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What Can I Do Better? (PI)

Author
Victoria Akmea
Underworld Innovations
Sindication
#1 - 2013-02-17 03:44:44 UTC  |  Edited by: Victoria Akmea
So I'm extremely new to PI. I've only just returned since I left in Apocrypha, and while I understand how PI works, I'm hesitant on the efficiency of my current setup. I would appreciate any advice on how to make it less wasteful, or if it is a worthy setup.

Currently, I only have Command Center Upgrade III, and CCU IV is over a month away. Some other skills got in the way.

My setup is thus:

Command Center
Launch Pad
Storage Facility x 3
Basic Industry Facility x4
Advanced Industry Facility x1
Extractor x1

It's linked this way. CC---Launch Pad----Central Storage, which is then linked itself to everything else. So everything is routed through the central storage. Materials from the extractor route through the central storage to one of the side storages. From side storage, the raw materials are routed through central to the basics, converted into P1, deposited in Central. From central, P1 are routed to the Advanced, makes it into P2, routes through Central to the Launch Pad. From launchpad, the P2 will be taken to space, to a third planet, which will convert from P2 to P3, which will be sold.

The extractor will be on a 1-3 day cycle, not sure which yet, of harvesting first RawA, then RawB, to keep 2 basic industries running for each material to supply the P2 production. Upgraded links +1 required between the Extractor and Central Storage, and then from Central Storage to Side Storage.

Edit: The side storages are needed, thus far. I filled up the main storage within a few hours, running a 3 day test.

Is there any place I'll bottleneck? Some more efficient way of doing it? Some glaringly obvious oversight? Any feedback is helpful. Thank you for your time.
Thur Barbek
Republic University
Minmatar Republic
#2 - 2013-02-17 04:36:34 UTC
Command center does not need to be linked to your setup.

Why not make the launchpad the central storage?

Usually* it is more efficient/easier to have 2 extractors harvesting one harvesting input A and the other B.

Also I know you said you need 3 extra storage facilities, but i have yet to run into problems using only 1 launchpad as the whole storage on the planet. This may be because I harvest both inputs A and B at the same time and thus do not need to store p0 products for 3 days. (p1 is a lot smaller than p0).



Sugar Bunny InSpace
Toward the Terra
#3 - 2013-02-17 11:42:44 UTC
In FACT it is more efficient to run 1 ECU than 2. How it works?

*Day1 - Extract material A
*Day2 - Extract material A
*Day3 - Extract material A
*Day4 - Extract material A
*Day5 - Extract material A

*Day6 - Extract material B
*Day7 - Extract material B
*Day8 - Extract material B

Did you notice the 3/5 ratio? That is because it is hard to get the same amount of 2 different materials. One spot is always better than the other.

Advantage over 2x ECU:
- no R0 leftovers
- you save up 2200 Power grid
- only 1 ECU to restart

Disadvantages:
- you need to destroy the ECU when switching material extraction
- more work if done in short switching cycles(like rebuilding the ECU every day*)
- you might need to switch P1 processors also (Note1*)

Note1:
In a normal situation you have 4-6 basic processors. 1/2 is intended for reprocessing material A and the other for material B. If you switch to a single ECU setup then you might notice that 1/2 of the basic processors are idling. So to not let that happen you can manually switch all basic processors to reprocess material A and after a few days switch over to material B. But this is only true for low CC Upgrade skills. If you do have the extra Powergrid then you can build more storages which can hold R0 resources up to 3-5 days. In these case 1/2 of basic processors would reprocess the currently being extracted material, while the other 1/2 would be reprocessing what was left in the storages. In the end the processors run 100% for 24/7.
Abrazzar
Vardaugas Family
#4 - 2013-02-17 17:43:55 UTC
My standard setup is one space port with two storage facilities, two basic industries and a advanced industry in one spot and then move two extractors around the planet, linked to the storages. In highsec this allows you to have the advanced industry run continuously. I use 20 hour cycles and aim for around 8000 yield to feed the industry facilities.

Maybe not the most efficient method, but it's the least hassle while still yielding a good amount of ISK per planet for a mostly passive activity with next to zero risk. Do that with all three characters on the account with 5 planets each and you can almost afford a PLEX from the planets alone in a month.
Victoria Akmea
Underworld Innovations
Sindication
#5 - 2013-02-17 21:09:08 UTC
So. I've taken suggestions into account...

I've removed the link between CC and Spaceport. Thank you for that.

Also removed the central storage, and am routing everything through the Spaceport. That allowed me to build a second P2 factory, so now I am not bottlenecking at P1.

Now, that said...it's been one day, and my new extractor has just filled up one of my side storages. It's looking like, no matter what I do, I will always have an excess of P0, unless I make another 2 basic/1 advanced after dropping a few extractor heads. Is this a good idea, or should I stay with the large overflow of raw materials? Opinions?
Skorpynekomimi
#6 - 2013-02-17 22:55:55 UTC
Slap down another basic factory and see how it goes from there.
Economise on power by placing things absolutely as close as possible to each other.

Your absolute priority should be converting bulky P0 to efficient P1. Processing that P1 can happen at a lower rate.

Economic PVP

Nalha Saldana
Aliastra
Gallente Federation
#7 - 2013-02-17 23:28:51 UTC
Another option is to do a 2 planet setup, on each planet you have:

2 advanced factory
4 basic factory
1 extractor
9-10 extractor heads
1 launchpad

Route everything through launchpad.
Every few days you move the excess P1 materials from each planet to the other.
Victoria Akmea
Underworld Innovations
Sindication
#8 - 2013-02-17 23:48:58 UTC
Eventually, I plan on having 4 planets. Each doing P0->P1/P2, depending on which is more efficient, and a 5th planet doing P1/P2->P3. End result P3, done on a factory planet. I just don't know which is better for the raw production, P0-P1, or P0-P2.

Nalha, that's exactly what I have at the moment. No excess P1, the P2 is being stockpiled in the Launch Pads for when I next hit the system, but even with 6 extractor heads, I'm filling up more P0 than I am using it. Currently, I only have 2 planets of the 4 I can be running. Mostly for testing, and because I haven't been back to the system in a while. Will need to within a few days, to set up the third resource planet required for P3 production, and the factory planet itself.

Is there any reason people are always saying go for 9-10 extractor heads? Is that a base limit for highsec systems, and you can go lower for low/null/WH system planets?
Nalha Saldana
Aliastra
Gallente Federation
#9 - 2013-02-18 01:34:35 UTC
More heads let you use longer cycles and still get the average 6000 P0 / hour / basic factory.
Longer cycles also wears down the planet less.

For example im running PI in a wormhole with 7 days cycles.

Actually the best profit can be done with pure P0 selling but you make so much m3 that it is annoying, every step after that you lose profit but gain compression.
You can calculate your the current profits with this sheet i made
https://docs.google.com/spreadsheet/ccc?key=0Av6bUJhtOy5qdFpUempHRXFKOFVhZGpPdHMxc3g0bmc&usp=sharing
Conar
My Wormhole Hurts
#10 - 2013-02-19 13:21:40 UTC
1 Launchpad (everything routed through it)
2 extractors (4 heads each or balance that extracts equal amounts)
8 basic factory (4 for each P1)
2 advanced factory for P2

Pack everything real close so link cost is low.

Don't bother doing PI in high sec. Do it in low/null/wh space.
Find a nice C3 LS hole with good planets. Make the highest "P" items you can and you
should be able to cover the costs of a POS and fuel with profit to spare.

conar 07
Ronix Aideron
Zymurgy Corp.
#11 - 2013-02-19 13:39:21 UTC
My setup is to have extractors route to the launch pad. I then have basic factories churning the P0 to P1. I then haul the P1 to a factory planet where I make the P2/P3 materials.

The only exception is a gas planet where I make P1 and P2 components on the planet. I just have four basic, two advanced and one extractor. I just swap the extractor and schematics on the basic every three to four days.

Start the day off slow and taper off from there.

http://eveboard.com/pilot/Ronix_Aideron

Oska Rus
Free Ice Cream People
#12 - 2013-02-19 15:56:25 UTC
1 launchpad
2 extractors 3-4 heads each
6 basic factories
3 advanced factories
everything linked to launchpad

works good in nullsec
requires only simple reset oce a day and hauling once a week.
requires IV command center upgrades.
two accounts-6 toons - planets: makes about 1-1,5 bil/month