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Player Features and Ideas Discussion

 
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Concepts for DUST combat modes.

Author
Inmei T'ko
Garoun Investment Bank
Gallente Federation
#1 - 2013-02-15 18:28:06 UTC  |  Edited by: Inmei T'ko
Bunch of DUST ideas for EVE interaction. The only limit is your imagination.

Ship to ship combat. With the goal of capturing ships. Ships would be able to spawn Dust clones for defense, and other ships would need to remain in close proximity with the target vessel in order to spawn their Dust clone attackers. The goal might be to kill the pilot clone, or deplete the attacker's clone supply to defend. Specialty "boarding party" vessels in EVE would be required to capture disabled enemy ships.

The ability to hack and steal offline control towers, based on Dust battles.

Surface to orbital weapons that can be hacked and manned by Dusties to shoot ships in orbit.

The ability to have a battle on a moon for a facility that would allow even temporary hostile control of a POS in orbit, or the hacking of said POS, or the modification of POS or sov module reinforcement timers.

Assassination of EVE pilots by hired crews of Dusties in Incarna. Contract would be out, if the EVE pilot wishes to use public areas he would need to hire protection. Engagement would begin something like the way a kill right is activated in EVE in space.

Dust battles to disrupt moon goo or PI production. Defender protects installations, attacker tries to destroy them.

Dust battles to control player owned space stations in nullsec.

Dust battles to steal or disrupt ship production at POSes.

Corporate or alliance ISK jacking. How about Dust battles where the attacking team attempts to infiltrate an alliance's home system's computer systems and transfer ISK out? Defending Dust team tries to prevent them from hacking or reduce the time they can hack and transfer funds.

In thinking about the mechanics of moon battles, or other nullsec operations, you would need to have ways to deploy an attacking force and ways to extract an attacking force. Say you would need to drop a module that could spawn your black ops Dust team, on the planet/moon/station or near the facility in question. Once they are there, an alert would go out, and the defending group would need to arrange a defense force, either a standing group or from contracts.

Black ops ships and covert haulers in EVE would become really important for deploying their attacking teams in this case. Merc corps would be on standby or maybe on retainer, waiting in case a facility was attacked. The hacking modules and timers would have to be set up to have a long cycle time so as to prevent an attacking group from just dropping in, screwing things up before a defense could be raised, and then getting out. Maybe there could be some sort of mechanic that would trap the Dusties there unless the attacker or contract holder was able to get in with another ship and extract them.

Obviously for covert operations/black ops like this, the incumbent would likely have the airstrike advantages, and maybe a numerical advantage built in as well. There are so many cool things that could be done.
Robert J Niewiadomski
NULLIMPEX INC
#2 - 2013-02-15 21:20:05 UTC  |  Edited by: Robert J Niewiadomski
Hi

This mercs/pilots interaction crossed my mind too. Several other players have touched on this topic too...

Some few i've found today after posting something simmillar:
How much of DUST's planetary conquest system has yet to be introduced?
[IDEA] My view on future of EVE-DUST interaction

I bet CCP team thought of it too. It is somehow obvious to have planetary invasions of players colonies or boarding parties in DUST. It would be awesome to see how command centers and other planetary infrastructure or Titans look from the inside...

Not to mention "mess" it would introduce to secret evil masterplans. Pilots would have to "be on guard" 24/7 IRL to watch for their colonies, POSes, towers, capitals, titans, etc! This is the only thing that would prevent CCP from introducing it. Not everyone would welcome it IMHO. Another round of mass riots?

F.E.A.R. stands for False Expectations Assumed Real http://www.mannymolecular.com/mind-emotion/42-exploring-fear

Quintessen
The Scope
Gallente Federation
#3 - 2013-02-16 04:31:21 UTC
Mostly you'll have to account for the play area needed for vehicles and turrets. That does have a limiting effect. Certainly viable for some alternatives.