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Dog fighting in EvE?

Author
Micheal Dietrich
Kings Gambit Black
#81 - 2013-03-01 21:20:36 UTC  |  Edited by: Micheal Dietrich
Lord Fudo wrote:
Micheal Dietrich wrote:
Lord Fudo wrote:
Carriers with AI fighters and carriers with player flown fighters. That would be awesome.




I'll take the Carriers with AI fighters. They won't afk as often, they're guaranteed to be there when you log in, and they won't do stupid **** on their own accord.


So you dont currently rely on other players in your fleet to perform their job whether it be ewar, logistics, tackle etc? It would be no different, except that the player flown fighters would be better piloted by a better crew than the current A.I. drone control mechanics. If you have an issue with fleet mates going afk during an engagement then you are flying in the wrong fleet.




1. No I don't. I either solo or duo and I provide myself with all those services.

2. No it isn't the same. There is a difference between not having a wingman and not having a weapon system. I'll use planetside as an excellent example. 2 players in reavers. If one player goes away you still have a reaver. Critical ship system. You have a liberator and it takes 3 people to run. If one person can't come online you either don't have a secondary or tertiary weapon system that will not be active*. Do you see the difference there?

And lol with twitch pilots flying better than drones.
    Drones go straight from point A to point B.
    Drones will stay attached to your target until it is dead, they are dead, or you call them back.
    Drones will not deviate from said path.
    Drones follow the current autotarget and rotating gun rules that our ships have.


Do tell, how in the world would manual control, manual fire pilots fly better than a drone?

If you don't have an issue with fleetmates afking, you are a liar. Or you fly with robots.

*Yes I know that the liberator gunner can switch between seat 2 and seat 3, however one seat will always remain empty and useless. For the arguments sake, a second pilot in a eve carrier cannot switch from fighter to fighter, leaving you one short

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Natsett Amuinn
Caldari Provisions
Caldari State
#82 - 2013-03-01 21:22:38 UTC  |  Edited by: Natsett Amuinn
Prekaz wrote:
Natsett Amuinn wrote:
(I do not personally think that SC is going to be a very good game.)

People who throught ToR or STO would compete with EVE were trolls. People with a half a brain knew they were nothing like EVE, and those people weren't meant for EVE anyways.

SC is an "EVElike MMO". Dismissing it would be foolish, it's supposed to be the same game in principle.




Hmmm...

Star Citizen FAQ wrote:
Is Star Citizen an MMO?
No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.


I hope SC is a fun space game, but anyone who thinks this is going to be a substitute good for Eve is every bit as delusional as the ToR/STO "trolls" were.

Don't really care how the FAQ markets it.

The guy making it has himself, personally, said that for all intent and purposes it's going to be an MMO. MMORPG.com had an hour long interview with the guy and serveral times he refered to it as "an MMO".

Nor did I say it was a substitute for EVE. WoW may similliar to EQ, but it wasn't really a substitute for it either.
I'm saying that there are a lot of people who don't give a **** it's not going to be a one world set up like EVE, and that there are a lot of people who play EVE who really do want an EVElike game where the PvE and PvP are seperated.

Those people won't give a **** that there is a disconnect between two aspects of the game, they already want it.

EVE is a business, and it's smart business to keep an eye on anyone who can be a potential competitor; even more so when you're the only person providing a product for a niche market. It's not like CCP is competing with other spaceship games, and there's a heck of a lot of room for competition when you're the only internet spaceship game in town.


Is it supposed to be an internet spaceship game? check.
Is it supposed to have fun and compelling PvE? check.
Is it supposed to offer controllable space to fight over? check.
Is it supposed to offer cockpit style flight and combat? check.
Is it supposed to allow you to exit your ship and walk around with your avatar? check.
Is it supposed to have an economy that ties the various areas of the game together? check.

EVElike doesn't mean exactly like EVE, it means a game that offers the same basic type of gameplay, regardless of how it's structured, and that's what SC is suppoed to do.
Lord Fudo
Doomheim
#83 - 2013-03-01 21:41:48 UTC  |  Edited by: Lord Fudo
Micheal Dietrich wrote:
Lord Fudo wrote:
Micheal Dietrich wrote:
Lord Fudo wrote:
Carriers with AI fighters and carriers with player flown fighters. That would be awesome.




I'll take the Carriers with AI fighters. They won't afk as often, they're guaranteed to be there when you log in, and they won't do stupid **** on their own accord.


So you dont currently rely on other players in your fleet to perform their job whether it be ewar, logistics, tackle etc? It would be no different, except that the player flown fighters would be better piloted by a better crew than the current A.I. drone control mechanics. If you have an issue with fleet mates going afk during an engagement then you are flying in the wrong fleet.




1. No I don't. I either solo or duo and I provide myself with all those services.

2. No it isn't the same. There is a difference between not having a wingman and not having a weapon system. I'll use planetside as an excellent example. 2 players in reavers. If one player goes away you still have a reaver. Critical ship system. You have a liberator and it takes 3 people to run. If one person can't come online you either don't have a secondary or tertiary weapon system that will not be active*. Do you see the difference there?

And lol with twitch pilots flying better than drones.
    Drones go straight from point A to point B.
    Drones will stay attached to your target until it is dead, they are dead, or you call them back.
    Drones will not deviate from said path.
    Drones follow the current autotarget and rotating gun rules that our ships have.


Do tell, how in the world would manual control, manual fire pilots fly better than a drone?

If you don't have an issue with fleetmates afking, you are a liar. Or you fly with robots.

*Yes I know that the liberator gunner can switch between seat 2 and seat 3, however one seat will always remain empty and useless. For the arguments sake, a second pilot in a eve carrier cannot switch from fighter to fighter, leaving you one short


So you prefer A.I. fighters over fleet members in frigs/AFs? Ill use a level 5 mission as an example. Unless my carrier is fitted to improve the tracking of my fighters, those fighters suck against the npc frigs. If i bring in a few friends in AFs, they will tear through the npc frigs. Why is that? Why is it that the AI fighters suck against smaller ships but player flown frigs out perform against those same targets?

Which is why i woulf like to see a new carrier that has player flown fighters. If you dont want it because you wont use it, that is fine. But to say that fighters currently are better than player flown frigs against targets they are designed to go after then you have better luck using fighters against smaller targets than I have.

To be more clear, Im not talking about light, medium, heavy, and sentry drones used by a carrier. Im talking about fighters. Personally i dont think drones should be used in carriers if fighters had better tracking.
Forum Clone 77777
Doomheim
#84 - 2013-03-01 21:50:51 UTC
Manual piloting with joystiq would make bumping epically easy.
Its not really a thing for EVE though, would be weird and stupid.
Micheal Dietrich
Kings Gambit Black
#85 - 2013-03-01 21:51:27 UTC  |  Edited by: Micheal Dietrich
Lord Fudo wrote:
Micheal Dietrich wrote:
Lord Fudo wrote:
Micheal Dietrich wrote:
Lord Fudo wrote:
Carriers with AI fighters and carriers with player flown fighters. That would be awesome.




I'll take the Carriers with AI fighters. They won't afk as often, they're guaranteed to be there when you log in, and they won't do stupid **** on their own accord.


So you dont currently rely on other players in your fleet to perform their job whether it be ewar, logistics, tackle etc? It would be no different, except that the player flown fighters would be better piloted by a better crew than the current A.I. drone control mechanics. If you have an issue with fleet mates going afk during an engagement then you are flying in the wrong fleet.




1. No I don't. I either solo or duo and I provide myself with all those services.

2. No it isn't the same. There is a difference between not having a wingman and not having a weapon system. I'll use planetside as an excellent example. 2 players in reavers. If one player goes away you still have a reaver. Critical ship system. You have a liberator and it takes 3 people to run. If one person can't come online you either don't have a secondary or tertiary weapon system that will not be active*. Do you see the difference there?

And lol with twitch pilots flying better than drones.
    Drones go straight from point A to point B.
    Drones will stay attached to your target until it is dead, they are dead, or you call them back.
    Drones will not deviate from said path.
    Drones follow the current autotarget and rotating gun rules that our ships have.


Do tell, how in the world would manual control, manual fire pilots fly better than a drone?

If you don't have an issue with fleetmates afking, you are a liar. Or you fly with robots.

*Yes I know that the liberator gunner can switch between seat 2 and seat 3, however one seat will always remain empty and useless. For the arguments sake, a second pilot in a eve carrier cannot switch from fighter to fighter, leaving you one short


So you prefer A.I. fighters over fleet members in frigs/AFs? Ill use a level 5 mission as an example. Unless my carrier is fitted to improve the tracking of my fighters, those fighters suck against the npc frigs. If i bring in a few friends in AFs, they will tear through the npc frigs. Why is that? Why is it that the AI fighters suck against smaller ships but player flown frigs out perform against those same targets?

Which is why i woulf like to see a new carrier that has player flown fighters. If you dont want it because you wont use it, that is fine. But to say that fighters currently are better than player flown frigs against targets they are designed to go after then you have better luck using fighters against smaller targets than I have.


Because you are using the wrong drone and their tracking is all whack, that's why.

Now, using your example, your friends help you with a mission. That's all good, team work is nice. But you also state that you can do the job just as well without your friends, provided you change one component or learn to use the right drone.

Now, lets do a human pilot scenario. Lets say you log in but your friends are busy that night. Can you still complete that mission?

I would also like to point out that your friends currently use auto target and autofire. Would their success rate be the same if everything were manual?

In fact while you are still coming up with an answer to my earlier question, let me ask you another. What will a carrier pilot do if he no longer controls drones? Personally that is starting to sound like a alt character position to me.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Alara IonStorm
#86 - 2013-03-01 21:51:43 UTC
Radamant Nemess wrote:

I believe that OP had in mind bringing some actual skill to combat, but in this game no skill is needed, just bigger team, group, blob. Oh, and F1 - F2 combo ofc.

Roll Right....
Incindir Mauser
Caldari Provisions
Caldari State
#87 - 2013-03-01 21:59:06 UTC


Well this got interesting quick.

Technically it's not possible to put in twitchy flight sim style fighting. Right now. Ten years down the road? Who knows? The question was to see if people had INTEREST in playing this way. Perhaps I did not phrase that well enough to be understood.

CCP has stated that they want EvE and related franchises to be THE penultimate space simulation game. They have a long way to go an a lot of game genre formats to add before they get there.

From what I can tell, Star Citizen may beat them to the punch on that. Will it "Kill Eve"? (Blue and red lasers that fly like projectiles? Someone should tell the Star Citizen guy that **** is laughably cartoonish.)

No. It won't.

Does that preclude exploring the idea of adding a different way of playing certain ships? No. Other than the stifling persistence of bittervets wanting to maintain the status quo for their own comfort.

First or third person control of fast frigates is a good idea. I'm even more convinced of it now. And I still think that a form of it could be implimented successfully under the limitations of the current engine. Multi-person control of carriers and super carriers could have huge implications on fleet doctrines in low-null and possibly fix some of the issues with capital ship inflation. (More are produced than get destroyed in combat.)


Incindir Mauser
Caldari Provisions
Caldari State
#88 - 2013-03-01 22:18:14 UTC  |  Edited by: ISD Ezwal
Quote:
Because you are using the wrong drone and their tracking is all whack, that's why.

Now, using your example, your friends help you with a mission. That's all good, team work is nice. But you also state that you can do the job just as well without your friends, provided you change one component or learn to use the right drone.

Now, lets do a human pilot scenario. Lets say you log in but your friends are busy that night. Can you still complete that mission?

I would also like to point out that your friends currently use auto target and autofire. Would their success rate be the same if everything were manual?

In fact while you are still coming up with an answer to my earlier question, let me ask you another. What will a carrier pilot do if he no longer controls drones? Personally that is starting to sound like a alt character position to me.


I think that perhaps too much is being assumed here.

What I am proposing is not replacing the way the game is currently played at the speed and timing that is being played, but looking at the addition of mechanics to add "the human factor". In my original proposal, I was also taking into account CCP's internal development angle of adding tessellation into the game allowing for collision affects on a scale that are not currently possible.

I would propose that carrier pilots still be able to use their AI controlled drones with all the ups and downs that go with that. The addition of the ability for other people to interact with that one pilot's ship and make it's performance better with the addition of teamwork I see as being interesting, fun, and engaging.

Pilots interacting with other pilots and becoming something more than the sum total of it's parts is the idea.

EvE has always been about people coming together.

Instead of 200 man slowcat blobs you get 50 man carrier blobs with 50 support ships and 50 guys in frigates and other stuff and guys taking control of drones, turrets, and fighter bombers, etc and making fleet combat more dynamic than FOTM F1 tippy-bird doctrine. Right now combat in EvE consists of looking at a black and white overview, while little purple squares and little red squares make black and white hemispheres turn from white to red leaving little white triangles behind.

*snip* Please refrain from telling CCP what to do or not to do in a patronizing manner. ISD Ezwal
Sir Substance
Sebiestor Tribe
Minmatar Republic
#89 - 2013-03-01 23:44:34 UTC
Incindir Mauser wrote:
Sir Substance wrote:

I think you should link that. It seems like an unusual thing for a CCP developer to ask, since it's common knowledge among not just the devs but the playerbase at large that the destiny engine updates only once a second, and changing this would be a fundamental rewrite.


Okey dokey.


Quote:
"Unifex: We need to sit down and ask ourselves, what do we want EVE to be? What is that mad, crazy
stuff that you would love to put in? Is it joystick flight? Is it first-person mode, looking out your cockpit
window? Is it Ring Mining? What actually are those things, and do they make sense for what our game
actually is? Because we could put ponies in. We could put avatars in. We could put in first pers…"


http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf

Page 8 toward the bottom.

Immediately derailed by ponies. Yay ponies!

So back to how "all this impossible". Because nothing changes in ten years. No new code is written, no new hardware is made that is better than what was there before.

This is what CCP is marketing.

https://www.youtube.com/watch?v=GI53ydJaus8

This is what we actually play.

https://www.youtube.com/watch?v=SMPcBoUABF4

I am actually really glad that I put this post up. Because I hope that perhaps someone of importance will see and realize how much institutional inertia there is with the player base to maintain the status quo, and put a stake through it's necrotic black heart. (The inertia, not the players.)

Which reminds me. I have a rant thread to write.


You realise ofcourse that if you extrapolate from that that CCP is seriously consiring joystick flight, you have to also extrapolate that they are seriously considering implementing ponies.

I think it would make more sense to say that CCP is as likely to implement joystick flight as they are to implement ponies.

a.k.a, its not on the cards. Thats my takeaway from that.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Alara IonStorm
#90 - 2013-03-02 00:18:20 UTC
Sir Substance wrote:

You realise ofcourse that if you extrapolate from that that CCP is seriously consiring joystick flight, you have to also extrapolate that they are seriously considering implementing ponies.

I think it would make more sense to say that CCP is as likely to implement joystick flight as they are to implement ponies.

a.k.a, its not on the cards. Thats my takeaway from that.

I live in hope about the ponies. I've read the chronicles, if I can buy a human face off poor people then why can't my next clone be a pony...

Work on it CCP, scrap any joystick stuff to make time if you have too.
Ai Shun
#91 - 2013-03-02 00:26:24 UTC
Sir Substance wrote:
I think it would make more sense to say that CCP is as likely to implement joystick flight as they are to implement ponies.


You could probably make a fairly serious case for ponies. It will certainly be possible with the current server architecture (Even if they steal the cool stuff they created for walking / ambulation traffic management)


Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#92 - 2013-03-02 01:48:46 UTC
One harsh lesson that I have learned over many years of MMO use: "Free aim" is simply a polite way of saying "Aim bot."

The other unpleasant lesson that I have learned as well is that any game with this sort of "fast action" frame of mind (i.e. FPS games and their ilk) invariably use the same method to reduce the massive server load that would come from trying to track so many "free aim" bits of weapons fire; namely through the use of peer-to-peer connections.

The problem with such connections is that, as is their purpose, they lack any and all server oversight. Hitting one's target is not so much a matter of correctly targeting them and hitting them with a projectile as it is simply a matter of getting your client to tell their client that you have hit them. Even simply pulling the trigger is entirely optional at this point. The worst offenders of the genre even handle damage inflicted this way. In short, it is only a matter of time before any peer-to-peer module using MMO is completely dominated by players who can magically fire a pellet gun at targets across an entire map, hit ever time, and with every plastic pellet inflicting enough damage to kill a small moon.

The one joyous aspect of PvP in EvE is that none of this sort of nonsense happens. Yes, it may lag unto the point of time dilation sometimes, but that is because the server is watching over every shot of every player and tracking every effect of every module as well. I have yet, to this very day, seen anything in EvE that I can say with any sense of certainty involved hacking. Simply having such levels of server oversight puts even the idea of hacking far beyond the scope of most would-be script kiddies who have been spoiled by years of lazy peer-to-peer systems.

James Amril-Kesh
Viziam
Amarr Empire
#93 - 2013-03-02 11:19:12 UTC
Radamant Nemess wrote:
I believe that OP had in mind bringing some actual skill to combat, but in this game no skill is needed, just bigger team, group, blob. Oh, and F1 - F2 combo ofc.

If that's what you really think, then why are you here?

Enjoying the rain today? ;)

Radamant Nemess
Federal Navy Academy
#94 - 2013-03-02 11:26:00 UTC
James Amril-Kesh wrote:
Radamant Nemess wrote:
I believe that OP had in mind bringing some actual skill to combat, but in this game no skill is needed, just bigger team, group, blob. Oh, and F1 - F2 combo ofc.

If that's what you really think, then why are you here?


I really think that. And as for why i am here, that is none of your concern. If you have nothing to say that makes sense, why don`t you just stfu?

i can fail at any speed you like

James Amril-Kesh
Viziam
Amarr Empire
#95 - 2013-03-02 11:29:34 UTC
Radamant Nemess wrote:
James Amril-Kesh wrote:
Radamant Nemess wrote:
I believe that OP had in mind bringing some actual skill to combat, but in this game no skill is needed, just bigger team, group, blob. Oh, and F1 - F2 combo ofc.

If that's what you really think, then why are you here?


I really think that. And as for why i am here, that is none of your concern. If you have nothing to say that makes sense, why don`t you just stfu?

Responding to my perfectly sensible question with irrational anger only shows that you have preconceptions towards PVP not borne of any actual experience with the subject and are hostile to any viewpoints which may challenge these preconceptions.

In other words, you're making yourself look really closed-minded here.

Enjoying the rain today? ;)

Radamant Nemess
Federal Navy Academy
#96 - 2013-03-02 11:52:53 UTC
James Amril-Kesh wrote:
Radamant Nemess wrote:
James Amril-Kesh wrote:
[quote=Radamant Nemess]I believe that OP had in mind bringing some actual skill to combat, but in this game no skill is needed, just bigger team, group, blob. Oh, and F1 - F2 combo ofc.

If that's what you really think, then why are you here?


I really think that. And as for why i am here, that is none of your concern. If you have nothing to say that makes sense, why don`t you just stfu?

Responding to my perfectly sensible question with irrational anger only shows that you have preconceptions towards PVP not borne of any actual experience with the subject and are hostile to any viewpoints which may challenge these preconceptions.

Anger? If this is your idea of anger, then you don`t know what anger really is. Perfectly sensible question? Maybe to you, not to me. Since you are feeling butthurt, let`s have a conversation then. Please, would you be so kind, dear sir, and explain to me how it so happens that there is skill in pvp? Angle approach? Dictating distance? Cap wars? Cause in my eyes it all boils down to 3 vs 1 wins and bigger blob eats smaller blob. Do continue please...

i can fail at any speed you like

Incindir Mauser
Caldari Provisions
Caldari State
#97 - 2013-03-02 14:23:47 UTC
Radamant Nemess wrote:

Anger? If this is your idea of anger, then you don`t know what anger really is. Perfectly sensible question? Maybe to you, not to me. Since you are feeling butthurt, let`s have a conversation then. Please, would you be so kind, dear sir, and explain to me how it so happens that there is skill in pvp? Angle approach? Dictating distance? Cap wars? Cause in my eyes it all boils down to 3 vs 1 wins and bigger blob eats smaller blob. Do continue please...


There's more than one kind of skill.

Twitch reaction is a skill. Yes.

But so does being an FC. That takes people skills. Herding cats, the patience of a saint, self-control. We all know what happens when FC's lose self control. You get Makalu's now infamous "You don't talk back to -A-". -A- is now dead.

As far as the mechanics of PvP most of the skill comes from numbers and knowing what individual ships can do with what skills.

Fleet PvP is pretty no-brain if you're a line member in a Drake or, what's the new Drake now? Caracal?.

Small gang stuff requires a whole different skills set. Screw up just a little bit and you end up losing ships like I lost my Naga last night. Don't make the right BM's and perches or get lazy about D-scan and don't notice probes, and you get a blob dropped on you. (Which was hilarious amounts of fun BTW.)

The n+1 problem will always be there because as it has been quoted so many times before, "Quantity is it's own quality". more bros is more bros. Have more bros than the other guy, and with skills working the way they do, performance of ships is pretty static and predictable. As well as the outcome most of the time.

Force multipliers are woefully needed in EvE.
Natsett Amuinn
Caldari Provisions
Caldari State
#98 - 2013-03-02 14:56:32 UTC  |  Edited by: Natsett Amuinn
Incindir Mauser wrote:


Well this got interesting quick.

Technically it's not possible to put in twitchy flight sim style fighting. Right now. Ten years down the road? Who knows? The question was to see if people had INTEREST in playing this way. Perhaps I did not phrase that well enough to be understood.

CCP has stated that they want EvE and related franchises to be THE penultimate space simulation game. They have a long way to go an a lot of game genre formats to add before they get there.

From what I can tell, Star Citizen may beat them to the punch on that. Will it "Kill Eve"? (Blue and red lasers that fly like projectiles? Someone should tell the Star Citizen guy that **** is laughably cartoonish.)

No. It won't.

Does that preclude exploring the idea of adding a different way of playing certain ships? No. Other than the stifling persistence of bittervets wanting to maintain the status quo for their own comfort.

First or third person control of fast frigates is a good idea. I'm even more convinced of it now. And I still think that a form of it could be implimented successfully under the limitations of the current engine. Multi-person control of carriers and super carriers could have huge implications on fleet doctrines in low-null and possibly fix some of the issues with capital ship inflation. (More are produced than get destroyed in combat.)



The only thing I can disagree with is the ship type.

Our frigates are still boats, just the smallest of them; still huge though.

I could see it if it was a new class of ship that is by nature an aircraft, like the fighters. It wouldn't make any sense for a capsuleer to pilot a frigate like a jet when it's not a jet, and the only ships in EVE that function like aircraft are drones and fighters.

I think it would also be more impressive if I was in a ship the size of a drone, flying around someone's BS, while fighting other guys in drone sized ships or hunting down drones.

I'd rather see them add too, instead of alter or "make an option".
Plus the "space physics" they use in EVE wouldn't allow twitch style control of a frigate, the ship has to get smaller in the EVE unvierse.
Nariya Kentaya
Ministry of War
Amarr Empire
#99 - 2013-03-02 15:32:53 UTC
Not sure if its been mentioned yet, but besiddes hardware, lore, sheer common-sense when it comes to ship scale...

what about the basic fact of sitational awareness? if even imagining we could pull this off with 100 people on grid and no TiDi, no one would be able to find their target without so many directional indicators on their screen the cockpit becomes useless anyways.

the WHOLE POINT of the way eve is designed is that in large-scale fights, you have to be able to find and target your primary, in a WASD/stick style flight, you would have trouble just FINDING your target, much less firing on him.

lets not even begin to mention solo low.nll play and how if your not looking AT the warpin yod be a guaranteed gank.



But with all these people whining about realism and wanting cockpits aswell, i cant help but think this is a stealth nerf-cloaking thread (as contrary to all scifi ever, since cloaking bends light completely arond a ship, you would in no way be able to see outside your silly windows)


besides, in any REALISTIC space-empire, what kind of moron wold put cockpits/cammand bridges on the EXTERIOR OF THE SHIP? look at star trek and star wars, how many times do ships get destroyed because their bridge is hit?
battlestar galactica got common sense right with the CIC.
Alara IonStorm
#100 - 2013-03-02 15:40:21 UTC
Nariya Kentaya wrote:

besides, in any REALISTIC space-empire, what kind of moron wold put cockpits/cammand bridges on the EXTERIOR OF THE SHIP? look at star trek and star wars, how many times do ships get destroyed because their bridge is hit?
battlestar galactica got common sense right with the CIC.

In Halo the Halcyon class Cruiser from the first game has a glass bridge on the underside of the front of the ship, an unshielded shoot here and win fish tank like a carnival game.

In the book Captain Keyes explains the reason they do that. Because the designers are idiots while the Covenant who build their ship like artistic cathedrals with decks 2-3 times higher then needed are still clever enough to but their command decks at the center of the largest part of their ship. Keyes made frequent complaints about it.

In the battle of reach a lot of the casualties had their bridges sniped clean off.