These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Why does CCP hate armor tanking?

First post
Author
Joran Dravius
Doomheim
#1 - 2013-02-18 15:38:56 UTC
So we finally get our ancillary repairer after shield tankers have already had their version for a while. Except ours uses cap and theirs doesn't. Oh and they get to use cap booster ammo for cheap while ammo for a medium ancillary repairer and one reload costs 2,400,000 ISK or so. How is this fair?
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#2 - 2013-02-18 15:39:44 UTC
Earn more isk.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Lord MuffloN
Caldari Provisions
Caldari State
#3 - 2013-02-18 15:40:21 UTC
Nawww, need a diaper change OP?

(My body is ready for the impending armor changes)
Joran Dravius
Doomheim
#4 - 2013-02-18 15:40:56 UTC  |  Edited by: Joran Dravius
Alice Saki wrote:
Earn more isk.

Yeah sorry it must be my fault for not flying a drake like literally everyone in Eve.
Tippia
Sunshine and Lollipops
#5 - 2013-02-18 15:41:01 UTC
It's not meant to be fair.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#6 - 2013-02-18 15:43:01 UTC
Joran Dravius wrote:
So we finally get our ancillary repairer after shield tankers have already had their version for a while. Except ours uses cap and theirs doesn't. Oh and they get to use cap booster ammo for cheap while ammo for a medium ancillary repairer and one reload costs 2,400,000 ISK or so. How is this fair?


Tip 1

Get your 3 slot toons able to PI

Tip2

Build your paste

Tip 3

Profit

Option: fly shield ships.

removed inappropriate ASCII art signature - CCP Eterne

Joran Dravius
Doomheim
#7 - 2013-02-18 15:44:15 UTC
Sergeant Acht Scultz wrote:
Joran Dravius wrote:
So we finally get our ancillary repairer after shield tankers have already had their version for a while. Except ours uses cap and theirs doesn't. Oh and they get to use cap booster ammo for cheap while ammo for a medium ancillary repairer and one reload costs 2,400,000 ISK or so. How is this fair?


Tip 1

Get your 3 slot toons able to PI

Tip2

Build your paste

Tip 3

Profit

Option: fly shield ships.

Or they could just balance their game for once.
Tippia
Sunshine and Lollipops
#8 - 2013-02-18 15:45:41 UTC
Joran Dravius wrote:
Or they could just balance their game for once.
In what way is it imbalanced?
Darius Brinn
The Scope
Gallente Federation
#9 - 2013-02-18 15:45:44 UTC
Tippia wrote:
It's not meant to be fair.


It IS meant to be fair.

It's not meant to be "equal", but it's definitely meant to be fair, as long as not all 4 races have viable ships in all categories and roles for both armor and shield tanking.
March rabbit
Aliastra
Gallente Federation
#10 - 2013-02-18 15:45:56 UTC
Joran Dravius wrote:
So we finally get our ancillary repairer after shield tankers have already had their version for a while. Except ours uses cap and theirs doesn't. Oh and they get to use cap booster ammo for cheap while ammo for a medium ancillary repairer and one reload costs 2,400,000 ISK or so. How is this fair?

i'm more LoLed about: "ASBs are invulnerable to neuting and it works well. But we don't want to give such benefit to AARs so they will use capacitor".

The Mittani: "the inappropriate drunked joke"

Joran Dravius
Doomheim
#11 - 2013-02-18 15:47:12 UTC
Tippia wrote:
Joran Dravius wrote:
Or they could just balance their game for once.
In what way is it imbalanced?

They don't speak English where you're from? Read the first post.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#12 - 2013-02-18 15:48:32 UTC
Joran Dravius wrote:
Alice Saki wrote:
Earn more isk.

Yeah sorry it must be my fault for not flying a drake like literally everyone in Eve.



Hey hey Drakes ain't so cheap nowadays :P Lol

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Darius Brinn
The Scope
Gallente Federation
#13 - 2013-02-18 15:50:32 UTC  |  Edited by: Darius Brinn
Tippia wrote:
Joran Dravius wrote:
Or they could just balance their game for once.
In what way is it imbalanced?


ASBs use no cap when loaded, AAR using ships are still much more vulnerable to neuting.
Filling ASBs with caps (even large Navy caps) is much cheaper than filling AARs with paste.
ASBs come in four sizes, and mid-size hulls (BCs) are able to fit the biggest ones (unlike AARs)
ASBs are not limited to one per ship, to the point that some BCs use multiple units of the biggest ones. Picture a Brutix fitting just ONE Large AAR? LOL Roll

AARs are much less appealing than ASBs, and I would not be surprised if ships with bonus to armor repair amount (Myrmidon comes to mind) are still better off with ASBs than AARs.

Hell, the X-ASB Myrmidon was shown to tank more than the triple DEADSPACE armor repper cookie cutter fit.
Roime
Mea Culpa.
Shadow Cartel
#14 - 2013-02-18 15:51:53 UTC
Hey it is balanced, it takes as long to reload

.

Tippia
Sunshine and Lollipops
#15 - 2013-02-18 15:52:00 UTC  |  Edited by: Tippia
Darius Brinn wrote:
It IS meant to be fair.
No, it really isn't.
They're meant to be different, which means that fairness goes right out the window, especially once you start including things that have nothing to do with balance to begin with, such as cost.

You can use the new reppers when you run out of charges without killing your cap, and you can use all that cargo space on an actual cap booster to keep everything else running… how is that fair? Oh, wait, it's not in the exact same way as ASBs using cap charges is not fair.

Quote:
They don't speak English where you're from? Read the first post.
No they don't, just like pretty much everywhere else. Welcome to the rest of the world. It's a much larger place than you think.

Your first post just whinged about fairness and costs and made some very vague point about caps that wasn't really based on anything. The latter might be a balance problem, but you don't actually show that it is. Soooo… in what way is it imbalanced?

Quote:
ASBs use no cap when loaded, filling them with caps is cheap.
AARs will use cap, filling them with paste requires several times more ISK.
ASBs come in four sizes, are not limited to one per ship, and mid-size hulls (BCs) are able to fit one or two of the biggest ones.
Ok. So what's the actual effects of the cap usage? How does it translate into unfairness?
Cost is not a balancing factor, so that part is irrelevant.
Soft size restrictions are just of way in which armour and shield reps differ — it's not a balancing factor to begin with, even less so since, just as with the cap, you don't illustrate how it translates into any kind of unfairness.
Darius Brinn
The Scope
Gallente Federation
#16 - 2013-02-18 16:00:15 UTC
Tippia wrote:

You can use the new reppers when you run out of charges without killing your cap, and you can use all that cargo space on an actual cap booster to keep everything else running… how is that fair? Oh, wait, it's not in the exact same way as ASBs using cap charges is not fair.


Easy. Single or multiple ASB tanking ships do not NEED to sacrifice another mid for a cap booster. They put those caps into ANOTHER tanking module.

In fact, if ASBs used cap as well (which would be FAIR), ASB users could ALSO fit a cap booster as you suggest.

Only, you are not considering that even then, ASB users have many more midslots for this, and armor tankers can't fit a booster on their lots of Lowslots, right?

You are confusing "fairness" with "making everything the same".




Joran Dravius
Doomheim
#17 - 2013-02-18 16:03:04 UTC  |  Edited by: Joran Dravius
Tippia wrote:

Your first post just whinged about fairness and costs and made some very vague point about caps that wasn't really based on anything. The latter might be a balance problem, but you don't actually show that it is. Soooo… in what way is it imbalanced?

The armor version being inferior in every way was vague? Are you ******** or something? Serious question. I don't want to flame you if you have a disability.

Tippia wrote:
Cost is not a balancing factor, so that part is irrelevant.

A deimos is better and costs more than a thorax and caldari navy antimatter is better and costs more than T1. For everything else in the game more expensive means better.
Tippia
Sunshine and Lollipops
#18 - 2013-02-18 16:06:40 UTC
Darius Brinn wrote:
Easy. Single or multiple ASB tanking ships do not NEED to sacrifice another mid for a cap booster. They put those caps into ANOTHER tanking module.
…which means that their guns, MWDs, ewar, hardeners, etc. are trivial to shut down. Deeply unfair, isn't it?

Quote:
In fact, if ASBs used cap as well (which would be FAIR), ASB users could ALSO fit a cap booster as you suggest.
Now you're getting somewhere… so what's the crap draw on an unloaded ASB? How much cap can you draw from a cap booster? How long does that method last?

Quote:
Only, you are not considering that even then, ASB users have many more midslots for this, and armor tankers can't fit a booster on their lots of Lowslots, right?
…except that armour tankers don't need as many midslots, and since one of them is already fitting a cap booster for all your regular cap boosting needs.

Quote:
You are confusing "fairness" with "making everything the same".
You are confusing me with you.
You are also confusing “fair” with “balanced”.
Tippia
Sunshine and Lollipops
#19 - 2013-02-18 16:08:42 UTC
Joran Dravius wrote:
The armor version being inferior in every way was vague?
Yes. How is it inferior?

Quote:
A deimos is better and costs more than a thorax and caldari navy antimatter is better and costs more than T1. For everything else in the game more expensive means better.
Lolno. If it were, my Nomad would be one of the best Incursion ships in the game…

Cost has nothing to do with balance, especially not in a game where those costs are determined by the players.
Darius Brinn
The Scope
Gallente Federation
#20 - 2013-02-18 16:08:44 UTC  |  Edited by: Darius Brinn
Tippia wrote:
Ok. So what's the actual effects of the cap usage? How does it translate into unfairness?


You don't have to ask, and we both know it.

ASB ships retain 100% of their burst tank capabilities under heavy neuting. AAR users would fail there and then.

Tippia wrote:
Cost is not a balancing factor, so that part is irrelevant.


Cost IS a factor, as we're talking about the consumables of a particular system.

Tippia wrote:
Soft size restrictions are just of way in which armour and shield reps differ


Still disagree on this. A shield BC can fit two X-Large ASBs. An armor BC will be able to fit just ONE MEDIUM AAR, and it still is vulnerable to cap warfare. If it could fit two modules, not even ONE LARGE AAR would fit.

The fact is as follows: whether shield tanking and armor tanking are meant to be different or the same, ASBs are so much more useful IN ALL SHIPS compared to AARs that even active armor bonused ships will still be better off with ASB fits.


Tippia wrote:
Cost has nothing to do with balance, especially not in a game where those costs are determined by the players


You are actively trying to mislead people. Cost has A LOT to do with balance, when comparing the price of two consumables used for the same purpose.
123Next pageLast page