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Player Features and Ideas Discussion

 
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No Local

First post
Author
Andski
Science and Trade Institute
Caldari State
#81 - 2013-02-16 14:59:49 UTC  |  Edited by: Andski
now i realize that most eve players do not understand the meaning of "risk aversion"

if you're in a ship that will not survive an encounter with another player, you'd do your best to avoid such an encounter - it would be suicidal otherwise

the consequences of removing local also extend beyond "ablooblooblooooooooooo i'm so terrible at PvP that I can't kill a ratter" because it will absolutely prohibit anyone without supercapital superiority from using supercapitals, since a hostile cyno alt can just hang out cloaked near a POS and drop a massive fleet of dictors, hictors, titans and supercarriers on your small fleet as soon as they jump to a return cyno

but you know it's not like those wishing for local to be removed aren't just looking to kill off all activity in 0.0 that doesn't involve gigantic fleets

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nikk Narrel
Moonlit Bonsai
#82 - 2013-02-16 15:09:05 UTC
Andski wrote:
Daichi Yamato wrote:
cause watching local is so hard. and when an unkown player enters local the null bears POS up or cloak and do literally nothing about it beyond complaining on the forums.

if thousands of players left null because of the removal of local, its probably because they dnt know how to work in teams and/or are so risk averse they dnt really belong in null sec anyways. if the alliances would miss them so much wouldnt they make the effort to protect them? rather than letting them in, leaving them to their own devices, and farming isk from them.


clearly you have never lived in 0.0 if you believe that "working in teams" is a viable option in PvE

Well, since it is possible to use local for intel, you have to in order to compete.

This includes using it to avoid conflicts.

Seriously, when the bar is lowered, there is no choice to do it differently.
That's the whole point of being dumbed down.

The point of competing is that your opponent can also fail at it.
They can't fail if they can avoid it entirely, by using easy mode.
Nikk Narrel
Moonlit Bonsai
#83 - 2013-02-16 15:17:44 UTC
Andski wrote:
now i realize that most eve players do not understand the meaning of "risk aversion"

if you're in a ship that will not survive an encounter with another player, you'd do your best to avoid such an encounter - it would be suicidal otherwise

the consequences of removing local also extend beyond "ablooblooblooooooooooo i'm so terrible at PvP that I can't kill a ratter" because it will absolutely prohibit anyone without supercapital superiority from using supercapitals, since a hostile cyno alt can just hang out cloaked near a POS and drop a massive fleet of dictors, hictors, titans and supercarriers on your small fleet as soon as they jump to a return cyno

but you know it's not like those wishing for local to be removed aren't just looking to kill off all activity in 0.0 that doesn't involve gigantic fleets

Aww, quit pretending you are protecting pvp.

Everyone knows large alliances using renters make big ISK from low effort PvE players, who could not continue without local's amazing intel, creating an easy mode daycare play.
Losing local's intel would cost them big time.

But to be fair, I did suggest something that would not impact the mega alliances this way:
https://forums.eveonline.com/default.aspx?g=posts&t=191208&find=unread

Like I keep saying, I want the opportunity to compete without the extreme overkill of moving to a WH, as explained in that thread.
Andski
Science and Trade Institute
Caldari State
#84 - 2013-02-16 18:39:45 UTC
Nikk Narrel wrote:
Aww, quit pretending you are protecting pvp.

Everyone knows large alliances using renters make big ISK from low effort PvE players, who could not continue without local's amazing intel, creating an easy mode daycare play.
Losing local's intel would cost them big time.

But to be fair, I did suggest something that would not impact the mega alliances this way:
https://forums.eveonline.com/default.aspx?g=posts&t=191208&find=unread

Like I keep saying, I want the opportunity to compete without the extreme overkill of moving to a WH, as explained in that thread.


clearly i am posting to protect goonswarm federation's massive renter empire

the one that rents our space in [...]

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#85 - 2013-02-16 18:40:33 UTC
hmm, he does have a point about small alliances being ****** out of using supercapitals but i'm still awful at killing ratters

i know, i'll claim that he's protecting the renter empire goonswarm does not have

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#86 - 2013-02-16 18:43:02 UTC  |  Edited by: Andski
also clearly we should make nullsec PvE so hilariously unprofitable by forcing people to do it in teams, despite the fact that they're horrible to run in groups, not that they'd just run L4s in hisec anyway since it'd not only be less effort and less risk, but more worth your time

goddamn that will surely get people coming to nullsec in droves

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Daichi Yamato
Jabbersnarks and Wonderglass
#87 - 2013-02-17 10:46:44 UTC
Andski wrote:


clearly you have never lived in 0.0 if you believe that "working in teams" is a viable option in PvE


i do. clearly ur missing my point.

it doesnt make sense to me that PvE in the most dangerous space in eve doesn't require teamwork or even above average amounts of skill, all it needs is to watch local. so safe is PvE in null that u get officer fit vindi's or carriers designed just for ratting. So safe is PvE in null that ur own alliance wont even protect u, they just say 'dock up if u see someone in local'. rewards are clearly not scaling with risk.

the whole point of sovereignty and alliances in null sec was for large groups of players to work together. but there is an entire demographic of players who simply join a null block to grind isk and pay taxes to the null block. they dnt even interact with the other members of their own corp save for paying tax.

if u thought the removal of local would require a buff to null sec income, firstly to scale with increased risk, and secondly to make team work viable, then thats something to be discussed. But as it stands now PvE in the most 'dangerous' space in eve is nigh on riskless. ppl will even tell u low sec is more dangerous. not broken at all.

Quote:
goddamn that will surely get people coming to nullsec in droves


So many null bears assume that we should be trying to get everyone, even the most carebeary players, coming to null sec. why do u want so many ppl in null sec? just add concord if u want ppl flocking to null sec. surely it has a clientele and takes a certain type of player to make it work. make it less attractive to the ppl that dnt belong and more attractive to those that do belong.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Valleria Darkmoon
Imperial Academy
Amarr Empire
#88 - 2013-02-17 14:53:31 UTC
Kaerakh wrote:
I disagree completely. I believe it would do the opposite of what you say it will. Wormhole space is a microcosm of precisely what you say will kill EVE, but it was one of the most successful additions to EVE.

As it stands Stealth is rather pointless in EVE because everyone knows you're there. If you remove local then guess what? You don't know what is there. Nullbears will go back to highsec, and everyone else will adapt. By removing local you provide a renewed purpose for ships like the Cov Ops frigates, and Recon ships. You also handicap the metagame of using newb alts as scouts.

Agree that POSed ships are a problem though. Maybe ships without a pod pilot should show up as say,

Thorax (Abandoned)

easily distinguishable.

Oh, and Directional is your friend. Lol


Wormhole space =/= Normal space with no local and I think you know that.

Wormhole space is much harder to find than normal systems and you cannot use the map to determine traffic through or in them as you can with normal space. Especially when looking for a specific wormhole (see Rooks and Kings Clarion Call 3) and in any case of all the traffic that goes through local in a connecting normal space system you can be sure that only a fraction will even put out probes to find a wormhole. It is much more feasible to assume you are safe even without scouts jumping in a warping around in a wormhole than a null sec system in normal space system.

On the other hand you have normal space, if you can push F10 you can find any given system you like, how to get there and what kind of traffic you're looking at. The connections are also always the same rather than changing every 16-24 hours and so getting pinned down is not so big an issue, you still know where the gates lead tomorrow. I tried living in a wormhole before for about 3 months. Having to probe out your exit gets very tedious very fast and is the reason I left. I lost no ships at all to anything while living there and I only ever even checked d-scan for about the first 3 days.

I'm not saying that I can't find things on d-scan alone, I've lived in low sec since 2008, chances are I'm faster at it than most people out there. What I'm saying is that with no local you have to check EVERY LAST SYSTEM all the time whether hunting or scouting a freighter or anything in between. Suddenly a two hour roam is uneventful as you have to stop and scan everything because who knows right? Ships at a POS would be a pain but I'd just set my overview up to show force fields myself, still very tedious to find them all (the fact that I thought of that immediately and you've suggested a mechanical change makes me think I'm probably better friends with d-scan than you are). I use local when roaming so I can know if a system is a waste of time to scan in but even the empty systems often have ships on scan. So do me a favor, minimize your local window and leave it there for a month straight, see how you like it, it won't be a true representation of what the game would be like with no local but you'd have a better idea of what you're are personally in for. I would also suggest you roam solo because if you just get someone else to find targets for you it will defeat the purpose.

Now on to the last thing when you said you'd expect the opposite of what I suggested and people would be more willing to engage if local went out the window and you're not the first to suggest it, no one gives any reasoning why this might be the case, it's just kind of asserted on the basis that no one knows you're there, I would assume they would see you then check for your backup first since local won't tell them anything. Given how few people will actually willingly fight anything that looks even, I refuse to believe that ignorance will be bliss for these people. I can't say I know for sure how people will react to no local but given the degree of risk aversion I see already I find it impossible to believe they will suddenly be willing to warp to top belt and start ratting because no one was on the gate. Furthermore, given how lazy the average person is they just like me will not want to have to scan the crap out of every system, remember also that few systems are covered corner to corner from your entry gate. So please explain why you think you will get the opposite reaction, try to imagine getting your way and local goes away and imagine it from both from the aggressor and victim side of things and then tell me honestly that when you were on the victim's side it the result wouldn't make you more cautious next time. You're not the first to say no local will lead to more fights but I really DON'T see it and it sounds very much like wishful thinking and creative (irrational) psychology to me.

Reality has an almost infinite capacity to resist oversimplification.

Desert Ice78
Gryphons of the Western Wind
#89 - 2013-02-17 18:01:42 UTC
Find. A. Wormhole.

That is all.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Nikk Narrel
Moonlit Bonsai
#90 - 2013-02-17 20:04:18 UTC
Desert Ice78 wrote:
Find. A. Wormhole.

That is all.

Read. The. Thread. Before. Posting.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#91 - 2013-02-18 00:42:13 UTC
I live in wormholes and ever since i hate local.

Its ridiculous that somewon in a system gets instant intel on anyone else who jumps into the system without seeing a gate fire or anything. Also attackers get instant intel on whats in the system.

I think it should be delayed depending on security status. The lower the security status the longer the delay is, currently the only way to catch somewon in nullsec is if they are AFK (even bots leave instantly when something is in local)
Major Hawke
Dawn's LightP
#92 - 2013-02-18 11:23:20 UTC  |  Edited by: Major Hawke
Local in null should be a sov upgrade purchase, and even then it should only show recent travellers from gates to the corp/alliance that owns those gates, if they want a version like hi-sec they should have to upgrade it yet again with some sort of hi-powered radar module which can pick up all pilots in the system and display them in the local channel.

This should also be an expensive module to run which would limit to being used only in systems where they do a lot of mining/ratting etc etc, to make it worthwhile. Another isk sink yes?

In faction low sec.. only visible to the appropriate faction who have access to their races "comms"?

Just my 2 cents.

Drone update suggestions: https://forums.eveonline.com/default.aspx?g=posts&t=197943

Gizznitt Malikite
Agony Unleashed
Agony Empire
#93 - 2013-02-19 16:20:40 UTC
Andski wrote:
also clearly we should make nullsec PvE so hilariously unprofitable by forcing people to do it in teams, despite the fact that they're horrible to run in groups, not that they'd just run L4s in hisec anyway since it'd not only be less effort and less risk, but more worth your time

goddamn that will surely get people coming to nullsec in droves


I firmly believe nullsec needs more group-oriented PvP...... I think higher level anoms (Havens & Sanctums) are perfect for this, and perhaps one of the hub varieties....

When people work in a group, they are far more formidable and capable than people working solo... It's in the best interest of the game to offer group activities!

Finally, there are two paradigms that should be upheld:
Risk vs Reward... Being in nullsec opens you up to risk of attack moreso than any other space... and that should be rewarded...
&
Effort vs Reward... Operating in a group, or PvE that needs a group, SHOULD be more profitable than operating solo...
Nikk Narrel
Moonlit Bonsai
#94 - 2013-02-19 16:26:55 UTC
Gizznitt Malikite wrote:
Andski wrote:
also clearly we should make nullsec PvE so hilariously unprofitable by forcing people to do it in teams, despite the fact that they're horrible to run in groups, not that they'd just run L4s in hisec anyway since it'd not only be less effort and less risk, but more worth your time

goddamn that will surely get people coming to nullsec in droves


I firmly believe nullsec needs more group-oriented PvP...... I think higher level anoms (Havens & Sanctums) are perfect for this, and perhaps one of the hub varieties....

When people work in a group, they are far more formidable and capable than people working solo... It's in the best interest of the game to offer group activities!

Finally, there are two paradigms that should be upheld:
Risk vs Reward... Being in nullsec opens you up to risk of attack moreso than any other space... and that should be rewarded...
&
Effort vs Reward... Operating in a group, or PvE that needs a group, SHOULD be more profitable than operating solo...

This!

Small effort equals small reward.
Large effort, such as by a group, equals a large reward. And logically, it should be more than a solo effort would yield for it's members, so they have a reason to coordinate and work together.
Andski
Science and Trade Institute
Caldari State
#95 - 2013-02-19 17:39:18 UTC  |  Edited by: Andski
Daichi Yamato wrote:
So many null bears assume that we should be trying to get everyone, even the most carebeary players, coming to null sec. why do u want so many ppl in null sec? just add concord if u want ppl flocking to null sec. surely it has a clientele and takes a certain type of player to make it work. make it less attractive to the ppl that dnt belong and more attractive to those that do belong.


People who don't live in nullsec, have never been to nullsec or left hisec to begin with don't get to define who "belongs" in 0.0. You seem to believe that "making ISK" should be exclusive to hisec, because you have some warped view of how the game works or is supposed to work.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nikk Narrel
Moonlit Bonsai
#96 - 2013-02-19 17:47:37 UTC
Andski wrote:
Daichi Yamato wrote:
So many null bears assume that we should be trying to get everyone, even the most carebeary players, coming to null sec. why do u want so many ppl in null sec? just add concord if u want ppl flocking to null sec. surely it has a clientele and takes a certain type of player to make it work. make it less attractive to the ppl that dnt belong and more attractive to those that do belong.


People who don't live in nullsec, have never been to nullsec or left hisec to begin with don't get to define who "belongs" in 0.0. You seem to believe that "making ISK" should be exclusive to hisec, because you have some warped view of how the game works or is supposed to work.

Ad Hominem much?

For myself, I will spare you the effort, my kill board looks like garbage.

This is to put ideas out. Feel free to attack them. The posters themselves are not useful targets.
Random Majere
Rogue Fleet
#97 - 2013-02-20 16:03:55 UTC
Andski wrote:
Daichi Yamato wrote:
So many null bears assume that we should be trying to get everyone, even the most carebeary players, coming to null sec. why do u want so many ppl in null sec? just add concord if u want ppl flocking to null sec. surely it has a clientele and takes a certain type of player to make it work. make it less attractive to the ppl that dnt belong and more attractive to those that do belong.


People who don't live in nullsec, have never been to nullsec or left hisec to begin with don't get to define who "belongs" in 0.0. You seem to believe that "making ISK" should be exclusive to hisec, because you have some warped view of how the game works or is supposed to work.


I live in nullsec and am for the removal of local. Please resume the discussion. It is interesting!
Daichi Yamato
Jabbersnarks and Wonderglass
#98 - 2013-02-20 23:40:14 UTC
Andski wrote:


People who don't live in nullsec, have never been to nullsec or left hisec to begin with don't get to define who "belongs" in 0.0. You seem to believe that "making ISK" should be exclusive to hisec, because you have some warped view of how the game works or is supposed to work.


yeah i live in null too. the only ppl who get to define who belongs and who doesnt is CCP really. but the desired gameplay from large alliances in null is teamwork for greater rewards. Much of null sec sticks to this, but, when it comes to running sites players, just like urself, are abhorrent of the idea of team work and sharing.

null sec is also very safe space. as ppl will tell u, its safer than low sec. if u dnt agree with that then it is in fact you who has a warped perception of how this game works.

nowhere have i said that hi-sec should be the only place isk is made. it should probably be the preferred place to make isk for the risk averse, casual players or loners, yet there are plenty such players in null.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs