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Player Features and Ideas Discussion

 
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Experience gained through involvement

Author
BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#1 - 2013-03-03 14:27:36 UTC  |  Edited by: BEPOHNKA
So is it time we added new skills which we can gain from involvement in world of eve-online? I think this would be fun and something new to be part of eve-online. If you built things so long I think you should also get a reduce mins costs. Combat so long over time you should gain something over time from it.

Should this be something you should lose from being poded as well?

"I have experience in fishing". and you?
Destination SkillQueue
Doomheim
#2 - 2013-03-03 14:36:58 UTC
Roime
Mea Culpa.
Shadow Cartel
#3 - 2013-03-03 15:11:01 UTC
We already do, they are normally called "player skills".

.

BobDole DraggoFasst
Captain Simian and the Space Monkeys
#4 - 2013-03-03 15:29:50 UTC
Memory serves, Star Wars Galaxies did that with their skills. You want to be better at blasting things? Grab a blaster and blast things. Want to be better at archeology? Get to digging holes. The problems I can see with this are twofold.

Problem number the one:
This will naturally create a divide between people with no life outside of EVE and people with responsibilities and families still. If we are going to get people to give up their families we need to make sure the transition is seamless. Otherwise you erect a barrier between the "Old Guard" and the new players. We already have such a barrier up, no need to make more. Current system, I can play for an hour a day and skill up just as fast as if I played for 16 hours a day. Any new skill that gained proficiency with practice, while reflecting the real world, would have to be either 100% optional with no to little advantage given (making said skill moot) or would be a requirement, as any advantage given would be seen as a real value for one particular segment of the population. A Combat bonus or manufacturing bonus would reflect the requirement aspect. If I get a small tracking bonus to my guns by shooting things I'm going to go ratting for about 10-12 hours and bulk that up. Should I decide that is not in my best interest I'm probably going to be podded by someone who thought that was in their best interest. 1% mineral discount if I spend 50+ hours manufacturing things? If I'm making capital ship parts or whatnot, the big stuff, that 1% means a nice chunk of change and better profit margins. Better skill up on ammo before I start making cap ship parts, otherwise I can't compete in the market.

Problem number the two:
The reason this didn't work so well in SWG was you started out really crappy at EVERYTHING. You could learn anything and skill up anything by doing it, but this meant you started out really crappy at everything. Find a nice lightsaber or some sort of vibro-blade sword that does more than any blaster you can find? Prepare to spend the next several hours smacking wamp-rats with it before you can even think about hitting anything around your level. Want to change from a sniper to a brawler, as the current area you are in doesn't offer that many good places to snipe, but the last one did? Prepare to go back to the first one and punch wamp-rats, or prison shank them, or something till you can hope to do it in the area you're supposed to be in. WoW did this with weapon skills (still might) and changing to a new weapon meant sitting in the newbie area with a cheap axe missing kobolds and deer at level 80 because you can't hit ****. If something requires one of these new skills that build not with time, but with investment with the activity, you're going to have a lot of people swarming the easy stuff to do that with to skill up for the good stuff. It is nothing more than a time sink and I think EvE has enough time sinks.
Zan Shiro
Doomheim
#5 - 2013-03-03 15:30:01 UTC  |  Edited by: Zan Shiro
use search, see how original idea is and the many reasons why the answer is....


NO


And your podding idea....lemme guess, trying to bait the pvp'ers into a anti-carebear frenzy?
Sol Weinstein
Lunatic Warfare Federation
#6 - 2013-03-03 17:42:42 UTC
What is "experience" ?

Also... NO.

No.

No.

No.

Just stop it.

Thank you.

Respect the EVE.
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#7 - 2013-03-03 18:23:01 UTC
There is a spin-counter so the more you spin your ship in station the more that goes up....

Seriously, the way skills are trained in EVE is one of it's biggest attractions. Dust 514 on the other hand does have some sort of SP grind so maybe you could play that?

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Drake Doe
88Th Tax Haven
#8 - 2013-03-03 20:07:08 UTC
EVe doesn't need to be made into Dust 514 and I will always argue vice versa

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#9 - 2013-03-04 06:55:08 UTC
Player skill is improved by actually DOING stuff.

We learn skills by uploading them into a cybernetic brain, hence why we can learn things we have never done before and master them without ever doing them.

If your not happy with these fundamental parts of EvE, then its not the game for you. Please stop trying to break EvE.