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Who flies around in Rattlesnakes?

Author
Jake Warbird
Republic Military School
Minmatar Republic
#21 - 2013-02-14 09:52:17 UTC
Inkarr Hashur wrote:
Every time someone mentions a machariel in a thread that isn't about machariels I feel like punching a kitten.

And tengus... They aren't even that awesome really...
CMD Ishikawa
New Eden Public Security Section 9
#22 - 2013-02-14 16:12:09 UTC

Rattlesnakes are cheaper now, may be because of the problems with drones now, good times to buy at least one of those Smile
Inkarr Hashur
Skyline Federation
#23 - 2013-02-14 23:43:17 UTC
Jake Warbird wrote:
Inkarr Hashur wrote:
Every time someone mentions a machariel in a thread that isn't about machariels I feel like punching a kitten.

And tengus... They aren't even that awesome really...

I suspect tengus were mostly just coat-tailing on the power of the HML.
DSpite Culhach
#24 - 2013-02-15 00:06:51 UTC
CMD Ishikawa wrote:

Rattlesnakes are cheaper now, may be because of the problems with drones now, good times to buy at least one of those Smile


I've used on for L4 missions because it was the easiest ship for me to try the new drone AI changes, but I can't see me using it for anything else, at least not with rubbishy skills.

I wanted to take it to the last room in AE, but haven't been playing all that much recently, as EvE isn't the most restful game to play when you're constantly in tachycardia episodes.

I apparently have no idea what I'm doing.

Inkarr Hashur
Skyline Federation
#25 - 2013-02-15 01:43:07 UTC  |  Edited by: Inkarr Hashur
CMD Ishikawa wrote:

Rattlesnakes are cheaper now, may be because of the problems with drones now, good times to buy at least one of those Smile

There's no problems with sentries. Now, combat drones? Yeah they were screwed. Hooray for retribution.

edit: holy **** what happened to rattlesnake prices?
Chainsaw Plankton
FaDoyToy
#26 - 2013-02-15 02:07:46 UTC
Inkarr Hashur wrote:
CMD Ishikawa wrote:

Rattlesnakes are cheaper now, may be because of the problems with drones now, good times to buy at least one of those Smile

There's no problems with sentries. Now, combat drones? Yeah they were screwed. Hooray for retribution.

edit: holy **** what happened to rattlesnake prices?



looks like it went back to what it should have been... last spring someone manipulated it heavily. I'm surprised it took so long to get back down, and hell correcting for the min cost changes it is worth even less now than it was a year ago.

although I got lucky when I bought mine someone put it on contracts for 67mil instead of 670mil Big smile

@ChainsawPlankto on twitter

Vallista
Aliastra
Gallente Federation
#27 - 2013-02-18 17:43:53 UTC
I used to live in an area with terrible internet and after losing a few ships to lost connection, I settled on the Rattlesnake.

I never lost my snake on a crash, just the drones. That was a valid tradeoff to me, and the reason I chose the Rattlesnake.
DSpite Culhach
#28 - 2013-02-19 00:15:10 UTC
Vallista wrote:
I used to live in an area with terrible internet and after losing a few ships to lost connection, I settled on the Rattlesnake.

I never lost my snake on a crash, just the drones. That was a valid tradeoff to me, and the reason I chose the Rattlesnake.


I got one as well for that. TPG here is very fluid, and some weeks I get a LOT of flakyness, so it's my emergency use ship, otherwise i just use a Raven.

I apparently have no idea what I'm doing.

Tung Yoggi
University of Caille
#29 - 2013-02-19 16:22:58 UTC
Rattlesnake is theoritically awesome at pvp (if you do the whole links+drugs+implants fest), but it attracts too much attention to perform well, that's his problem.

The very high buffer coupled to cap-less weapons and twin utility slot are really strong points; plus the resist bonus helps for self-rep efficiency. Missile and drones means you should have no problem switching damage types. Slot layout offers anough room for tackle gear, while a large smartbomb + heavy neut utilies offers life insurance against ec-drones and the possibility to shut down kiting tacklers.

Yet, once again, everyone and his dog will want to hit the piñata, you just have to get ready for the blob.

Screenlag
Armaggedon Inc.
Shadow Cartel
#30 - 2013-02-19 16:55:29 UTC  |  Edited by: Screenlag
Vegine wrote:


[Rattlesnake, LogiSnake]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Caldari Navy Co-Processor
Caldari Navy Co-Processor

Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Pith C-Type Shield Boost Amplifier
Pith X-Type Shield Boost Amplifier
Pith X-Type Shield Boost Amplifier
Pith X-Type X-Large Shield Booster
Pith X-Type X-Large Shield Booster

Imperial Navy Heavy Energy Neutralizer
Imperial Navy Heavy Energy Neutralizer
Imperial Navy Large Energy Transfer Array
Imperial Navy Large Energy Transfer Array
Imperial Navy Large Energy Transfer Array
Imperial Navy Large Energy Transfer Array

Large Egress Port Maximizer II
Large Egress Port Maximizer II
Large Anti-EM Screen Reinforcer I


+ HG crystal implant
this one mainly aimed for tank and still rely on tackles. resists 80-81-86-88. duo feeding off each other its cap stable and.. local shield regen of 1500+ hp/s. in order to break this tank you need about 7500dps minimum. It can also handle a neuter or two as itself also neuts and can free up quiet a bit of cap regen by turning off neut/1 energy transfer on the ship being targeted.

there's also a nano tackle fit which is hella fun when you use it to duo or small gang roam. but...I'll keep that off of table for now .:p


7500 dps or one ecm mod
Screenlag
Armaggedon Inc.
Shadow Cartel
#31 - 2013-02-19 16:56:08 UTC  |  Edited by: Screenlag
double post
Kane Alvo
Doomheim
#32 - 2013-02-20 16:16:55 UTC
I'm curious about the viability of the Rattlesnake for a newer pilot. Currently, I'm sitting at around 2m SP. I'm very missile focused, but as I'm still pretty new, most of my skills are at 3 or 4. I've only recently started running level 4 missions and have been using a Navy Scorpion. Drones V will finish training today, that should give you an idea of where I'm sitting.

With my Navy Scorpion, I'm at about 320 DPS with my skills, including drones. I will be training Drone Interfacing next, for the large DPS boost to drones that comes with it, so that number should greatly improve over the next couple of days.

I do okay solo. It takes awhile, but my fit is solid, and the tremendous tank of the SNI helps my lack of DPS. The smaller ships give me the most trouble because I can't apply decent damage with Cruise Missiles. I decline the more difficult missions such as AE and Worlds Collide, because the web/scram frigates would end me.

Is the Rattler a bit more forgiving for lower SP pilots, or is it a ship that requires high skills to get anything out of it?

Caldari Militia  ☜★☞ Psychotic Monk for CSM8

Zan Shiro
Doomheim
#33 - 2013-02-20 16:47:41 UTC
while it obviously works better with t2 drones/sentries...she is a forgiving frame if not tweaked out dps wise. Its tank will forgive many low sp sins lol.

You'd have to eft and see if at some point you want the t2 cruise. Its not omfg damage boosts imo. I only have them trained since I was in 0.0 at one point and made the t2 or death people happy and shut up by fitting them. My scorps (only ship I ran these in pvp on) jammed....if we needed the meh dps from a t2 fit, something had gone horribly wrong way beyond my "fail" fit lol.
Aktuh Melota
Unimatrix 0.1
#34 - 2013-02-20 16:58:52 UTC
Gonna thread hijack Oops

This is what i use

High power
4x 'Arbalest' Cruise Launcher I
2x Drone Link Augmentor I

Medium power
1x Sensor Booster II
1x Adaptive Invulnerability Field II
1x Omnidirectional Tracking Link I
1x X-Large Shield Booster II
2x EM Ward Field II
1x Target Painter II

Low power
3x Ballistic Control System II
2x Power Diagnostic System II
1x Drone Damage Amplifier II

Rig Slot
3x Large Capacitor Control Circuit I

Charges
824x Mjolnir Cruise Missile

Drones
5x Hobgoblin II
5x Hammerhead II
5x Garde II
5x Ogre II

Straight copy paste from client.

This fit is very old and obviously outdated. But works ok . I 'm open to suggestions though Big smile
Warpshade
Warped Industries
#35 - 2013-02-20 18:16:08 UTC
From a mission running perspective, on one of my alts I'm having trouble trying to come up with a suitable Fit (suitable meaning Gank). The ship seems super easy to fit, if going full ****** on tank, however I'm trying to put together a fit for full DPS and running into fitting issues. If I start using rigs to boost drone or missile damage i get troubles, and it seems soon as you start trying to mix in a average active tank with Drone and Missile Damage mods, again I start to run into problems.

tl;dr I havn't had enough time to really form a full opinion, but from my first glances it just seems way too easy to fit tank, but starts to struggle when attempting full gank.
Jenn aSide
Worthless Carebears
The Initiative.
#36 - 2013-02-20 18:22:59 UTC
DSpite Culhach wrote:
First I'll try to ask my own question, but I wanted to know if people are flying them for anything other then this, as I can't seem to see where else they get used, probably as cost of losing it them being a big factor.

* Safely running L4's missions, not worrying about triggers.
* Special rooms like the last one in Angel Extravaganza, as they can mount a large, >1K NPC tank rather easy..
* Passive taking L5 missions because of the neut towers
... Is that it?

I have checked Battleclinic and fits are all over the place, mostly to run L4's, in which honestly, NPC's can't really kill this thing even if you're blindfolded, if you mission specific, as it seems trivial to fit 600+ tank.

As far as I can tell the BPC's sell from Gurista LP stores and don't drop that often from spawns ... just seems like a rather weird ship all round, also, since the drone changes, apparently a lot of people have stopped using them.

Is anyone still flying these much, other then possibly missions? Maybe some unusual fits?


I fly a Rattlesnake in Null Sec.

In almost every other space I would dual box a Tengu and Machariel for anomalies and exploration. The set up was a little weak in Rogue Drone and Sansha space, but rocks in Serpentis, Gurista and Angle Space.

But the set up sucked massive donkey balls in Blood Raider space. At 1st I put my Tengu Alt in a Navy Raven. It was ok, but not spectacular. Then one day I had to use the Tengu/Raven alt somewhere else to help with some corp stuff, but i still wanted to make some isk so i fired up another alt and fit a Rattlesnake I had forgotten i owned (i'd left it in a station when the old alliance I was in left that space).

Machariel + Rattlesnake with Omnidirectional tracking links, drone damage mods and Garde 2s = massive slaughter of the hated Blood Raiders lol. I was in straight "why didn't i think of this before" land lol. And the rattlesnakes passive tank means I laugh wen neuted.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#37 - 2013-02-20 18:39:21 UTC
Aktuh Melota wrote:
Gonna thread hijack Oops

This is what i use

High power
4x 'Arbalest' Cruise Launcher I
2x Drone Link Augmentor I

Medium power
1x Sensor Booster II
1x Adaptive Invulnerability Field II
1x Omnidirectional Tracking Link I
1x X-Large Shield Booster II
2x EM Ward Field II
1x Target Painter II

Low power
3x Ballistic Control System II
2x Power Diagnostic System II
1x Drone Damage Amplifier II

Rig Slot
3x Large Capacitor Control Circuit I

Charges
824x Mjolnir Cruise Missile

Drones
5x Hobgoblin II
5x Hammerhead II
5x Garde II
5x Ogre II

Straight copy paste from client.

This fit is very old and obviously outdated. But works ok . I 'm open to suggestions though Big smile


I would suggest fitting more for its bonuses which really is drones. I fit 3 x drone damage amps, not sure why you have the PDS's, and 2 x omni's. If you need the PDS for fitting I would say drop 2 of the BCS for drone damage as you will get a better dps increase.
Zan Shiro
Doomheim
#38 - 2013-02-21 01:19:20 UTC
Aktuh Melota wrote:
This fit is very old and obviously outdated. But works ok . I 'm open to suggestions though Big smile



Assuminng you have the shield comps trained to at least 4 and the the caldari bs 4 you could help your cap out a bit by splurging on gist B resist amps. 4'd out they are equivalent (if not slightly igher) resists than your active t2 specific hardeners. But I personally like my passive resists....you coudl throw on the gist active resists for some cap savings as well. I'd do this to get some cap back to pull a CCC for a sentry augment rig.

Only the em's are generally pricey I have found. And since rattler low on the gank radar even if scannered the 50/50 chance of the expensive gist fitting dropping is not going to cover the cost of the gank to bring her down most times.

Do you need the sebo? Even before AI aggro switching unless you were really motivated to train e-war drones 5 to get every inch of drone range you wanted I found the natural lock range worked nice with the mix of cruise and drone range if you wanted to let them go far. Some other mod was usually a better bet. Now with drone aggro switch generally its best to keep those drones closer to home. Just my take on this anyway.


And like above do moar drone augment. BCU not helping your cruise much imo.
Aktuh Melota
Unimatrix 0.1
#39 - 2013-02-21 08:47:14 UTC
Thanks for the tips, so new fit

[Rattlesnake, PVE]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Shield Booster II
Target Painter II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
'Arbalest' Cruise Launcher I, Mjolnir Cruise Missile
Drone Link Augmentor II
Drone Link Augmentor II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II x5
Ogre II x5
Garde II x5

I m guessing this is better since EFT says 946 DPS (with gardeII) !!!!

Big smile
DSpite Culhach
#40 - 2013-02-21 09:39:20 UTC  |  Edited by: DSpite Culhach
Kane Alvo wrote:
I'm curious about the viability of the Rattlesnake for a newer pilot. Currently, I'm sitting at around 2m SP. I'm very missile focused, but as I'm still pretty new, most of my skills are at 3 or 4. I've only recently started running level 4 missions and have been using a Navy Scorpion. Drones V will finish training today, that should give you an idea of where I'm sitting.

With my Navy Scorpion, I'm at about 320 DPS with my skills, including drones. I will be training Drone Interfacing next, for the large DPS boost to drones that comes with it, so that number should greatly improve over the next couple of days.

I do okay solo. It takes awhile, but my fit is solid, and the tremendous tank of the SNI helps my lack of DPS. The smaller ships give me the most trouble because I can't apply decent damage with Cruise Missiles. I decline the more difficult missions such as AE and Worlds Collide, because the web/scram frigates would end me.

Is the Rattler a bit more forgiving for lower SP pilots, or is it a ship that requires high skills to get anything out of it?


My limited experience so far:

* You can run L4's with a Drake tank and it's rather bad damage, VERY slowly. In the Rattler I can fit 800 (NPC) instead of a Drake 500 without even trying, and It's rather easy to get much better dps then Drake missiles with half decent sentry skills, I think I was doing 450+ and I was only playing around with the new AI with T1 sentries and skills on 4.

* I put on an 800 omni and full aggroed last room in Dread Pirate Scarlet, shields got to 55% and held there - I did kill the scram frigs, I don't have a deathwish :) - and pocket 3 in World Collide barely registers, as even a Drake with Angel tank at 550 can hover on not breaking.

* Just based on EFT - After this post I've decided to to up some drone skills. Currently my T1 Gards just do over 500, and with Drone Interfacing V and T2's that becomes around 650, and apparently with "all V's" T2 Gards alone are meant to top out at 750, and that's with 3xT2 damage amps. Up to 880 DPS with T1 Cruise Missiles [Unfort is counting ALL missiles skills on V as well]

I think it's probably the most lazy arsed way to run missions possible, but until such a time that missions are made interesting (ie some RANDOM stuff actually happens), it seems a standard way to make basic income.

I normally just fly a damn Raven, but after the AI changes I wanted to see what all the fuss was all about: It feels like sniping children in a kindergaten, difference now is that sometimes they throw toys at the sentries and you have to hide them for a few seconds while the NPC goldfish-like memory kicks in.

It feels really really wrong flying one in missions.

AS you have to stay with the sentries a lot, it slows getting gate to gate, that's about the worse thing really.

I apparently have no idea what I'm doing.

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