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New CEO Needs Advice

Author
Acrel
Viziam
Amarr Empire
#1 - 2013-02-22 01:37:43 UTC
Hi there. I'm Acrel, and I just founded a corp for the first time about a week ago. Things seem to be coming along pretty decently but I'd like some advice from more experienced leaders on how to improve. The public thread about our corp goals and the ways we plan to achieve them can be found here.

Recruitment: I've gotten several members, six separate people with two alts thrown in. I've got one guy who might be joining in a few weeks depending how things go. My main methods for recruitment are

  • Put the occasional ad in the recruitment channel. I know that this is frowned upon, but making people fill out an application on our forums seems to filter out most of the riff-raff.
  • Chat with people in the area. While I haven't yet gotten any recruits from this, I've met a few guys who are quite fun to talk to.
  • Have a thread on these forums and bump it every day or so during the corp's favored playing times.


Goals and Focus: I have tried to create a long-term goal for the corp, as is evident in the corp description. I'm trying to use shorter-term targets so members know what to do to help out. Right now, I want around 20 members for the combat side of the corp (PvE and PvP) before I start recruiting miners, so I've posted a forum topic about it and sent out an EVE-mail. After that, I plan to get a highsec POS running while we start recruiting our mining division. We'll build up a reasonable amount of subcapital ships and other supplies, then get a POS set up in lowsec for things like capital ship manufacturing.

We're holding weekly ops every Sunday that are usually PvP focused. Once the mining division gets started, the two divisions will hold separate ops as there's no reason to force miners to fight or combat pilots to mine if neither wants to.

Retaining Members: From my experience, I've found that newbies tend to stick with corps that actually help them far longer than experienced players, who often hop around corps incessantly. To that end, I haven't put any SP limits in place and I'm happy to accept players no matter how long or short they've been around. Members need incentives to stick around though. I've got a limited SRP in place to refund the loss of cheap ships in PvP or to gankers, while I plan to start putting a decorations system in place as well.

A few questions....

  • Do I need to fix anything in what I've posted? If so, what?
  • As a very small corp, I'm currently wary of being wardecced by highsec griefer corps, one of which has approached me with threats before. Any advice on avoiding these, or is it just luck of the draw?
  • I'm confused on how to generate revenue for the corp. I have a 5% tax rate currently, but it doesn't do too much. I'm currently running the corp almost completely out of my own ISK, which is a strain on my wallet and doesn't leave much around for getting new ships and replacing stuff.
  • All other advice is welcome.
Merouk Baas
#2 - 2013-02-22 02:22:08 UTC  |  Edited by: Merouk Baas
It's admirable that you're doing all this effort to lead the corporation, provide ops for your people, and generally try to have fun. Not many people do this, despite it being what the game needs (leadership people).

The wardecs are probably going to happen, and when they do, your mining division will likely disintegrate, unless you can convince them to PVP. Miners tend to be focused on ore throughput; if you can instead get them to jump into Ventures and ninja-mine during the war, or participate in combat, they may stay when the war happens.

Make allies, and if war-decced, consider using the ally system to perhaps get a mercenary corp to help you out during the war. Some griefer corps are only looking for quick extortion money, or easy kills on solo miners; hiring a merc as ally sends them a message to move on. Other corps are looking for actual fights, so the war may last a while.

The problem with revenue and high-sec is that there isn't much that you can provide as a corp, that people can't do solo. You provide lower taxes than the NPC corp (for mission runners), but otherwise ore is unrestricted, exploration sites are free-for-all, missions are soloable, etc. So pretty much the only reason for people to stay in your corp will be that you organize things and provide "fun" to them, so don't stop doing that.

You're going to have to create more reasons to stay in the corp. One reason can be group exploration, esp. the slightly higher level wormholes that require a group of ships. You can roam and try to do class 2 - 3 sites, but be aware that there will be PVP, and there may be local people with POS bases in the wormholes you're roaming. The payouts can be nice, but the PVP losses may be high.

PVP is typically a cash sink, unless you're suicide-ganking, wardec griefing, etc.

Your long term goals don't seem attainable to me, but I may be wrong. But you're basically saying that you will go up against a larger alliance and fight them for sov. somewhere, and since they're a larger alliance they can just stomp you, every time. You may have to ally with an alliance, either rent or some sort of agreement that you can reach by talking to them. You can also try to claim a wormhole solar system rather than nullsec - the PVP is approximately the same rules, you can have your POS there, and the local resources are similarly rich.

Your corp sounds like a sweet deal, to be honest. You put in effort and money, and everyone else gets enjoyment and a ride-along. They're basically exploiting you. Who wouldn't want that?

EDIT:

- Use this zeal that you have to make friends that could arrange some sort of deal for a piece of null without having to fight an alliance for it. There are plenty of pirates and PVP roamers and enemies in nullsec to fight, you don't want a full war with the locals too.

- It's YOUR corp, you're putting in all the effort, don't set it up with "shared leadership" or any such nonsense.

- Members who share your love for the corp and contribute substantially by organizing things and/or cash flow, you can befriend and promote. Those who are just along for the ride, they're valuable members, but will probably be easy come easy go.
Ren Ikkala
Star Cluster Wanderer
#3 - 2013-02-22 02:50:49 UTC
First of all, good luck with your new corp.

I see that you main focus is to pvp, and i have to ask: why recruit miners and missioners then.
I'm in a small corp now, and our main goal is to become a pvp corp. Well, that's the theory, but the reality of everyday is this: 2 men struggling against everything in wspace. That's my ceo and me.

We are a 30 man corp. 15 players inactive, 2-3 miners, and the rest either missioners or Luminaire warriors. Sure, they are all cool and frienly guys, but in hostile space (that's null or w-space), where the real pvp happens, you will find yourself quite lonely.

Why i don't leave my corp then. Well, i like to play with my ceo. He loves eve and the pvp like me, and i hope things change.

A friendly advice: if you want to pvp where the real pvpers play, don't recruit miners, missioners or Lumi titan warriors. It's a big mistake.

Good luck
c4binfever
The Junk Committee
#4 - 2013-02-22 04:19:21 UTC
Acrel wrote:
Put the occasional ad in the recruitment channel. I know that this is frowned upon, but making people fill out an application on our forums seems to filter out most of the riff-raff.


Don't let anyone tell you how to recruit for your corporation. As you said, consider it a filter to weed out all of the potential
players who will join and then you'll never see them again.

Its also really cool that you have a decoration system planned. People love shiny medals XD

My biggest bug bear with new corporations is a lack of interaction or decision making from the people in charge. Many times i have seen corp tax money sit around because people are too scared to use it on something.

<--dotbot

NightCrawler 85
Phoibe Enterprises
#5 - 2013-02-22 04:37:54 UTC
I just skimmed over the other replies so im sorry if this has already been said.

First off, do NOT burn your self out! Being a CEO or even just a director is a mental drain that you wouldent believe. Try to get help from your corp members, as time goes on and you get an idea on who is willing to work (and who is just kissing your ass to get a fancy title) you can start giving them more official titles and roles within the corp.

I will most likely get ripped apart for this one but i applaud someone who is willing to try and balance PVP and industry. A lot of people frown upon the idea of a diverse corp, not really considering that a good industrial backbone is needed for many things in EVE (for the PVP corps out there, isent this why so many has industry and mission/incursion running alts? ). Just keep in mind that keeping both sides happy will be difficult. Some PVPers will whine about the "carebears" in the corp and how they should get kicked out unless they learn to fight, some of the industry guys will question why the PVPers keep loosing the ships they have to provide and so on.

Get friends! It dosent matter if your staying in empire, going to WH space, going to 0.0 or what. Contacts is always a good thing in EVE, and as the CEO you represent your entire corp. Be careful with how you word your self (both on the forums and in conversations with strangers in game). If you come across as an *******, most wont be willing to work with you.

Be patient. The corp will have a lot of up and downs. You will have periods were a lot of people quit. and times were a lot of people join, or constant war decs. This is just how it is, and there is no way around it exept do as much damage control as you can, and be prepared to start over when the worst is over.

Dont accept anyone that comes knocking on your door. Be picky. But be prepared for the fact that out of 10 new members, 2-4 will stay. The numbers sounds bad, but remember those who stay are people who might turn into those long term hard working members your corp needs.

Dont treat your old members differently then your new ones. In other words..Your old members are screaming that they want to try something new, while your new members are fine with it? Make it an official vote were the new members have just as much of a say as your vets. If the vets dont like the outcome of the vote.. Well not much you can do about that.

Make sure that everyone in your corp understands that the title CEO dosent transelate to "Big boss with a magic wand ready to solve all your problems". Its redicilus how many people seem to have this idea. Shut that idea down right away and make them understand that you as a CEO are there to help provide them with what they need. but they need to figure out what they want, and how its going to get done as a corp.

When people come and tell you "well you should do it like this and this instead, because thats how we/I did it in *corp* and it worked out great", just ask them this; If things was so great in *corp*, why did you leave?
People like being cocky and show everyone else how its done, but upon further investigation you will more often then not find that that great idea they had failed miserably and their corp fell apart (exept the corp falling apart NEVER had anything at all to do with them ofc Blink )

Final note.. Dont let anyone dictate how to run your corp, not me, not any other CEO, not another direcor, and not even people who are considered "famous" for how well they are running their corp and alliances. Your corp is YOUR's and your corp members, not someone elses. What worked for them might not work for you, what works for you might not work for them. Try different things and eventually you will find the basic morals and beliefs that your corp will consider one of its strenghts, and you will keep basing your corp around these morals no matter what you end up doing, or how many times you change your goals.

Good luck! Smile
Acrel
Viziam
Amarr Empire
#6 - 2013-02-22 10:47:43 UTC
Thanks, everyone! This information has been quite helpful.

Also, random thing here, but the guy who was the CEO of the first corp I ever joined used to be a member of Phoibe.
Keno Skir
#7 - 2013-02-22 11:22:19 UTC
Haha, Blackwater :D

Isn't that the company from Space Colony?
NightCrawler 85
Phoibe Enterprises
#8 - 2013-02-22 11:51:25 UTC
Acrel wrote:
Thanks, everyone! This information has been quite helpful.

Also, random thing here, but the guy who was the CEO of the first corp I ever joined used to be a member of Phoibe.


That is actually really cool and an odd convinsidense Lol
Sadly i have no idea who it could have been (one of the problems with being the recruiter for so many years is that its hard to keep track of former members) but i do hope you had fun while you were flying with him Big smile
Disastro
Wrecking Shots
#9 - 2013-02-22 12:24:14 UTC
There is nothing really wrong with your recruitment methods or your plan. I would suggest, however, for a pvp corp that you find some other guys in your corp capable of leading fleets so that you can do so more regularly than once a week.

I kind of agree with the poster who asked you why you intend to recruit miners at this point. If your focus will be pvp you are just creating targets for your enemies. Miners are always the easiest kills.This is especially true in high sec. And in high sec you arent in much need of an industry division to build capitals or the like. For sub caps just buy em off market. If you choose to move the corp into a null sec alliance you can probably get all the miners you want at that point.

Alliances can be useful for building your corp but dont rush into that. Some folks think joining a high sec alliance is a good way to beat a war dec. With costs and recent changes to the game perhaps it is. But in the past being in a bad alliance was like putting fuel on the fire. High sec pvp corps love nothing better than more targets to shoot at.

Also, im not sure if this question was asked but do you have a team speak or ventrillo set up? For pvp ops its essential. For general team building in your corp its essential. If you dont have one you really should look into setting one up. Also for PVP corps look at setting up a kill board. Kill boards are how pvp corps track success/failure. Folks in pvp oriented corps want to see what others in the corp/alliance have done today. New prospective members will often check your kill board before choosing to join your corp.
Merouk Baas
#10 - 2013-02-22 12:44:21 UTC
Probably recruiting miners because that's what you can get in high-sec. It's probably debatable which method results in more members: reject all but PVP applicants (few to begin with) or accept the multitude of miners and try to convert them to PVP (may end up with a few more). There's also no reason not to train some people for lowsec or null ninja-mining; the Venture is a versatile ship.
Cannibal Kane
Viziam
Amarr Empire
#11 - 2013-02-22 12:52:31 UTC
Everybody gave some good info already.

So all I will add is... Hello o/ See you in the not to distant future.

"Kane is the End Boss of Highsec." -Psychotic Monk

Ren Ikkala
Star Cluster Wanderer
#12 - 2013-02-22 13:04:43 UTC
Merouk Baas wrote:
It's probably debatable which method results in more members: reject all but PVP applicants (few to begin with) or accept the multitude of miners and try to convert them to PVP (may end up with a few more)


Of course, everything is debatable. But miners will mine and missioners will do missions and nothing more. That is my experience, but yours might be different.

I tried to change the minds of some corp mates. And this was a mistake. When i read things in corp chant like "is that dangerous? (pvp in wspace)" or " do you know that you might lose your ship?" i simply facedesk.

I repeat: this is only my opinion, but forget about recruiting miners and missioners if you want to build a pvp corp.


Karle Tabot
State War Academy
Caldari State
#13 - 2013-02-22 13:18:25 UTC  |  Edited by: Karle Tabot
Lots of antagonism on all the forums towards miners. Honestly, I am not sure why it is a given in MMOs, and even in this one, where the level of education and basic IQ requirements seem higher, that if someone else plays the game and has fun differently from yourself, then he is "wrong". I figure it is mostly from young and immature players, but I may be overestimating the quality of the people playing this game, at least that segment of them which posts on these forums.

Lets say you recruit someone who is a miner right now. Eve has quite a learning curve, as well as a minimum time to accumulate training skill points to enable competent pvp. That "hated" miner you recruit could be a new player, learning the game, getting his feet under him, acquiring assets and gearing up so to speak. He may not contribute much now more than some friendly companionship in the corp chat, and perhaps some materials at a discounted price. He is someone you may not see as "worthy" as a present pvp pilot.

But I suspect that good CEOs understand the value of investing in new players, who might remain and become loyal members, and who knows, in time even become the only type player in this game so many seem to think is worth anything, a pvp pilot.

In time that player may end up contributing more to the good of your corp than the "pvp pilot", and could even become a better pvp pilot than you currently have.

For all the talk in this game about it being a sandbox for everyone to play in as they choose, it sure seems like a great many of those posting on the forums cannot themselves enjoy the so-called sandbox unless everyone plays in it exactly as they do.

And it remains strange to me how if it is true that constant pvp is so much fun, how they have so much time to continually complain about what other players choose to do. Strange is it not?

I forgot to make a point, so editing to add that just imho, a corporation that has all types on players in it, with hopefully a good number of those interested in contributing to the good of their corp, seems more fundamentally sound and durable. So whereas you may want a corp with an emphasis on pvp, they need ships, modules, materials, ammunition and etc., if you also have players who can provide those things, it will save much isk.

In nature a balanced ecosystem works best and survives, much moreso than a totally one-sided one type of organism system. I suspect the same is true here. But it is also likely true such a corp takes more time and skill.
Ren Ikkala
Star Cluster Wanderer
#14 - 2013-02-22 13:31:33 UTC
^ yeah i like miners, they pop nicely. And when i see a retriever on dscan, he's always sucking the arkonor rock, so i know where to warp.

Drop the drama, nobody is saying here how others should play eve. I'm saying that if you want a friendly gun close to you, it will never be a miner/missioner.

Merouk Baas
#15 - 2013-02-22 16:28:35 UTC
"Never" is a strong word. Your whole theory can be disproved with one, a single one, counter-example, of someone who was a miner once and switched to PVP.

Let's agree to disagree, however.
J'Poll
School of Applied Knowledge
Caldari State
#16 - 2013-02-22 18:12:54 UTC
Merouk Baas wrote:
"Never" is a strong word. Your whole theory can be disproved with one, a single one, counter-example, of someone who was a miner once and switched to PVP.


^

Me.

I started as a full miner but ever since I moved into null, I love to PvP (on my dedicacted PvP alt).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ren Ikkala
Star Cluster Wanderer
#17 - 2013-02-22 18:29:08 UTC
Merouk Baas wrote:
"Never" is a strong word. Your whole theory can be disproved with one, a single one, counter-example, of someone who was a miner once and switched to PVP.

Let's agree to disagree, however.



You are right. My apologies to the old miners, and now pvpers.
Joran Dravius
Doomheim
#18 - 2013-02-22 21:45:12 UTC  |  Edited by: Joran Dravius
If this isn't an alt you're posting with my advice is to give up. You haven't been playing the game long enough and it's "the blind leading the blind" so to speak. Here's a good post about why my opinion is what it is. His view isn't exactly the same as mine, but it's close enough that I don't feel like typing out my own version.

Edit: And if you're having to get basic things like recruiting explained to you that's a bad sign.

Edit 2: In the interest of being a bit more constructive, I'll tell you what I think you should do if you really want to be a CEO. Join an established corp and work your way up the ranks. Try many kinds of gameplay and many roles in corps. Get experience in running a corp in an environment where you can be taught by the rest of the leadership. I wouldn't expect a restaurant you were starting to succeed if you've never cooked before. The same goes for corps.
NightCrawler 85
Phoibe Enterprises
#19 - 2013-02-22 23:10:34 UTC  |  Edited by: NightCrawler 85
Joran Dravius wrote:
If this isn't an alt you're posting with my advice is to give up. You haven't been playing the game long enough and it's "the blind leading the blind" so to speak. Here's a good post about why my opinion is what it is. His view isn't exactly the same as mine, but it's close enough that I don't feel like typing out my own version.

Edit: And if you're having to get basic things like recruiting explained to you that's a bad sign.

Edit 2: In the interest of being a bit more constructive, I'll tell you what I think you should do if you really want to be a CEO. Join an established corp and work your way up the ranks. Try many kinds of gameplay and many roles in corps. Get experience in running a corp in an environment where you can be taught by the rest of the leadership. I wouldn't expect a restaurant you were starting to succeed if you've never cooked before. The same goes for corps.


Considering he has been playing since 2008 and have been in several different corps i dont see why you would say that he has not been playing long enough, or dont have enough exsperiense.

For your edit. He did not need to have basic things like recruitment explained to him. He simply stated HOW he does it and even added in that he is fully aware over the fact that the recruitment channel isent the best place to recruit. Now you might be thinking about the people who say who he should, and shouldent recruit but this has nothing to do with not understanding recruitment. Thats different people exspressing their own opinions on WHO he should recruit, not HOW.
J'Poll
School of Applied Knowledge
Caldari State
#20 - 2013-02-22 23:28:18 UTC
Joran Dravius wrote:
If this isn't an alt you're posting with my advice is to give up. You haven't been playing the game long enough and it's "the blind leading the blind" so to speak. Here's a good post about why my opinion is what it is. His view isn't exactly the same as mine, but it's close enough that I don't feel like typing out my own version.

Edit: And if you're having to get basic things like recruiting explained to you that's a bad sign.

Edit 2: In the interest of being a bit more constructive, I'll tell you what I think you should do if you really want to be a CEO. Join an established corp and work your way up the ranks. Try many kinds of gameplay and many roles in corps. Get experience in running a corp in an environment where you can be taught by the rest of the leadership. I wouldn't expect a restaurant you were starting to succeed if you've never cooked before. The same goes for corps.


1.) He is not a newb.

2.) He never asked how he should run a corp. He gave us his plan on how he would run his corp and asked for our opinion about it and where it might need some last adjustments.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

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