These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Suggestion... reason: I remembered one thing that really irked me about game play..

Author
MalakieUSN
United Naval Command Space Federation
#1 - 2013-02-20 01:44:31 UTC
Hi all,

I have slowly been getting back into EVE Online lately after having been gone for the last 12 years or so due to military and other duties.

As I have been catching up, there is one thing I now remember that really irked me about EVE Online and although I see many changes have helped in that regard, the one that I would like to see still has not been implemented.. and so I am wondering if the support is there for it perhaps to be so someday..

In my opinion, in a real type space environment, space stations would be and ARE not only huge investments to governments and corporations, but they are also safe havens against pirates and small fleets. Space stations, I envision, are places that should be have massive defensive capabilities, including shields, gun emplacements and turrets and so forth. Additionally space stations would employ some kind of police of defensive ship fleet able to take out most threats or at least hold them off until help arrives.

With all that being said, trade to a station is the life blood. Therefore it stands to reason that a station is going to want to make sure ships coming and going are safe from marauders and pirates etc, at least within a certain range of the station!

I recently had a mission that took me to a system that I ended up being attacked in by station campers. Going into the system was a choice, yes, and I understood the risk. HOWEVER, at the least a person should be able to rely on station defenses to help them out when they are attacked within the stations perimeter of influence.

It is very frustrating for those of us doing trading or simply doing missions who are not partaking in PVP at that time to find there is NO help at all from the local police, stations or otherwise when some station camper sits right there and caps anyone coming in or out of the station.

Now again I am not against PVP. There are PLENTY of ways to PVP in Eve Online, knowingly and unknowingly. But I personally think one change I would like to see is in the regard to universe wide facilities owned or run by governments and large corporations.

IF your standing is neutral or above with whomever controls that space and you are attacked near a warp gate, a station or NPC warship with no cause then those units should come to your aid and defend the space around their perimeter.

If I warp into a stations area and am attacked, it is reasonable that that station is not going to want combat lasers and kinetic rounds flying all over its hanger entrances.. That is just bad for business. Not to mention the holes in their hulls...

And the same for jump gates... I assume those are assets that would be a very protected asset because without them, all space travel would be reduced to long term flight paths thereby also affected trade and so forth. Is that not why there are fleets patrolling most of them now?

Now again this should be based on your standing as well. If you are an enemy of that company or government, well you get your ass handed to you of course. But if they have no beef with you, as long as you do nothing 'illegal' there is no reason for you to worry.. Even if you are a pirate. BUT if you suddenly open up on someone just exiting or entering a station or gate, I feel you should have the added understanding that you will be fired upon by the defenders for opening up on a non-combat target that did nothing to initiate that combat with you.

I like to do missions.. BUT it is extremely frustrating to do 20 jumps, warp to a station to find myself blown to bits the MOMENT I exit hyperspace at the docking gate of the station I was trying to reach...

--  Malakie

Pan Dora
School of Applied Knowledge
Caldari State
#2 - 2013-02-20 01:56:33 UTC

maybe the 'defenders' just dont care enough if you get destroyed because whatever you may give to the 'defender' its simple not worth the trouble in defending you.

-CCP would boost ECM so it also block the ability of buthurt posting.

Mag's
Azn Empire
#3 - 2013-02-20 02:03:32 UTC
You're not saying what system this took place in and what it's security level is. This fact makes a great deal of difference.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

ShahFluffers
Ice Fire Warriors
#4 - 2013-02-20 06:58:13 UTC
Sounds like the OP went into low-sec.

OP... what makes you more special than the pirates and criminals who manufacture, buy, and store equipment at the station you docked at? Why shouldn't you have to take "precautions" like everyone else?
PaNtHeeRa
Brutor Tribe
Minmatar Republic
#5 - 2013-02-20 07:26:04 UTC
He is correct in the defenses thing. I always thought this as well (only reading the beginning of the thread). The outposts in 0.0 should be this massive military complex that would scare most non-capital fleets. The standard stations in High/Low sec space shouldnt really be any different.... Pirates can wait out their timers and dock.
MalakieUSN
United Naval Command Space Federation
#6 - 2013-02-20 08:30:41 UTC
ShahFluffers wrote:
Sounds like the OP went into low-sec.

OP... what makes you more special than the pirates and criminals who manufacture, buy, and store equipment at the station you docked at? Why shouldn't you have to take "precautions" like everyone else?



I DID take precautions.. I don't remember the system but I had to go to a station for a mission.. And there were people that were camped at the station capping anyone that arrived to dock or left the station..

THAT is what I am talking about. There should be a police force or defensive perimeter around any and all stations... And it would fit in with gameplay because if there was a reality where colonized space existed, you can dam well bet any and all stations WOULD have some kind of defensive systems in place AND they would come to the defense of any civilians, innocent merchants etc etc...

And if you are a pirate, that does not mean you automatically get attacked... UNLESS you are already an enemy to that faction, corporation or government. You can be a pirate all you want and go to any station where you are still able but if you go to a system were you have been taking out merchants and others at a whim, then at SOME point the police, naval forces and station forces WOULD go after you if they detected you.

AND this would also help with the problematic bounty systems. Why? BECAUSE now, you could have NPC ships also come after you based on your bounty... maybe even add some NPC bounty hunters! If an NPC takes out someone based on their bounty, then anyone that placed the bounty would get say 80% of the bounty amount they paid back in refund.. If a PLAYER takes out the pirate/ganker then that player gets the full amount of that bounty.

There are a number of things that could be done to open this game up for the rest of us a bit more. It sucks not being able to visit places and/or systems because some group has it locked up for ALL time! It also sucks not being able to work missions many times because some ganker is sitting on a station of warp point just shooting everyone with NO REPERCUSSIONS at all.. especially for players that are just trying to learn the game...

I remember my first time trying to play EVE Online.. I gave up and quit paying for an account because of this issue. I have a paid account again now and so i STILL find it frustrating that I cannot do what I want reasonably without some lazy player ruining it for everyone because he is too lazy to do anything else but sit on a station and cap anything that moves.


Like I said, my opinion. But I mission run, salvage and other things.. IF I enter a place where I find myself surrounded and in trouble, then I am on my own. But when I am simply trying to get to a station or location and not doing ANYTHING to anyone else, having all the work I put into my ship and experience lost because of someone as I described is very frustrating.

My suggestions in NO WAY limit piracy.. Pirates have MANY MANY MANY different avenues to continue that trend... BUT sitting on stations and warp points is wrong and should be changed..

Part of paying for a game is to get an entertainment value out of what you pay for. I have to wonder how many others like myself finally gave up and left the game and stop paying for an account for things like this...

--  Malakie

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#7 - 2013-02-20 10:20:10 UTC
MalakieUSN wrote:
wall of text

You have been warned about risk of going into low/null sec when you accepted that mission. You should have been warned 2nd time before jumping to that particular system. Its your fault for not paying attention to those warnings. Not knowing the rules does not make one an exception to them.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Jaiimez Skor
The Infamous.
#8 - 2013-02-20 11:32:55 UTC
Hey isn't there this really cool mechanic that like shoots a player when he agresses somebody within range of a station or stargate. Would that be what the OP wants introduced to the game.

Although to be fair Gateguns are pitiful damage to anything bigger than a frigate.
Mag's
Azn Empire
#9 - 2013-02-20 11:57:17 UTC
MalakieUSN wrote:
I DID take precautions.
The fact you died, means you obviously need to learn the correct ones.
It's all about preparation, scouting ahead and using the right ship.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Radhe Amatin
Federal Navy Academy
Gallente Federation
#10 - 2013-02-21 13:28:56 UTC
even through i like to station camp with my friends from time to time ... i tend to agree with the OP... station defense are terrible.
In every sci fi out there stations were the most heavly armed installations because they were stationary targets.

Make station defenses stronger and to have an 100 km radius..... that will kill you're *** in that radius but not completely killing station camping mechanics, yeah u can still camp outside that range using a sniper fit ship.

In my opinion if they offer this small security more people will be inclined to come in low sec.
MalakieUSN
United Naval Command Space Federation
#11 - 2013-02-21 21:37:52 UTC
Kirimeena D'Zbrkesbris wrote:
MalakieUSN wrote:
wall of text

You have been warned about risk of going into low/null sec when you accepted that mission. You should have been warned 2nd time before jumping to that particular system. Its your fault for not paying attention to those warnings. Not knowing the rules does not make one an exception to them.




Obviously no one is paying attention to what I wrote or WHY I wrote it.

I said I DID know the risks.... HOWEVER I WAS RUNNING A MISSION.

Additionally I also said that making the game FUN or being able to ENJOY it was a major factor for anyone.

Finally, having some "realism" in a space sim is always a GOOD thing. Stations that do not defend themselves, police and military fleets that do NOT DEFEND their citizens, are worthless and nothing more than eye candy if all they do is float around doing nothing.

Obviously with your post you feel 'threatened' that you will lose one of your easy camping abilities because you get some enjoyment out of sitting there preying on people without YOU having to do anything or lift a finger.

Was a mad because I was killed AND pod killed right there at a station entrance? Your dam right I was.. Why?

TWO reasons: One, I was in a destroyer and the person that hit me was in a cruiser. ONE SHOT. ONE SHOT obliterated my ship, shields, armor.. everything... ONE SHOT. I have never before seen where a cruiser could take out a loaded destroyer with ONE SHOT. THEN before I could even react, my pod is ALSO blown to bits.. All of this happened in less than 2 seconds if even that... AND right outside a station before my system had even drawn the controls for the UI in the screen.

It was if they knew I just launched as was able to lock me up before I was even out of the station.

Regardless, I got blown to bits.

And that got me thinking... This is WRONG. There should be a station perimeter defense network AND police and navy fleets SHOULD come to the aid of any ship/traveler in need.

Not only would it allow ALL players the ability to actually go places they normally could not, it would give YOU PIRATES a challenge because you would no longer be able to camp and just hit a few keystrokes and rack up kills over and over.

You would have to actually plan an attack, work on your DEFENSIVE skills and evasion skills to sneak in to take someone out. You would have to work to avoid being blown up by the police at a station once you kill innocents.

This would not make it impossible... you could still do what you do. BUT it would give the rest of us a fighting chance against players like you that CAMP and think it is fun and funny to just pod kill over and over - especially when there are some players like me who are relatively new to the universe and trying to just learn everything.

AND by having this, it would allow ANYONE to go into a sector, ANY sector and have a chance to survive by prudent tactics and planning. Let's say I go to a sector that is RED and full of PVP and pirates.. But if I know once I get to a station, I am within its defensive perimeter, I can MAKE A CHOICE to attempt the run or not... and anytime between jumping in and the flight to the station, you have full opportunity to catch me and blow me to bits IF my tactics and abilities do not get me away from you.

Making these changes would ADD to the game not take away from it. It would make things challenging all around yet also allow all of us to see parts of the universe we might not otherwise EVER get to see... and yet still have a very BIG probability that we would get blown to heck doing so... But at least with changes like this we would have the OPTION knowing if we can get to a station, at least within its perimeter we are safe for the moment..

--  Malakie

Vayn Baxtor
Brutor Tribe
Minmatar Republic
#12 - 2013-02-21 22:04:30 UTC
Hi.
Sorry you got ganked there.

Still reading, but I want to kindly remark not to use too many capitolized words. This will attract negative posts.

Just to add so far, it is a standard, or if not, a prime feature of EVE that it is brutal as it is - It is very easy for new players or "un-expecting" ones to hit the wall.

Station support or requesting such would be nice though. I think you should focus more on that feature and idea, rather than the situation you unfortunately experienced. Many forum-goers may think you are just a new (old) player who got killed in a pvp-themed system and therefore think you are ranting.

Just a kind suggestion :)

Using tablet, typoes are common and I'm not going to fix them all.

ShahFluffers
Ice Fire Warriors
#13 - 2013-02-21 22:19:11 UTC  |  Edited by: ShahFluffers
MalakieUSN wrote:
Obviously no one is paying attention to what I wrote or WHY I wrote it.

I said I DID know the risks.... HOWEVER I WAS RUNNING A MISSION.

And? You make that sound like it actually matters.
The fact is, you went to a different part of space which has different sets of rules and conditions... most of which are at the mercy of other players. And that's intentional. Low-sec is the "back-alley" of EVE

MalakieUSN wrote:
Additionally I also said that making the game FUN or being able to ENJOY it was a major factor for anyone.

In a multiplayer sandbox where conflict is inevitable, your fun usually comes at the costs of someone else's fun. And that is what has happened here. The people who were camping you were certainly having fun (otherwise they wouldn't have been doing it)... but it came at cost of your fun.
The trick it learning how to flip this around.

MalakieUSN wrote:
Finally, having some "realism" in a space sim is always a GOOD thing. Stations that do not defend themselves, police and military fleets that do NOT DEFEND their citizens, are worthless and nothing more than eye candy if all they do is float around doing nothing.

Have you ever heard of the term "dystopia?" That's basically what EVE is. And 10 years of DEV made lore backs this up (ex. apathetic/corrupt police/politicians, bloodthirsty capsuleers, cold hearted megacorps that see people as mere 'numbers,' theocratic governments that see slavery as a 'path to god,' etc.)

And you're a capsuleer. You are not a "citizen" of a faction anymore unless you join one of the Faction Warfare Militias. You are a "free agent."

MalakieUSN wrote:
Obviously with your post you feel 'threatened' that you will lose one of your easy camping abilities because you get some enjoyment out of sitting there preying on people without YOU having to do anything or lift a finger.

Have you ever camped a gate that is shooting at you? Without RR support? It's quite painful. And you're always at risk of someone jumping through in an actual combat ship that can kill your slightly gimped "gank ship" (you need to give up utility to equip sensor boosters, give up buffer for active tanking, alter some mods to be more cap stable, etc).

Also... get someone to scout, use a ship that can blow through a camp, or find an alternate route (not just "shortest route"). None of these require any significant amounts of effort.


MalakieUSN wrote:
Was a mad because I was killed AND pod killed right there at a station entrance? Your dam right I was.. Why?

TWO reasons: One, I was in a destroyer and the person that hit me was in a cruiser. ONE SHOT. ONE SHOT obliterated my ship, shields, armor.. everything... ONE SHOT. I have never before seen where a cruiser could take out a loaded destroyer with ONE SHOT. THEN before I could even react, my pod is ALSO blown to bits.. All of this happened in less than 2 seconds if even that... AND right outside a station before my system had even drawn the controls for the UI in the screen.

Protips:

- check local
- when you undock, don't touch any mods, or alter your ship's course in any way. You have an invulnerability timer for about 30 seconds... more than enough time to load grid.
- find a celestial to "insta-warp" to... usually something right in front of the station's undock
- you have a week to complete your mission... leave your ship in station and come back later. Sometimes being camped in happens.

MalakieUSN wrote:
It was if they knew I just launched as was able to lock me up before I was even out of the station.

You can see who is in station with you and when they undock by selecting the "Guest" tab on station control panel. When the names disappear, it means they have undocked.


MalakieUSN wrote:
And that got me thinking... This is WRONG. There should be a station perimeter defense network AND police and navy fleets SHOULD come to the aid of any ship/traveler in need.

They have station guns. They can two-shot most frigates and destroyers and cripple lightly tanked cruisers.

MalakieUSN wrote:
AND by having this, it would allow ANYONE to go into a sector, ANY sector and have a chance to survive by prudent tactics and planning.

Already the case. You CAN go to any place in the game if you so wish. There is nothing stopping you except other players, who are subject to the same rules and limitations you are within each respective area.
NPC's should not make the journey easier... that should be left to you and those you work with.


MalakieUSN wrote:
Let's say I go to a sector that is RED and full of PVP and pirates.. But if I know once I get to a station, I am within its defensive perimeter, I can MAKE A CHOICE to attempt the run or not... and anytime between jumping in and the flight to the station, you have full opportunity to catch me and blow me to bits IF my tactics and abilities do not get me away from you.

Or the gankers warp in at range in artillery-fit Tornados... blow you up... and warp off.


MalakieUSN wrote:
Making these changes would ADD to the game not take away from it.

It would add to YOUR game experience... not mine. Why is your "game" so important that more protections should be added at the cost of MY "game?"
Reicine Ceer
State War Academy
Caldari State
#14 - 2013-02-21 23:15:27 UTC
Some fantastic points raised by the other posters, all of them completely valid.

OP; I'm not going to reiterate, because it was so very eloquently put by ShahFluffers' post above this one. Please re-read his post, and pretend someone else wrote your text. You will see that you have argued for a "dumbing down" of the game to make life easier for people who want a game where they can "switch off" and "relax"; this is not what EVE Online is all about, nor has it ever been. Nor should it ever be.

Methods of ensuring your safety are in place. It sounded like those station campers had probably been at it a while, considering they got you popped so fast. This means they've probably killed other mission runners using that station as a pickup/dropoff point for mission-specific items.

This means that they have seen an opportunity, and discovered a tasty niche in the gank/surprise pvp market. Well played to them, dude. You have to hand it to them, they've probably done their homework there. But I digress. My point is that if you check under specific settings in the map, you can see ships destroyed in the last hour. If you had checked this as a prudent precautionary measure, you would most likely have discovered that the system was "hot" and that entering it would no doubt be risky.

In short, I'm afraid that while i agree with you on the "more actively involved cop-style NPCs" side of things (F&I Quickie: Make lowsec NPC stations spawn a single web drone to harass aggressors? Limited range to 40km or sommat?), this whole escapade was entirely your own fault.

Remember the 7 Ps: Proper Planning & Preparation Prevent ****-Poor Performance.

Good luck with all your future endeavors within the universe of EVE Online! o7
Ryuu Shi
School of Applied Knowledge
Caldari State
#15 - 2013-02-22 01:56:54 UTC
Sorry to hear that you got ganked and podded in a low-sec system while doing a mission but as what the other posters have said, it IS your fault for accepting the mission to begin with when it is located in low sec of all places.

CCP will not fix low sec with 'NPC police' and 'Faction polices forces' as that will defeat the purpose of what low sec is all about. If you really didn't like what happened to you then why don't YOU make a police force of like-minded players and roam around and hunt those mean pirates and return the favour?

Over all CCP doesn't hold peoples hands and say 'there, there I'll get that bad man/woman for you.'

As they say "High risk, more ISK' Good luck in the future friendBig smile o7

_**Noob **_isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.

  • Sun Tzu
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#16 - 2013-02-22 04:25:46 UTC
Ryuu Shi wrote:
Sorry to hear that you got ganked and podded in a low-sec system while doing a mission but as what the other posters have said, it IS your fault for accepting the mission to begin with when it is located in low sec of all places.

CCP will not fix low sec with 'NPC police' and 'Faction polices forces' as that will defeat the purpose of what low sec is all about. If you really didn't like what happened to you then why don't YOU make a police force of like-minded players and roam around and hunt those mean pirates and return the favour?

Over all CCP doesn't hold peoples hands and say 'there, there I'll get that bad man/woman for you.'

As they say "High risk, more ISK' Good luck in the future friendBig smile o7



One trait of EVE is that you can't stay forever alone on the field. Especially when wandering into lowsec, you will need friends sooner or later. Be it a corp or a sidekick. While you may enjoy working alone, a reliable buddy or more is really essential, especially when doing missions in lowsec as somebody is always bound to be out to kill you.

Using tablet, typoes are common and I'm not going to fix them all.

Weasel Juice
Mayhem and Destruction
#17 - 2013-02-22 14:18:20 UTC
MalakieUSN wrote:
Hi all,

I have slowly been getting back into EVE Online lately after having been gone for the last 12 years or so due to military and other duties.

As I have been catching up, there is one thing I now remember that really irked me about EVE Online and although I see many changes have helped in that regard, the one that I would like to see still has not been implemented.. and so I am wondering if the support is there for it perhaps to be so someday..

In my opinion, in a real type space environment, space stations would be and ARE not only huge investments to governments and corporations, but they are also safe havens against pirates and small fleets. Space stations, I envision, are places that should be have massive defensive capabilities, including shields, gun emplacements and turrets and so forth. Additionally space stations would employ some kind of police of defensive ship fleet able to take out most threats or at least hold them off until help arrives.

With all that being said, trade to a station is the life blood. Therefore it stands to reason that a station is going to want to make sure ships coming and going are safe from marauders and pirates etc, at least within a certain range of the station!

I recently had a mission that took me to a system that I ended up being attacked in by station campers. Going into the system was a choice, yes, and I understood the risk. HOWEVER, at the least a person should be able to rely on station defenses to help them out when they are attacked within the stations perimeter of influence.

It is very frustrating for those of us doing trading or simply doing missions who are not partaking in PVP at that time to find there is NO help at all from the local police, stations or otherwise when some station camper sits right there and caps anyone coming in or out of the station.

Now again I am not against PVP. There are PLENTY of ways to PVP in Eve Online, knowingly and unknowingly. But I personally think one change I would like to see is in the regard to universe wide facilities owned or run by governments and large corporations.

IF your standing is neutral or above with whomever controls that space and you are attacked near a warp gate, a station or NPC warship with no cause then those units should come to your aid and defend the space around their perimeter.

If I warp into a stations area and am attacked, it is reasonable that that station is not going to want combat lasers and kinetic rounds flying all over its hanger entrances.. That is just bad for business. Not to mention the holes in their hulls...

And the same for jump gates... I assume those are assets that would be a very protected asset because without them, all space travel would be reduced to long term flight paths thereby also affected trade and so forth. Is that not why there are fleets patrolling most of them now?

Now again this should be based on your standing as well. If you are an enemy of that company or government, well you get your ass handed to you of course. But if they have no beef with you, as long as you do nothing 'illegal' there is no reason for you to worry.. Even if you are a pirate. BUT if you suddenly open up on someone just exiting or entering a station or gate, I feel you should have the added understanding that you will be fired upon by the defenders for opening up on a non-combat target that did nothing to initiate that combat with you.

I like to do missions.. BUT it is extremely frustrating to do 20 jumps, warp to a station to find myself blown to bits the MOMENT I exit hyperspace at the docking gate of the station I was trying to reach...



We already have it and it's called gate guns. They work reasonably well in a small scale, and if you'd like more protection, I recommend you explore the EVE sandbox. Player-driven content such as a SOV alliance that protects their outposts would be a good solution for example.
MalakieUSN
United Naval Command Space Federation
#18 - 2013-02-23 04:22:35 UTC
Obviously there is no point in me writing much more.. To me, station defenses seem like a common sense thing. Having both station defenses AND police and naval fleets would make things more active, not only in terms of piracy, but they could also implement smuggling and much more.

The point I was making is that 'realistically' the game is not. AND yes I understand it is that way.. I just thought adding a bit of common sense realism would be a good thing.. especially when it comes to certain kinds of players. The one thing about the game that I completely do not agree with is the ability for people to camp a station with NO penalty or worry about any thing they do getting THEM killed. Were the station and its police force etc to react, it would help big time I feel.. They could even implement a 'timer' of sorts so if the pirate gets out of range, after a certain amount of time, the station and its defenders 'forget' about him until the pirate does something else not legal in that area.

Changes like this would most likely also be an option that might just bring in more people to new accounts... including others like me that quit playing due to frustration of camping and being pod killed over and over and realizing those people had no penalty at all for doing so.

Just my thoughts is all..

--  Malakie

ShahFluffers
Ice Fire Warriors
#19 - 2013-02-23 07:00:46 UTC  |  Edited by: ShahFluffers
MalakieUSN wrote:
The one thing about the game that I completely do not agree with is the ability for people to camp a station with NO penalty or worry about any thing they do getting THEM killed.

If they prepare themselves properly... no amount of NPC forces short of CONCORD will stop people from camping a station or gate. The bar may be raised... but it won't be stopped.

The only thing that can truly counter a player is another player or an omnipotent WTFBBQPWNZOR NPC... the latter being no fun and generally rejected as something for low-sec.
A good example of the former though happened to me last night.

I was bored and brought out my Phobos (which I had slightly gimped to catch stuff and tank gate guns) to camp a gate.
One guy comes through in a hauler... blow him up... spare his pod because I'm feeling nice. A destroyer warps in at range... apparently he's autopiloting... take him out too... destroy the pod because he can't use "bad luck" as an excuse like the hauler.
At this point someone, somewhere reported me and what I was doing. Another gate activation... and a Dominix appears. Whatever, point and web, call for back-up. Wait... where'd that other Dominix come from? Guys? Need help. Ohhhhhh... now there's a Falcon. Oh well... can't win them all. BOOM. Lol



As far as penalties are concerned... try becoming a "pirate"/"criminal" yourself for awhile. The penalties for becoming such include, but are not limited to...

- going "suspect" each time you shoot at someone... making you shootable for anyone, anywhere in the game for 15 minutes.
- getting killrights on you... which can be a bad thing if you still operate in high-sec. You never know when someone will activate them and make your shootable by everyone and anyone for 5 minutes.
- losing security status... which will create problems as the lower your security status is the less high-sec systems you can jump into without NPC police harassing you (you can evade such NPCs using frigates and cruisers, but nothing bigger).
- lose enough security status (-5.0 or lower) and not only will you effectively be "banned" from high-sec... but you will become "outlaw" status... making you shootable by anyone in the game, anywhere in the game, at all times (CONCORD and gateguns will never avenge you).


All of the above then creates additional problems such as, but not limited to...

- being "cut off" from high-sec trade hubs... leaving you with 3 options...
--- get a hauler alt (take training away from your main and/or spend ISK/PLEX to create a new account).
--- pay MUCH higher prices at low-sec trade hubs... which are never well stocked.
--- make friends with more "law abiding" people to get stuff for you and pay them fees or favors.

- your "hunting grounds" are now limited to low-sec... full of other people like you who are probably better equipped, organized, and skilled.

- you may have to deal with the occasional 0.0 group that bases its logistics in your area... **** them off and they will make your time in EVE pure hell.

- if you are not sure what you are doing, making ISK is quite hard and fraught with peril. Again... there are other people around you and no CONCORD to protect you. You have to prepare yourself differently and use completely different tactics.

Quote:
Were the station and its police force etc to react, it would help big time I feel.. They could even implement a 'timer' of sorts so if the pirate gets out of range, after a certain amount of time, the station and its defenders 'forget' about him until the pirate does something else not legal in that area.

Before "crimewatch" (the new aggro and PvP mechanics) was implemented, there used to be a status called GCC (Global Criminal Countdown).
If you illegally aggressed someone anywhere in high-sec or low-sec, you would go GCC for 15 minutes. Regardless of where you got it, GCC would provoke a CONCORD response in high-sec and station/gate guns in both high-sec and low-sec.

In low-sec... the station/gate guns would fire on you no matter what station or gate you went to. This would spell almost certain doom for most frigates and cruisers if they attempted to roam around while under GCC. Instead... they would have to sit in a safe-spot or asteroid belt for 15 minutes and wait for the timer to count down.
Oh wait... it got worse than that. If you tried docking or jumping system while in the middle of the GCC timer you would gain a NEW timer... one to that faction's station or gate... which would effectively extend the length of time station and gate guns would shoot you (and would be reset each time you docked, undocked, or jumped through a gate.

tl;dr... under the old system you were shot at by station and gate guns for 15+ minutes if you committed an illegal act of aggression.

Under the new system... you are shot at ONLY by the gate guns of the station or gate you aggroed on no matter what state your timer is. And you can get rid of gate guns by warping off and warping back in. Better yet... if you kill someone's ship (not their pod) in low-sec you can still jump into high-sec without fear of CONCORD.

tl;dr... the new system makes it EASIER than ever before to attack people in low-sec. And it was approved by CCP and the playerbase.