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The Highsec Big Picture

Author
Unsuccessful At Everything
The Troll Bridge
#21 - 2013-02-19 16:52:54 UTC
Posting in a Poetic wall of text thread.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

LHA Tarawa
Pator Tech School
Minmatar Republic
#22 - 2013-02-19 17:11:10 UTC
Felicity Love wrote:
Let's simplify this: EVE is changing to suit the mass market.

It's an ongoing business decision that drives game mechanics, not the other way around. Grasp that reality, and you'll be better off.



EXACTLY!!!

Rather than catering to a few tens of thousands hard-core PVPers that would get pretty tired of teh same old fights over and over again pretty quickly, CCP decided to embrace other play styles, INCLUDING carebears.


CONCORD, NPC corps, no insurance for CORDED losses, no escaping concord, exhumer buffs, the new bounty system and ability to transfer kill rights, on and on and on. ALL designed to support multiple play styles.

The problem is not that CCP is trying to attract players with various play styles. The problem is that the PVPers still think of these carebears as potential targets. IF you begin killing carebears at a pace that makes the carebears quit the game, then CCP will bring in more buffs, nerfs, mechanics or other rules as necessary to ensure you do not succeed in driving the carebears away.

Accept that, and go back to figuring out how to PVP against other PVPers instead of lamenting that it is not profitable to gank carebears.
Nicolo da'Vicenza
Viziam
Amarr Empire
#23 - 2013-02-19 17:13:33 UTC  |  Edited by: Nicolo da'Vicenza
"Multiple playstyles" in this case meaning "isk farm so i can play for free" and "grind isk and quit 3 months later" playstyles.
Carebear catering has been the closest thing to bring CCP to financial ruin - undoing the damage this has caused will take patience and work.
Irongut
Sex Money Guns
#24 - 2013-02-19 17:23:27 UTC
EI Digin wrote:
If you teach players that they will never have to deal with PvP no matter what, they will get mad and leave the first time something bad happens to them because of another player. Is this the kind of environment we want to encourage? In a game about piracy and war?


Like many of the problems I've seen in this game that have caused me to quit before and probably will again in the future it boils down to CCP making things easier. I'm sure their reasoning is to make it easier for a new player to compete against an old vet like myself and that they think that is a noble act. But, in the end they just make it easier for the lazy to get fat chewing the cud in high sec and never exerience the joys of low sec or the agony and ecstasy of holding space in 0.0.
LHA Tarawa
Pator Tech School
Minmatar Republic
#25 - 2013-02-19 17:26:44 UTC
Nicolo da'Vicenza wrote:
"Multiple playstyles" in this case meaning "isk farm so i can play for free" and "grind isk and quit 3 months later" playstyles.
Carebear catering has been the closest thing to bring CCP to financial ruin - undoing the damage this has caused will take patience and work.


Play for free is only possible if someone else is paying extra for it. Every subscribed account ( after the first 51 free days) is paid for by someone.
LHA Tarawa
Pator Tech School
Minmatar Republic
#26 - 2013-02-19 17:33:09 UTC
Irongut wrote:
EI Digin wrote:
If you teach players that they will never have to deal with PvP no matter what, they will get mad and leave the first time something bad happens to them because of another player. Is this the kind of environment we want to encourage? In a game about piracy and war?


Like many of the problems I've seen in this game that have caused me to quit before and probably will again in the future it boils down to CCP making things easier. I'm sure their reasoning is to make it easier for a new player to compete against an old vet like myself and that they think that is a noble act. But, in the end they just make it easier for the lazy to get fat chewing the cud in high sec and never exerience the joys of low sec or the agony and ecstasy of holding space in 0.0.


This is a 2-fer!

A lie inside a lie.....
"In a game about piracy and war"

Maybe that is what EVE is about to you. It is not about those things to me, which is why CCP has created mechanisms that largely allow me to avoid privacy and way. EVE is a sandbox that is about whatever you want it to be about for you.


"easier for the lazy to get fat chewing the cud in high sec and never exerience the joys of low sec or the agony and ecstasy of holding space in 0.0. "

You call lazy, I call playing how I enjoy playing. I've been to low and null, and let others dictate when I could play and how I had to play. Screw that. I'll quit a game where I'm forced to let one AFK cloaker block me from playing for weeks on end. Oh.. so much joy... NOT!!!!!


CCP has two choices... make the game appeal to a broad range of play styles, and profit... or keep the game cold and harsh and appealing to a narrow market that will doom them to financial hardship.

They've chosen the first option. Accept it and move on.


EVE is about whatever each individual player wants it to be about for them. No play style is more "valid" than any other.
Wescro
Deep Core Mining Inc.
Caldari State
#27 - 2013-02-19 17:41:05 UTC
An intelligent player is always safe, in high sec, low or null. At the moment high sec is the place for lazier players who either don't want to be attentive or don't want to adapt to their circumstances by fitting properly, or not autopiloting, or scouting their freighters route for possible gankers. The gankers/bumpers et all have to play actively, and CCP nerfs their rewards while buffing the rewards of the lazy and the afk. What do they expect this will do? You can only imagine more afk and less active play. That's a pretty disastrous future in my opinion. No wonder miner ganking is at historic lows.
Katran Luftschreck
Royal Ammatar Engineering Corps
#28 - 2013-02-19 17:46:18 UTC
Ptraci wrote:
PvP free high sec? There's more PvP in high sec than ever. You're just mad because you can't trick people into shooting you by flipping their can anymore. Go take some of those cans on the undock and you'll get more high sec PvP than you can handle.


Exactly, and the new dueling system will make can baiting something only done for the truly douchearrific. Want your 1 vs 1 PvP fights without everyone and their dog jumping in and ruining it? Now you can do exactly that! And I look forward to grabbing popcorn and watching "Hi-sec Fight Club" outside of the newbie stations because it will be an all-you-can-eat PvP show 23/7.

http://youtu.be/t0q2F8NsYQ0

Lascivit Mercator
#29 - 2013-02-19 17:46:34 UTC
if the added risk to high sec ganking reduces high sec crime, it doesn't say very much towards the testicular fortitude of those involved

I like to multiply with sheep

La Nariz
Aliastra
Gallente Federation
#30 - 2013-02-19 17:47:29 UTC
Irongut wrote:
Like many of the problems I've seen in this game that have caused me to quit before and probably will again in the future it boils down to CCP making things easier. I'm sure their reasoning is to make it easier for a new player to compete against an old vet like myself and that they think that is a noble act. But, in the end they just make it easier for the lazy to get fat chewing the cud in high sec and never exerience the joys of low sec or the agony and ecstasy of holding space in 0.0.


Making the game easier for newbies to learn and understand is a laudable goal. Unfortunately most people think this means making highsec safe and easy. That is simply not the case for example what's one thing you always see newbies mention, they mention that it takes so long to do something moderately well. No increase in highsec safety will fix that, instead reducing training times and making T1 ships more forgiving would be the solution to that. Thankfully they've already started on improving T1 ships. Fixing the UI and making it intuitive would be a huge leap in newbie accessibility as well.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Nicolo da'Vicenza
Viziam
Amarr Empire
#31 - 2013-02-19 18:01:02 UTC
LHA Tarawa wrote:
Nicolo da'Vicenza wrote:
"Multiple playstyles" in this case meaning "isk farm so i can play for free" and "grind isk and quit 3 months later" playstyles.
Carebear catering has been the closest thing to bring CCP to financial ruin - undoing the damage this has caused will take patience and work.


Play for free is only possible if someone else is paying extra for it. Every subscribed account ( after the first 51 free days) is paid for by someone.

Exactly, we need to concentrate on the features that get those players who 'pay extra' to keep on 'paying extra', whether that's PVP, suicide ganking, sov warfare or any other form of emergent content.
Vaerah Vahrokha
Vahrokh Consulting
#32 - 2013-02-19 18:36:45 UTC
Wescro wrote:
An intelligent player is always safe, in high sec, low or null. At the moment high sec is the place for lazier players who either don't want to be attentive or don't want to adapt to their circumstances by fitting properly, or not autopiloting, or scouting their freighters route for possible gankers. The gankers/bumpers et all have to play actively, and CCP nerfs their rewards while buffing the rewards of the lazy and the afk. What do they expect this will do? You can only imagine more afk and less active play. That's a pretty disastrous future in my opinion. No wonder miner ganking is at historic lows.


Mining ganking is at historic lows because they were NOT in for the PvP but only for farming intact armor plates.
Now that 90% are using Retrievers, they are still well gankable but don't drop the golden eggs any more and the "real PvP" (if you call it that) excuse has dropped like a cold hard stone in the ocean.
Vaerah Vahrokha
Vahrokh Consulting
#33 - 2013-02-19 18:42:52 UTC
Nicolo da'Vicenza wrote:
LHA Tarawa wrote:
Nicolo da'Vicenza wrote:
"Multiple playstyles" in this case meaning "isk farm so i can play for free" and "grind isk and quit 3 months later" playstyles.
Carebear catering has been the closest thing to bring CCP to financial ruin - undoing the damage this has caused will take patience and work.


Play for free is only possible if someone else is paying extra for it. Every subscribed account ( after the first 51 free days) is paid for by someone.

Exactly, we need to concentrate on the features that get those players who 'pay extra' to keep on 'paying extra', whether that's PVP, suicide ganking, sov warfare or any other form of emergent content.


CCP see a bit farter than you. They can't "copy" modern business models because the playerbase clearly has shown them they don't want payware features.

So they copy another business model: the increased turnover of disposable players, a la GW2. CCP will just farm new players who will quit fast paying about 1 box, while ArenaNET is content with them buying 1 real game box.

Once the new player has paid their 40-60 bucks they can go to hell and be replaced, while the "vets" keep staying and don't suffer such programmed turnover. In a world in crysis, in a world of free to play MMOs, the "disposable new player with his 40 bucks" is the only way for a game to survive to see the end of the tunnel.

So, yes, the game will have a fast turnover, "useless" hi sec full of 40 buck people who try EvE and mostly leave, while the rest of EvE will stay what's always been.
fukier
Gallente Federation
#34 - 2013-02-19 18:46:50 UTC
am i the only one who finds it interesting that the people complaining about the dueling system are null sec carebear/ gankers/scammers?
At the end of the game both the pawn and the Queen go in the same box.
EI Digin
irc.zulusquad.org
#35 - 2013-02-19 18:47:09 UTC
LHA Tarawa wrote:
Play for free is only possible if someone else is paying extra for it. Every subscribed account ( after the first 51 free days) is paid for by someone.

Plexes on the isk market will eventually be purchased. If there were less "carebears" chasing plexes each month then the price could be cheaper for people who are willing to play the game the way it was meant to be played. Highsec plex-chasers would be replaced by people more willing to spend money on the game because they're more involved in it. That's a good thing.

LHA Tarawa wrote:
EVE is about whatever each individual player wants it to be about for them. No play style is more "valid" than any other.

You're right. Your play style is no more valid than my play style. That means you should not be able to encroach on my play style by evading mechanics put into the game to my benefit, continuously demand and somehow receive changes to the game to prevent anything you dislike caused by my play style, and abuse unfair and unbalanced benefits which make my play style redundant.

Take your own advice. Don't encroach on other people's play style. It's no more "valid" than anyone else's.
Aramatheia
Tiffany and Co.
#36 - 2013-02-19 18:54:26 UTC
Quote:
Perhaps miners will be able to call CONCORD to their grid at the first sign of suspicious activity?


this should incur a negative standings hit if nothing happens, something like calling the police then hanging up, maybe a strike system and if you troll concord enough they blow you up lol.
Nicolo da'Vicenza
Viziam
Amarr Empire
#37 - 2013-02-19 18:56:37 UTC  |  Edited by: Nicolo da'Vicenza
Vaerah Vahrokha wrote:
Nicolo da'Vicenza wrote:
LHA Tarawa wrote:
Nicolo da'Vicenza wrote:
"Multiple playstyles" in this case meaning "isk farm so i can play for free" and "grind isk and quit 3 months later" playstyles.
Carebear catering has been the closest thing to bring CCP to financial ruin - undoing the damage this has caused will take patience and work.


Play for free is only possible if someone else is paying extra for it. Every subscribed account ( after the first 51 free days) is paid for by someone.

Exactly, we need to concentrate on the features that get those players who 'pay extra' to keep on 'paying extra', whether that's PVP, suicide ganking, sov warfare or any other form of emergent content.


CCP see a bit farter than you.
Indeed.

Vaerah Vahrokha wrote:
They can't "copy" modern business models because the playerbase clearly has shown them they don't want payware features.

So they copy another business model: the increased turnover of disposable players, a la GW2. CCP will just farm new players who will quit fast paying about 1 box, while ArenaNET is content with them buying 1 real game box.

Once the new player has paid their 40-60 bucks they can go to hell and be replaced, while the "vets" keep staying and don't suffer such programmed turnover. In a world in crysis, in a world of free to play MMOs, the "disposable new player with his 40 bucks" is the only way for a game to survive to see the end of the tunnel.

So, yes, the game will have a fast turnover, "useless" hi sec full of 40 buck people who try EvE and mostly leave, while the rest of EvE will stay what's always been.

"Don't remove the smothering blankets that stifle emergent content from EVE because improving the lot of newbies and casuals as anything other then a quick cash injection to CCP is a waste of time, it's all about catering to the multibox ice miners' risk free playstyle". At least these arguments are becoming more honest.
Sariah Kion
School of Applied Knowledge
Caldari State
#38 - 2013-02-19 18:56:47 UTC  |  Edited by: Sariah Kion
EI Digin wrote:
LHA Tarawa wrote:
Play for free is only possible if someone else is paying extra for it. Every subscribed account ( after the first 51 free days) is paid for by someone.

Plexes on the isk market will eventually be purchased. If there were less "carebears" chasing plexes each month then the price could be cheaper for people who are willing to play the game the way it was meant to be played. Highsec plex-chasers would be replaced by people more willing to spend money on the game because they're more involved in it. That's a good thing.

LHA Tarawa wrote:
EVE is about whatever each individual player wants it to be about for them. No play style is more "valid" than any other.

You're right. Your play style is no more valid than my play style. That means you should not be able to encroach on my play style by evading mechanics put into the game to my benefit, continuously demand and somehow receive changes to the game to prevent anything you dislike caused by my play style, and abuse unfair and unbalanced benefits which make my play style redundant.

Take your own advice. Don't encroach on other people's play style. It's no more "valid" than anyone else's.


Yea. There is little doubt the loudest complaints are coming from self serving interests from 0.0 carebear land.

I mean, how can anyone not read this and see its full of narcissistic self interest wrapped up in a convenient "Im concerned for the game" false argument.

[b]Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement President[/b] Not the woman high sec wants but the Woman high sec needs. [u]A modern girl for a modern world.[/u]

Freyja Asynjur
Folkvangr
#39 - 2013-02-19 19:08:40 UTC
Something's true is that even before all those changes, the balance was already largely in favor of the "victims", and now, even with a massive bias for them, well,... they still die.

That said, you can't see those changes as bad if you're actually playing in HS. As far as I'm concerned, they made HS more fun, by providing more opportunities to interact with more dynamic, aggressive players.

I'm looking forward to duels (which are nothing more than the old can flip duels with an official mechanism) to provide more ways to trigger series of events.

-

Dersen Lowery
The Scope
#40 - 2013-02-19 19:22:55 UTC
The post doesn't live up to the title.

Looking at the big picture:

The old crimewatch system was so complicated that CCP had to contract out to another firm to sort it all out. That does not help the game, it just leaves a bunch of baffling, counter-intuitive traps lying around for new players. The new system is cleaner and simpler and less of a load on the servers. It's better at lining intention up with consequence, which is a good thing: it means that new PVPers and new bears are less likely to WTF over some completely bizarre effect of their actions.

The insurance nerf and the mining barge rebalance come after the buff to destroyers--twice, now, because they got another pass during tiericide, the buff to hybrids, and the introduction of tier 3 (soon, "attack") BCs. Viewed that way, they're just finishing a wholesale rebalance. It's not a slippery slope to perfect safety, it's just the yang to the yin of a massive buff to cheap DPS. Expect haulers to get enhanced defenses as well, and that will probably be the end of that.

Given that CCP is moving away from having NPCs provide goods and services, I imagine that highsec particularly, and empire space generally, are going to change in a way that does not lead to a safer, easier high sec, but which does lead to a better, more engaging game. It may take them several releases to get there, but it's pretty clear that they want players to be in control of the means of production, not relying on implausibly cheap and infinitely safe NPC stations.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

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