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Advice on general ship plan?

Author
Asmodai Xodai
#1 - 2013-02-28 18:44:12 UTC
Hello, newb here.

While focusing on economics for the time being, eventually I will switch into training ships and combat skills and what not. I already have basic Amarr frigs and destroyers. The next step would be cruisers I guess (which are needed anyway for battleships, if I'm not mistaken). So the decision is whether to go ahead and train Amarr cruisers when I make this upcoming training switch, or cross train into something else.

At any rate, I've read quite a bit of stuff about how Amarr cruisers suck. But the thing is, a lot of the stuff I read was dated. I'm not sure if things have changed with recent re-balancing and tiericide.

On another note, I have read a few times that Amarr has decent battleships and capital ships. But it was just a few quips - don't know how accurate it was.

Questions:

1. What is the current consensus out there on Amarr cruisers? Do they still suck? Or have they been brought up to the level of other cruisers, roughly?

2. What is the current consensus on Amarr battleships and capitals?

Up to this point been fairly non-committal in my training, only training basic Amarr frigs, destroyer, and energy turret level I. Other than that I've stuck to things like industry, or ship skills that affect ships of all races. The point is, I can cross train without losing much in terms of investment, if that is the best thing to do.

I'm not going to ask "which are the best ships" or "which ships should I use," as I'm sure these questions have been beaten around the forums like a dead horse. I will simply ask the questions above, and then present you my meta-plan below for approval or commentary.

Meta plan:

If Amarr cruisers are still deemed to suck, and Amarr battleships/capitals are anywhere from 'suck' to 'not any better than anything else out there,' I will consider training into another race.

If Amarr cruisers are still deemed to suck, but Amarr battleships/capitals are anywhere from 'quite good' to 'outstanding,' I will consider going ahead and training Amarr cruisers, since I eventually plan to be in battleships and capitals anyway.

If Amarr cruisers are deemed to be decent at this juncture, I will go ahead and train into them.

How does this meta plan sound?

Thanks for all your help!
Liam Inkuras
Furnace
Thermodynamics
#2 - 2013-02-28 21:54:01 UTC
Well, to start it off simple, Amarr cruisers do not suck, far from it actually. They have a very strong drone boat (Arbitrator), a fantastic T1 logistics ship (Auguror), and two solid gunboats (Maller and Omen). PVE wise, their cruisers are not the best, but work. PvP wise they are great. Regarding battleships, Amarr has the strongest lineup (in my humble opinion) of battleships right now. The Armageddon is a good substitute for a pilot who cannot yet afford and Anaddon, on top of having a generous drone bay (125m3). The Apocalypse is a strong sniper, be it with pulse or beam lasers. The Abaddon is one of the most popular large-scale fleet doctrine ships, and for good reason. It can dish out a substantial amount of damage and take quite a lot too. For capital ships, the Amarr have the best armour tanking carrier, and the second best dreadnought (best for bashing PoS's though, as it uses no ammo, just crystals). I'd say stick with Amarr for as long as you see fit. They have a great T2 lineup as well. Good luck!

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Asmodai Xodai
#3 - 2013-03-01 16:52:21 UTC
Liam Inkuras wrote:
Well, to start it off simple, Amarr cruisers do not suck, far from it actually.


Is this because their suckiness dissipated because of recent rebalancing efforts and tiericide, or are you saying they never sucked?
Christine Peeveepeeski
Low Sec Concepts
#4 - 2013-03-01 17:22:03 UTC
they never sucked really, a lot of people would say they did but really they were just differant.

Now however they do kick far more arse. It's not a bad thing to specialise in amarr from beginnig to end now at all. I'd always say cross train 2 races but amarr is not a bad first race to roll with for pvp in any way at any ship class.

Inkarr Hashur
Skyline Federation
#5 - 2013-03-01 17:27:25 UTC
I'm told the Omen makes an excellent nano ship now, the thing's quick which should allow it to make use of energy weapon range.
sabre906
The Scope
Gallente Federation
#6 - 2013-03-01 19:46:10 UTC
Never sucked to the degree of Gallante and Caldari. Suckage is subjective. If you're going to commit to one race for subcap, make it Winmatar.Smile
Kodama Ikari
Thragon
#7 - 2013-03-01 21:16:42 UTC
do not even consider capitals when training for early t1 subcaps. CCP is reducing the sub-cap skill requirements for getting into capitals. The performance of the archon and revelation should have no bearing on your choice.

before cruiser tiericide, amarr only had one good t1 cruiser, the arbitrator. Now they're a lot better. Their t2 cruisers have always been good, with the recon ships being particularly nasty. Amarr BC's have also gotten a boost whereas before they were inferior. Energy turrets have some interesting things to them, but like an above poster said, they're not so great for PVE, (mostly because they suck capacitor, and are bad against anything that isn't blood raider, sansha, or rogue drone). good damage projection and instant ammo switching a big plus, however. One thing to note about amarr ships, is that they're completely armor focused, while gallente/minmatar ships can often go both ways. The amarr armor resistance bonus is much stronger than the rep bonus some gallente ships have.
Asmodai Xodai
#8 - 2013-03-01 23:42:37 UTC
This is the kind of information I was looking for - thanks.
Inkarr Hashur
Skyline Federation
#9 - 2013-03-02 00:08:52 UTC
Kodama Ikari wrote:
Amarr BC's have also gotten a boost whereas before they were inferior.


Ehhh.....

Well, the proph is better....
PAPULA
The Chodak
Void Alliance
#10 - 2013-03-02 10:48:30 UTC  |  Edited by: PAPULA
Liam Inkuras wrote:
Well, to start it off simple, Amarr cruisers do not suck, far from it actually. They have a very strong drone boat (Arbitrator),

And in PVE drones are going to be killed in 10 seconds.
Basicly drones in PVE are obsolete.

So drone boats are "NO" for pve content.

Train for blasters if you wanna do pve stuff.
Asmodai Xodai
#11 - 2013-03-02 11:12:15 UTC
So if I may be so bold, I will attempt to state the 'consensus' position here?

- Amarr cruisers don't suck.
- Amarr battlecruisers... aren't as bad as they once were.
- Don't worry about which cruisers to get into for sub-cap, if your eventual goal is cap.
- Amarr has a good drone boat cruiser.
- However... drone boats aren't so good for PvE? (don't think I've heard that one before, in fact I think I've heard the opposite?)

Bottom line: If someone is already trained into Amarr frigs/destroyers, nothing wrong with going ahead and training Amarr cruisers.
Kisiar Akriana
Imperial Shipment
Amarr Empire
#12 - 2013-03-02 11:13:53 UTC
PAPULA wrote:

And in PVE drones are going to be killed in 10 seconds.
Basicly drones in PVE are obsolete.

So drone boats are "NO" for pve content.

Train for blasters if you wanna do pve stuff.




PVE? drones? obsolete? nooo

I've been running drones for l2 missions on my arbitrator, and i swear if it wasn't feeling undergunned for l3 missions i'd stick with it.

The whole issue with drones in pve, is that they can and will get aggro. If you are willing to get your ship a lil dirty, do a little thinking for yourself, and keep one eye on your drones hp, then they are fine.

a flight of 5 hob gobs and a flight of 5 hammers, has been more then enough to shred everything that comes my way. I've had to do one or two 'scoop and run' to not loose the ship, but thats expected because I'm low skill.

I've lost more drones to forgetting them then to actual destruction. My drones hit at 35k. my lasers hit at 24, and my missiles hit at 18. at 30... 35 k, most frigs in l2 can't touch me and the only thing that poses serious threat to me are sentry towers.


people just dont like to pay attention to their drone health. If you pay attention, if you play SMART... aka not rush head first into an enemy and let your drones actually do their work... then they are great.

I dont have any t2 gear, but i've survived every l2 mission that was thrown at me (except one and thats cus of turrets at 50k. had to abandon that one).
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#13 - 2013-03-03 15:47:50 UTC
sabre906 wrote:
Never sucked to the degree of Gallante and Caldari. Suckage is subjective. If you're going to commit to one race for subcap, make it Winmatar.Smile


You're living in the past. Rifters suck, the rupture is meh now, the hurricane is suck, maelstrom not used as much in fleet. Cyclone is ok, thrasher good. Gallente has a much more impressive sub-cap lineup now. Amarr are ok I guess for now, but in answer to OP I would go gallente- their caps are arguably the best too.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#14 - 2013-03-03 19:18:54 UTC
No ships suck.. they all work.. differently.. it depends on your play style and drones are not useless..
Princess Bride
SharkNado
#15 - 2013-03-03 20:08:34 UTC  |  Edited by: Princess Bride
Asmodai Xodai wrote:

- However... drone boats aren't so good for PvE? (don't think I've heard that one before, in fact I think I've heard the opposite?)


Negative comments on drones for PVE are "in" right now. They are the product of an overreaction to CCP's recent NPC AI changes. NPCs now switch aggro to drones. The wailing and gnashing of teeth is in full swing.

The truth is, however, that the new drone mods in combination with drone-bonused hulls make for very effective L2 and L3 mission runners. Hammerhead IIs and Hobgoblin IIs are all you need. Heavy drones are less practical. I have been using an untanked MWD Algos for L2s (fly out to 40k and juggle the drone aggro) and it's not just fast it's *gasp* fun. Cookie-cutter Vexor shreds L3s.

http://eveprincessbride.wordpress.com/

FT Diomedes
The Graduates
#16 - 2013-03-03 21:05:53 UTC
Small and medium drones do not do well against elite frigates and cruisers. They get webbed down and killed quickly. T2 sentry drones are amazing.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Dato Koppla
Spaghetti Militia
#17 - 2013-03-03 23:31:26 UTC
Meh drones aren't as bad for missioning as people are saying, in lower level missions there isn't that much dps/ewar on the field and you'll normally lose alot less drones (I grinded L2s in an Arbitrator recently and I lost like 1 drone every 10 missions), in higher level missions you should be using sentry drones which can be instascooped and redeployed which helps alot and you should use lights/mediums only when the rats are close by so you can usually pull them in time. Sure you'll lose a drone a two here and there, but it's not going to cut into your profits very badly, in fact it's comparable to buying ammo for other type of weapons, my tengu can burn a million isk of ammo per mission easily which equates to guaranteed losing 1 drone every mission.