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Current PI Setup: Profitable? (lowsec PI)

Author
Aaron Price
Backpedaling To Africa
#1 - 2013-02-26 08:42:14 UTC  |  Edited by: Aaron Price
I run another account (not sharing for privacy sake) with all 3 character slots filled with a PI character. Each character has PI skills to IV, other than planetology. They all extract p0 and produce p1. Currently making primarily toxic metals and a few other items on 3 day cycles. I'm planning to get Red Frog ship it to Jita (I'll haul it myself to a nearby hisec system). Wondering if 15 planets producing mid-range priced p1 items is profitable, or should I create a factory planet? Taxes are 4-5% on every planet.

Anyone with a similar setup that's been around for more than a few weeks see good profit? I have yet to cash in yet, just piling up resources. Only started about a week and a half ago, so I don't know if I'll make the kind of money I estimated

EDIT: Each planet has 4-7 processors. Some planets do not run all processors (usually 75% running) 24/7 unfortunately.
Marti Mangieri
Doomheim
#2 - 2013-02-26 11:52:05 UTC
I too am posting on my prettiest alt, seems like no one likes to share who their main pilots are anymore.

It will profit, but the question will be is it the best profit you can make. I am still trying different ideas myself to see which is the most profitable.

There are so many options as far as what we can do with PI, and what might be profitable for you would cost me money to do in a different region or with different planets.

I've tried making P2 on a single planet, I cant get enough P0 to keep 4 basic Procs going unless you set cycle times way short and spend your entire time micromanaging your colonies. With you having at least 3 pilots doing PI thats at least 15 planets you would have to reset every couple days.

Producing P1 on 2 pilots and using the 3rd to produce the P2 seems to be decent, but anything less than 5 day cycles and you can overload a spaceport really fast (as in 2 days). Longer cycles and its hard to keep the Procs full.

Buying P0/1 and producing P2-4 can be profitable if you find the right product to make, but can cost you money if you dont.

Things I can see with your setup is you will be wasting a lot of your profit by paying Red Frog to ship it, I've found you make more isk by having dedicated extraction planets and factoy planets. Main thing is expand as much as you can have the time to manage and live with what you get.

I really like how PI is set up, it makes us think and have to make decisions on what we want to do to make the most isk we can.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#3 - 2013-02-26 13:41:02 UTC
Factory Planet is the best idea as you can make a maximum amount of P1 on a planet.

You are doing it right except for the Red frog part. Profit margin is really low on PI and those charges per jump are going to eat a whole lot of it.....especially as they charge even more for Low Sec pickup.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Aaron Price
Backpedaling To Africa
#4 - 2013-02-26 20:50:16 UTC
Krixtal Icefluxor wrote:
Factory Planet is the best idea as you can make a maximum amount of P1 on a planet.

You are doing it right except for the Red frog part. Profit margin is really low on PI and those charges per jump are going to eat a whole lot of it.....especially as they charge even more for Low Sec pickup.

It's 14.5M ISk for a haul of 350,000m3. I'm hauling from lowsec to a nearby hisec system to reduce costs (otherwise its 70M). That much P1 cargo is worth about 600mil by my calculations. I'm training up for a freighter on my indy character and using PI money to fund it. I may get a corp mate to freight it if they're not busy, but 14M is a drop in the bucket for one massive haul (I'll do this 1-2 times a month until I get my own Charon).
Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2013-02-26 21:50:40 UTC
Aaron Price wrote:
Krixtal Icefluxor wrote:
Factory Planet is the best idea as you can make a maximum amount of P1 on a planet.

You are doing it right except for the Red frog part. Profit margin is really low on PI and those charges per jump are going to eat a whole lot of it.....especially as they charge even more for Low Sec pickup.

It's 14.5M ISk for a haul of 350,000m3. I'm hauling from lowsec to a nearby hisec system to reduce costs (otherwise its 70M). That much P1 cargo is worth about 600mil by my calculations. I'm training up for a freighter on my indy character and using PI money to fund it. I may get a corp mate to freight it if they're not busy, but 14M is a drop in the bucket for one massive haul (I'll do this 1-2 times a month until I get my own Charon).



Indeed.....I'm just such a DIY type. My method would be to do an almost daily haul in a Blockade Runner, especially for Low Sec.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Rengerel en Distel
#6 - 2013-02-27 14:15:06 UTC
Krixtal Icefluxor wrote:
Aaron Price wrote:
Krixtal Icefluxor wrote:
Factory Planet is the best idea as you can make a maximum amount of P1 on a planet.

You are doing it right except for the Red frog part. Profit margin is really low on PI and those charges per jump are going to eat a whole lot of it.....especially as they charge even more for Low Sec pickup.

It's 14.5M ISk for a haul of 350,000m3. I'm hauling from lowsec to a nearby hisec system to reduce costs (otherwise its 70M). That much P1 cargo is worth about 600mil by my calculations. I'm training up for a freighter on my indy character and using PI money to fund it. I may get a corp mate to freight it if they're not busy, but 14M is a drop in the bucket for one massive haul (I'll do this 1-2 times a month until I get my own Charon).



Indeed.....I'm just such a DIY type. My method would be to do an almost daily haul in a Blockade Runner, especially for Low Sec.


350k m3 in a blockade runner ... and after your eyes stop bleeding, you'll contract out the next load.

With the increase in shiptoasting, the Report timer needs to be shortened.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#7 - 2013-02-27 14:16:01 UTC
Rengerel en Distel wrote:

350k m3 in a blockade runner ... and after your eyes stop bleeding, you'll contract out the next load.



How long did it take to generate that much ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Bugsy VanHalen
Society of lost Souls
#8 - 2013-02-27 17:15:16 UTC
Rengerel en Distel wrote:


350k m3 in a blockade runner ... and after your eyes stop bleeding, you'll contract out the next load.

yet if you compress it into P3 or P4 mats it would only be a couple loads. Rather than ~35 loads.

Selling P1 mats may look like more isk, but the slight loss in overall profits is often well worth it for the compression you get through P3 and P4 mats. I just wish you could reprocess PI products into there lower tier counterparts. Move a load of wetware mainframes, and then reprocess into P1 before selling in Jita.
Kodama Ikari
Thragon
#9 - 2013-03-01 19:59:39 UTC
Bugsy VanHalen wrote:



yet if you compress it into P3 or P4 mats it would only be a couple loads. Rather than ~35 loads.


well, you still gotta do 35 loads, you're just moving it less far.


Quote:
Selling P1 mats may look like more isk, but the slight loss in overall profits is often well worth it for the compression you get through P3 and P4 mats. I just wish you could reprocess PI products into there lower tier counterparts. Move a load of wetware mainframes, and then reprocess into P1 before selling in Jita.


Making something easier for you makes it easier for everybody.. This would be a terrible idea.