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EVE New Citizens Q&A

 
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Colours of wrecks in overview

Author
Spondoo Lix
University of Caille
Gallente Federation
#1 - 2013-02-25 15:08:16 UTC
While mining, missioning, and just generally flying around, I often come across ship wrecks with icons that are coloured in my overview...sometimes blue, sometimes yellow.

All the wrecks I make myself (ratting, missions etc) are white on the overview.

Sometime I'll comes across a container with a yellow icon.

Can't find any refrence to this anywhere. What do these colours mean?

Thanks.
Abishai
#2 - 2013-02-25 15:13:48 UTC
Yellow wrecks belong to someone else, you can open them but if you take something out of the wreck they can shoot you.

Blue wrecks have been abandon by their owner and can be looted freely.
Spondoo Lix
University of Caille
Gallente Federation
#3 - 2013-02-25 15:29:08 UTC
Thanks for the quick reply!

I did actually open a yellow one, but decided the civilian mining laser inside probably wasn't worth the cargo space it took up.

Probably a wise choice.
Elena Thiesant
The Scope
Gallente Federation
#4 - 2013-02-25 15:45:13 UTC  |  Edited by: Elena Thiesant
Abishai wrote:
Yellow wrecks belong to someone else, you can open them but if you take something out of the wreck they can shoot you.


Just a minor correction on this.

Looting a yellow wreck or container will give your the suspect flag and make you a legal target for everyone for 15 min, not just the wreck's owner. Requires that you change your safety setting to partial or disabled or you won't be able to loot at all, with safety set to full, you can look, not take.
c4binfever
The Junk Committee
#5 - 2013-02-25 16:12:45 UTC
The new safety feature should prevent you from stealing and earning yourself a criminal suspect flag.
If you have your ship safety ON, there will be a small green circle near your ship's HUD.

Mouse over it for further details.

<--dotbot

Lost Greybeard
Drunken Yordles
#6 - 2013-02-25 16:36:37 UTC
Further addendum, white wrecks are those owned by you or any affiliated player faction, generally speaking you can loot wrecks produced by your corp-mates and alliance-mates without them being specifically abandoned as well. I haven't actually run a mission with a partner outside of corp since the flags were added, but wrecks produced by anyone in your fleet used to be white as well.
Spondoo Lix
University of Caille
Gallente Federation
#7 - 2013-02-25 18:23:51 UTC  |  Edited by: Spondoo Lix
Thanks everyone for the clarifications.

I got very confused by the safety system.....the description says something like "stops you doing something that will cause you to be instantly blown up".....and I had just installed an ECM Burst module (the one that makes it harder for enemies to get a lock on you) - and I couldn't use it because it was "disabled by safety system"......it took me quite a while to realise the two safety systems were completely different, and my problem was that the game won't let you use 80% of your max capacitor battery in one go by activating a module.
Xercodo
Cruor Angelicus
#8 - 2013-02-25 19:25:26 UTC
Spondoo Lix wrote:
Thanks everyone for the clarifications.

I got very confused by the safety system.....the description says something like "stops you doing something that will cause you to be instantly blown up".....and I had just installed an ECM Burst module (the one that makes it harder for enemies to get a lock on you) - and I couldn't use it because it was "disabled by safety system"......it took me quite a while to realise the two safety systems were completely different, and my problem was that the game won't let you use 80% of your max capacitor battery in one go by activating a module.


Nope that has nothing to do with it.

The safety system is about getting yourself flagged to other players to be shot.

There are 3 main states (assuming you have a good or neutral security standing)
- Normal, shooting you will get a CONCORD response on your attacker
- Suspect, anyone can shoot you, no concord invovled
- Criminal, CONCORD is after you and so are all the players.

The safety prevents you from doing any act or turning on any modules that would make you become a suspect or criminal. If you set it to partial safety it will allow you to become a suspect but not a criminal. Turning it off completely will let you attempt to shoot at players despite CONCORD showing up.

The 80% cap thing sounds like you had an offline module. Besides using a jump drive on a capital ship or trying to online/offline modules outside of a station without a fitting service nearby there are no limitations on running your own cap dry.

The Drake is a Lie

Xercodo
Cruor Angelicus
#9 - 2013-02-25 19:28:46 UTC
In this case the safety was blocking you from using an AoE device that could have turned you criminal and getting concorded.

The Drake is a Lie

Spondoo Lix
University of Caille
Gallente Federation
#10 - 2013-02-25 19:42:30 UTC
Xercodo wrote:
.

The 80% cap thing sounds like you had an offline module. Besides using a jump drive on a capital ship or trying to online/offline modules outside of a station without a fitting service nearby there are no limitations on running your own cap dry.


I can't recall the exact numbers, but I upsized my frigate to one with a bigger capacitor, which I checked had enough GJ to handle the activation cost of the ECM module as well as two turrets, but it still permanently has a red ring around it, and a red skull-and-crossbones with the safety message on the module icon in-flight.

I've had the issue of offlining my armor repair module in a fight and having to wait until 95% cap recharge before I could online it again, so it's a different issue from that.


Xercodo wrote:
.
In this case the safety was blocking you from using an AoE device that could have turned you criminal and getting concorded.


It seems to be on permanently, although I guess there might always be something within the AoE.....but those career and L1 combat missions are usually in the middle of nowhere

I'll need to double-check it with the safety off, when well away from any other ships.

Cheers!
Xercodo
Cruor Angelicus
#11 - 2013-02-25 19:59:34 UTC
Yup, the safety doesn't whether or not you're near any players. They simply disable ALL AoE modules.

For all you know there could be someone that scanned you down and is currently hiding next to you in your mission. The AoE would hit them.

The Drake is a Lie

Oraac Ensor
#12 - 2013-02-25 23:44:32 UTC
Spondoo Lix wrote:
......it took me quite a while to realise the two safety systems were completely different,

What "two safety systems"?

There is only one safety system.
Spondoo Lix
University of Caille
Gallente Federation
#13 - 2013-02-26 00:02:25 UTC  |  Edited by: Spondoo Lix
Xercodo wrote:
Yup, the safety doesn't whether or not you're near any players. They simply disable ALL AoE modules.

For all you know there could be someone that scanned you down and is currently hiding next to you in your mission. The AoE would hit them.


Oraac Ensor wrote:
What "two safety systems"?

There is only one safety system.


I think I see now.....didn't realise all AoE would be automatically disabled.....presumably a warp disruptor would be treated the same??.....which it isn't in the tutorial mission....think that confused me.....

Loving the game, but there's a lot to digest in a hurry.
Oraac Ensor
#14 - 2013-02-26 00:08:58 UTC  |  Edited by: Oraac Ensor
Spondoo Lix wrote:
I think I see now.....didn't realise all AoE would be automatically disabled.....presumably a warp disruptor would be treated the same??.....which it isn't in the tutorial mission....think that confused me.....

Loving the game, but there's a lot to digest in a hurry.

As I understand the situation, any module that can have a direct effect on another ship, structure, etc will be disabled by a 'green' safety setting unless it is being activated (solely) against a legal target.
Spondoo Lix
University of Caille
Gallente Federation
#15 - 2013-02-26 00:15:36 UTC
Right....think I've got it...Warp disruptor is vs target ship not AoE....so many different modules doing slightly different things....

Thanks for all the help, everyone.
Oraac Ensor
#16 - 2013-02-26 00:25:09 UTC  |  Edited by: Oraac Ensor
Spondoo Lix wrote:
...Warp disruptor is vs target ship not AoE....

But will be disabled unless the target is legal.
Spondoo Lix
University of Caille
Gallente Federation
#17 - 2013-02-26 00:35:43 UTC
Got it.......think I'll turn safety off for a while and see how it goes......just doing career and L1 missions at the moment, so even if I have a little "accident" and get CONCORDed, it's not much isk to lose after insurance.