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CONFUSED : Amarrr or Minmatar?

Author
Ivy Romanova
State Protectorate
Caldari State
#1 - 2013-02-15 17:04:20 UTC
Sup all.
Just a little question.

Well.. I'll be honest with ya.
I'm specialised in NOTHING!
I have everything to lvl 4 .. (well..beside from small hybrids guns i guess)

15mil SP and still no idea what to use...

Sometimes , I need to go Minmatar because we are going high speed , low drag OP and stragglers will die... HARD!
Sometimes ,they want use to go Amarr , because we're going full armor tank.
And then 1 month later , we're in nagas , sniping for 180 km away .

I AM SICK of being ok at everything but good at nothing.

I NEED SOME DIRECTIONS!

So far, the amarr and minmatar have my attention.
I like the amarr because they have nice tank and great APPLIED dps .
I like the minatar because they're quick and agile , and with their Arties , their alpha is NUTS! Not to mention more variation in ammo types........

After reading a few threads , they saw amarr's limited dmg type is discerning.
I say lol no. Since EVERYONE and their dog is shield tanked with a gapping thermal hole which goes ALL the way to armor .. but then when it comes to speed , I am speechless.....

I just... I just don't know which one is better????

I've been playing this game for almost a year now...
I NEED TO PICK SOMETHING, but I just can't
Oops

Some advice would be nice Sad

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Sexy Cakes
Have A Seat
#2 - 2013-02-15 19:03:59 UTC  |  Edited by: Sexy Cakes
All the corps I have ever been have had at least 1 ship from the Minmatar line up that could go out and perform decently in shield or armor fleets. Armor battleships and armor HACs aren't great for Minmatar but you can limp along with the tempest and muninn.

On an alt there were some fleets that I just couldn't go to becase she was a full Amarr character and shield tanking isn't very viable.

Depending on how the armor tanking changes go next Tuesday with Retribution 1.1 it could change all the meta game small gang fleet doctrines but we'll see.

My vote is to go Minmatar, however be prepared to train up a lot more skills than an Amarr pilot.

My alt was full Amarr and you can forget about killing angels and guristas.

Not today spaghetti.

Fredfredbug4
The Scope
Gallente Federation
#3 - 2013-02-15 20:10:03 UTC
It's always a good rule of thumb that if you don't know what to bring, bring a Minmatar ship. They aren't necessarily better than the other races, in fact due to recent balances they are now less favorable in certain categories however there is a lot you can do with Minmatar ships where as the Amarr tend to have a very strict doctrine. With Amarr, put lasers and armor on it and that's about it. Minmatar allows for more variation and thus are always welcome in PVP fleets.

Unless your FC has a very specific strategy in mind that requires you to fly Amarrian ships, I would go Minmatar. You should also ask some members of your corp as they can provide a better idea of what your group needs than we possibly could.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Taoist Dragon
School of Applied Knowledge
#4 - 2013-02-15 20:21:59 UTC
My question is do you want fly stuff based purely on the fleet doctrine your FC is planning or do you want to fly stuff through a personal preference?

If it's a FC doctrine then just train up what is the most popular.

However I guess you are getting fed up with swapping ship/race all the time.
In this ase I'd say specialise in whatever race YOU enjoy flying the most. If you have most/all skill to 4 then you can swap to other races and not be completely useless. Just spend your time training what you wan to fly.

But for a race that can do everything minmatar are still the most flexible even after the rebalances. Yes you will able to fit another racial ship to do a better specific task but the minmatar ship line up is VERY flexible and msot of their ships are very flexible individually.
Gallente are also a flexible race even though their bonus' oftenfavor an armour tank they have decent mid slot layout that can comfortably use a shield tank.


TBH pick what race you enjoy flying or like the looks of the most......

That is the Way, the Tao.

Balance is everything.

Hakaimono
Native Freshfood
Minmatar Republic
#5 - 2013-02-15 20:23:43 UTC
Train both. Personally I would choose Minmatar first.
Mizhir
Devara Biotech
#6 - 2013-02-15 20:25:50 UTC
Well, its actually pretty hard to answer that question. As you said: minmatar for skirmishing and amarr for slugfests.

It depends lot on what ship class you expect to fly. Some amarr ships can actually be decent ships among skirmishing shield ships (like a shield curse) and some minmatar ships can be quite tanky. But ofc the different combat styles favours the different races. So maybe go for the combat type you like the most?

Another alternative is to specialize into 1-2 roles and fly both races for that role. Like tackling, logi etc etc.

And if you are in doubt, get up some support skills. They will help you no matter what.

❤️️💛💚💙💜

Bruce Kemp
Suddenly taken over
#7 - 2013-02-15 20:28:23 UTC
Been training ONLY minmatar for 5 years, best race for me. Twisted
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#8 - 2013-02-15 20:33:54 UTC
Both can do both up to bs lvl, you can kite with amarr (omen/zealot/legion), you can brawl with minmatar (but minmatar sucks at this till bs lvl), can shieldtank amarr ships, can armourtank minmatar ones (same as brawling minmatar). For bs amarr is stricly armour tho. You might want to see what doctrine your corp is using and see what ship can perfom best in it, then train that ship. Afterwards train what you fancy.

Imo train amarr cause minmatar sucks, but thats a personal opinion.

Zarnak Wulf
Task Force 641
Empyrean Edict
#9 - 2013-02-15 21:05:37 UTC
Amarr for the following reasons:

The fitting requirements for the largest tier weapons - small and medium - have been reduced. Fitting ships is a lot easier now.

Nuets on everything is going away. Many of the new cruisers and frigates don't even have utility slots anymore. Those that do really need to sacrifice tank or gank to fit a neut now. The Harb no longer has to work around a dual neut Cane. The Rupture likewise only has one utility slot now. Amarr ships are cap hungry but they have less to fear. But don't just take my word for it-

CCP Fozzie wrote:

And considering that we have generally shifted the meta towards a lower number of neuts overs the past few releases, the change helps ensure that capacitor warfare serves a useful role.


The rebalancing effort is being very kind to Amarr. The Tormentor is a superb frigate. The Coercer is great. FW is seeing a surge in Panzer fleets- mallers and augorers. The BC lineup is looking good. Minmatar? It's being worked over by the nerf bat.
Casirio
Aliastra
Gallente Federation
#10 - 2013-02-15 21:12:55 UTC
i fly both minmatar and amarr. many minmatar ships armor tank you know? you can still armor tank a cane or a rupture or a typhoon or whatever. i fly a armor tanked loki like 95% of my pvp. i'd focus just on minmatar skills and be able to fly all minmatar t2 cruisers and of course the sabre..you'll never be without a role.
sabre906
The Scope
Gallente Federation
#11 - 2013-02-15 21:33:33 UTC  |  Edited by: sabre906
Winmatar still wins. The recent nerfs put them still above other races. The nerf bat has since moved on, CCP is unlikely to nerf the same boats further anytime soon. Unless there are massive buffs to other races, Winmatar's position on top just solidified. Train Winmatar.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#12 - 2013-02-15 23:23:34 UTC
Ivy Romanova wrote:
I like the minatar because they're quick and agile , and with their Arties , their alpha is NUTS! Not to mention more variation in ammo types........


Minmatar offers a large spectrum of good ships for everything, they usually stack greatly for roaming gangs and fleets, selectable dmg is a great ++

Quote:
After reading a few threads , they saw amarr's limited dmg type is discerning.


Thermal dmg is still one of the best dmg types except when it comes to shoot T2/T3 Gallente, however the Em dmg part often hits hard on Gallente, everyone fills explo holes (becoz armor !!) leaving Em under the other resists.
Same can be said for Gallente dmg types but overall Amarr are a very balanced race and ships/weapons.

Just train both, get those non racial 5 skills and frigs/cruisers, it's fast to train and you will not regret.

removed inappropriate ASCII art signature - CCP Eterne

Marcus Harikari
#13 - 2013-02-17 08:37:37 UTC
Caldari/Gallente ftw
Mister Tuggles
Heretic Army
Sedition.
#14 - 2013-02-17 22:04:52 UTC  |  Edited by: Mister Tuggles
Train Battlecruisers 5, destroyers 5, all racial frigs 4, and all cruisers 3. This will make sure you are covered for the racial split of BC and Destroyer in the Summer. It will also give you access to a very large variety of ships.


Then work on t2 armor/shield tank. Then work on t2 medium lasers/projectiles...

Problem solved.