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Player Features and Ideas Discussion

 
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Player assignable names for Jumpclones

Author
Oscar Mars
Brutor Tribe
Minmatar Republic
#1 - 2013-02-16 19:21:14 UTC
Idea: Let players assign titles to their Jumpclones, Such as "Miner", "PVP", "PVE" or other text. This is internal to the player to help him or her more quickly recognize their clones use, rather than having to go and scan their implants every-time they want to move to a more task focused clone.

Criteria:
This is a UI comfort feature/ease-of-use feature and non critical.
Not Game-play affecting (that I can think of).
The character name would NOT change (I state this to reduce confusion), this is a Jumpclone identifier only.

Title can be assigned when the close is made, or altered by a alt click dialog by adding "rename" along with "open, expand, jump, destroy". A single popup box and form field with an Submit/Cancel dialog, for the data when its changed by a player.
10 to 20 Characters should be more than sufficient.
Data stored in the local client similar to overview settings. (reduce the need for one more database)
No other player could see this identifier.
Single field in the Jumpclone dialog window, ahead of the "Clone located in X" field.

End results might appear as:
""Mining Clone, Clone located in Airaken VI - Moon 1 - Sisters of Eve Bureau"
"Mission Clone, Clone located in Osmon VI - Moon 1 - Expert Housing Production Plan"

Thank you

Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-02-16 20:39:51 UTC
Not to sound overly hostile or insulting, but..

..does it really take you that long to read ten (or fewer) implants over a maximum of five clones?
Oscar Mars
Brutor Tribe
Minmatar Republic
#3 - 2013-02-18 09:05:22 UTC  |  Edited by: Oscar Mars
Like I said, its an ease of use thing.

Every human may own music, and even be capable of reading through a playlist to find their favorite songs every time. Some put songs on a playlist, kind of slapdash, "!bang!" and call it a Playlist. Some craft playlist with specific moods of music, in specific orders, with care and connsideration.

I want to be able to craft my clones, and then give them identifiers, becuase I would like to get them set once, and then be able to just grab and go. Lazy and or indulgent?, admitedly a tiny bit. Simultaneously efficient for players? yes.

We can name our ships, though no one EVER sets the overview to see ship names, but we can. Generally its only ever noticed on D-Scan, otherwise its mostly meaningless, except to the individial setting the name, usually to disguise the ship as being "so-and-so's ibis. The idea is an "If your working there", add a heated leather stearing wheel sleeve and seat warmers to my Jaguar" kind of thing. Not a "Destroyers need fixed in so many ways" kinda thing. Its a UI nicety, but by no means a nessecity.
Sinigr Shadowsong
Aliastra
Gallente Federation
#4 - 2013-02-18 10:43:35 UTC
Good Idea. I don't understand why it was not implemented before.
Jump clone labels would be especially useful for players returning after a long break and for those who buy characters in Bazaar.
Oscar Mars
Brutor Tribe
Minmatar Republic
#5 - 2013-02-19 01:11:50 UTC
Hadn't even considered those reasons Sinigr.
Thank You
Luc Chastot
#6 - 2013-02-19 01:38:33 UTC
Jimmy, Sammy, Timmy and Robert.

Make it idiot-proof and someone will make a better idiot.

Oscar Mars
Brutor Tribe
Minmatar Republic
#7 - 2013-02-19 01:40:28 UTC
Luc Chastot wrote:
Jimmy, Sammy, Timmy and Robert.


"Stewart,Davis, Robins,Deniro"

If you'd like.