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Mining ships and EVE design philosophy.

First post First post
Author
Kate stark
#281 - 2013-02-15 20:16:16 UTC
RubyPorto wrote:
That's the job of the Skiff.


except the mackinaw does the job well enough that the skiff barely sees any practical use in high sec.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

RubyPorto
RubysRhymes
#282 - 2013-02-15 20:26:36 UTC
Kate stark wrote:
RubyPorto wrote:
That's the job of the Skiff.


except the mackinaw does the job well enough that the skiff barely sees any practical use in high sec.


... which is the problem that I want to see fixed.

And the Skiff's only use outside of HS is as bait. A mining barge, once tackled outside of HS, is generally dead unless it's bait.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kate stark
#283 - 2013-02-15 20:29:14 UTC
RubyPorto wrote:
Kate stark wrote:
RubyPorto wrote:
That's the job of the Skiff.


except the mackinaw does the job well enough that the skiff barely sees any practical use in high sec.


... which is the problem that I want to see fixed.

And the Skiff's only use outside of HS is as bait. A mining barge, once tackled outside of HS, is generally dead unless it's bait.


completely agree.
the skiff is designed for a niche that simply doesn't exist.

looking at the recent devblog, the only use the skiff sees is mercoxit mining as it retains fittings from a previous incarnation of the game which illustrates nothing more than "swapping ship and losing a little bit of yield for 1 asteroid per grav site is less inconvenient than refitting the ship i actually want to mine in"

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Vaerah Vahrokha
Vahrokh Consulting
#284 - 2013-02-15 20:35:32 UTC
RubyPorto wrote:
The only people whose resists changed were people flying Exhumers with Mining Barge 4.


... which don't seem to be so few.


Vaerah Vahrokha
Vahrokh Consulting
#285 - 2013-02-15 20:36:03 UTC  |  Edited by: Vaerah Vahrokha
Anyway all boils to WHY did CCP nerf mining ships suicide ganking?


In the "old times" you had the same amount of miners going around with no tank and others going around with a tank.

Mining ships were gankable by the guy who could field a cruiser and later 2 destroyers.

All were more or less happy, the random ganker killed the random miner.

Once a year there'd be Hulkageddon and more miners would die and CCP (and not only them) would highlight it as a Good Thing and be done with it.


Then something happened. Organized, long lasting, large scale ganking.
From casual ganker killing the occasional 2-3 miners a day and having to deal with sec status dropping we went to:

- professional and efficient ganking, basically scorched earth approach. Competent Concord corraling away, efficient timers usage. An industry.

- sponsored refund for the ship losses.

- big wallets ganking corps fielding Orcas and quick replacement ships in order to circumvent -10 penalties and the reship logistics and related downtimes that affected the casual gankers.

- never ending duration for the Hulkageddon, which means no change to the scorched earth for the foreseable future.

- sponsored by richest null sec alliances which means never ending funds. Plus it meant a positive feedback mechanism, where the more the kills the more the demand for the materials exactly produced by those alliances.

- concurrent ideological campaigns to single out and blame miners portrayed basically as dimwits only good for gassing (I still recall this unlucky mention, as my relatives were put in such camps and it REALLY offended me).

- mined materials prices rising by 400% in 2 months as a consequence, with immediate consequences on the game economy.


ANY software company seeing this behavior in a game would quickly terminate it, and this is what CCP has done.

This is not an EvE specific event, many PvP games had mass players farming nerfed once it surges to heavy duty industry status.



How to nerf it? Not easy at all. Keeping suicide ganking profitable is a typical case of "price does not justify super powers" listed by Tippia so many times.

In fact, as long as it's profitable, raising the bar only helps taking out casual gankers. Industry gankers can potentially field endless concurrent ships so in the end they'd just bring double, triple the numbers in order to still make a profit.

By making it not profitable, even an endless amount of firepower is not going to help so it's useless to field it.

And thus the unprofitability has been put in place. To keep too overpowering huge alliances from perma farming people.


This is also related to boomerang and freighters ganking. As long as it's under control, nothing will be done and I sincerely hope CCP won't buff anything.
But as seen for boomerang, those practicing it could not control themselves, they brought it to scorched earth industry status and got it neutered.

I suggest those killing freighters to control themselves else if once again they make scorched earth they WILL be nerfed.

I know there are many ways to defend from things blah blah but CCP looks at statistics. If too many die per moving averaged unit of time they engage the nerf hammer.
Kate stark
#286 - 2013-02-15 20:37:10 UTC
Vaerah Vahrokha wrote:
RubyPorto wrote:
The only people whose resists changed were people flying Exhumers with Mining Barge 4.


... which don't seem to be so few.




considering mining barge 5 is a prereq for sitting in an exhumer....

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

RubyPorto
RubysRhymes
#287 - 2013-02-15 20:39:08 UTC
Vaerah Vahrokha wrote:
RubyPorto wrote:
The only people whose resists changed were people flying Exhumers with Mining Barge 4.


... which don't seem to be so few.


Why should you get the bonus from a Skill which you no longer have trained?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vaerah Vahrokha
Vahrokh Consulting
#288 - 2013-02-15 20:42:57 UTC
Kate stark wrote:
Vaerah Vahrokha wrote:
RubyPorto wrote:
The only people whose resists changed were people flying Exhumers with Mining Barge 4.


... which don't seem to be so few.




considering mining barge 5 is a prereq for sitting in an exhumer....


So how does him say "people flying Exhumers with Mining Barge 4?
Kate stark
#289 - 2013-02-15 20:44:23 UTC
Vaerah Vahrokha wrote:
Kate stark wrote:
Vaerah Vahrokha wrote:
RubyPorto wrote:
The only people whose resists changed were people flying Exhumers with Mining Barge 4.


... which don't seem to be so few.




considering mining barge 5 is a prereq for sitting in an exhumer....


So how does him say "people flying Exhumers with Mining Barge 4?


no idea, because i just opened the show info window on my mack, and mining barge V is there as a ship requirement.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Vaerah Vahrokha
Vahrokh Consulting
#290 - 2013-02-15 20:45:11 UTC
Kate stark wrote:
Vaerah Vahrokha wrote:
Kate stark wrote:
Vaerah Vahrokha wrote:
RubyPorto wrote:
The only people whose resists changed were people flying Exhumers with Mining Barge 4.


... which don't seem to be so few.




considering mining barge 5 is a prereq for sitting in an exhumer....


So how does him say "people flying Exhumers with Mining Barge 4?


no idea, because i just opened the show info window on my mack, and mining barge V is there as a ship requirement.


See, trust Rubyporto's sentences for a second... Oops
Kate stark
#291 - 2013-02-15 20:50:57 UTC
Vaerah Vahrokha wrote:


See, trust Rubyporto's sentences for a second... Oops


rubyporto is like meth.
not even once.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

RubyPorto
RubysRhymes
#292 - 2013-02-15 20:57:21 UTC  |  Edited by: RubyPorto
Vaerah Vahrokha wrote:
Anyway all boils to WHY did CCP nerf mining ships suicide ganking?


In the "old times" you had the same amount of miners going around with no tank and others going around with a tank.

Mining ships were gankable by the guy who could field a cruiser and later 2 destroyers.

All were more or less happy, the random ganker killed the random miner.

Once a year there'd be Hulkageddon and more miners would die and CCP (and not only them) would highlight it as a Good Thing and be done with it.


Then something happened. Organized, long lasting, large scale ganking.
From casual ganker killing the occasional 2-3 miners a day and having to deal with sec status dropping we went to:

- professional and efficient ganking, basically scorched earth approach. Competent Concord corraling away, efficient timers usage. An industry.

- sponsored refund for the ship losses.

- big wallets ganking corps fielding Orcas and quick replacement ships in order to circumvent -10 penalties and the reship logistics and related downtimes that affected the casual gankers.

- never ending duration for the Hulkageddon, which means no change to the scorched earth for the foreseable future.

- sponsored by richest null sec alliances which means never ending funds. Plus it meant a positive feedback mechanism, where the more the kills the more the demand for the materials exactly produced by those alliances.

- concurrent ideological campaigns to single out and blame miners portrayed basically as dimwits only good for gassing (I still recall this unlucky mention, as my relatives were put in such camps and it REALLY offended me).

- mined materials prices rising by 400% in 2 months as a consequence, with immediate consequences on the game economy.


ANY software company seeing this behavior in a game would quickly terminate it, and this is what CCP has done.

This is not an EvE specific event, many PvP games had mass players farming nerfed once it surges to heavy duty industry status.



How to nerf it? Not easy at all. Keeping suicide ganking profitable is a typical case of "price does not justify super powers" listed by Tippia so many times.

In fact, as long as it's profitable, raising the bar only helps taking out casual gankers. Industry gankers can potentially field endless concurrent ships so in the end they'd just bring double, triple the numbers in order to still make a profit.

By making it not profitable, even an endless amount of firepower is not going to help so it's useless to field it.

And thus the unprofitability has been put in place. To keep too overpowering huge alliances from perma farming people.


This is also related to boomerang and freighters ganking. As long as it's under control, nothing will be done and I sincerely hope CCP won't buff anything.
But as seen for boomerang, those practicing it could not control themselves, they brought it to scorched earth industry status and got it neutered.

I suggest those killing freighters to control themselves else if once again they make scorched earth they WILL be nerfed.

I know there are many ways to defend from things blah blah but CCP looks at statistics. If too many die per moving averaged unit of time they engage the nerf hammer.



tl;dr VV thinks nerfing success is appropriate.

Good game balance is not about statistics. Good game balance is about every tactic having a counter. The boomerang didn't have a significant counter (at least not that I can think of), so nerfing it was almost certainly appropriate (the timing of the nerf was caused by the removal of the previous optimal solution, insurance, and the introduction of a ship almost perfectly designed use the tactic, which cobined to uncover the broken tactic)(when it happened, I looked more at the recent trend of ganking nerfs and got annoyed rather than looking for a counter). Ganking for profit has several easy and obvious counters.

You're literally claiming that Crucible, which made ganking Exhumers more expensive, lead to the balance between ganker and miner being broken... in the ganker's favor.

Player fads and actions do not create balance problems. Game mechanics do.
Ganking for profit was trivially counterable. Miners simply refused to do it. Why should they not have to give up anything to counter a profitable gank of a FIT and UNTANKED ship?

If I put a 1b bounty on all Damnation suicide ganks, would you conclude that the Damnation's tank is too thin? If I issued a promise of a 200m ISK payment to any Exhumer loss to ganks, would you conclude that Exhumer's were too cheap to lose? Now that the bounty (upon which you base, in part, your rationale for the across-the-board EHP buff) is gone, shouldn't you be calling for a compensating EHP nerf? The Player-issued bounty cannot be taken into account when making game mechanics changes.


I've always been supportive of the Tiericide idea for mining barges(that is to say, making them all useful in different ways). I'm just disappointed that it worked out to be an unwarrented, across the board, EHP buff where nothing of the sort was needed. Because EHP is the Skiff's entire role.


As for Holocaust comparisons, ban the people making them. Both miners and gankers. They're repulsive.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#293 - 2013-02-15 20:59:51 UTC  |  Edited by: RubyPorto
Vaerah Vahrokha wrote:
Kate stark wrote:


no idea, because i just opened the show info window on my mack, and mining barge V is there as a ship requirement.


See, trust Rubyporto's sentences for a second... Oops


Oh hey, I thought Barge was a nested pre-req. Learn something new every day.

Still, Exhumers never had T2 resists. The bonus was just changed from being included in the base stats to being applied properly as a bonus.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#294 - 2013-02-15 21:21:02 UTC  |  Edited by: Tyberius Franklin
RubyPorto wrote:
Vaerah Vahrokha wrote:
Kate stark wrote:


no idea, because i just opened the show info window on my mack, and mining barge V is there as a ship requirement.


See, trust Rubyporto's sentences for a second... Oops


Oh hey, I thought Barge was a nested pre-req. Learn something new every day.

Still, Exhumers never had T2 resists. The bonus was just changed from being included in the base stats to being applied properly as a bonus.

Are the stats in Evelopedia not the old stats?

Looking at the hulk there shows the following shield resists as well as the 7.5% resist bonus. Feel free to correct me if wrong.

Shield Em Damage Resistance 37.5 %
Shield Explosive Damage Resistance 65 %
Shield Kinetic Damage Resistance 62.5 %
Shield Thermal Damage Resistance 50 %
Kate stark
#295 - 2013-02-15 21:23:15 UTC
RubyPorto wrote:
Vaerah Vahrokha wrote:
Kate stark wrote:


no idea, because i just opened the show info window on my mack, and mining barge V is there as a ship requirement.


See, trust Rubyporto's sentences for a second... Oops


Oh hey, I thought Barge was a nested pre-req. Learn something new every day.

Still, Exhumers never had T2 resists. The bonus was just changed from being included in the base stats to being applied properly as a bonus.


no it's one of those secondary requirements, it requires mining barges V AND exhumers at whatever level..

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

RubyPorto
RubysRhymes
#296 - 2013-02-15 21:25:16 UTC  |  Edited by: RubyPorto
Tyberius Franklin wrote:
RubyPorto wrote:


Still, Exhumers never had T2 resists. The bonus was just changed from being included in the base stats to being applied properly as a bonus.

Are the stats in Evelopedia not the old stats?

Looking at the hulk there shows the following shield resists as well as the 7.5% resist bonus. Feel free to correct me if wrong.

Shield Em Damage Resistance 37.5 %
Shield Explosive Damage Resistance 65 %
Shield Kinetic Damage Resistance 62.5 %
Shield Thermal Damage Resistance 50 %


Except that if you sat in one, the EM resist would remain 37.5%, because the Resist bonus had been folded into the base stats instead of only being applied when piloted.


Kate stark wrote:
RubyPorto wrote:
Oh hey, I thought Barge was a nested pre-req. Learn something new every day.

Still, Exhumers never had T2 resists. The bonus was just changed from being included in the base stats to being applied properly as a bonus.


no it's one of those secondary requirements, it requires mining barges V AND exhumers at whatever level..


Like I said, I was mistaken.

The Hulk still never had T2 resists.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

LHA Tarawa
Pator Tech School
Minmatar Republic
#297 - 2013-02-15 21:26:37 UTC
RubyPorto wrote:

... which is the problem that I want to see fixed.



Working as designed.

Carebears are a source of great revenue to CCP, and therefore, must be kept happy. They are not to be easy targets of opportunity for people that suck so badly at PVP that they have to get EPEEEN from attacking miners instead of fighting other players that are ready and looking for a fight.
Vaerah Vahrokha
Vahrokh Consulting
#298 - 2013-02-15 21:26:58 UTC
RubyPorto wrote:


tl;dr VV thinks nerfing success is appropriate.


Me describing what a software house does has absolutely no relation with how I think about it.

In fact not only I don't think like that but I even *earned* more when such "success" was running.

Other software houses take a "diminishing returns" approach which is more appropriate because it lets "casual gankers" and "professionals" both stand a chance. I can understand how doing it in EvE would be hard if not impossible.

I can understand why CCP nerfs what kills their economy and subscriptions. Understand <> "agree" or "think".
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#299 - 2013-02-15 21:39:35 UTC
RubyPorto wrote:
Tyberius Franklin wrote:
RubyPorto wrote:


Still, Exhumers never had T2 resists. The bonus was just changed from being included in the base stats to being applied properly as a bonus.

Are the stats in Evelopedia not the old stats?

Looking at the hulk there shows the following shield resists as well as the 7.5% resist bonus. Feel free to correct me if wrong.

Shield Em Damage Resistance 37.5 %
Shield Explosive Damage Resistance 65 %
Shield Kinetic Damage Resistance 62.5 %
Shield Thermal Damage Resistance 50 %


Except that if you sat in one, the EM resist would remain 37.5%, because the Resist bonus had been folded into the base stats instead of only being applied when piloted.

Interesting. I was unaware of that.
EI Digin
irc.zulusquad.org
#300 - 2013-02-15 21:53:57 UTC
Vaerah Vahrokha wrote:

Once a year there'd be Hulkageddon and more miners would die and CCP (and not only them) would highlight it as a Good Thing and be done with it.

Then something happened. Organized, long lasting, large scale ganking.
From casual ganker killing the occasional 2-3 miners a day and having to deal with sec status dropping we went to:

- professional and efficient ganking, basically scorched earth approach. Competent Concord corraling away, efficient timers usage. An industry.

- sponsored refund for the ship losses.

- big wallets ganking corps fielding Orcas and quick replacement ships in order to circumvent -10 penalties and the reship logistics and related downtimes that affected the casual gankers.

- never ending duration for the Hulkageddon, which means no change to the scorched earth for the foreseable future.

- sponsored by richest null sec alliances which means never ending funds. Plus it meant a positive feedback mechanism, where the more the kills the more the demand for the materials exactly produced by those alliances.

- mined materials prices rising by 400% in 2 months as a consequence, with immediate consequences on the game economy.

ANY software company seeing this behavior in a game would quickly terminate it, and this is what CCP has done.

This is not an EvE specific event, many PvP games had mass players farming nerfed once it surges to heavy duty industry status.

I know there are many ways to defend from things blah blah but CCP looks at statistics. If too many die per moving averaged unit of time they engage the nerf hammer.

http://cdn1.eveonline.com/www/newssystem/media/63999/1/Mined_Volume_2.png

Looks like temporary emergent gameplay event to me.