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Covert Ops T2 Carrier: What do you think?

Author
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#1 - 2012-12-03 14:30:30 UTC  |  Edited by: Grunnax Aurelius
Hey Guys,
Had a crazy idea in my head and just had to share it and get some opinions, here i have done the layout for a Covert Ops T2 Carrier, now I have only done the Caldari Carrier because doing one for each race would take me too long but this is just a general idea for Covert Ops Carrier. So let me know what you guys think.

Name: Amphiptere
Hull: Chimera
Role: Shadow Ops

Shadow Ops carriers are designed for infiltration of large stealth forces behind enemy lines. Fit with a jump drive and a portal generator, they are capable of making special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. These ships unlike normal carriers do not have a fighter bay, they have an on board hanger that can carry Stealth Bombers on board,

Developer: Kaalakiota
As befits one of the largest weapons manufactures in the known world, Kaalakiota’s ships are very combat focused. Favouring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armour and structure, relying more on shields for protection.

Caldari Carrier Skill Bonus:
99% reduction in CPU need for Warfare Link modules
Can fit 1 additional Warfare Link module per level
100% increase to Covert Ops Hanger per level

Shadow Ops Skill Bonus:
Multiplies cloaked velocity by 125% per level
10% reduction in Jump Drive Fuel Consumption and Capacitor Need per level
Jump Drive can lock onto Covert Cynosural Field Generators

Note: no targeting delay after de-cloaking

Structure:
Structure Hitpoints: 100,000 HP
Capacity: 1000m3
Mass: 1,782,000,000
Volume: 11,925,000
Inertia Modifier: 0.0234
Fitting:
Powergrid Output: 460,000
Low Slots: 4
Med Slots: 7
High Slots: 6
CPU Output: 835
Calibration: 400
Upgrade Hardpoints: 3
Shield:
Shield Capacity: 100,000
Shield Recharge Time: 16,000s
Shield EM Damage Resistance: 0%
Shield Explosive Damage Resistance: 50%
Shield Kinetic Damage Resistance: 40%
Shield Thermal Damage resistance: 20%
Armour:
Armour Hitpoints: 80,000
Armour EM Damage Resistance: 50%
Armour Explosive Damage Resistance: 10%
Armour Kinetic Damage Resistance: 25%
Armour Thermal Damage Resistance: 45%
Capacitor:
Recharge Time: 3901.73s
Capacitor Capacity: 56250 GJ
Targeting:
Maximum Targeting Range: 140km
Max Locked Targets: 6
Scan Resolution: 70mm
Gravimetric Sensor Strength: 80
Signature Radius: 3.40km
Shared Facilities:
Covert Ops Hanger (Covert Ops, Stealth Bombers, Force Recon and Black Ops Ships Only): 200,000m3
Jump Drive Systems:
Jump Drive Capacitor Need: 95%
Maximum Jump Range: 6.5ly
Jump Drive Fuel Needed: Nitrogen Isotopes
Jump Drive Consumption Amount: 1,000
Fuel Bay Capacity: 3000m3
Propulsion:
Max Velocity: 75m/sec
Warp Speed: 1.50 AU/s

Skills Required:
Primary Skills Required:

Capital Ships I < Advanced Spaceship Command V < Spaceship Command V

Secondary Skills Required:
Caldari Carrier V < Capital Ships III < Advanced Spaceship Command V < Spaceship Command V < Caldari Battleship V < Spaceship Command IV < Caldari Cruiser IV < Space Ship Command III < Caldari Frigate IV < Space Ship Command I

Tertiary Skills Required:
Shadow Ops I < Black Ops V < Cloaking IV < Electronics IV < Jump Drive Calibration IV < Jump Drive Operation V < Navigation V < Warp Drive Operation V < Navigation I < Science V < Space Ship Command V

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

De'Veldrin
Republic University
Minmatar Republic
#2 - 2012-12-03 14:43:26 UTC  |  Edited by: De'Veldrin
Personally, the idea of a carrier that can jump into an invisible cyno and sit in perfect safety while cloaked, and can warp willy nilly all over the system is so over powered that it's laughable.

Why not covert ops dreadnoughts and titans too? Then we can have covert ops POSes, IHubs and Outposts and we can all play AFK cloaky online.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Blastil
Aideron Robotics
Aideron Robotics.
#3 - 2012-12-03 14:49:32 UTC
no.

but what really IS needed in covert ops is a covert- like orca, similar to a black ops ship (that can't warp while cloaked) but has a large enough ship maintenance bay to support sustained covert operations and allow pilots to swap out ships.

It would have repair bonuses to make it useful in a combat setting.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#4 - 2012-12-03 14:52:32 UTC
De'Veldrin wrote:
Personally, the idea of a carrier that can jump into an invisible cyno and sit in perfect safety while cloaked, and can warp willy nilly all over the system is so over powered that it's laughable.

Why not covert ops dreadnoughts and titans too? Then we can have covert ops POSes, IHubs and Outposts and we can all play AFK cloaky online.


You obviously didnt read it carefully, where does it say that it can fit the Covert Opt Cloak? its like the Widow, it has to use the Improved Cloaking Device II meaning it cannot warp cloaked.

And any ship warp to a safe spot with a cloak fitted and go afk in space online, so you kinda kicked your self in the ass there mate.

This ship design is designed as a command hub for covert ops, it has no buffs to logistics like the normal carrier and instead uses Warfare Links and a Hanger.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#5 - 2012-12-03 15:11:37 UTC
The OP is a bit early, April 1st isnt for almost 4 months...
Siobhan MacLeary
Doomheim
#6 - 2013-02-19 00:49:12 UTC
Quote:
Multiplies cloaked velocity by 125% per level


...What? Why? You do realize that if this thing moves at 75m/s uncloaked, that it will essentially be moving FASTER while cloaked?

A Prototype Cloaking Device penalizes speed by 90%: 6.3m/s. If ship bonuses override module penalties, then you'd actually be moving 35% faster cloaked vs. uncloaked. At the first level of skill. At the fifth level of skill, you'd be moving 535% faster...or at 401.24m/s.

Your 100% bonus per level to Covops Hangar capacity is also STUPID AS ****. Why? 200km3 unskilled. 400km3 at level 1. 1,000km3 (1,000,000m3) at level 5. That's more space for assembled ships than pretty much any other ship in the game.

This is an awful, very poorly designed idea.

F-, do not implement.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Omnathious Deninard
University of Caille
Gallente Federation
#7 - 2013-02-19 00:57:55 UTC
So...... What about this ships makes it a carrier? There is no drone bay, no bonuses to drones, or the ability to fit DCUs. It looks like a bad mix of a Titan and a black ops ship.

If you don't follow the rules, neither will I.

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#8 - 2013-02-19 01:00:40 UTC
Siobhan MacLeary wrote:
Quote:
Multiplies cloaked velocity by 125% per level


...What? Why? You do realize that if this thing moves at 75m/s uncloaked, that it will essentially be moving FASTER while cloaked?

A Prototype Cloaking Device penalizes speed by 90%: 6.3m/s. If ship bonuses override module penalties, then you'd actually be moving 35% faster cloaked vs. uncloaked. At the first level of skill. At the fifth level of skill, you'd be moving 535% faster...or at 401.24m/s.

Your 100% bonus per level to Covops Hangar capacity is also STUPID AS ****. Why? 200km3 unskilled. 400km3 at level 1. 1,000km3 (1,000,000m3) at level 5. That's more space for assembled ships than pretty much any other ship in the game.

This is an awful, very poorly designed idea.

F-, do not implement.


Take a look at the Black Ops BS they have cloaked velocity bonuses get over it, its so that when moving around cloaked with the cloaked Black Ops, Recon's and Bombers it can keep up at the same speed. #2 normal carriers already have a 1,000,000m3 ship maintenance bay, super carriers have 2,500,000m3 maintenance bay, titans have 5,000,000m3 ship maintenance bay. So you statement of "That's more space for assembled ships than pretty much any other ship in the game." is a load of Shyte.

I dont think you have looked over the design very well, it has 0 combat capabilities thrown onto it, no drone bay, no turret or launcher Hard-points, its a portable Covert Ops Fleet Command Hub for changing out ships and replacing lost ships and giving out command links. I dont see what everyones problem is with it. It dont have the capability to fit the Covert Ops Jump Portal Generator, so it cant jump people with it, thats the Black Ops Battleship Job. It dont have Covert Ops Cloak so it cant Warp Cloaked.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Tonto Auri
Vhero' Multipurpose Corp
#9 - 2013-02-19 01:04:51 UTC
You know, even a ship with no combat capavilities can make a difference in combat. Et vice versa.
In short: your idea is stupid, make a better one.
In long: I support an idea of a JC2 ship with ship maintenance service. May be not ship hangar, to keep it supposedly small, but the fitting service and some expanded cargohold would be very welcome.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Apocryphal Noise
Close Encounters of the EVE Kind
Goonswarm Federation
#10 - 2013-02-19 01:30:39 UTC
great just what we need more cloaks in an age where everyone and their ******* dog is flying around in cloaky nulli t3's completly immune to the god damn world
ShahFluffers
Ice Fire Warriors
#11 - 2013-02-19 01:46:43 UTC
You can already do this with a regular carrier. Just fit a cloaking device to it and kill the cyno ship right after you land.

Oh wait... this would require balls. Never mind.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#12 - 2013-02-19 06:27:55 UTC
Grunnax Aurelius wrote:
Hey Guys,
Had a crazy idea in my head and just had to share it and get some opinions, here i have done the layout for a Covert Ops T2 Carrier, now I have only done the Caldari Carrier because doing one for each race would take me too long but this is just a general idea for Covert Ops Carrier. So let me know what you guys think.

Name: Amphiptere
Hull: Chimera
Role: Shadow Ops

Shadow Ops carriers are designed for infiltration of large stealth forces behind enemy lines. Fit with a jump drive and a portal generator, they are capable of making special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. These ships unlike normal carriers do not have a fighter bay, they have an on board hanger that can carry Stealth Bombers on board,

Developer: Kaalakiota
As befits one of the largest weapons manufactures in the known world, Kaalakiota’s ships are very combat focused. Favouring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armour and structure, relying more on shields for protection.

Caldari Carrier Skill Bonus:
99% reduction in CPU need for Warfare Link modules
Can fit 1 additional Warfare Link module per level
100% increase to Covert Ops Hanger per level

Shadow Ops Skill Bonus:
Multiplies cloaked velocity by 125% per level
10% reduction in Jump Drive Fuel Consumption and Capacitor Need per level
Jump Drive can lock onto Covert Cynosural Field Generators

Note: no targeting delay after de-cloaking

Structure:
Structure Hitpoints: 100,000 HP
Capacity: 1000m3
Mass: 1,782,000,000
Volume: 11,925,000
Inertia Modifier: 0.0234
Fitting:
Powergrid Output: 460,000
Low Slots: 4
Med Slots: 7
High Slots: 6
CPU Output: 835
Calibration: 400
Upgrade Hardpoints: 3
Shield:
Shield Capacity: 100,000
Shield Recharge Time: 16,000s
Shield EM Damage Resistance: 0%
Shield Explosive Damage Resistance: 50%
Shield Kinetic Damage Resistance: 40%
Shield Thermal Damage resistance: 20%
Armour:
Armour Hitpoints: 80,000
Armour EM Damage Resistance: 50%
Armour Explosive Damage Resistance: 10%
Armour Kinetic Damage Resistance: 25%
Armour Thermal Damage Resistance: 45%
Capacitor:
Recharge Time: 3901.73s
Capacitor Capacity: 56250 GJ
Targeting:
Maximum Targeting Range: 140km
Max Locked Targets: 6
Scan Resolution: 70mm
Gravimetric Sensor Strength: 80
Signature Radius: 3.40km
Shared Facilities:
Covert Ops Hanger (Covert Ops, Stealth Bombers, Force Recon and Black Ops Ships Only): 200,000m3
Jump Drive Systems:
Jump Drive Capacitor Need: 95%
Maximum Jump Range: 6.5ly
Jump Drive Fuel Needed: Nitrogen Isotopes
Jump Drive Consumption Amount: 1,000
Fuel Bay Capacity: 3000m3
Propulsion:
Max Velocity: 75m/sec
Warp Speed: 1.50 AU/s

Skills Required:
Primary Skills Required:

Capital Ships I < Advanced Spaceship Command V < Spaceship Command V

Secondary Skills Required:
Caldari Carrier V < Capital Ships III < Advanced Spaceship Command V < Spaceship Command V < Caldari Battleship V < Spaceship Command IV < Caldari Cruiser IV < Space Ship Command III < Caldari Frigate IV < Space Ship Command I

Tertiary Skills Required:
Shadow Ops I < Black Ops V < Cloaking IV < Electronics IV < Jump Drive Calibration IV < Jump Drive Operation V < Navigation V < Warp Drive Operation V < Navigation I < Science V < Space Ship Command V

Have a guess why Black Ops can't use covert cloaks.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#13 - 2013-02-19 07:06:46 UTC
Im sorry not quite sure what your saying Hakan MacTrew, cause i cant see anywhere i have typed saying this ship can use covert ops cloak, and yes i know Black Ops cant use it either, so could you please clarify what you were pointing at? thanks mate :)

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#14 - 2013-02-19 15:46:49 UTC
Grunnax Aurelius wrote:
Im sorry not quite sure what your saying Hakan MacTrew, cause i cant see anywhere i have typed saying this ship can use covert ops cloak, and yes i know Black Ops cant use it either, so could you please clarify what you were pointing at? thanks mate :)

At no point have you stated it wouldn't and you referenced the term Covert Ops a lot more than the term 'Shadow Ops'. It's misleading.

Eaither way, the role you are basing this on is pretty much covered by Black Ops ships, especially now they bridge the same distance as a Titan, apart from the Black Ops bay. It just doeant seemed called for, and being able to use a covert cyno with any capital is just OP. Especially one that uses any specialist cloak.

Or are you not giving it any cloak bonuses?
Jaiimez Skor
The Infamous.
#15 - 2013-02-20 11:10:23 UTC
De'Veldrin wrote:
Personally, the idea of a carrier that can jump into an invisible cyno and sit in perfect safety while cloaked, and can warp willy nilly all over the system is so over powered that it's laughable.

Why not covert ops dreadnoughts and titans too? Then we can have covert ops POSes, IHubs and Outposts and we can all play AFK cloaky online.


Clearly you sir have never met the might of the covert ops avatar, it exists I tell you!

Or atleast did, i'm not sure if the covert cloak bonuses of Retribution 1.1 made the covert ops cloak titan no longer do-able.


Also I have to agree with the general consensus that a carrier is a ******** idea, I think maybe a T2 varient of the Orca to fulfil a similar role would be good, maybe one with the jump range of the old Black Ops pre-1.1, which would make it a royal pain in the ass to move around, but that's the price you pay for such a strategic benefit.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#16 - 2013-02-20 16:28:26 UTC
Jaiimez Skor wrote:
De'Veldrin wrote:
Personally, the idea of a carrier that can jump into an invisible cyno and sit in perfect safety while cloaked, and can warp willy nilly all over the system is so over powered that it's laughable.

Why not covert ops dreadnoughts and titans too? Then we can have covert ops POSes, IHubs and Outposts and we can all play AFK cloaky online.


Clearly you sir have never met the might of the covert ops avatar, it exists I tell you!

Or atleast did, i'm not sure if the covert cloak bonuses of Retribution 1.1 made the covert ops cloak titan no longer do-able.


Also I have to agree with the general consensus that a carrier is a ******** idea, I think maybe a T2 varient of the Orca to fulfil a similar role would be good, maybe one with the jump range of the old Black Ops pre-1.1, which would make it a royal pain in the ass to move around, but that's the price you pay for such a strategic benefit.

Cov-ops cloaks are no longer usable on ships not designed to use them.