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EVE Online: Retribution 1.1 Feedback

First post
Author
Piquet Raddei
Royal Amarr Institute
Amarr Empire
#61 - 2013-02-19 15:58:06 UTC
Salvage Drones continue to be completely - and rather embarrasingly - worthless.

They will not "auto-salvage" fleet/corp/abandoned wrecks. I can't for the life of me understand why you'd do this. No competent PVE'er is going to replace combat drones with salvage drones in their default loadouts, and if they're diligent enough to dock up and return with a salvage ship, they're most likely diligent enough to have an alt account for salvaging anyways.

Yes of course there are a few players out there who don't use two accounts, and to them I say "You're the 1% that didn't get your way on Wall-Street, either..."

I understand through some petitiions I filed last year that the drone AI literally has "ghosts" in it's machine, but if these salvage drones are ONLY going to auto-salvage wrecks belonging to the active pilot, then they're useless and you might as well get rid of them.
Jaangel
Tectu
#62 - 2013-02-19 16:00:54 UTC
CCP Phantom wrote:
EVE Online: Retribution 1.1 has been successfully deployed on February 19, 2013.

EVE Online: Retribution 1.1 introduces new features such as Dueling and Info Panels, Tiericide of Battlecruisers and along with a large number of fixes and little, but helpful improvements. For full details, especially already known issues, please check the patch notes.

This thread is for general feedback. If you encounter any issues please use the Retribution 1.1 issues thread here.

Enjoy EVE Online: Retribution 1.1!


improvements what improvements ???

all i can see is wastes of time and look im a dev nerf bat swining. Another awful patch.
Bubbleboylol
Militia Federation
#63 - 2013-02-19 16:04:27 UTC
Jaangel wrote:
CCP Phantom wrote:
EVE Online: Retribution 1.1 has been successfully deployed on February 19, 2013.

EVE Online: Retribution 1.1 introduces new features such as Dueling and Info Panels, Tiericide of Battlecruisers and along with a large number of fixes and little, but helpful improvements. For full details, especially already known issues, please check the patch notes.

This thread is for general feedback. If you encounter any issues please use the Retribution 1.1 issues thread here.

Enjoy EVE Online: Retribution 1.1!


improvements what improvements ???

all i can see is wastes of time and look im a dev nerf bat swining. Another awful patch.




Agree...

Asking to have more then one ( Option From CCP is like asking a chicken to cook it-self. )

minerboob
Garoun Investment Bank
Gallente Federation
#64 - 2013-02-19 16:14:37 UTC
Update itself didnt go that well for me....

Update FAILED
Repair FAILED
Update #2 FAILED
Update #3 with "higher permissions" Failed


Deleted EvE and now re-downloading

not impressed. Cry
Ned Echerie
Den Industrial Partners
#65 - 2013-02-19 16:15:43 UTC
AAR:

Quote:
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Cap Booster charges to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.


Emphasis mine. Seriously CCP?

Good to know the Incursus still has the 10% repair bonus. or did you forget to update that description too?
Commander A9
Machiavellian Empire
Test Alliance Please Ignore
#66 - 2013-02-19 16:20:26 UTC  |  Edited by: Commander A9
I logged on today to discover my Large Capacitor Control Rigs installed onto my battleship had accrued 1% damage...

Not sure how or why. I'm not seeing anything in the patch notes related to rig damage, and I haven't taken hull damage...

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

Join Live Events!

Lyron-Baktos
The Scope
Gallente Federation
#67 - 2013-02-19 16:28:09 UTC
downloaded, applied patch, logged on to check all was well and then off to work. 5 minutes tops

another flawless update
Kane Alvo
Doomheim
#68 - 2013-02-19 16:32:55 UTC
So far the only issue for me is that the captain's quarters takes FOREVER to load now.

I remember reading some old posts/blog that this was a problem for a lot of people when it was first implemented. I only started playing about 2 months ago and have never had an issue with it until today.

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

Tau Cabalander
Retirement Retreat
Working Stiffs
#69 - 2013-02-19 16:39:30 UTC  |  Edited by: Tau Cabalander
Patch Notes wrote:
Strategic cruisers (with Covert Reconfiguration subsystem) and blockade runners can now fit the Covert Cynosural Field Generator I.

About time for T3! Eagerly awaiting a second highslot on the Crane, Viator, Prorator. Roll

Patch Notes wrote:
The Focused Warp Disruption Script for Warp Disruption Field Generators will no longer prevent the Micro Jump Drive from activating.

I must be missing something here, otherwise battleships with a MJD are the only unstoppable sub-cap ships in EVE, as HICs don't fit a mid-slot point? Question

Patch Notes wrote:
The rig penalty on all active armor rigs (Auxiliary Nano Pump, Nanobot Accelerator) was changed to increase the powergrid use of local armor reps by 10% instead of reducing ship velocity.

Ugh. I'm probably going to have to refit and re-rig all my armor ships. Sad

Patch Notes wrote:
* Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
* Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.

That's going to hurt my Covert Ops, Blockade Runner, and hauling ships. Big resist holes ripe for gate smartbombs. Sad
Jaangel
Tectu
#70 - 2013-02-19 16:44:44 UTC
Can someone explain why in the Dev blogs they went on about buffing armor.

Instead they have nerfed it to ****.....

Nadzieijko Andrastile
Brutor Tribe
Minmatar Republic
#71 - 2013-02-19 16:47:22 UTC
Bug - Every can I open or station container opens by default as my ships cargohold. Then opening it a second time fixes it.

Approach a wreck in space, opens as my ship's cargo. Dock in station, my Item Hangar / Ship Hangar all open as my cargo along with my cargo in it's normal spot.
MainDrain
The Scope
Gallente Federation
#72 - 2013-02-19 16:51:35 UTC
Tau Cabalander wrote:

Patch Notes wrote:
* Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
* Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.

That's going to hurt my Covert Ops, Blockade Runner, and hauling ships. Big resist holes ripe for gate smartbombs. Sad


Fit passive modules?
Mindrago Aldent
Spacetramp Industries
#73 - 2013-02-19 16:54:00 UTC
For some reason my strip miner 2's will not Auto Repeat, regardless of the setting they just stop.

Same as another poster, no info when hovering over a ship etc.
Vortos Yvormes
The Scope
Gallente Federation
#74 - 2013-02-19 17:30:07 UTC
There is entirely too much wasted space between the info panels and the top of the screen. If there is a way to adjust the positioning, I cannot find it for the life of me.
Midnight Hope
Pator Tech School
Minmatar Republic
#75 - 2013-02-19 17:39:27 UTC
Jason13 Anzomi wrote:
So far only one issue showing up for me.

My T3 Legion appears as a floating collection of 6 loosly spaced clumps of debris instead of showing a ship. This happens in the Fitting view, hanger (both hanger and captains quarters) and in space itself.

While it is interesting trying to fly space debris, I thought the Legion was more than space garbage. :)


Are you sure it's the legion and not the Loki that shows as space garbage? Twisted
Flag Bravo
#76 - 2013-02-19 17:59:42 UTC
I have had the Cyclone from the day I could fly it. What you have done to it in this patch make's me contemplate packing in.
Why?
Alice Katsuko
Perkone
Caldari State
#77 - 2013-02-19 18:04:33 UTC
Just to nitpick: the autopilot route in the skybox is a bit difficult to see against the Caldari nebula.

In all seriousness, it's a great patch.
Ame Umida
GAMILAS Security and Logistic Service
Caladrius Alliance
#78 - 2013-02-19 18:06:53 UTC
I want to know if more bad things are to come for battleships. If so i yell "NERFS AHOY" but seriously, requiring more materials to build ships that have worse stats makes no sense. If I didn't know any better I'd think that CCP doesn't really want lots of ships being built.
Lord Thingol
Bean-shidh
The Nameless Alliance
#79 - 2013-02-19 18:12:14 UTC
Dear Sirs

I am writing this message as Caldari member and would like to ask what happened that our race is being prosecuted by Concord. We are waging war with Gallente and need to protect ourselves from Minmatar and you have already taken all the tools needed for protection.

If any word would apply for the man, the right word would be "castration"

Before there were four ships that we could use for self defence and fighting pirates :

- Drake (rocket nerf, drake nerf)
- Tengu (rocket nerf)
- Falcon (ecm nerf)
- Basilisk (cruiser boost)

Now there is nothing left... How you can just rip the Caldari from every asset possible ? Because I can say with full awarness, that Caldari is the worst race for PVP today. How we can fight by rocket weapon with lousy range and long damage delay ?

Thank you, and consider that you need to purge Winmatar and Gallente agents amongs you, otherwise we will rebel.

Lord Thingol
Ma Zhiqiang
Droika Logistics
#80 - 2013-02-19 18:12:51 UTC
Hurricane.

When the other dps bc's have 10% damage + another bonus, the Hurricane only get total of 10% damage with 5% for damage and rof... What happened there?