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Officer Spwans & Secuirity Class

First post
Author
Jitamas
Science and Trade Institute
Caldari State
#41 - 2013-01-18 13:24:44 UTC  |  Edited by: Jitamas
James Amril-Kesh wrote:
Jitamas wrote:
Hulemand wrote:
I had a an officer in a 0.0 sec, they spawn in all null sec systems.


Did it occur in Delve, stain, curse, venal, or fountain?

I've had two officers in Tenal, so it doesn't have to be NPC nullsec.


Ok, but what was the sec level of the system(s) that you got them in?
Jitamas
Science and Trade Institute
Caldari State
#42 - 2013-01-18 13:41:45 UTC  |  Edited by: Jitamas
CCP Masterplan wrote:
As for the wheres and whens of their appearances, these are high-ranking pirates that have their own schedules and agendas. They didn't reach their elevated positions by being predictable.


Fair enough. Can you tell me if any part of the following is true or not true?

Mr LaboratoryRat wrote:
Spawn rates are nerfed since ccp changed to dynamic spawns. The chance formula got adjusted on such a way that the chance of getting a "special spawn" is lower in total. This is why all faction candy prices are increased with atleast 30% and more populair mods, 50%.
Jitamas
Science and Trade Institute
Caldari State
#43 - 2013-01-19 14:08:08 UTC  |  Edited by: Jitamas
James Amril-Kesh wrote:
I've had two officer spawns, but they were in -0.9 and -1.0.


Oh sorry, I missed this at first. The story seems to check out so far. Just to clarify never said that they can only spawn in pirate NPC space.
L0rdF1end
University of Caille
Gallente Federation
#44 - 2013-02-22 20:28:39 UTC
You can take them on with a couple of accounts if you know what you're doing.

There definetly appears to be a rarity increase with Retribution.

Eve is like one big database, surely then within this data base we control rarity of items that are not manufacturable.
To deliver the Officer items we have Officer Spawns, Faction spawns also but can be found elsewhere from belts.

If a belt can only produce an Officer.
If Officers no longer Spawn after downtime.
If rats are static spawns that stay in system until killed.
If they only cycle spawn types when being killed.

Then surely Officers are linked to ratting and the requirment to feed new rare modules into the game.

How is it fed into the game though?
Is there a queue system or kill value trigger..

I dont really have the time to test/research.



Sarah Schneider
Native Freshfood
Minmatar Republic
#45 - 2013-02-22 20:51:40 UTC
CCP Masterplan wrote:
War Kitten wrote:
Jitamas wrote:

I had an officer spawn since the patch and they seem like they hit harder and are harder to kill compared to 2009. I ended up dieing to it and we ended up fielding a carrier to kill it.


I don't recall the date, but officer spawns were made more difficult to kill around a year ago, maybe more.

In Incursion 1.2 the officer difficulty was increased to better reflect their pimp fits.

As for the wheres and whens of their appearances, these are high-ranking pirates that have their own schedules and agendas. They didn't reach their elevated positions by being predictable.

Yep, they reached their elevated positions by warping from belt to belt and wait til some random player(s) kills them. P

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Mire Stoude
Center for Advanced Studies
Gallente Federation
#46 - 2013-02-22 21:25:04 UTC  |  Edited by: Mire Stoude
I've been playing for 7 years. I spent many of those years ratting in null sec between getting kicked out of 0.0 by better alliances. I have never seen an officer spawn. I have nothing useful to add to this thread. Please ignore my poorly disguised whine.
Katran Luftschreck
Royal Ammatar Engineering Corps
#47 - 2013-02-22 23:02:54 UTC
Umm... I picked up over half a dozen rather expensive Sansha & True Sansha modules off officer spawns in those dinky little "random scan" 0/10 sites that pop up in every system that almost everyone ignores. Meaning... yeah, I found a 10,000,000ISK officer thingies in 3,000ISK bounty ships before. Yes, hisec. Like 1.0 systems.

Hasn't happened in a while though... maybe CCP took them out? Sure was some nice treats, though.

http://youtu.be/t0q2F8NsYQ0

Destination SkillQueue
Doomheim
#48 - 2013-02-22 23:05:06 UTC
Katran Luftschreck wrote:
Umm... I picked up over half a dozen rather expensive Sansha & True Sansha modules off officer spawns in those dinky little "random scan" 0/10 sites that pop up in every system that almost everyone ignores. Meaning... yeah, I found a 10,000,000ISK officer thingies in 3,000ISK bounty ships before. Yes, hisec. Like 1.0 systems.

Hasn't happened in a while though... maybe CCP took them out? Sure was some nice treats, though.

You have no idea what an officer spawn is do you?
Arronicus
State War Academy
Caldari State
#49 - 2013-02-23 01:36:27 UTC
Everything about 'officers can only spawn in -0.9, -1.0 space' is bull. Couple friends farm officers (ie, belt rat all day, almost every day) in -0.2x systems, and get officers very regularly. The particular region you are in, matters. The time of day, or security of the space does not. Additionally, you are MORE likely to get a good officer spawn when you chain the belts, than when you do not. You do -NOT- have to fully clear out a spawn for it to spawn back with and officer or faction spawn attached.
Unfortunately, most people don't seem to understand this, so they really shoot themselves in the foot by simply clearing all the spawns, and getting not only officers at a slower rate, but also get much lower bounty ticks.
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