These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Possible Winter 2011 changes (Exact stats)

First post First post
Author
Tippia
Sunshine and Lollipops
#301 - 2011-10-26 16:32:44 UTC  |  Edited by: Tippia
X Gallentius wrote:
The ships with a speed bonus will accelerate faster even with the inertia nerf
Weeeell… it's possible that they will accelerate to a given speed at a faster rate, but I haven't done the maths on that yet. However, they will take longer to reach max speed — it's kind of what increased inertia does.
Quote:
but does anybody here know what parameters affect how quickly a ship turns?
Turning is just a different way of acceleration, so it's still mass and inertia modifier — higher is worse. So they'll turn slower.
Captain Alcatraz
Republic Military School
Minmatar Republic
#302 - 2011-10-26 16:33:13 UTC  |  Edited by: Captain Alcatraz
I can already see fleets of Tornados being OP in small gang pvp, it's an affordable Mach with
- roughly the same DPS
- more speed
- less tank but still decent, not a problem with a few scimis

Imo those new tier 3 BCs should be glass canons designed to kill BCs and up, giving them tracking / falloff / web strength bonuses makes them good at killing too much stuff, but they'll be fun

GJ CCP I feel that this winter is gonna be epic for eve
Crazy KSK
Tsunami Cartel
#303 - 2011-10-26 16:38:09 UTC
I think its a very bad idea to put a 90% web on a T1 bc its gonna be very OP for such a cheap ship right now you have to at least spend 80mil on a faction frigate to get this bonus even more if you want some tank with it
pls don't do that ccp

Quote CCP Fozzie: ... The days of balance and forget are over.

Yvan Ratamnim
Republic Military School
Minmatar Republic
#304 - 2011-10-26 17:01:20 UTC  |  Edited by: Yvan Ratamnim
Crazy KSK wrote:
I think its a very bad idea to put a 90% web on a T1 bc its gonna be very OP for such a cheap ship right now you have to at least spend 80mil on a faction frigate to get this bonus even more if you want some tank with it
pls don't do that ccp


I like the 90% web on the talos, but not on something like the tornado,...

The fact is gallante ships need to be able to get in close to apply there dps, so i'd actually pray we see more gallante ships getting web bonuses of verying strengths
Yvan Ratamnim
Republic Military School
Minmatar Republic
#305 - 2011-10-26 17:02:39 UTC  |  Edited by: Yvan Ratamnim
Crazy KSK wrote:
I think its a very bad idea to put a 90% web on a T1 bc its gonna be very OP for such a cheap ship right now you have to at least spend 80mil on a faction frigate to get this bonus even more if you want some tank with it
pls don't do that ccp


who said the tornado's going to be cheap for all you know the tornado and talos will be 60-90m to buy the hull

Seeing as tier3 are more expensive than 1 and 2... and in bs its almost 1.5 to 2x as much ... we're looking at 50-80m range... so not exactly a cheap tier 1 ship for one that has minimal tank...
Borlag Crendraven
The Scope
Gallente Federation
#306 - 2011-10-26 17:11:04 UTC
Yvan Ratamnim wrote:
Crazy KSK wrote:
I think its a very bad idea to put a 90% web on a T1 bc its gonna be very OP for such a cheap ship right now you have to at least spend 80mil on a faction frigate to get this bonus even more if you want some tank with it
pls don't do that ccp


who said the tornado's going to be cheap for all you know the tornado and talos will be 60-90m to buy the hull

Seeing as tier3 are more expensive than 1 and 2... and in bs its almost 1.5 to 2x as much ... we're looking at 50-80m range... so not exactly a cheap tier 1 ship for one that has minimal tank...


It'll still be cheap considering that losing the faction equivalent has you gaining pretty much nothing in insurance, whereas you get nearly everything back when losing a regular t1 ship, regardless of the tier. The initial cost doesn't make much difference if it's replaced simply by buying new modules which is what you can pretty much do here.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#307 - 2011-10-26 17:45:51 UTC
Zhula Guixgrixks wrote:
CCP , why the hybrid frigate agility nerf ???!??


  • Daredevil
  • agility: 3.39 => 3.5595

  • Federation Navy Comet
  • agility: 3.3 => 3.465
  • maxVelocity: 370.0 => 375.0

  • Incursus
  • agility: 3.31 => 3.4755
  • maxVelocity: 334.0 => 344.0

  • Tristan
  • agility: 3.85 => 4.0425
  • maxVelocity: 296.0 => 306.0

  • Taranis
  • agility: 3.1 => 3.255

  • etc.

    What we really don't need in Eve , are slugish hybrid frigates. Fix it.
    thx

    -Zhula


    I was hoping Inertia Modifier != agility.... but when I checked it last night... it does! Sad

    So yes, all these ships are getting reduced agility, but increases speed.
    Gogela
    Epic Ganking Time
    CODE.
    #308 - 2011-10-26 18:05:21 UTC
    Shionoya Risa wrote:
    Edit: Hi thar Naga, Oracle and Talos.


    This ^ Big smile

    Signatures should be used responsibly...

    Zagam
    Caldari Provisions
    Caldari State
    #309 - 2011-10-26 18:06:02 UTC
    Tippia wrote:
    X Gallentius wrote:
    The ships with a speed bonus will accelerate faster even with the inertia nerf
    Weeeell… it's possible that they will accelerate to a given speed at a faster rate, but I haven't done the maths on that yet. However, they will take longer to reach max speed — it's kind of what increased inertia does.
    Quote:
    but does anybody here know what parameters affect how quickly a ship turns?
    Turning is just a different way of acceleration, so it's still mass and inertia modifier — higher is worse. So they'll turn slower.


    I stand corrected. Its been a while since I last looked up the formula, too.
    Forum Alt Shaishi
    Science and Trade Institute
    Caldari State
    #310 - 2011-10-26 18:20:23 UTC
    Looks nice, especially the removal of the 25% rof penalty on the destroyers.

    Tho i realy hope they change the name of the Caldari Tier 3 BC, since it's not a bird, or a something that has wings.
    Poetic Stanziel
    The Scope
    Gallente Federation
    #311 - 2011-10-26 18:20:29 UTC
    Gogela
    Epic Ganking Time
    CODE.
    #312 - 2011-10-26 18:22:22 UTC
    Poetic Stanziel wrote:


    ell oh ell...

    Good one Poetic Stanziel... Big smile

    Signatures should be used responsibly...

    Poetic Stanziel
    The Scope
    Gallente Federation
    #313 - 2011-10-26 18:25:32 UTC
    Gogela wrote:
    Poetic Stanziel wrote:


    ell oh ell...

    Good one Poetic Stanziel... Big smile

    I snagged it from Bucky O'Hair.

    https://twitter.com/#!/BuckyOhair/status/129255752396308480
    Phoehnix
    Swiss Tax Avoidance Bank Inc
    #314 - 2011-10-26 18:29:39 UTC
    You dont argue with tippia ffs

    edit: also i love this, preliminary or not Big smile
    Gogela
    Epic Ganking Time
    CODE.
    #315 - 2011-10-26 18:39:15 UTC
    If I'm reading this right, Process-Interruptive Warp Disruptor requires Thermodynamics level one and gets a 20% bonus to warp disruption (-1 warp strenght range) on it's 22km base range. I wonder if the bonus is per level... 40km disrupt? Meta 6 T1

    Signatures should be used responsibly...

    Sarmatiko
    #316 - 2011-10-26 18:46:10 UTC  |  Edited by: Sarmatiko
    Gogela wrote:
    If I'm reading this right, Process-Interruptive Warp Disruptor requires Thermodynamics level one and gets a 20% bonus to warp disruption (-1 warp strenght range) on it's 22km base range. I wonder if the bonus is per level... 40km disrupt? Meta 6 T1

    This is cosmos item. Nothing special and you can buy it even now in contracts on TQ.
    They just fixed old bug which put this item in "unpublished" state. At least my bugreport about this module now have status "Fixed in Caligula 2011"
    Gogela
    Epic Ganking Time
    CODE.
    #317 - 2011-10-26 18:51:17 UTC
    Thanks... good to know.

    Does anyone know what the typeID is for the Tornado, Naga, Oracle and Talos? (ShowInfo ID?)

    Signatures should be used responsibly...

    Denidil
    Cascades Mountain Operatives
    #318 - 2011-10-26 19:17:26 UTC
    Tippia: what would the result of a interial modifier increase be when combined with a mass decrease?

    Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

    mkint
    #319 - 2011-10-26 19:25:24 UTC
    I'm just hoping the agility stats in this list are the same as the resistance stats... that is exactly opposite from the in-game stats. Lots of ships seem to be getting agility nerfs, even ones that don't seem like they should be (seriously? Ferox getting nerfed?)

    Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

    stoicfaux
    #320 - 2011-10-26 19:28:00 UTC
    Denidil wrote:
    Tippia: what would the result of a interial modifier increase be when combined with a mass decrease?


    http://wiki.eveonline.com/en/wiki/Acceleration

    If you increase inertia (I) by 5% and reduce mass (M) by 5%, you get a tiny improvement. (1.05 * .95 ) = .9975

    Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.