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Player Features and Ideas Discussion

 
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Missions are boring and isolating, here's what I'd change...

First post
Author
Banana1x
The Scope
Gallente Federation
#1 - 2013-02-28 02:13:15 UTC
Firstly, the fetch mechanics are very outdated; I shouldn't have to dock unless I'm picking up or delivering an item.



The mission format is stale. Being told the exact location, warping to the complex and going through gates is just dull. I'd rather be told just the system to go to and then have to scan down the objective.



Do mission objectives have to be in deadspeace? Why can't they set up a gate camp and teach people how to survive one? Or stalk them when they leave a station (sit off grid with Dscan or probs, then warp to 0 when they undock). Teach people some PvP skills indirectly.

I'd have missions where I support an AI, e.g. remote repping, pointing, Ewar etc. For newbie PvP players, learning to point is a vital skill. Maybe have the AI create a fleet that you can join where they direct the action, broadcast targets/reps, and have a bit of dialog in fleet channel to expand on the story.

Promote working together. Create missions that scale as more pople band together, but don't require it. If I'm in a constellation, my journal should tell me of active missions in the area that I can join in on.




DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2013-02-28 05:22:27 UTC
Well, seems like you have a few ideas to share. +1 for that.

However, there's already other threads active with the same topic. In the future, best to look around first and post in active threads with the same topic instead of creating another thread.

For example : https://forums.eveonline.com/default.aspx?g=posts&t=198464&find=unread



DMC


M'pact
Aliastra
Gallente Federation
#3 - 2013-02-28 05:57:37 UTC
It isn't CCP's responsibility to teach players how to PvP. Tutorials/missions shouldn't ever teach anything more than the most basic lessons.

More advanced stuff would have to be un-learned and re-learned a different way because a lot of it is corp- or alliance-specific.

Those who don't want to be explorers or fleet scouts shouldn't have to scan anything down.

What you suggest sounds like it would require a complete overhaul of the mission system, and the hamsters would likely die of exhaustion when confronted with the extra overhead of the fleet stuff.

Besides, with the gate and station camps ... no one tactic works every time. Imagine the QQ when the tactic taught by tutorials/missions doesn't work against players.

And as for the missions you can join in on ... that's called looking in the Fleet Finder. It's not CCP's fault that nobody wants to advertise their mission fleets for RandomPunkA and RandomChickB to join. Nobody's going to be overcoming their paranoia about getting their expensive mission ship ganked anytime soon...

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

Serendipity Lost
Repo Industries
#4 - 2013-02-28 06:36:20 UTC
Join a player corporation. Oddly enough they teach pvp to their members.

If you want tougher non boring missions - hop in a wh. The sleeper sites are much more challenging than missions. WH sites scale from C1 to C6 so you can solo the lower and have to work with others to survive the higher level wh.

Incursions are also an option. If you want more info on them you'll have to look them up.

I see HS mission running as the beginning steps of the eve adventure. Becoming bored with missions means you are now on the doorstep to endless fun. Get with a good group and have some fun.
Banana1x
The Scope
Gallente Federation
#5 - 2013-02-28 06:54:30 UTC
@Serendipity Lost
I'm not new, this is my alt. I'm in RvB and a null sec corp, this is one of my indy toons.

It's not the difficulty that's the problem, it's the repetative format. It was fine 10 years ago when EVE just came out, but it's long overdue a complete rehaul. What it all boils down to is fun. Are missions fun right now? Could they be made more fun? what would give us biggest bang for buck?

For me, missions seem like a means to an end. You grind them for standings and ISK. You never go do a mission because it's fun.

@M'pact
"Nobody's going to be overcoming their paranoia about getting their expensive mission ship ganked anytime soon"
- You know, I think this paranoia has to be addressed some how, maybe crimewatch and the bounty system will provide that. EVE has a very kill or be killed mentality at times and it leaves people very unsociable. RvB and Brave newbies demonstrate that there is a very large portion of players who just want to have fun as a group and I'd like it if EVE would provide for that.

CCP Eterne
C C P
C C P Alliance
#6 - 2013-02-28 10:54:39 UTC
Moving from Missions & Complexes to Features & Ideas.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Roime
Mea Culpa.
Shadow Cartel
#7 - 2013-02-28 14:13:15 UTC
Banana1x wrote:

For me, missions seem like a means to an end. You grind them for standings and ISK. You never go do a mission because it's fun.


They are only means to an end, and never meant to be more. It's an ISK source with low barrier of entry, and a lore-compatible and logical way to improve standings for industrial and trading purposes.

This is an MMO that focuses on player-to-player interaction, and less to world interaction. It's been a solid business decision, as PVE games are short lived and dev resource intensive, while sandbox mechanics are nearly eternal if well designed.

People are a renewable source of variation and fun, scripted content is like fossile fuel.



.

Schmata Bastanold
In Boobiez We Trust
#8 - 2013-02-28 14:18:17 UTC
Banana1x wrote:
For me, missions seem like a means to an end. You grind them for standings and ISK. You never go do a mission because it's fun.


Because that is most basic and accessible PVE in Eve. Wanna challenge? Do exploration outsite of hisec, ninja trips to null and wormholes can be quite thrilling and profitable.

Remember that changing existing missions into something completely different would mess up income for a lot of people who just do them for ISK they lose getting their ships exploded in pvp. Give me weekly allowance of 200 mil and you can bring Jovian rats into empire any time you want.

I agree more variety would be nice and deliver more fun but I would rather see it as new kind of content not total replacement of what missions are now.

Invalid signature format

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#9 - 2013-02-28 15:40:27 UTC
A complete overhaul of the PvE system is something I would love to see.

PvE should be more like PvP in my opinion. Maybe not the finer points, but at least the basics should be involved. Predictable tanking, damage, vulnerability and everything else is stale. Hell, its so predictable, even spawns and DPS levels can be found on various websites for 99.9% of all PvE content.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2013-02-28 17:56:07 UTC
would prefer NPC rats to behave more like PvP. Much fewer of them but with more DPS and tank. also why is it that only frigs scram and web?

as for the missions themselves:
agents often give u bookmarks because they know the exact location of ur mission. maybe if u were supposed to find something somewhere it could be an exploration mission...but how would that be anything different to what exploration sites are now?

rats attacking u on a gate or at a station? they'd be cleared by other peeps before u get a chance to fire a shot. u'd lose the rights to ur own wrecks and miss out on all that bounty....they do sometimes have rats waiting ontop of an acceleration gates landing point. isnt that essentially the same thing as gate camping?

learning to point, web, RR and all that is already covered in tutorial missions. going into specfics will be better done by players.

definitely promote working together. the more capsuleers involved the tougher the rats? more rats? it could be 'exploited' by triggering spawns and then bringing in more capsuleers, but wouldnt they be reducing their own individual income for doing so? wouldnt they want tougher more bountiul spawns?

active missions in the area that u can join in on is exactly what an incursion is. however, being able to interact with agents remotely rather than docking everytime might be nice and being able to chose from multiple missions per agent rather than one at a time.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mongoose Ellecon
Elite Mice
#11 - 2013-03-01 15:00:27 UTC
2 lvls of missions could be the answer...what we have now and a new lvl which you get a lot less info but a bigger reward.

I doubt it would be that hard to add some new agents that give out the next lvl of missions.

you cant please everyone but you can alway try Cool