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Mining ships and EVE design philosophy.

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Author
Aramatheia
Tiffany and Co.
#261 - 2013-02-14 18:56:14 UTC
because mining is an insanely awesome isk per hour game breaking affair. no one should be allowed to earn more than 10m isk per hour from market trading anymore, since they dont even have to undock for that, thats ultra stupid never risk losing a ship or implants ever income source. How is that fair? maybe every 2 days every station trader should be executed and any pending market orders deleted? since a ship sitting in space shooting beams at a rock is too "safe" an isk source now.

FYI the only ship that really benefits is the procurer and its t2 cousin and perhaps slightly the retriever/t2 version. The covetor and the hulk are still big fat targets topping out at the same as ever 25kish hp. My tank fitted hulk gained like, 200 ehp with the change, i fail to see the game breaker there.

All this on top of the fact that, a mining ship itself cant fight back, and in highsec especially any "protection" must wait untill the attack is started, aka they must wait and let thier barge be destroyed unless the gank fails to have enough dps - and how often does that happen, really?

Kate stark
#262 - 2013-02-14 19:02:10 UTC
LHA Tarawa wrote:
Kate stark wrote:

of course tank is only relevant to suicide ganking.
because tank is irrelevant if you aren't getting ganked. these aren't combat ships.


So no one ever mines outside high sec? And rats never attack exhumers?


Kate stark wrote:

as for the rest of your post, what are you talking about?



I'm talking about how this is nothing but suicide gankers whining... whaaaaa, whaaaaa, whaaaaa... exhumers have to be super easy to suicide gank, or eve is dying.... whaaaaaaaaa.

Go PVP someone that is ready and looking for a fight instead of thinking of all the carebears as easy, profitable, targets. Unless, of course, that you suck so badly at PVP that you can't fight other PVPers and win, so have to grow your epeen by suicide ganking carebears,... Cry babies, idiots that can't win real PVP, so only want to PVP against ships that can't shoot back!


of course people mine outside of high sec, where you are dead if you get tackled regardless of tank.
also rats outside of high sec are arguably more isk/hour than the mining itself is.

no, this is a thread about the fact that the mining barge balance was ******* awful and mining barges need another look. it's mostly awful due to the fact that the base ehp on the mack/hulk make the skiff obsolete and the mack having more tank than the hulk means it's stats are not balanced in comparison to the two other exhumers.

did you actually read the post or just the corp tag associated with the OP?

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RubyPorto
RubysRhymes
#263 - 2013-02-14 19:53:47 UTC
Aramatheia wrote:
All this on top of the fact that, a mining ship itself cant fight back, and in highsec especially any "protection" must wait untill the attack is started, aka they must wait and let thier barge be destroyed unless the gank fails to have enough dps - and how often does that happen, really?


Sure they can. ECM Drones are likely to screw up a gank.

A 650mm Nado can 2 shot a catalyst in about 4 seconds. A profitable catalyst gank (pre-buff) needed almost all of the ~20s of CONCORD's response time. The nado could kill 4-5 catalysts which is pretty much the entire gank squad for a hulk. You're also free to lock the catalysts before they go GCC, and you have the option of shooting them first in the extremely likely event that they are outlaws.

Plenty of ganks fail. Even more fail to be profitable. The first category isn't visible because they don't show up on killboards (duh). I have not idea why you can't see the second category.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

baltec1
Bat Country
Pandemic Horde
#264 - 2013-02-14 20:00:12 UTC
Aramatheia wrote:
because mining is an insanely awesome isk per hour game breaking affair. no one should be allowed to earn more than 10m isk per hour from market trading anymore, since they dont even have to undock for that, thats ultra stupid never risk losing a ship or implants ever income source. How is that fair? maybe every 2 days every station trader should be executed and any pending market orders deleted? since a ship sitting in space shooting beams at a rock is too "safe" an isk source now.

FYI the only ship that really benefits is the procurer and its t2 cousin and perhaps slightly the retriever/t2 version. The covetor and the hulk are still big fat targets topping out at the same as ever 25kish hp. My tank fitted hulk gained like, 200 ehp with the change, i fail to see the game breaker there.

All this on top of the fact that, a mining ship itself cant fight back, and in highsec especially any "protection" must wait untill the attack is started, aka they must wait and let thier barge be destroyed unless the gank fails to have enough dps - and how often does that happen, really?



They can fight back. A flight of ECM drones are very effective and you are unprofitable to gank in a hulk once you pass 16k on a buffer tank. All of the exhumers were able to make themselfs safe from for profit ganking pre buff.
Kate stark
#265 - 2013-02-14 20:03:14 UTC  |  Edited by: Kate stark
baltec1 wrote:
They can fight back. A flight of ECM drones are very effective and you are unprofitable to gank in a hulk once you pass 16k on a buffer tank. All of the exhumers were able to make themselfs safe from for profit ganking pre buff.


you can get 16k ehp on a hulk without a single t2 module and a max yield fit if you have a decent fleet booster.
unprofitable to gank in a max yield hulk. (and you can still fit a survey scanner)
who'd have thought?

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

baltec1
Bat Country
Pandemic Horde
#266 - 2013-02-14 20:22:24 UTC
Kate stark wrote:


you can get 16k ehp on a hulk without a single t2 module and a max yield fit if you have a decent fleet booster.
unprofitable to gank in a max yield hulk. (and you can still fit a survey scanner)
who'd have thought?


The irony of a ganking corp having far better knolage of how barges work than the miners is not lost on meLol
Kate stark
#267 - 2013-02-14 20:34:14 UTC
baltec1 wrote:
Kate stark wrote:


you can get 16k ehp on a hulk without a single t2 module and a max yield fit if you have a decent fleet booster.
unprofitable to gank in a max yield hulk. (and you can still fit a survey scanner)
who'd have thought?


The irony of a ganking corp having far better knolage of how barges work than the miners is not lost on meLol


it's all about knowing your target market!

sidenote, if you drop one of your two MLUs for a damage control that will add even more ehp, and free up some cpu for even more tank modules.
****'s crazy!

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

La Nariz
Aliastra
Gallente Federation
#268 - 2013-02-15 15:54:35 UTC
Vaerah Vahrokha wrote:

It's much higher quality stuff than what RubyPorto says.
I find it's still ineffective, because there is a very simple First Law of the Miner:

"the mining ship with the largest ore hold is the king".

Second Law of the Miner:

"miners will forfeit earning > 20M per hour mining minerals while they'll be glad to AFK mine ice for 5M per hour".

This is due to many factors discussed to tears in the past but in the end this is the crude reality.
So, setting Mack cargo to high => Mack is king even with bad tank.
Getting Macks totally farmed => Retriever takes the crown off the Mack.

Hulk and Skiff and their T1 counterparts are just out any, ANY, A N Y hope.

Instead, all the mining ships have to be given the same potential ore hold (potential as in, one might need 2 mods to achieve it, another 3...) and the specialization only be about the tank vs yield. Even then, the mining ship sporting the same ore hold but higher yield will win hands down. Because things work like that, period.

But at least you'd finally have a king that can be popped.


Those changes I suggested will bring about a predator-prey interaction as ganking will be profitable depending on the miners fitting. As can be seen from the past most miners will fit for max yield and cargo at the expense of everything else. This would bring about the possibility of a predator-prey relationship between the gankers and miners. Miners can choose to remove themselves from this relationship by going with a tanked skiff yet they won't be capable of AFKing as the hold will be to small. Active miners would prefer the hulk which will be hard to gank because they are at the keyboard and capable of warping away, they will still be somewhat a part of the relationship because of individual factors. While the bulk of the relationship are the AFK-miners.

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La Nariz
Aliastra
Gallente Federation
#269 - 2013-02-15 16:03:17 UTC
To the NPC alts arguing its still profitable and spouting terrible memes answer this from the OP:

From the OP wrote:
1. Miners have to fit tanks or they will be ganked.

Directly from the CSM minutes from December 2012 (http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_December_2012.pdf) "For reasons that are left as an exercise to the reader, Exhumers are now blowing up at historically low rates."


Show me 10+ kills of profitably ganked tanked miners from the past week.

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RubyPorto
RubysRhymes
#270 - 2013-02-15 18:19:04 UTC
Vaerah Vahrokha wrote:
La Nariz wrote:

Functioning suggestion while retaining tiericide:

-Revert all EHP buffs.
-Set skiff tank at untanked BS level, set hulk tank at untanked cruiser level, and set mackinaw tank at untanked cruiser level.
-Set hulk yield to high, set mackinaw yield to low, and set skiff yield to low.
-Set mackinaw cargo hold to high, set hulk cargo hold to low, set skiff cargo hold to low.
-Allow enough fitting resources slots/pg/cpu to permit differing levels of compensation for these three factors. For example someone with no fitting skills will be able to increase one of the low stats to below average or specialize having one stat be extremely high at the expense of the others. A person with moderate fitting skills would be able to generalize including what a no fitting skills trained person could do. A person with amazing fitting skills would be able to the same as listed prior to a greater magnitude.
-All of this also applies to T1 stuff.
-Add rigs for gas mining.


It's much higher quality stuff than what RubyPorto says.


It's almost exactly the same thing I've been calling for.

Quote:
I find it's still ineffective, because there is a very simple First Law of the Miner:

"the mining ship with the largest ore hold is the king".

Second Law of the Miner:

"miners will forfeit earning > 20M per hour mining minerals while they'll be glad to AFK mine ice for 5M per hour".


So why should they be safe from significant threats while doing so?

Quote:
Instead, all the mining ships have to be given the same potential ore hold (potential as in, one might need 2 mods to achieve it, another 3...) and the specialization only be about the tank vs yield. Even then, the mining ship sporting the same ore hold but higher yield will win hands down. Because things work like that, period.

But at least you'd finally have a king that can be popped.


I suspect that, after some initial amount of ganking you'd end up with miners using the large tank/large hold combination. That's what the application of your first and second laws suggest, at least (Large tank+Large hold=Safe AFK).

Why should miners who make no effort to keep themselves safe (AFK), and sacrifice nothing significant (your second law suggests that yield is not significant to them) to keep themselves safe, be safe from significant threats?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Kate stark
#271 - 2013-02-15 18:26:32 UTC  |  Edited by: Kate stark
RubyPorto wrote:
I suspect that, after some initial amount of ganking you'd end up with miners using the large tank/large hold combination. That's what the application of your first and second laws suggest, at least (Large tank+Large hold=Safe AFK).

Why should miners who make no effort to keep themselves safe (AFK), and sacrifice nothing significant (your second law suggests that yield is not significant to them) to keep themselves safe, be safe from significant threats?


unless you widen the yield difference between barges and exhumers, you'll be wrong.

look at why the retriever is so popular, it has almost no tank but it also costs pocket change even to a miner. it makes being ganked trivial and all you "sacrifice" for that triviality is less than two cycles of ore hold space, and a maximum of 5% yield in comparison to the mackinaw.

the very simple fact is that other than the minor inconvenience of buying and fitting another ship, a retriever will give you virtually equal isk/hour to it's ~170m isk exhumer counterpart and you'll not bat an eyelid if you do get ganked. (added bonus that you don't need to sink time in to training for tank modules, basic tanking skills, etc)

the only way this will change is if the difference between barge and exhumer yield were considerably wider than it is now. because as it stands, there's no reason to even try and keep yourself safe when being ganked is barely an inconvenience.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

RubyPorto
RubysRhymes
#272 - 2013-02-15 18:35:53 UTC
Kate stark wrote:
RubyPorto wrote:
I suspect that, after some initial amount of ganking you'd end up with miners using the large tank/large hold combination. That's what the application of your first and second laws suggest, at least (Large tank+Large hold=Safe AFK).

Why should miners who make no effort to keep themselves safe (AFK), and sacrifice nothing significant (your second law suggests that yield is not significant to them) to keep themselves safe, be safe from significant threats?


unless you widen the yield difference between barges and exhumers, you'll be wrong.

look at why the retriever is so popular, it has almost no tank but it also costs pocket change even to a miner. it makes being ganked trivial and all you "sacrifice" for that triviality is less than two cycles of ore hold space, and a maximum of 5% yield in comparison to the mackinaw.

the very simple fact is that other than the minor inconvenience of buying and fitting another ship, a retriever will give you virtually equal isk/hour to it's ~170m isk exhumer counterpart and you'll not bat an eyelid if you do get ganked. (added bonus that you don't need to sink time in to training for tank modules, basic tanking skills, etc)

the only way this will change is if the difference between barge and exhumer yield were considerably wider than it is now. because as it stands, there's no reason to even try and keep yourself safe when being ganked is barely an inconvenience.


I meant within a class (Exhumer v Exhumer, Barge v Barge, nor Exhumer v Barge).

VV was suggesting something like being able to have a Skiff tank with a Mack cargo at the cost of a lower yield (I assume still higher than a Ret's). I'm pretty sure that would come out on top for most miners.

I like the trend towards retrievers. Miners shipping down to limit their exposure to risk. It's almost like one of the suggestions I spent most of HAG suggesting to them (oh, it's exactly one of those suggestions). I fly T1 cruisers all the time. They allow me to limit my exposure.

It also makes room for people who are willing to put more effort/risk exposure into mining to make more money. If the mining income standard becomes the Retriever's income, then the Skiff pilot makes relatively more, and the Hulk pilot even more to compensate for the increased risk exposure/effort they experience.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

La Nariz
Aliastra
Gallente Federation
#273 - 2013-02-15 18:38:12 UTC
Kate stark wrote:
unless you widen the yield difference between barges and exhumers, you'll be wrong.

look at why the retriever is so popular, it has almost no tank but it also costs pocket change even to a miner. it makes being ganked trivial and all you "sacrifice" for that triviality is less than two cycles of ore hold space, and a maximum of 5% yield in comparison to the mackinaw.

the very simple fact is that other than the minor inconvenience of buying and fitting another ship, a retriever will give you virtually equal isk/hour to it's ~170m isk exhumer counterpart and you'll not bat an eyelid if you do get ganked. (added bonus that you don't need to sink time in to training for tank modules, basic tanking skills, etc)

the only way this will change is if the difference between barge and exhumer yield were considerably wider than it is now. because as it stands, there's no reason to even try and keep yourself safe when being ganked is barely an inconvenience.


This seems reasonable but the gap can't be to big otherwise it hurts newbies. Perhaps a better idea is to require more resources to build the things so it's more of an investment.

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Kate stark
#274 - 2013-02-15 19:07:05 UTC
La Nariz wrote:
Kate stark wrote:
unless you widen the yield difference between barges and exhumers, you'll be wrong.

look at why the retriever is so popular, it has almost no tank but it also costs pocket change even to a miner. it makes being ganked trivial and all you "sacrifice" for that triviality is less than two cycles of ore hold space, and a maximum of 5% yield in comparison to the mackinaw.

the very simple fact is that other than the minor inconvenience of buying and fitting another ship, a retriever will give you virtually equal isk/hour to it's ~170m isk exhumer counterpart and you'll not bat an eyelid if you do get ganked. (added bonus that you don't need to sink time in to training for tank modules, basic tanking skills, etc)

the only way this will change is if the difference between barge and exhumer yield were considerably wider than it is now. because as it stands, there's no reason to even try and keep yourself safe when being ganked is barely an inconvenience.


This seems reasonable but the gap can't be to big otherwise it hurts newbies. Perhaps a better idea is to require more resources to build the things so it's more of an investment.


i don't even see it as an issue.
if you invest the extra time to skill exhumers to V, you get the 5% yield bonus. you still gain something. the issue secondary to all of this is; you don't gain anything from that 5% in high sec, really. asteroids pop too quickly and if you're afk mining you sure as **** ain't short cycling asteroids using a survey scanner (not to mention you can't fit a survey scanner on a max yield retriever without either mining upgrades V (but who trains that?) or a cpu rig).

however when it comes to ganking, isk tanking seems to be one of the best ways to tank your ship, imo.

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La Nariz
Aliastra
Gallente Federation
#275 - 2013-02-15 19:13:21 UTC
Kate stark wrote:

i don't even see it as an issue.
if you invest the extra time to skill exhumers to V, you get the 5% yield bonus. you still gain something. the issue secondary to all of this is; you don't gain anything from that 5% in high sec, really. asteroids pop too quickly and if you're afk mining you sure as **** ain't short cycling asteroids using a survey scanner (not to mention you can't fit a survey scanner on a max yield retriever without either mining upgrades V (but who trains that?) or a cpu rig).

however when it comes to ganking, isk tanking seems to be one of the best ways to tank your ship, imo.


I understand but you can't only consider highsec when making changes. Isk tanking is not a thing nor should it ever be a thing, CCP Oveur or so had a little mini-rant over it a while ago in regards to titans. What should happen are the balance changes suggested in total, as you pointed out just implementing a single one would be a terrible idea. I think we've had enough wait-and-see time to show that CCP screwed up the past balance changes because everyone is a retriever/mackinaw.

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Kate stark
#276 - 2013-02-15 19:26:42 UTC
La Nariz wrote:
Kate stark wrote:

i don't even see it as an issue.
if you invest the extra time to skill exhumers to V, you get the 5% yield bonus. you still gain something. the issue secondary to all of this is; you don't gain anything from that 5% in high sec, really. asteroids pop too quickly and if you're afk mining you sure as **** ain't short cycling asteroids using a survey scanner (not to mention you can't fit a survey scanner on a max yield retriever without either mining upgrades V (but who trains that?) or a cpu rig).

however when it comes to ganking, isk tanking seems to be one of the best ways to tank your ship, imo.


I understand but you can't only consider highsec when making changes. Isk tanking is not a thing nor should it ever be a thing, CCP Oveur or so had a little mini-rant over it a while ago in regards to titans. What should happen are the balance changes suggested in total, as you pointed out just implementing a single one would be a terrible idea. I think we've had enough wait-and-see time to show that CCP screwed up the past balance changes because everyone is a retriever/mackinaw.


i don't only consider high sec; that's why i don't consider it a problem. i simply consider it emergent gameplay or whatever.
if people in high sec want to isk tank (and they do, look at the proportion of high sec ore mined by a retriever) then let them. i think it's interesting that even in light of huge ehp buffs and things like that, people are looking at the situation and going "but, i don't need to look at my tank in terms of ehp, i need to look at it in terms of what i gain in isk/hour vs what i lose when my ship goes pop".

if they don't want isk tanking to be a thing, then they need to honestly look at widening the gap between exhumers and barges to justify the price tag of an exhumer. currently the only ship that seems to be doing this is the hulk, and that's because the ores that are being mined by the hulk are null sec ores where tank and ore bay are irrelevant and people have the tools to avoid losses entirely meaning you simply stack up yield and make the isk/hour as high as you can get it.

however due to the nature of high sec, no intel channels, small asteroids, etc it's an inevitable fact that it's only a matter of time before you get ganked and the longer you can string that out for the more the favour tips towards a retriever than a procurer/skiff and with the small and wasted yield bonus on the mackinaw (due to the small asteroids and nobody short cycling due to the whole afk mining malarky) why would you sit in a 170m isk pinata when you can sit in a 30m isk pinata for the same reward?

i think that, after all that has been said here, any one who disagrees that the mining ships need another balance pass are kidding themselves. i also hope that CCP are reading this thread.
i know i can be a troll sometimes, and i know i'm hardly a beacon of enlightenment. but damnit if there's one thing in this game i give a rats ass about, it's mining.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Vaerah Vahrokha
Vahrokh Consulting
#277 - 2013-02-15 19:54:20 UTC  |  Edited by: Vaerah Vahrokha
La Nariz wrote:
Those changes I suggested will bring about a predator-prey interaction as ganking will be profitable depending on the miners fitting. As can be seen from the past most miners will fit for max yield and cargo at the expense of everything else. This would bring about the possibility of a predator-prey relationship between the gankers and miners. Miners can choose to remove themselves from this relationship by going with a tanked skiff yet they won't be capable of AFKing as the hold will be to small. Active miners would prefer the hulk which will be hard to gank because they are at the keyboard and capable of warping away, they will still be somewhat a part of the relationship because of individual factors. While the bulk of the relationship are the AFK-miners.


Your suggestion in the OP is almost good, but giving 3300/4k health to a T2 ship (while still not benefitting from the agility, nor noticeable speed tank of a cruiser) is way overboard. You did not mention reverting the resists either.

Basically your "rebalanced" Mack would be worse than the super-terribad original one and the newly added slots would be needed to be used for tank just to get back to the old Mack. So, worse basic tank, more value in mods to get back to the old Mack loldefense making it more profitable to gank.

Until your suggestion sounds OK but hides the poisoned bait behind it, you are not going to have it accepted.

@Ruby Porto La Nariz suggestions are the most realistic, no miners should never be safe. But that does NOT imply that they should be farmable for a profit, which is what happens if certains factors align. I'll post later about that.
La Nariz
Aliastra
Gallente Federation
#278 - 2013-02-15 20:06:30 UTC
Vaerah Vahrokha wrote:

Your suggestion in the OP is almost good, but giving 3300/4k health to a T2 ship (while still not benefitting from the agility, nor noticeable speed tank of a cruiser) is way overboard. You did not mention reverting the resists either.

Basically your "rebalanced" Mack would be worse than the super-terribad original one and the newly added slots would be needed to be used for tank just to get back to the old Mack. So, worse basic tank, more value in mods to get back to the old Mack loldefense making it more profitable to gank.

Until your suggestion sounds OK but hides the poisoned bait behind it, you are not going to have it accepted.


Yeah you have no proof that its "super-terribad" and I avoided putting specific numbers for a reason, you literally posted "its bad because I said so." Remember I advocated for appropriate fitting resources as well, you seem to conveniently ignore that. I have no intention of rolling back the resists because a T2 ship should have T2 resists I assume that idea is respected when rebalancing them. There is no "poisoned bait" here, if anything the "poisoned bait" was in the old revamp which made everything but the retriever/mackinaw obsolete.

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Vaerah Vahrokha
Vahrokh Consulting
#279 - 2013-02-15 20:10:17 UTC
La Nariz wrote:

Yeah you have no proof that its "super-terribad" and I avoided putting specific numbers for a reason, you literally posted "its bad because I said so." Remember I advocated for appropriate fitting resources as well, you seem to conveniently ignore that. I have no intention of rolling back the resists because a T2 ship should have T2 resists I assume that idea is respected when rebalancing them. There is no "poisoned bait" here, if anything the "poisoned bait" was in the old revamp which made everything but the retriever/mackinaw obsolete.


Well I am specific, I looked up a pair of cruisers and their speed is much better than a Mack and their tank is like or below an old Mack. If you mention a cruiser then I assume you mean a cruiser.
RubyPorto
RubysRhymes
#280 - 2013-02-15 20:12:39 UTC  |  Edited by: RubyPorto
Vaerah Vahrokha wrote:
Your suggestion in the OP is almost good, but giving 3300/4k health to a T2 ship (while still not benefitting from the agility, nor noticeable speed tank of a cruiser) is way overboard. You did not mention reverting the resists either.

Basically your "rebalanced" Mack would be worse than the super-terribad original one and the newly added slots would be needed to be used for tank just to get back to the old Mack. So, worse basic tank, more value in mods to get back to the old Mack loldefense making it more profitable to gank.

Until your suggestion sounds OK but hides the poisoned bait behind it, you are not going to have it accepted.


The Hulk, Mack, and Skiff never had T2 resists. It had and still has a resist bonus based on the Mining Barge skill. For a long time, instead of applying that bonus, their base stats simply included that resist bonus in them on the assumption that everyone flying one has Mining Barge 5. The only people whose resists changed were people flying Exhumers with Mining Barge 4.

The Mackinaw is not meant to be the ship to use if you're concerned about being ganked. That's the job of the Skiff.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon