2013-03-05 11:29:31 UTC
Lol @ Comparing STO to Eve. LolLolLolLolLol

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Lost True
Perkone
Caldari State
#11 - 2013-03-05 14:03:36 UTC  |  Edited by: Lost True
Destination SkillQueue wrote:
Lost True wrote:
Lykouleon wrote:
In comparison, let's look at how well STO did as subscription-based, single-shard MMO with a fairly stable player ba........wait.

What? This EVE of yours will be dead in 5 years because of the games like STO, which are developing much faster than it. EVE is not so bad, but It's not developing, it's was seen since the incarna fail.

You're streaching the truth a little bit here and I'm not sure what for. There is no signs of EVE failing. In fact the exact opposite is true. STO on the other hand was a absolute failure as a subscription game and hasn't been a hit as F2P game either. The F2P is still a success, since it managed to guaranteee continued development of the game, but compared to the succesful F2P games it's small fry. It's also nothing like EVE, so there is no reason to believe the players from either game will migrate to the other for any reason en masse.

The signs?

Well how about the addons for the game? Remember the plans that they had for eve: The sci-fi simulator, in space, ground and god knows where else... 5 years ago i've thought there will be a stunning progress in the later 5, after they're done premium graphics and wrote wis concept and screenshots... The world that we can literrally live. And what do we get? Just a couple of small nice things. And now they increasing the playerbase by lowering the gap for noobs and promote the alts an many ways. Remove them and we'll get 7.000 pilots online :) What's not developing - dies.

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

De'Veldrin
Native Freshfood
Minmatar Republic
#12 - 2013-03-05 14:25:41 UTC
Alice Saki wrote:
Lol @ Comparing STO to Eve. LolLolLolLolLol


Alice, wtf is that thing on your face? ShockedCry

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

De'Veldrin
Native Freshfood
Minmatar Republic
#13 - 2013-03-05 14:27:31 UTC
Sidus Isaacs wrote:
De'Veldrin wrote:
They're called certificates. You get them for achieving certain levels in certain skills (or combinations of skills and/or other certificates).

You can even display them on your character sheet for everyone to see. No one else will care because no one in the game bothers to look at your character sheet before they gank your ass, but hey, if it works for you...


We did not need them either. In fact I have never used them.

As for not looking at someone before you gank em... you must be a pretty poor pilot :)


True, true. I am very poor pilot. Help a fellow out with a couple billion ISk mister?

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Akrasjel Lanate
Lanate Industries
#14 - 2013-03-06 14:02:24 UTC
Quote:
We don't need achievements...

CEO of Lanate Industries

Citizen of Solitude

Vaju Enki
Secular Wisdom
#15 - 2013-03-06 18:43:06 UTC
Achievements?!?!?!

The themepark is strong with this one.

The Tears Must Flow

sabre906
The Scope
Gallente Federation
#16 - 2013-03-06 23:00:54 UTC
+1

I don't think it's needed, but will still support things like achievements that take practically zero dev manhours to put in.

If CCP decides to use this as excuse to not add real content, like some mmo companies, it would be bad. But then, they have no trouble pouring manhours into actual useless things, just look at PI and WiS.
Lost True
Perkone
Caldari State
#17 - 2013-03-07 13:00:22 UTC
sabre906 wrote:
+1

I don't think it's needed, but will still support things like achievements that take practically zero dev manhours to put in.

If CCP decides to use this as excuse to not add real content, like some mmo companies, it would be bad. But then, they have no trouble pouring manhours into actual useless things, just look at PI and WiS.

They're useless because they're didn't do it properly.

Ant it's a shame... Both of them were able to become an amazing part of gameplay... But looks like such content too much for them... Because while being a small company they're wasting their resources for truly huge, useless things: DUST stuff, and WoD(?)...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Lost True
Perkone
Caldari State
#18 - 2013-03-07 13:06:05 UTC
BTW.

Achievements it's a good things for finishing the certificates idea:

1. It's already here and just need some improvements. Like points for each sertificate and sertificates for more then SP achievements.

2. It's continues the idea of already implemented certificates: as the certificate can show the recruter that the player have the corresponding skills, the "achievement" certificate can show that player HAVE DONE something already, not just trained PvP stuff while carebearing; Or have been in WH-6 already...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

ShahFluffers
Ice Fire Warriors
#19 - 2013-03-07 19:58:16 UTC
From the last thread about this...
I wrote:
I'm on the fence about achievements.

On one hand... they don't really add to gameplay and the nature of EVE's design is that you are supposed to come up with your own goals and achievements (thus, reinforcing your own "want" to play the game). Plus, you'll have people "grinding" to achieve achievements instead of doing something "useful" because...well... some people just have the compulsion.

On the other hand... it really does helps people who lack their own creativity and ability to set goals. Plus, it's fairly benign when achievements do not actually give anything outside of a medal/bragging rights.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#20 - 2013-04-02 14:29:19 UTC
Personally I like achievements, I find them funny and motivating, even though they're nothing else than a tag. As long as they don't modify game mechanics, and encourage people to try more things, why not?