These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

If Eve was hardcore PVP would you still do it?

Author
Pewty McPew
EVE Corporation 2357451
#1 - 2013-02-23 12:20:09 UTC
Eve's PVP death and resurrection system is far and away better then other MMO systems *cough* WOW *cough* currently out there.

But if there were no such things as medical clones, when you die, you reroll another character and start from scratch.

Would your play style be different? Would you be as willing to jump in your ship and fly into battle as readily as you do now? Would you be willing to gank that Mackinaw mining ice? How much of a risk would you be willing to take?

If there was an option to play with a hardcore mode given at character selection, would you choose it? Would you choose it if there were say a 3x skill mulltiplier?

I have played many MMOs over the years and the uniqueness of Eve's system seems to provide the almost perfect sandbox atmosphere that exists today. I was just pondering how things would be different if dead meant dead.
Forum Clone 77777
Doomheim
#2 - 2013-02-23 12:23:46 UTC  |  Edited by: Forum Clone 77777
Because having a game where some skills take months to finish and if you die, welp, do it again, makes total sense /sarcasm

If you want EVE to be like that, just dont update your clone.
Whitehound
#3 - 2013-02-23 12:26:31 UTC
I have played such hardcore modes, but I think it is just an excuse by the game makers for not having a deep and thorough development path for your characters in the first place. It is then fun at the end of one's path to risk it all and to lose it in a freak mishap so one can start over again.

It only works when a game's mechanic is simple. Then it is a blast.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

silens vesica
Corsair Cartel
#4 - 2013-02-23 12:30:10 UTC
Posting in yet another brainless idea thread.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Pewty McPew
EVE Corporation 2357451
#5 - 2013-02-23 12:33:11 UTC
I'm not suggesting they change anything. I was posing the question if clones didn't exist how would that effect your gameplay.
Natsett Amuinn
Caldari Provisions
Caldari State
#6 - 2013-02-23 12:36:46 UTC
Yes, but in so far as I wouldn't touch the game.
Felicity Love
Doomheim
#7 - 2013-02-23 12:40:16 UTC  |  Edited by: Felicity Love
I'd expect the outcry, by both PVP'ers and Carebears alike, to lead to a pure PVP server IF, and only if, it meant good revenues for CCP.

But it will never happen, because "hardcore" PVP as you describe it would seriously change the face of NULL SEC as we know it.

Cap ship pilots would be constantly screaming for a screen of anything to act as meatshields because even with accelerated training NOBODY is going to want to lose ALL THAT TRAINING.

So, yeah... if you want to truly mess with NULL SEC... do it ;)

Or maybe CCP will do it to curb the proliferation of cap ships. What a Machiavellian thought, with a "Big Red Button" thrown in for dramatic effect. Twisted

Such hypothetical change is so bloody evil, I love it. Twisted

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Joran Dravius
Doomheim
#8 - 2013-02-23 16:21:23 UTC
Forum Clone 77777 wrote:
Because having a game where some skills take months to finish and if you die, welp, do it again, makes total sense /sarcasm

Not empty quoting.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#9 - 2013-02-23 17:04:53 UTC
Pewty McPew wrote:
Eve's PVP death and resurrection system is far and away better then other MMO systems *cough* WOW *cough* currently out there.

But if there were no such things as medical clones, when you die, you reroll another character and start from scratch..


Seriously? You're asking this? Noone is going to invest potentially years of training to lose it in a fight. Noone! The only way that would work is a hardcore P2W system, not PVP.

Don't ban me, bro!

Ginger Barbarella
#10 - 2013-02-23 17:52:07 UTC
Pewty McPew wrote:
Eve's PVP death and resurrection system is far and away better then other MMO systems *cough* WOW *cough* currently out there.

But if there were no such things as medical clones, when you die, you reroll another character and start from scratch.

Would your play style be different? Would you be as willing to jump in your ship and fly into battle as readily as you do now? Would you be willing to gank that Mackinaw mining ice? How much of a risk would you be willing to take?

If there was an option to play with a hardcore mode given at character selection, would you choose it? Would you choose it if there were say a 3x skill mulltiplier?

I have played many MMOs over the years and the uniqueness of Eve's system seems to provide the almost perfect sandbox atmosphere that exists today. I was just pondering how things would be different if dead meant dead.


You mean if Eve was run face-to-face in an abandoned warehouse, ala Fight Club? That kind of hardcore? No.

But then, you seem to have forgotten this is ALL PIXELS ON A SCREEN. *eye roll here*

"Blow it all on Quafe and strippers." --- Sorlac

Thorrahrafn
Sebiestor Tribe
Minmatar Republic
#11 - 2013-02-23 17:57:20 UTC
Mr Kidd wrote:
Pewty McPew wrote:
Eve's PVP death and resurrection system is far and away better then other MMO systems *cough* WOW *cough* currently out there.

But if there were no such things as medical clones, when you die, you reroll another character and start from scratch..


Seriously? You're asking this? Noone is going to invest potentially years of training to lose it in a fight. Noone! The only way that would work is a hardcore P2W system, not PVP.


Hell, people do it in real life "PvP" every day. Though real life *is* notoriously P2W.
stoicfaux
#12 - 2013-02-23 17:58:55 UTC
Station Trading. Lots of station trading.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Google Voices
Doomheim
#13 - 2013-02-23 19:39:12 UTC
Pewty McPew wrote:
Eve's PVP death and resurrection system is far and away better then other MMO systems *cough* WOW *cough* currently out there.

But if there were no such things as medical clones, when you die, you reroll another character and start from scratch.

Would your play style be different? Would you be as willing to jump in your ship and fly into battle as readily as you do now? Would you be willing to gank that Mackinaw mining ice? How much of a risk would you be willing to take?

If there was an option to play with a hardcore mode given at character selection, would you choose it? Would you choose it if there were say a 3x skill mulltiplier?

I have played many MMOs over the years and the uniqueness of Eve's system seems to provide the almost perfect sandbox atmosphere that exists today. I was just pondering how things would be different if dead meant dead.



Would make grinding skills rather pointless wouldn't it?
Not to mention, 0.0 would become a ghost town.....Who's going to take a chance on losing a 100 mil sp character in his SC?

"Fozzie could not comment on when this issue would be resolved and stated that “one day Veritas will come up to me and say ‘hey I fixed off-grid boosting’”, but he had no idea on a potential timeframe for this sort of miracle."

Nicolo da'Vicenza
Viziam
Amarr Empire
#14 - 2013-02-23 19:43:06 UTC  |  Edited by: Nicolo da'Vicenza
I'd just roll lots of alts for PvP, no biggie
24 hour heroes poppin pods, shuttles, errtang
Mara Pahrdi
The Order of Anoyia
#15 - 2013-02-23 20:27:14 UTC
Pewty McPew wrote:
But if there were no such things as medical clones, when you die, you reroll another character and start from scratch.

This doesn't really work for games beyond a certain complexity. There are just too many situations where you could lose your character for good and it stops to be fun after a while.

EVE has a pretty good balance in this respect.

Remove standings and insurance.

Charlepetit LaJoie
Trust Me Ltd
#16 - 2013-02-23 23:38:45 UTC
I would be willing to try hardmode, but I suggest the lifepods should then be given some defenses.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#17 - 2013-02-24 00:14:52 UTC
I would be killing as many pods as I could.
Rroff
Antagonistic Tendencies
#18 - 2013-02-24 00:21:08 UTC
Nope, absolutely no fun to grinding up the same skill over and over and over again.

A few games have tried it and ultimately it only attracts a very niche set of players and they've ended up having to scale it back to stem the bleed of players. I think DayZ is about the only game (mod) to make it at all work.
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#19 - 2013-02-24 01:04:01 UTC  |  Edited by: Bizzaro Stormy MurphDog
Jovian space.

CCP will open up Jovian space, and by Jove, they've developed a region wide field that blocks the ability to transfer consciousness via pod technology. Big warnings at the gates before you enter Jove space.

Then pilots find that there are resources in Jove space (and only there) that are needed to produce some amazing new T3 ships. BPOs for those ships and components also only drop in Jove space.

Truly epic tears ensue. Loners will try and sneak in for massive profits and scream when caught by a gate camp, llong hated FC's/corp mates will find themselves podded by friendly fire when huge fleets try to control space long enough to get crazy rich. Epic content will be developed.

I am not an alt of Chribba.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#20 - 2013-02-24 01:17:38 UTC
It already is hardcore PvP, so the question is moot and is already answered by the 58,000 logged in today.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

12Next page