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SCL Commentary -- Behind the Scenes

Author
Bacchanalian
Stimulus
Rote Kapelle
#1 - 2013-02-25 08:12:44 UTC
As those of you who watched know, I was one of the two commentators for the Syndicate Competitive League's first weekend. I thought I'd give some insight into what went on behind the scenes, what went into it, and what the experience was like for those of us running the show. We all learned a lot about how these things are run, and in particular I myself learned a lot about tourney commentary and the challenges thereof.

There is a lot of room for improvement. This weekend was opening night. It was maybe even a dress rehearsal. We were all doing this for the first time.


I want to start with the play by play.

Last weekend, Apathetic Brent and Dradius Calvantia, two corpmates and friends of mine ask me if I'm interested in doing commentary for the tournament they're planning. They had an open spot and wanted to bring me on. I was thrilled to have the opportunity and sat down the next day to do a trial run with them Saturday afternoon. Things were a little rough; I had never actually done play by play for EVE before (I have done some limited casting of semi-pro team matches in League of Legends with Brent and Ben Booley in the past), so the format took some getting used to. In addition, before that moment I had never so much as heard Seldarine's voice before nor had I ever carried out a conversation in text with him before. The extent of my interactions with him involved being blown up in the EVE NEO tournament. Being thrown straight into the deep end with him in what was also his first experience doing play by play was interesting to say the least. The first thing in my mind as we kicked off was "wow, this is a lot harder than being peanut gallery on TS during the AT". Hats off to all of the past commentators regardless of who they are--this ain't easy.

I spend the week posting on the Twitter account and Facebook page and getting amped up. Friday morning on a whim I call up the licensing manager for Pretty Lights and ask if there's any way we can use their music to fill dead air between matches for our tournament. Shockingly, he agrees to let us use the music free of charge if we are sure to let people know about the music and that it's downloadable for free. Friday afternoon before heading out for the evening, I sat down with Seldarine on Skype to spend some quality time chatting. We opted to get to know each other and establish some sort of rapport rather than simply practicing commentary with something off of YouTube. Brent was a bit dismayed by that choice, but I stand by it. The ideal would have been us getting together during the week and doing both, but timezones and schedules conspired to make that impossible. Ultimately I thought the two of us knowing each other and our vocal mannerisms and habits was more important when it came to blind commentary without stepping on one another.

Saturday morning: 6:45 am. I fell asleep at 2:30 because of jitters. Much like the night before an alliance tourney match, I laid in bed thinking about how things could go. Silly perhaps, but that's how it has always been for me and EVE tournaments. My alarm is the last thing I want to hear in the world. The stream goes live at 9 am, but I need to be up early. We have a lot of things to hammer out and I want to make sure I'm awake on board and fed. I sit down on Skype at ~7 am my time, 1400 EVE time and we get into a group call with Seldarine, CCP Fozzie, Brent, Dradius, GunniH and myself. Lots of wrinkles to smooth out, lots of UI glitches to fix.

For a brief idea on what I mean, here was how the image that reached your screens was assembled:

CCP Fozzie spent his weekend in the CCP office using a GM client to set up the tournament UI. Apparently something in the last patch had broken some of the features, so we were running with a slightly gimped version but it was a hell of a lot better than what we would have had otherwise. Unfortunately, there was no easy way to change things like the point values in the database of the tool, and the point values were all over the UI. This meant we had to figure out a graphical overlay that would block those point values without interfering with the client. In addition to that, we had sponsors and bans to display, so we needed an overlay that could be updated for every single match with <10 minutes notice in time to go live.

Brent, myself and Seldarine were sitting in the tournament system in shuttles, on grid at the beacons where the matches would take place. Fozzie devhaxxed our clients to a) give us 235,000 shield HP to prevent us from dying to smartbombs and the like, and b) provide our shuttles with the power to lock the 16 targets needed at the 125km ranges needed to monitor the matches.

(to be continued)
Bacchanalian
Stimulus
Rote Kapelle
#2 - 2013-02-25 08:13:09 UTC
Brent would then minimize all of his interface and use streaming software to stream his EVE client with the UI overlaid from part of Fozzie's stream to Brent and the graphical overlay on top of that. The challenge for him was keeping up with the action in a way that would both appeal to the tournament veteran as well as newbies--as a tourney vet himself and experienced PvPer, Brent has an eye for things that most pilots miss, and he could use this to follow things like the support dogfights happening on the opposite side of the arena from the battleship slugfests. Unfortunately, some of this stuff doesn't make for compelling viewing unless you understand what you're looking at, and when the commentators aren't looking at the same video Brent is often times we were not explaining those sorts of details. This may explain why the video was at times disjointed from the audio. I'd say Brent's just was just as difficult if not moreso than ours. He not only had to manage the camera and scream at us in all caps in a channel we could see if we were missing something, but he also realized that trying to do commentary while also running the camera was a recipe for dead spaces and extreme stress on his part--a lesson I learned the hard way while casting LoL. Brent sat in a teamspeak channel with Seldarine and I while we did our commentary and would stream this audio out. This process was the reason you would hear us call a ship down, see the explosion on screen but the HP bar for the ship wouldn't be in synch and would take several seconds to catch up--there was a delay of a few seconds between Fozzie's computer and Brent's. We never did figure out a way around this.

So back to Saturday morning. I've ingested a 5 hour energy, several doses of caffeine, and a breakfast burrito. 15-20 minutes before start time the teams are teleported in and warped onto the field. First problem: we need to set red/blue standings to the teams to tell them apart. The teams aren't alliance-based, so we're looking in some cases at 8 pilots in 8 organizations per side meaning we have to manually change standings on 16 pilots. Seems trivial until you realize the stream is waiting on you to do this and the EVE interface requires several contextual menus for each one of these changes. Now to lock 16 targets and separate them out into columns or rows based on team and organize them by shiptype. Again, this takes longer than you would think. So now the teams have been sitting there for several minutes and everyone is waiting on you. Finally we're ready to roll, and have a list of things to relay before the first match and dive in. Things were a bit awkward at the start, and we were clearly still feeling our way around. http://www.twitch.tv/syndicatecl/c/1957725 We started the stream perhaps too early and are forced to kill time while the teams and Fozzie get all of the final checkboxes ticked, adding to the nerves and stress for us in this first match. It's a full 7 minutes before the clock starts that we have to fill. If you've ever tried to do any sort of presentation, you know 7 minutes is an absolute eternity.

There's little at stake in these first matches, so in addition to nerves, unfamiliarity with the format, and generally not wanting to make mistakes, we're very muted, very mellow and frankly boring. We trip over each other a bit, repeat each other a bit, and it's generally very messy.

Another thing to note. Pronouncing character names is hard. How do you pronounce Nemizdrimatii w? Say it fast? Now imagine saying it in the middle of a sentence when you glance down and notice that his Basilisk is taking damage and 800 people are listening to you mangle it. Team names can be a mouthful. Try saying "Scrumptious Ocular Secretion Collectors" quickly. Good luck.

These are all things you don't think about until you're in the match. Suddenly you start to realize how many balls you have in the air and how difficult juggling them is going to be. And I haven't even gotten to the process of speculating on what the exact strategy is for both teams based on the turret types and ship types fielded. Or realizing you were dead wrong halfway through the match and not being sure if you should call yourself on it or not. Or realizing that the Algos that exploded a minute before actually hero tackled that Tengu that you were berating for being tackled by a Kronos and now you feel stupid a) for berating the Tengu and b) not praising the Algos.

So the match ends. We have 10-15 minutes between matches. At 5 minutes or so, bans come in. Meanwhile we're chatting in stream chat, catching up with the rest of the SCL team, getting feedback, in my case perhaps updating the SCL Facebook and Twitter, finding time to search for more caffeine and perhaps a bio break. 10 minutes, teams are appearing in local. In the case of the second or third round of a match, no standings changes are needed. Time to pick apart these setups a bit before we go live! In the case of a new match? Scramble to set standings!

The day goes on like this. By lunch, the lack of sleep is starting to take its toll, and the delays in between matches as we sort out wrinkles are frustrating the viewers and in turn us as our hands are tied. We have 6 people handling the UI and streaming, commentary, coordinating with the team captains, verifying setups and points, managing prize handouts to viewers, and keeping the brackets and killboard on the SCL website up to date. If there's any sort of issue, cue huddle while the 6 of us hash out what to do. Fozzie was instrumental in these moments in particular, chiming in with how CCP would handle such an event but being clear that this was our baby and he was only telling us how CCP would handle it, not telling us how we should handle it.

(cont)
Bacchanalian
Stimulus
Rote Kapelle
#3 - 2013-02-25 08:13:31 UTC
As the day wears on, we're all exhausted. We've been going for 5, 6, 7 hours non-stop. Matches are blurring together, problems are blurring together, team names are being flubbed and match numbers and round numbers are making our heads spin. A good example; Match 5 Round 2, I derp the match number and round number more than once, and trip over my words while doing it. Even Brent is wrong when he corrects me. We're all flustered. http://www.twitch.tv/syndicatecl/c/1958110

5:30 pm, the first day finally comes to a close. We have been streaming for 8 and a half hours (7 and a half if you don't count the hour break, most of which was spent trying to fix things and prepare for the second half, get the website updated, update social media, and generally try to catch up.

6 pm, I leave the house to go out to a movie. Brent sits down with the entire 8 and a half hours of video and goes through it bit by bit splitting out the individual matches for upload to Twitch. I get home from the movie around 9 pm, and Brent is just finishing up. 11 pm, we head for bed.

7 am, alarm. This time I feel like I've slept a full night, and feel infinitely better. I forgo the energy drink and stick to caffeine. 7:30, showered and breakfasted, on Skype...no Brent. Brent is the only one with the full streaming setup. In fact he's the only one with the hardware. 8 am, no Brent. His phone isn't working. He's not on Skype, EVE, or anywhere else. A niggle of panic sets in. We contemplate canceling, postponing, having Fozzie handle the streaming of just a pretty picture of the field zoomed out with the UI. Meanwhile, a second problem. It sounds like a team is going to forfeit the first match. This might be a good thing even while it's a bad thing. An hour delay will give us time to figure out how to stream without Brent, but things still aren't looking pretty. 8:55, 5 minutes before the official pre-delay start time, a panicked Brent logs on and informs us that his power had gone out overnight and his alarm clock never went off. He scrambles to get set up. Meanwhile, we have called the place of employment of an ex-girlfriend in the hopes that she might know how to track him down. Yes, really. We sent a Facebook message to his mother as well.

So after a hectic start we're all stressed and snippy. Moods aren't 100%. Fozzie, poor guy, spent the night before fighting a fever and feeling like death. He's an absolute saint for still making it in to the office to do this for us. A saint, king, and everything else you can imagine. He informs us he's feeling better, but I'm not sold--the guy's too nice to tell us that he feels like death and wants to go home even if he does. He has work in the morning to boot.

Things start to pick up as the matches start rolling. Viewer numbers are lower today, which stinks because the matches feel like they're improving in quality both in terms of the fights and production quality, but it is what it is.

Cue disaster. Match 12, Round 1. We miscount points or somehow miss that one of the teams has fielded 3 points over. They counted by the NEO points, where Marauders were 17 points, but in our format they're 18. No one notices. The match wraps up, and someone gets a convo from a different team's captain--"hey guys, I think that team was fielding 103...". He's right. Wtf do we do? The teams are already on the field for round 2. They didn't do it on purpose. We're all tired, it's 4+ hours into the day, all of these teams have played a bunch of matches and we've dropped the ball on checking them. We can't let the result stand, but no matter what decision we make someone will be unhappy. We finally settle on striking that match from the record. Cue drama in the captain channel. Angry forum posts, etc. It is what it is. We have to go with it. Let's get shooting and put it behind us.

Cue problem #2. The next match goes to time. In fact, it goes slightly over time because the action is so intense that we lose track of the clock--all of us but CCP Fozzie. It's an extremely low-scoring match that will come down to points. An Oneiros is being shot down as the clock expires--if it dies, blue team wins. If it lives, red team wins. The Oneiros explodes! But wait...the timer ran out. Fozzie calls the match for the red team. Blue team protests. Logs start getting thrown around. The killmail and clock expiration time are the exact same second. Huddle time--blue team were the ones feeling shafted by the decision on the aborted round 1. They're also about half made up of members of Dradius', mine and Brent's corporation, making us feel like we have to get this 100% right to avoid any questions of integrity. Earlier in the day they were denied bans because their captain had to afk right as we entered the ban phase--his smoke alarm went off and he felt that it was unfair that we would not allow them to add their bans after the fact. Fozzie has to dig into the database to check what the hell actually happened. The two events happened in the same second, but according to the logs (they show something for a change!) the timer expired before the killmail was generated. In addition we all agree that we saw the timer hit 0:00 before the Oneiros exploded. We have no way to go back and re-watch to check. Both teams are pleading their case. The stream chat is weighing in. But we all unanimously agree--the Oneiros lived and the blue team takes a defeat in round 1.2. They're not the least bit happy about it and we can't blame them. This decision will eventually decide the best of 3 against them and we worry that it will come back to haunt us at the end of the day (review shows us that we got it right: http://i.imgur.com/zND9T0R.jpg ).

(cont)
Bacchanalian
Stimulus
Rote Kapelle
#4 - 2013-02-25 08:14:05 UTC  |  Edited by: Bacchanalian
Thankfully, the matches get exciting. We get excited. I'm shouting so much during some of the commentary that one of my cats, Loki, is crawling all over me meowing and I'm trying not to let her carry over my microphone as I key up. Still, we're watching the clock. The winners bracket winners, Warlords of the Deep, played their last match early in the morning, and many of their members are in Europe or worse, Russia meaning it's gone from evening to early morning for them on a Sunday night. Their captain is eternally patient with us, but as it stands we're an hour behind and this lands the finals at 4 am for some of them. The finals could potentially wind up as not one Bo3, but two in a row. Meanwhile, Insurance Fraud Inc are running a marathon of matches, now on to 7 straight and they're lagging. They've run out of setups and/or are getting all of their remaining setups banned so they're winging it, and the result is their opponents are already in system and at times on the field before we've even begun to count points on the Insurance Fraud team. The Warlords captain is patiently but insistently asking about schedule and the delays.

Thankfully, explosions abound, close matches abound, and while it's always in the back of our minds that these matches all going to 3, mostly going to 10 full minutes or close to them, putting us in jeopardy of not catching back up to schedule, these matches are amazing. The quality of PvP has gone up and up as the day wears on and matches are turning on amazing play by the teams. We're calling matches one way, then another, then back another and back again as the tides swing back and forth. http://www.twitch.tv/syndicatecl/c/1962085 This one was my absolute favorite. I call the match over and then four frigates and a Scimitar go toe to toe with 3 Proteus. One Proteus dies. Suddenly this could go differently--the frigates aren't being touched. A second Proteus is losing armor...boom, frigate down. Another frigate down, match over. What a roller coaster!

The excitement feeds off of itself and we're amping up a bit more with every match. Brent is all caps screaming for us to be excited, and we are despite being tired. How do you convey excitement without yelling like a lunatic? http://www.twitch.tv/syndicatecl/c/1962089

Finally. FINALLY, the finals. Tripping a bit over my words again, but excited to get going. Quick, explosive, and over quickly. Like, 3 minutes quickly. After umpteen 10 minutes a match, 2-1 series, these rounds are decisively ended and it's almost as if the Warlords team are so desperate for sleep that they just go balls deep, no time wasted. It works. http://www.twitch.tv/syndicatecl/c/1962099

Match 14, Round 2. This could suddenly be the last one of the weekend. Or it could be the 4th to last one. Do I wait until after to thank the sponsors? We haven't done it in a few matches. Let's be safe and get that in. Maybe have a bit of fun with the intro while we're at it. The viewers' chat suddenly thinks we think it's over. We're apparently rolling the credits because we see the setups and know it's finished. Not quite accurate, but no point in arguing. As it happens, that was in fact the case, the match was over. http://www.twitch.tv/syndicatecl/c/1962118

Stream off, deep breaths all around...we're done. Sort of. We spend the next two hours on teamspeak chatting about the tournament, chatting with team captains on teamspeak, getting interviews with the team captains set up, getting information out to bloggers, Brent parsing out the matches to post as VODs, and a lot of other things to wrap up. It's nearly 12 hours after we all sat down at the computer before we're done.

And here I am, 6 hours later, still wide awake, amped up, with the tournament on my mind.

What could we have done better?

A dozen things. Two dozen things.

More hands on deck. 6 of us was not enough. We made it work, but we're all wiped. Things were slowed down due to lack of manpower. The commentators were run thin and were forced to leave long breaks in between matches with music and no substance.

Lots of things got missed. Bans were forgotten in commentary, strategies left unanalyzed, post-match analysis left unexplored, the psychological aspects and metagames forgotten. Commentator fatigue played a part, but only having two played a bigger part. Having two pairs of commentators opens two up to spend time between matches doing analysis while the two play-by-play commentators handle their setup and prep.

The days were long. Extremely long. 8+ hours long. We kept Fozzie in the office for full work days on his weekend, past midnight on a work night, and kept the teams up all night. We wore ourselves out, and likely rotated viewers in and out all weekend. If the 24,000+ unique visitors to our page are any indication, the 500-900 concurrent viewers rotated in and out quite a lot.

(cont)
Bacchanalian
Stimulus
Rote Kapelle
#5 - 2013-02-25 08:14:16 UTC  |  Edited by: Bacchanalian
As commentators, we have verbal tics/habits. Day 1 I abused "it's worth noting" so much that people started poking fun at me about it when I didn't even realize I was doing it.

Highlights from previous matches. Backgrounds on the teams and players themselves. Get people interested in more than just the explosions. Explain the strategies more.

Work out the UI latency issue?

Allow the teams more pilots. Every pilot I spoke with after the tournament mentioned that at some point--12 was nowhere near enough.

Have someone dedicated to tracking stats, trends, and numbers. I tried this on Day 1 for about four matches. It was too much to keep up with.

Have someone making graphics to put up in between matches with said stats and info--something other than "next match soon" and music. Use this with the commentary to keep people engaged.

Have more fun! The second half of day 2 was a blast, and it showed through in the streaming! Our energy was higher, we were more fun to watch and listen to, and it took less of a toll on all of us.

There are a thousand more things if I sit and think about it, but I'll leave that for when I've gotten a full night or three worth of sleep.



This is hard to do. Commentary is hard. Streaming this is a lot of work. Organizing this is a LOT of work. People don't see what goes on behind the screen so have no idea how frazzled and crazy we are and were making legitimate complaints, but we couldn't do anything about it this time around. That all aside? It was an absolute BLAST. Now that it's over for this month, I'm sad and can't wait another month for the second installment. We have a lot of work to do between now and then, but we have a lot clearer idea of how we should be doing this and a million ideas of how to improve. And honestly? We're proud as hell of the product. I've watched a good half of the tournament VODs now, and while I cringe from time to time at things I say or mistakes we made, I'm absolutely glowing and hope that many more people get the chance to sit down and watch some of these matches. And the community has been amazing. To be entirely honest, the EVE community is a tough crowd to please--read any devblog. The comment threads are overwhelmingly negative most of the time. I expected us to get torn apart. Instead we were supported, complimented, praised, and detractors were torn to shreds by the community! Amazing support from everyone, and that makes it worth it. Now we hope that CCP takes notice and gets as excited about it as we are--a bunch of individual members at CCP certainly are, but we're hoping for more. :)
Bluemelon
ElitistOps
Deepwater Hooligans
#6 - 2013-02-25 09:18:10 UTC
As a Member of Insurance Fraud Inc, and the proteus that managed to die to 3 frigates, I would like to say thank you to both yourself and Seldarine for commentating, and thanks to the organising staff who put up with alot of **** from our team, including warping to the wrong beacon, being teleported to the sun in golems, entire team crashing etc.

Was an absolute blast and see you next month

For all your 3rd party needs join my ingame channel Blue's 3rd Party!

https://forums.eveonline.com/default.aspx?g=posts&t=365230&find=unread

Kadesh Priestess
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#7 - 2013-02-25 09:27:58 UTC  |  Edited by: Kadesh Priestess
Bacchanalian wrote:
Organizing this is a LOT of work.
But it was worthwhile. As many people already mentioned, quality of production is amazing, especially as it's 1st tourney. Minor tidbits which can be improved here and there, but for player-driven tournament this is already awesome.

Also props to CCP Fozzie and gfs to our opponents, it wouldn't be so fun without you.
Xuse Senna
Nocturnal Romance
Cynosural Field Theory.
#8 - 2013-02-25 11:09:17 UTC
Good fights all round, Really enjoyed it, Including Selds Awful puns Blink

http://img152.imageshack.us/img152/7501/mindgamesceptionfinaldr.jpg

Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#9 - 2013-02-25 11:32:48 UTC
I really enjoyed watching it, even managed to catch it on my Galaxy S3 on twitch which is ace.

Great tournament, great production, thanks to all involved!
Seldarine
Resolute Supremacy
#10 - 2013-02-25 12:05:33 UTC  |  Edited by: Seldarine
I am not going to write a lengthy report as it would just be a reiteration of the fantastic write up Bacch has just made.

I would just like to add that we started on this project properly around the new year and this is the culmination of 2 months of hard work, dedication and vision.

I am incredibly proud of how our first event turned out and I can't wait for the next one to see how we can out-do our selves and bring and even better tournament to the community.

Although a day later I am still exhausted, it was an absolute blast and fantastic fun!
luckyccs
That Hole Over There
#11 - 2013-02-25 12:49:55 UTC
Firstly - mad props to all the production team, you did great.

The Reputation Cartel will return, this time with a calculator.

To the Insurance fraud team - those were some seriously tough fights.

Night Epoch
Perkone
Caldari State
#12 - 2013-02-25 13:16:12 UTC
Absolutely nothing but respect and awe for what all of you accomplished. That is a **** ton of work and organization and you all pulled it off beautifully.

Really enjoyed the matches this weekend. Looking forward to more.

o7o7oo7o7 m8
Hoarr
Caldari Provisions
Caldari State
#13 - 2013-02-25 13:55:02 UTC
While I wasn't able to participate, I was on coms the whole time and can unequivocally state that everyone in Exodus. (and Mawd and TruExXx from Mafia ReDux) was incredibly impressed with how well you guys did. Everyone had a great time and we can't wait for the next one.

I also want to say that I enjoyed this best of three setup much more than the simple double elimination from the NEO.
Raze Zindonas
TYR.
Exodus.
#14 - 2013-02-25 13:55:54 UTC
Mad props to everyone who made this possible!
Sven Viko VIkolander
In space we are briefly free
#15 - 2013-02-25 15:42:21 UTC
Great commentary and a great tournament. I had a huge amount of fun watching and was amazed at how smoothly it ran (from my perspective it seemed a lot smoother than even the most recent Alliance tournament, granted CCP juggles more at once in them but granted with far more staff). Sure, people watching have no idea how much work goes into events like this, yet keep in mind that people involved have no idea how many of the mistakes you dwell on go unnoticed by most viewers. It sounds like you guys are your worst critics.

The only thing I noticed was the delay between commentary and video, but it wasn’t a big deal really and overall the commentary was fantastic. The delay between matches? Also not a big deal IMO, I had work to do anyway (and the locking noise before every match made sure I didn’t miss anything lol).

Thanks to everyone involved for providing some awesome entertainment over the weekend, and to Fozzie for helping so much.

(Is there a link on the SCL site to replays of the videos BTW?)
Ripard Teg
Deep Core Mining Inc.
Caldari State
#16 - 2013-02-25 15:59:31 UTC
Fantastic job to everyone involved in organizing this! This was clearly a monster effort and hopefully lots more people will watch these tournaments develop. Thanks for all your hard work, Bacch!

aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#17 - 2013-02-25 16:12:04 UTC
Sven Viko VIkolander wrote:


(Is there a link on the SCL site to replays of the videos BTW?)


This, I wouldn't mind rewatching a Couple fights Lol

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Apathetic Brent
TURN LEFT
#18 - 2013-02-25 16:52:45 UTC
Sven Viko VIkolander wrote:

(Is there a link on the SCL site to replays of the videos BTW?)



SCL Match Replays

Thanks for all of the kind words guys!
Mizhir
Devara Biotech
#19 - 2013-02-25 17:13:36 UTC
Awesome job guys.

I did honestly not expect something player run to be so organized and well executed, but you really blew my mind.

Great writeup. As you say, it can be hard for the viewers to see how much efford you have put into it, but I just want to thank you all for making it possible. It really shows how great community EVE has. So thanks to the organizers, thanks to the commentators, thanks to the teams, thanks to the sponsors and thanks to Fozzie.

Xuse Senna wrote:
Good fights all round, Really enjoyed it, Including Selds Awesome puns Blink


Fixed for you :)

❤️️💛💚💙💜

Kwisatz' Haderach
Stimulus
Rote Kapelle
#20 - 2013-02-25 19:36:10 UTC
Great job guys, keep em comin!
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