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Missions & Complexes

 
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LvL 5's

Author
Zombie132
Science and Trade Institute
Caldari State
#1 - 2013-02-26 03:54:29 UTC
Would anyone like to share their experience running level 5 missions since the AI changes? I'm theorycrafting a setup with 2-3 buffer tanked BS's for DPS and two t2 logi ships. Would this be possible? would Logi's get neuted/popped first, or would they survive?

Any advice welcome. Thanks in advance!
sabre906
The Scope
Gallente Federation
#2 - 2013-02-26 04:04:53 UTC
Zombie132 wrote:
Would anyone like to share their experience running level 5 missions since the AI changes? I'm theorycrafting a setup with 2-3 buffer tanked BS's for DPS and two t2 logi ships. Would this be possible? would Logi's get neuted/popped first, or would they survive?

Any advice welcome. Thanks in advance!


Logis will pop, npc hate ewar. Rep/cap chain counts as ewar, lots of it.
Zombie132
Science and Trade Institute
Caldari State
#3 - 2013-02-26 04:40:37 UTC
Hmm. What about 3 or 4 Domi's, fit for resists/cap chain/spider tank? Or would the neut towers shut that down too?
sabre906
The Scope
Gallente Federation
#4 - 2013-02-26 06:02:26 UTC
Zombie132 wrote:
Hmm. What about 3 or 4 Domi's, fit for resists/cap chain/spider tank? Or would the neut towers shut that down too?


You can overcome the neut with that, sure. Keep in mind ppl will be jumping in to pop your domis, and you'll keep the rat aggro with all the cap chains and rr.
Tauranon
Weeesearch
CAStabouts
#5 - 2013-02-26 06:36:00 UTC  |  Edited by: Tauranon
Zombie132 wrote:
Hmm. What about 3 or 4 Domi's, fit for resists/cap chain/spider tank? Or would the neut towers shut that down too?


Lots of L5s don't have neuts.

When I used to do them, I used 2 active tanked domis with 80 spare cap units between them (I didn't setup a cap chain that ran perma). If there is a neut tower group that does more than 80 units/sec you can just shoot enough of towers to balance between too much dps through triggering stuff and too much cap drain.

Was fairly trivial to fit prior to npc aggro changes, would probably require better skills on my alt, and more thinking about the fit these days.

bear in mind that domi or its drones are both 1 shot scans for probers, ie you won't get a lot of warning.
Fango Mango
University of Caille
Gallente Federation
#6 - 2013-02-26 08:14:26 UTC
Zombie132 wrote:
Would anyone like to share their experience running level 5 missions since the AI changes? I'm theorycrafting a setup with 2-3 buffer tanked BS's for DPS and two t2 logi ships. Would this be possible? would Logi's get neuted/popped first, or would they survive?

Any advice welcome. Thanks in advance!


3x Domi + 1x Augoror will handle all L5s.

*Adjust Hardeners for Rat specific.
* Should be able to run 4-5 L5s per hour with this setup if you have 4-5 alts pulling Missions
* You can drop the clock for an extra rep for added security, but you want the cloak to change systems (or use a scout)
* You can drop a DDA on your "primary tank - the ship you warp in first" for a 1600mm. This will give you a much bigger buffer and an extra 15-20 seconds or so to get your cap chain and reps up and running.
* Keep D-scan up & only deploy light drones when you have to (when they WMD they are very easy to probe down)



3x Domi
[Dominix, Armor Rep]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Prototype Armor Thermic Hardener I
Prototype Armor Thermic Hardener I
Prototype Armor EM Hardener I
Prototype Armor EM Hardener I

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Prototype 100MN Microwarpdrive I
Prototype ECCM Magnetometric Sensor Cluster
Prototype ECCM Magnetometric Sensor Cluster

Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large 'Regard' Power Projector
Improved Cloaking Device II

Large Remote Repair Augmentor I
Large Remote Repair Augmentor I
Large Anti-Thermic Pump I

Garde II x10
Hobgoblin II x10


[Augoror, Energy]

Prototype Armor Kinetic Hardener I
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I
Prototype Armor Thermic Hardener I
Reactor Control Unit II

Experimental 10MN Afterburner I
Experimental 10MN Microwarpdrive I /OFFLINE
Prototype ECCM Radar Sensor Cluster

Large 'Regard' Power Projector
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Medium 'Regard' Power Projector
Improved Cloaking Device II /OFFLINE

Medium Egress Port Maximizer I
Medium Ancillary Current Router I x2

Hobgoblin II x4
Kendarr
The Congregation
RAPID HEAVY ROPERS
#7 - 2013-02-26 08:24:07 UTC
I used to run level 5s until about 1 week ago (Amarr, Ministry of War) in a completely passive fit Rattlesnake and active tanking Mach for dps.

The rattlesnake would go in and get aggro from the nut towers.

The Mach would come in and pop the nuttting towers why tanking the room. (the towers have never switch aggro with the room for me)

Then I would bliz the mission to finsh.

I cant see any level 5 out dpsing 2 logis unless you really mess up the spawns!

Hope this helps.

Cheers
Zombie132
Science and Trade Institute
Caldari State
#8 - 2013-02-26 09:49:12 UTC
Thanks for the fits!

I had tried theorycrafting some Domi fits, but hadn't thought of including an Augoror to make it all cap stable.

And If I could afford the Rattlesnake and the Machariel, I'd use that :)

Thanks again :)
sabre906
The Scope
Gallente Federation
#9 - 2013-02-26 12:21:38 UTC
Don't use expensive boats. You'll lose them. These fits have issues. You don't need that many rrs. You do need more cap transfer. Aurguror will die in fire. Neuts do switch aggro. Don't fit cloak, they'll never save space potato.
Gary Bell
Therapy.
The Initiative.
#10 - 2013-02-26 13:03:58 UTC
Umm.. Five alts that can pull missions and light cynos.. Carrier.. Blitz 10+ and hr with ease
Sarmatiko
#11 - 2013-02-26 14:18:14 UTC
Zombie132 wrote:
Any advice welcome. Thanks in advance!

I'm not running lvl5 missions myself, currently, but I heard advice that LMJD Navy Dominix duo can handle lvl5.

[Dominix Navy Issue, MJD]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Large Armor Repairer II

Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Prototype 100MN Microwarpdrive I
Large Micro Jump Drive

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
[empty high slot]
[empty high slot]

Large Ionic Field Projector II
Large Ionic Field Projector II
Large Ionic Field Projector II
Fango Mango
University of Caille
Gallente Federation
#12 - 2013-02-26 14:58:47 UTC
sabre906 wrote:
Don't use expensive boats. You'll lose them. These fits have issues. You don't need that many rrs. You do need more cap transfer. Aurguror will die in fire. Neuts do switch aggro. Don't fit cloak, they'll never save space potato.


How many L5s have you run this week?? I've finished maybe 75 with that 3x Domi + auguror.

1) towers NEVER switch aggro
2) Cloak + MWD will break all most every low sec gate camp. Never lost a domi with a cloak/MWD to a low sec gate camp
3) Some mission require 8 LRR (rouge drone part 3, angel missions)

-FM
sabre906
The Scope
Gallente Federation
#13 - 2013-02-26 18:13:25 UTC
Fango Mango wrote:
sabre906 wrote:
Don't use expensive boats. You'll lose them. These fits have issues. You don't need that many rrs. You do need more cap transfer. Aurguror will die in fire. Neuts do switch aggro. Don't fit cloak, they'll never save space potato.


How many L5s have you run this week?? I've finished maybe 75 with that 3x Domi + auguror.

1) towers NEVER switch aggro
2) Cloak + MWD will break all most every low sec gate camp. Never lost a domi with a cloak/MWD to a low sec gate camp
3) Some mission require 8 LRR (rouge drone part 3, angel missions)

-FM


1) They do.
2) You haven't ran into competent camps. Large boat and non-oversized mwd, space potato will die in fire.
3) No lvl5 requires 8 rr. Lvl5s aren't incursions.
Fango Mango
University of Caille
Gallente Federation
#14 - 2013-02-26 21:06:20 UTC
sabre906 wrote:
Fango Mango wrote:
sabre906 wrote:
Don't use expensive boats. You'll lose them. These fits have issues. You don't need that many rrs. You do need more cap transfer. Aurguror will die in fire. Neuts do switch aggro. Don't fit cloak, they'll never save space potato.


How many L5s have you run this week?? I've finished maybe 75 with that 3x Domi + auguror.

1) towers NEVER switch aggro
2) Cloak + MWD will break all most every low sec gate camp. Never lost a domi with a cloak/MWD to a low sec gate camp
3) Some mission require 8 LRR (rouge drone part 3, angel missions)

-FM


1) They do.
2) You haven't ran into competent camps. Large boat and non-oversized mwd, space potato will die in fire.
3) No lvl5 requires 8 rr. Lvl5s aren't incursions.


1) As long as you don't break the lock on a tower (get out of range, use target breaker, use ECM burst) they won't change targets. For the purpose of running L5s you can assume they don't switch targets.
2) I never said I ran into competent gate camps. I would say that competent players DON'T gate camp in low sec. It's only scrubs that gate camp in low sec, and MWD + cloak is sufficient to evade them. As I stated in my original post, you can forgo the cloak if you are willing to scout your jump.
3) Again see rouge drone part 3, or the angel missions (3-4) damage types at 2500 -> 3000 DPS. No T1 domi fit is going to tank that with 5 remote reps unless you sacrifice a good chunk of your drone damage. The "outpost" missions also provide more damage than can be handled with 5 remote reps if you blitz them (and why wouldn't you blitz them?).

Also, I'm curious why you always post in L5 mission threads when you obviously know nothing about L5s or Low Sec?

-FM
Goldiiee
Bureau of Astronomical Anomalies
#15 - 2013-02-26 21:14:52 UTC
Only LVL-5's I ever ran was on the test server with two basilisks as logistics, EVE-HQ fitter tells me I could tank 5000dps with two Basi's, so in esence two proper logi boats should keep someone alive right? Or are the Tranquility missions harder as well as in 'dangerous' space.

(not trolling, I really want to know)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

sabre906
The Scope
Gallente Federation
#16 - 2013-02-26 22:42:05 UTC  |  Edited by: sabre906
It's dangerous in that ppl come to gank you. Plan for Basi to be neuted, fit more than 2 cap transfers. Luckily shield also reps more and at beginning of cycle. Cap buffer is thin, so is hp buffer. RR and cap chain will pull aggro. Run dual screen, alt-tab is tricky when you have to keep eye on ds.

Neuts do switch aggro. Same as rats. Always scout, don't count on cloak, waste of a slot, gonna pop. No lvl5 requires 8 rrs, period.
Tamiya Sarossa
Resistance is Character Forming
#17 - 2013-02-26 22:49:43 UTC
Never had nuets switch targets on me if I didn't do something to break the lock. Makes it pretty easy.

MWD-cloak errywhere in a domi, never had a problem with a camp. Scouts are for wusses.

Not going to make any absolute claims, but those have been my experience.
sabre906
The Scope
Gallente Federation
#18 - 2013-02-26 23:00:18 UTC
Tamiya Sarossa wrote:
Never had nuets switch targets on me if I didn't do something to break the lock. Makes it pretty easy.

MWD-cloak errywhere in a domi, never had a problem with a camp. Scouts are for wusses.

Not going to make any absolute claims, but those have been my experience.


Had it switch from dps to rr shortly after going in. Would've been much easier had it stayed on the dps. New spawn also hits rr right away, pain in the ass. Luckily not many missions have these. Plan for extra cap on rr.

And always scout.
Tamiya Sarossa
Resistance is Character Forming
#19 - 2013-02-26 23:15:04 UTC  |  Edited by: Tamiya Sarossa
sabre906 wrote:


Had it switch from dps to rr shortly after going in. Would've been much easier had it stayed on the dps. New spawn also hits rr right away, pain in the ass. Luckily not many missions have these. Plan for extra cap on rr.

And always scout.


Are you sure it wasn't a new nuet spawn?

Edit: Oh I see you mentioned that, but still, never had the initial nuets switch over for me.