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Anti-frig cane

Author
KSchultz
Sebiestor Tribe
Minmatar Republic
#1 - 2011-10-27 15:34:37 UTC
Sup guys
On a mission to create an anti pirate cane. Go into low sec, bait PC pirates, and take out one or two then GTFO at warp speed
Bit of a nub, but heres what my build idea is so far (mainly to eliminate and stop frigs so I cant get scrambled)

High:
6x 180mm AC (2x EMP, 2x Plasma, 2x Fusion)
1x Assault missile (Bloodclaw)
1x Neut

Mid:
MWD
1x Large Shield Extender
1x Invuln
1x Scramble

Low:
3x Gyro
3x Track

Drones:
6x Warrior

Rigs:
Medium Core Field Extender x3

Is this a decent fit? If it sucks, what sort of config would you propose? Most important is to be able to get easy frig kills, and then be able to get out when facing something heavier.
Jade Imp
School of Applied Knowledge
Caldari State
#2 - 2011-10-27 15:42:35 UTC  |  Edited by: Jade Imp
This won't be able to leave as quickly as you would like.. but I was able to knock out 3 of 6 drams that attacked me off a station in it. To clarify, the other 3 ran.

[Hurricane, Armor Killdozer]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II

425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
Small Energy Neutralizer II
Small Energy Neutralizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5
Warrior II x1


It's kinda slow topping out at 1k without overheat. But if somthing frig sized gets within web/scram range they will not have a good time.
KSchultz
Sebiestor Tribe
Minmatar Republic
#3 - 2011-10-27 15:48:05 UTC
Appreciate the reply. Will your fit still work with with T1 stuff? Dont really have the skills or money for tech 2 stuff.
Alara IonStorm
#4 - 2011-10-27 15:51:46 UTC
Jade Imp wrote:

[Hurricane, Armor Killdozer]

I will also attest to the fact that the 2x Web Killdozer Cane is in fact the embodiment of brutalmurderraperightintheface as a ship can get.

You can change up the 425mm's with 220mm's and 2 Medium Energy Neutralizers or change to 180mm's Small Neutralizers and 2 1600mm Armor Plates replacing 1 Gyro.

All three are brilliant.
Alara IonStorm
#5 - 2011-10-27 15:55:24 UTC
KSchultz wrote:
Appreciate the reply. Will your fit still work with with T1 stuff? Dont really have the skills or money for tech 2 stuff.

T1 Webs, Scrams, Plates(Meta 3-4), Neuts are fine. Guns, Damage Control and EANM's should, should, should be T2.

You can get away with Meta 2-3 Guns though.
RGB Dragon
Center for Advanced Studies
Gallente Federation
#6 - 2011-10-27 15:58:05 UTC
Just curious about the rigs on Killdozer, without a repper, why that trimark?
Alara IonStorm
#7 - 2011-10-27 16:04:11 UTC
RGB Dragon wrote:
Just curious about the rigs on Killdozer, without a repper, why that trimark?

Trimark is a +10% Armor Point Boost, Auxiliary Nano Pump is a +15% to Armor Repair.

I do not know what a Trimark Pumps.
Tanya Powers
Doomheim
#8 - 2011-10-27 19:28:55 UTC
KSchultz wrote:
Appreciate the reply. Will your fit still work with with T1 stuff? Dont really have the skills or money for tech 2 stuff.


Autos meta lvl are crapy, you WANT T2's+faction ammo

And most important: don't use stuff you can't afford to replace
Tanya Powers
Doomheim
#9 - 2011-10-27 19:35:33 UTC
RGB Dragon wrote:
Just curious about the rigs on Killdozer, without a repper, why that trimark?


The cane armor version is really versatile in fitting options, those trimarks are there just to make it a "bait" with decent dps to fool your enemy who will probably come too close and will die, you can easily tank bs's because of your sign radius and put a hell of a beating on them, if you're smart you'll kill them for sure.

While the shield version is "all gank" 2 te's 3 gyros but 40k EHP, higher sign, more agile/speed, but fragile