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WH mechanics

Author
bitters much
Nekkid Inc.
#1 - 2011-10-26 18:50:23 UTC  |  Edited by: bitters much
Hi,

I just wondering if you have the same mechanic when you jump through a WH as you have when you jump through a "normal" stargate aka: total imunity for being decloaced as long as you dont move on your own and wait out your session timer.

Regards...
Morganta
The Greater Goon
#2 - 2011-10-26 18:51:42 UTC  |  Edited by: Morganta
bitters much wrote:
Hi,

I just wondering if you have the same mechanic when you jump through a WH as you have when you jump through a "normal" stargate aka: total imunity for being decloaded as long as you dont move on your own and wait out your session timer.

Regards...


yes, and you also decloak at 0 for insta jumpouts
no 10-12k burns
bitters much
Nekkid Inc.
#3 - 2011-10-26 18:54:22 UTC  |  Edited by: bitters much
Morganta wrote:
bitters much wrote:
Hi,

I just wondering if you have the same mechanic when you jump through a WH as you have when you jump through a "normal" stargate aka: total imunity for being decloaded as long as you dont move on your own and wait out your session timer.

Regards...


yes, and you also decloak at 0 for insta jumpouts


thanks for the fast reply and confirmation of what I´m asumed.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#4 - 2011-10-26 19:02:15 UTC
Morganta wrote:
bitters much wrote:
Hi,

I just wondering if you have the same mechanic when you jump through a WH as you have when you jump through a "normal" stargate aka: total imunity for being decloaded as long as you dont move on your own and wait out your session timer.

Regards...


yes, and you also decloak at 0 for insta jumpouts
no 10-12k burns


That's not always true. You have to be within 5km of the hole to jump. Sometimes you can find yourself up to 15km from the hole when you jump through but, it's a rarity.

Don't ban me, bro!

Morganta
The Greater Goon
#5 - 2011-10-26 19:04:49 UTC
Mr Kidd wrote:
Morganta wrote:
bitters much wrote:
Hi,

I just wondering if you have the same mechanic when you jump through a WH as you have when you jump through a "normal" stargate aka: total imunity for being decloaded as long as you dont move on your own and wait out your session timer.

Regards...


yes, and you also decloak at 0 for insta jumpouts
no 10-12k burns


That's not always true. You have to be within 5km of the hole to jump. Sometimes you can find yourself up to 15km from the hole when you jump through but, it's a rarity.


very very rare I'd say
Dhaul
Reunincapacitated Industries
#6 - 2011-10-26 19:28:27 UTC
Morganta wrote:
Mr Kidd wrote:
Morganta wrote:
bitters much wrote:
Hi,

I just wondering if you have the same mechanic when you jump through a WH as you have when you jump through a "normal" stargate aka: total imunity for being decloaded as long as you dont move on your own and wait out your session timer.

Regards...


yes, and you also decloak at 0 for insta jumpouts
no 10-12k burns


That's not always true. You have to be within 5km of the hole to jump. Sometimes you can find yourself up to 15km from the hole when you jump through but, it's a rarity.


very very rare I'd say


It's not incredibly rare. I'd say a good 5% of the time you jump in over 5km away from the wormhole
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#7 - 2011-10-26 21:10:28 UTC
OP:

The reply of YES was false

I've jumped and found myself decloaked and being locked before my screen finished loading.

You often find yourself close enough to jump back, definitely close enough to nearly always make it (unlike a gate).

Note if you jump through a hole twice you can't return a 3rd time for about 3 m 30 s
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Messoroz
AQUILA INC
#8 - 2011-10-26 21:21:45 UTC  |  Edited by: Messoroz
LOL @ everyone not understanding wormhole mechanics.


Yes you get the session invulnerability cloak like a gate.
You will spawn usually within 5km of a wormhole, though it is randomly.
On very stupid rare occasions the game might even shoot you out in a random part of deadspace in destination system if the hole collasped when you and another person jumped at the same time.
You must also wait out any session timers before being able to use a ormhole as well(fleet change, jump,etc).
Aggression timers have no effect on jumping.
First polariation is actually 4 minutes(but most people see it as 3m30s whent hey try to jump after session change).
Then theres things called halfway polarization I rather not discuss because I love when highsec hole hugging retards fail to it.

You can even check your polarization status without declocking by attempting to jump with the session cloak active, it'll ive you the timer popup.