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Missions & Complexes

 
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Retribution 1.1 standing changes

Author
Rengerel en Distel
#1 - 2013-02-18 23:50:04 UTC
Quote:

Fixed an issue where negative corp or faction standings were not being applied after killing certain NPCs.


So if you've been running empire or other missions because the negative standings weren't being applied, might want to rethink it. :P

With the increase in shiptoasting, the Report timer needs to be shortened.

Fango Mango
University of Caille
Gallente Federation
#2 - 2013-02-19 00:32:42 UTC
Rengerel en Distel wrote:
Quote:

Fixed an issue where negative corp or faction standings were not being applied after killing certain NPCs.


So if you've been running empire or other missions because the negative standings weren't being applied, might want to rethink it. :P


It was fun while it lasted . . .
sabre906
The Scope
Gallente Federation
#3 - 2013-02-19 01:40:12 UTC
Tag prices are going up, faction mod prices getting distorted again. They should keep it permanent. Standing hit was already balanced with derived standing hit, the extra rat kill hit was ruining LP market...Roll
Jaxem Rau
Spatial Anomalies
#4 - 2013-02-19 01:50:16 UTC
Was fun to run the minnie arc without standing hits that made no sense. Oh well, back to Amarr standings hits when killing Ammatar ships and other standing hits when defending yourself in that arc. One day I hope they get rid of those hits for good or at least make them make sense.

-J
Turelus
Utassi Security
#5 - 2013-02-19 07:43:29 UTC
Yay! I can go back to working on my -10.0 with the Federation Smile

Turelus CEO Utassi Security

Fergus Runkle
Truth and Reconciliation Council
#6 - 2013-02-19 10:53:51 UTC
Turelus wrote:
Yay! I can go back to working on my -10.0 with the EmpireSmile



Fixed (for me anyway). Lol