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2nd Account: Direction/Optimization

Author
Bow'en
Solutum
#1 - 2013-02-15 17:38:08 UTC
Alright, so here we go. I use Level 4s as my main source of income and like any mission runner; with that in mind, of course what I look at as my growth potential is Net ISK/hr. I have a second account, and I am looking for a little guidance.

Here is how things run now, I roll with a Scorpion Navy Issue, which I am pretty happy with; I purchased it when I started 4s primarily because I love the Scorp's look, but also because it is a very forgiving BS. At the same time, I started training my second account toward a Noctis. Fast forward a bit and I am focusing a bit more on Amarr ships, but my Scorp NI is still my mission runner (primarily due to the space I am in), and my second account follows in a Noctis looting and Salvaging.

So here is the question!

In general (I know there are a lot of variables), would moving the second account toward being a damage partner in a Battleship of its own be a greater benefit from an ISK/hr standpoint assuming I am not looting/salvaging anymore?
goldiiee
Bureau of Astronomical Anomalies
#2 - 2013-02-15 18:05:02 UTC
When I dual box on one screen I tend to leave the second acount in a noctis. But when I am on my home machine (two monitors two high end graphics cards) I run them as dual DPS, an example of that; I did Blockade vs. sansha in 12 minutes today, and vs serpentis in 14 minutes a few days ago. Vengence took me 7 minutes, and Angel Extrav including the bonus room 12 minutes.

So dual boxing DPS can be very profitable in 'time saved' but still a whole second account with ships, modules, ammo, ..... can get a little daunting sometimes.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Bow'en
Solutum
#3 - 2013-02-15 18:08:00 UTC
goldiiee wrote:
When I dual box on one screen I tend to leave the second acount in a noctis. But when I am on my home machine (two monitors two high end graphics cards) I run them as dual DPS, an example of that; I did Blockade vs. sansha in 12 minutes today, and vs serpentis in 14 minutes a few days ago. Vengence took me 7 minutes, and Angel Extrav including the bonus room 12 minutes.

So dual boxing DPS can be very profitable in 'time saved' but still a whole second account with ships, modules, ammo, ..... can get a little daunting sometimes.

Exactly the info I was looking for! Thanks!
Fango Mango
University of Caille
Gallente Federation
#4 - 2013-02-15 18:08:42 UTC
If ISK/hour is what you want to maximize, then you want your second ship to increase your overall DPS
This could be putting guns/drones on your second ship, or providing remote reps so your primary can go full gank.
A SNI is never going to be a "fast' mission runner. It is very tough but has meh damage and is slow . . .


Then again if you want to maximize ISK/Hour you don't want to be running L4s either. Lots of other PvE activities pay much better. Most of them are in low sec (and you will lose ships), but if you if can make 200-800 Mil per/hour who cares if you loose a ship a week . . .

For example, the last week was a rough week for me, I think I lost 2 T1 Battleships and 5 T2 cruisers. Of course I pulled in a little shy of 10 billion in 14.5 hours which still left me a net of 550 Mil/hour


-FM
Bow'en
Solutum
#5 - 2013-02-15 18:19:12 UTC
Thanks, while I know that Exploration can give better ISK/hr, I tend to only have a few hours to play on weekends. I have done a fair bit of exploring, but I find that (at least during my standard playtimes) while I sometimes hit big, because of the weekend competition I am rarely making the ISK/hr I do with missions (as there is no competition). As for the SNI issue, once the second account is ready I will pass it over to them and get myself into something much more ganky.
Lors Dornick
Kallisti Industries
#6 - 2013-02-15 18:21:39 UTC
I've split mine into one 'main' and one 'support' account.

Support might be salvage, leadership (with links once trained), extra DPS (a little trickier nowadays), or hauling or other boring stuff that you don't need or want to skill on your main.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Zeiphone
Imperial Academy
Amarr Empire
#7 - 2013-02-15 18:22:45 UTC
Well if you are sticking to duo missioning nothing beats the income of two Vargur (mimmy maurauder) doing missions separately IF you micromanage salvaging too. but this is rather taxing on your attention ofc.




Other possible duo combos are:


2x tengu blitzing missions

2x missile boats using fof missiles (not efficient but fun)

1x DPS boat + a micro warpdrived drone boat that assist using sentry drones and hop around salaving wrecks.
goldiiee
Bureau of Astronomical Anomalies
#8 - 2013-02-15 18:34:45 UTC
As everyone seems to be dropping recomendations, I am running two machs, arty or auto, depending on the engagement range, autos bring 2800 dps arties are 2000 dps. Drones never leave the drone bay and ammo goes POOF like you would not believe, I tend to build 100k rounds and convert it into faction ammo about every other week.

Hence the alt trained, command links, to support fleet functions, and Orca, to haul all the crap I go though.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Sexy Cakes
Have A Seat
#9 - 2013-02-15 20:14:02 UTC
My 2nd account is a full support account... he went hulk > basilisk/guardian > jump freighter > leadership > carriers

When I do run missions its a nightmare on my main with a basilisk on my alt, I don't like having to activate a bunch of modules more than once while dual boxing, so I warp both ships in, set energy transfers/reps/tracking links and orbit the nightmare then do all the button mashing on the nightmare.

Its worked out well having accounts that are specialized into different roles. When I started running incursions I could fly logistics if needed or fly a battleship, if a roam fleet needs something in particular I can pick a character and fill the slot needed.

I also never wanted to spend the time training up gunnery or missle skills on that character for some reason Blink

Not today spaghetti.

sabre906
The Scope
Gallente Federation
#10 - 2013-02-15 20:46:01 UTC
If you like salvage on the go, train into 2x marauders as a long term goal. Vargur mission performance is only slightly below that of Mach, while able to salvage on the go, and having more forgiving tank.

Golem is not nearly as effective as Vargur, but only because missileboats in general perform far below the Mach. A Golem will still outperform SNI, even if cruise fit.

At current LP prices, running 2x pure dps and forgo salvage doesn't actually bring in more isk/hr in non-drone/gurista missions compared to 1x dps and 1x salvager. It was the case for solo missioners only because of the extra travel and boat switching time due to one char.
goldiiee
Bureau of Astronomical Anomalies
#11 - 2013-02-15 21:00:15 UTC
Ideally I accept two missions at a time, I bookmark a wreck in each room I clear, after one hour of mission running I have between 4 to 16 BM's showing up in Corp BM's. I then hop in a noctis or two and clean them up (salvage drones have made this easier). I keep a 250k Container that I fill up about once a week, reprocess the ammo, sell the salvage and loot. and use the ore to make more ammo.

I imagine after 6 moths of training your alt will have several things trained that your main doesn't, by the two year mark though they will have more in common (core skills and T2 ships are pretty much all the same).

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Orlacc
#12 - 2013-02-15 21:37:18 UTC
You might try one DPS guy and one salvage/max trade guy to maximize market income. Maybe train one or the other to explore.

"Measure Twice, Cut Once."

Elizabeth Norn
Nornir Research
Nornir Empire
#13 - 2013-02-15 21:51:38 UTC
goldiiee wrote:
As everyone seems to be dropping recomendations, I am running two machs, arty or auto, depending on the engagement range, autos bring 2800 dps arties are 2000 dps. Drones never leave the drone bay and ammo goes POOF like you would not believe, I tend to build 100k rounds and convert it into faction ammo about every other week.

Hence the alt trained, command links, to support fleet functions, and Orca, to haul all the crap I go though.


Where do you fly this mythical Machariel?

http://imgur.com/GA8xgLd
Bow'en
Solutum
#14 - 2013-02-15 22:00:31 UTC
Elizabeth Norn wrote:
goldiiee wrote:
As everyone seems to be dropping recomendations, I am running two machs, arty or auto, depending on the engagement range, autos bring 2800 dps arties are 2000 dps. Drones never leave the drone bay and ammo goes POOF like you would not believe, I tend to build 100k rounds and convert it into faction ammo about every other week.

Hence the alt trained, command links, to support fleet functions, and Orca, to haul all the crap I go though.


Where do you fly this mythical Machariel?

http://imgur.com/GA8xgLd

Maybe she meant combined?
Fango Mango
University of Caille
Gallente Federation
#15 - 2013-02-15 22:09:49 UTC
Bow'en wrote:
Thanks, while I know that Exploration can give better ISK/hr, I tend to only have a few hours to play on weekends. I have done a fair bit of exploring, but I find that (at least during my standard playtimes) while I sometimes hit big, because of the weekend competition I am rarely making the ISK/hr I do with missions (as there is no competition). As for the SNI issue, once the second account is ready I will pass it over to them and get myself into something much more ganky.


I wasn't referring to exploration per say.

L5 missions pay out around 500 mil/hour/fleet. I run with with a 4 alt fleet (using cheap ships). If you want to run a two person fleet effectively you need dual T3 and you need to switch the race based on the damage type.

There is of course higher end PvE content put you have to search it out.


-FM
goldiiee
Bureau of Astronomical Anomalies
#16 - 2013-02-15 22:34:00 UTC  |  Edited by: Goldiiee
Bow'en wrote:
Elizabeth Norn wrote:
goldiiee wrote:
As everyone seems to be dropping recomendations, I am running two machs, arty or auto, depending on the engagement range, autos bring 2800 dps arties are 2000 dps. Drones never leave the drone bay and ammo goes POOF like you would not believe, I tend to build 100k rounds and convert it into faction ammo about every other week.

Hence the alt trained, command links, to support fleet functions, and Orca, to haul all the crap I go though.


Where do you fly this mythical Machariel?

http://imgur.com/GA8xgLd

Maybe she meant combined?

Yes combined DPS '' I am running two machs, arty or auto '' Sorry i guess i should have bold'ed that
http://imgur.com/3osbAIh

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Jenn aSide
Worthless Carebears
The Initiative.
#17 - 2013-02-16 01:19:09 UTC
When I mission I run a Machariel and a FoF (still never gonna call em "auto-targeting") missile Tengu. Even after the HML nerf its great, I just fly the mach and set the tengu to keep the mach at 1km and it follows me around spewing missles at whatever is close to me. Missions with lots of structures such but npc tackle frigs get eaten by the tengu.
Sissy Peesux
Chattsworth Buccaneers
D0GS OF WAR
#18 - 2013-02-16 01:36:08 UTC
Fango Mango wrote:
If ISK/hour is what you want to maximize, then you want your second ship to increase your overall DPS
This could be putting guns/drones on your second ship, or providing remote reps so your primary can go full gank.
A SNI is never going to be a "fast' mission runner. It is very tough but has meh damage and is slow . . .


Then again if you want to maximize ISK/Hour you don't want to be running L4s either. Lots of other PvE activities pay much better. Most of them are in low sec (and you will lose ships), but if you if can make 200-800 Mil per/hour who cares if you loose a ship a week . . .

For example, the last week was a rough week for me, I think I lost 2 T1 Battleships and 5 T2 cruisers. Of course I pulled in a little shy of 10 billion in 14.5 hours which still left me a net of 550 Mil/hour


-FM



Please recruit my mains and make me isk happy.