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Hulk in hi sec need better protection

Author
eniws yllis
Republic University
Minmatar Republic
#21 - 2011-10-26 16:17:55 UTC
Xentara Vispari wrote:
Quote:
Blastcaps - have done - but will any actually stand a chance of getting away from a - say - 5 - or 6 ship gank...because that is what is going to be needed?


You don't give any information what types of gank ships you are talking about. One of the principles of EVE is, that NOTHING is safe, as soon as you undock. Today you like to have a ship that is safe from 5-6 ship. Tomorrow you will be ganked by 10 ships and then you come again.

You can never be safe, but you can avoid a lot of problems:

- use a heavy tank Hulk like this: https://forums.eveonline.com/default.aspx?g=posts&m=136104#post136104 - some gankers may prefer easier targets.

- mine in missions - this requires that people scan your mission site - more effort for gankers

- mine in systems without stations


This makes mining harder for you, but it also makes it harder for gankers.

It's EVE - adapt or die.



Thanks for advice - will look at that ... but toughening up the ship will also slow a lot of gankers, who seem to favour using frigates or dessies as they are cheap and expendable to them in hi sec.
Tippia
Sunshine and Lollipops
#22 - 2011-10-26 16:48:14 UTC  |  Edited by: Tippia
eniws yllis wrote:
Tippit - oil rigs were not around back then so not relevant
They're just as relevant, because they're a RL point of comparison that does what the Hulk does. It's in fact more relevant for that very reason. They may not fit into your comparison, but that's largely because it was a flawed comparison to begin with.
Quote:
the fishing boats were not attacked due to low value
…and guess what, the Hulks are not being attacked for their high value, so they're pretty comparable that way.
Quote:
What protection is there a pilot can use against 5 or 6 determined ganklers?
The same protection as everyone else has — getting out of there is the simplest form. But more to the point: why should you be able to withstand 5-6 attackers? No-one else can, if the attackers are determined. And when you can withstand them and they come back as 6-7, will you demand to be safe from them as well? Where does it end? Right now, you can trivially make yourself safe from one. That's about as fair as it gets.
Quote:
but what risj is there in hi sec?...it is not a risk, it is a guaranteed cert you are going to lose a hulk in these situations
It's not guaranteed, nor is it guaranteed that you will even find yourself in such a situation. That's just the very very tiny risk you have to take.
Quote:
Improve the game - hard to define, many minners/carebears would like the same opportunities I am listing here, are we not relevant enough just because we are not a majority?
That depends. Is what you wish good for the game or for you as miners? Many would probably agree based on the latter, but even if you were majority, that wouldn't necessarily make it good for the game.

As it happens, being blown up is good for the game. Making things safer when they're already insanely safe is not. If anything, the game could use a whole lot more stuff blowing up at this point to stimulate production and keep it more in line with the influx of cash.
XXSketchxx
Sniggerdly
Pandemic Legion
#23 - 2011-10-26 16:50:42 UTC
I have a better idea.

Hulks are a high end mining ship, thus why should they be in high sec at all?

Remove hulks from high sec. My solution actually solves your problem too.

Pretty sweet idea huh?
el alasar
The Scope
Gallente Federation
#24 - 2011-10-26 16:56:25 UTC
actually ships ARE to cheap - compared to their mods...

or we need another even stronger mining vessel (and having higher yield) which would then only be available outside highsec. how about T3 mining? love to see the tears there...

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

XXSketchxx
Sniggerdly
Pandemic Legion
#25 - 2011-10-26 17:03:00 UTC
Jack Carrigan
Order of the Shadow
#26 - 2011-10-26 17:26:50 UTC
- Passive Shield Tank Hulk
- Logistics Support (I heard the Basilisk did something with shield repairs and drones which do the same)
- Orca Providing Mining Boosts (as Squad Commander) while off-grid Nighthawk provides Shield Boosts (Shield Harmonization Link as Wing Commander)
- ECM fit your Hulk
- Pay attention to Local and your D-Scan
- Don't stay in one spot for long
- Mine in Gravimetric Belts or Missions (which would make ANOTHER source of income for you as well)

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

XXSketchxx
Sniggerdly
Pandemic Legion
#27 - 2011-10-26 17:42:55 UTC
Jack Carrigan wrote:
- Passive Shield Tank Hulk
- Logistics Support (I heard the Basilisk did something with shield repairs and drones which do the same)
- Orca Providing Mining Boosts (as Squad Commander) while off-grid Nighthawk provides Shield Boosts (Shield Harmonization Link as Wing Commander)
- ECM fit your Hulk
- Pay attention to Local and your D-Scan
- Don't stay in one spot for long
- Mine in Gravimetric Belts or Missions (which would make ANOTHER source of income for you as well)


Miners required to think outside the box and be innovative?

Why I never....
Jack Carrigan
Order of the Shadow
#28 - 2011-10-26 17:50:09 UTC
XXSketchxx wrote:
Jack Carrigan wrote:
- Passive Shield Tank Hulk
- Logistics Support (I heard the Basilisk did something with shield repairs and drones which do the same)
- Orca Providing Mining Boosts (as Squad Commander) while off-grid Nighthawk provides Shield Boosts (Shield Harmonization Link as Wing Commander)
- ECM fit your Hulk
- Pay attention to Local and your D-Scan
- Don't stay in one spot for long
- Mine in Gravimetric Belts or Missions (which would make ANOTHER source of income for you as well)


Miners required to think outside the box and be innovative?

Why I never....


Well, you figure getting ganked more than once would make a reasonable person find a way not to get ganked. So one would also hope that it would cause a carebear to rub two brain cells together and hopefully jumpstart a faulty, misfiring neural synapse.

Then I just realized. Carebears aren't real people. They're like sheep, to be herded and slaughtered.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

tankus2
HeartVenom Inc.
#29 - 2011-10-26 18:00:39 UTC
try this fit on for size:

mids:
t2 mid shield booster
t2 invul field
t2 passive resists x2 (one EM, one therm)

lows:
t2 power diagnostic systems x2

rigs:
t2 medium capacitor control circuit
t2 medium semiconductor memory cell

gives a sustained tank that is capstable, capable against most 0.0 npc spawns and works well against alpha strikes. Only does wonders if you are an elite shield tanker, though :|

A slight variation is to remove the therm amp for a shield boost amp, which is better against sustained dps

Where the science gets done

eniws yllis
Republic University
Minmatar Republic
#30 - 2011-10-26 18:57:45 UTC
tankus2 wrote:
try this fit on for size:

mids:
t2 mid shield booster
t2 invul field
t2 passive resists x2 (one EM, one therm)

lows:
t2 power diagnostic systems x2

rigs:
t2 medium capacitor control circuit
t2 medium semiconductor memory cell

gives a sustained tank that is capstable, capable against most 0.0 npc spawns and works well against alpha strikes. Only does wonders if you are an elite shield tanker, though :|

A slight variation is to remove the therm amp for a shield boost amp, which is better against sustained dps



Thanks, something to think about
ShahFluffers
Ice Fire Warriors
#31 - 2011-10-26 19:08:10 UTC
tankus2 wrote:
try this fit on for size:

mids:
t2 mid shield booster
t2 invul field
t2 passive resists x2 (one EM, one therm)

lows:
t2 power diagnostic systems x2

rigs:
t2 medium capacitor control circuit
t2 medium semiconductor memory cell

gives a sustained tank that is capstable, capable against most 0.0 npc spawns and works well against alpha strikes. Only does wonders if you are an elite shield tanker, though :|

A slight variation is to remove the therm amp for a shield boost amp, which is better against sustained dps


In high-sec you want to go "buffer" rather than "active."

Active tanking is only good when dealing with a STEADY rate of DPS... not alpha strikes.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#32 - 2011-10-26 19:17:04 UTC
Blastcaps Madullier wrote:
goto battleclinic.com, look at the loadouts and look for tanked hulk fits....



then look at the EHP and realize that it's pointless against the real ganking threat.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#33 - 2011-10-26 19:20:22 UTC
XXSketchxx wrote:
I have a better idea.

Hulks are a high end mining ship, thus why should they be in high sec at all?

Remove hulks from high sec. My solution actually solves your problem too.

Pretty sweet idea huh?



stupid idea.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

eniws yllis
Republic University
Minmatar Republic
#34 - 2011-11-06 12:04:49 UTC
OK - how about at least up-rating the rig slots to large - after all, they are 'large' ships...it seems odd they use the same rig size as retrievers?
Borlag Crendraven
The Scope
Gallente Federation
#35 - 2011-11-06 12:13:54 UTC
eniws yllis wrote:
OK - how about at least up-rating the rig slots to large - after all, they are 'large' ships...it seems odd they use the same rig size as retrievers?


That wouldn't change anything but the price of the said rigs. Rigs of different size have no other difference in the stats than the rig slot size they require.
el alasar
The Scope
Gallente Federation
#36 - 2011-11-06 12:31:30 UTC
i find it quite puzzling that all ships, but especially tech2 industrial ships have such low HP. to them, maybe an overall boost of HP to hull, some more PG and an additional low slot might be good for the game.

imho ganking is too easy these days, even freighters get ganked every day in highsec - check the freighter kills around uedama here...

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Miss CEO
Universal Excavation Services
#37 - 2011-11-07 02:27:15 UTC
Form a big enough community and go spank the gankers into submission. If this method does not work the game might need some tweaking. Outside of that, I see no valid reason why one persons play style should be served more than others.
Endeavour Starfleet
#38 - 2011-11-07 04:50:19 UTC
I would advise that if you are suggesting changes be made to mining craft do not say the word "tank" That implies better ability to handle belt rats.

Instead the better thing to do would be to request more "buffer" Structure HP is far too low to withstand the current system of alpha strikes before concord arrives.

Give them FAR more structure LP and you reduce the ganks meant to influence the market.
el alasar
The Scope
Gallente Federation
#39 - 2011-11-07 11:49:28 UTC
exactly, like 15k additional hull HP, reduce shields and armor, 1 more low slot. i would assume structural integrity in a solid mining vessel should be pretty strong???

this would mean you can fit more easily a 30k EHP buffer while not sacrificing all options you might have had. yet you are not tanked well and would require time-consuming (remote) hull repair. seems to fit nicely with what an industrial vessel is...

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Gizznitt Malikite
Agony Unleashed
Agony Empire
#40 - 2011-11-07 18:43:36 UTC

Seriously?? Add 15k hull hp?? So now the hulk can hit 37k ehp by fitting ONLY a DCU2? AND you want an extra low slot, so you don't have to sacrifice your mining yield? A hulk pilot needs to chose tank OR Yield, just like a pew pewer needs to chose between tank OR dps. An untanked or lightly tanked hulk, that's optimized for mining should be easily suicide ganked by a single BC. At the same point in time, a hulk fit entirely to tank should be fairly difficult to suicide gank with a single BC.

With all the help limit hulk-ganks threads, I wondered if I could put a decent tank on a hulk, such that it could effectively survive a suicide gank attempt.

This is my first EFT attempt, which is not tight on PG nor CPU (i.e., it should be achievable without L33T fitting skills), and doesn't require pricey mods.

[Hulk, Tank]
Micro Auxiliary Power Core I
Micro Auxiliary Power Core I

Medium Shield Extender II
V-M15 Braced Multispectral Shield Matrix
Invulnerability Field II
Invulnerability Field II

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

25k EHP.... 72, 77, 83, 84 resists: Regular gang bonus' push that to 27k, and gang links (Shield Harmonizing) can boost that farther. I haven't look at implants, but they would also boost it.

By my estimation, a gank fit brutix does 1000 dps (750 cheap fit). That's 25+ seconds of survival.
An alpha Tempest does 11k / shot (15s). This fit should barely survive 2 hits of RF EMP.

Essentially, a lone hulk can easily fit 25-30 s of buffer against a lone assaulter. This more than enough time for concord to arrive in most systems, although its borderline in 0.5-0.6. With this fit, it should typically take two to drop a fully tanked hulk. Please tell me why this fit is insufficient or impractical? I'm not a miner, so perhaps I'm missing something.

If you want to survive more than one attacker, you need to have fleet support. My POS repping no-prop-mod scimi is cap stable with 4 large reps, has 32k ehp itself, and can rep 1600 dps on the above tanked hulk. If you cba to mine with logi support, then you deserve to die to organized multi-ganker assaults. That's how EvE works...

P.S. I have serious wonders about how a hulk can fair against the new BC's. A small boost to a hulks pg (around 4-5 pg), would allow it to drop one of the MAPC's and fit a DCU, putting the hulk's tank around 32-36k. Additionally, a 7-10% reduction in its sig radius (150 to 135-140) would negate some of its vulnerability to large weapons. I don't think these are game breaking or imbalancing (although I have yet to try and break it), and would probably support this change. TBH, I don't have the time atm to post it appropriately, with a full outline of its Pro's and Con's.

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