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The venture, It's almost perfect but has one glaring flaw.

Author
Bum Shadow
Viziam
Amarr Empire
#41 - 2013-02-14 19:44:23 UTC
My advice, is dont try and make a ship do too many things at once. The venture is a miner. SO to combat this without 2 accounts OR a friend.

Take a scan frigate or covops ship (im amarr so ill use that as an example)

The magnate or the anathema.

Kit it out for scanning with gravity rigs, sister probe launcher, sister probes, cloak etc.

Go to the constellation you want to mine, scan all the gas sites down and bookmark them. Fly home and return in your venture kitted specifically for mining using that guys build. Mine the gas and you're good. While its a bit more effort, in the long run its far more effective as you dont lose ventures and loot and time. Or just go for lowsec cyto sites, a little trickier to find. but easy to harvest as clouds do no damage.
sabre906
The Scope
Gallente Federation
#42 - 2013-02-14 19:46:44 UTC
Bum Shadow wrote:
My advice, is dont try and make a ship do too many things at once. The venture is a miner. SO to combat this without 2 accounts OR a friend.


Indeed. Specialized gas miner that can't mine gas without 2nd accounts.Lol
Bum Shadow
Viziam
Amarr Empire
#43 - 2013-02-14 19:51:45 UTC
shh you! you dont need 2 accounts, just 2 ships. a scan ship specialized in exploration. and a mining ship specialized in mining (venture)

sabre906
The Scope
Gallente Federation
#44 - 2013-02-14 20:02:08 UTC
Bum Shadow wrote:
shh you! you dont need 2 accounts, just 2 ships. a scan ship specialized in exploration. and a mining ship specialized in mining (venture)



Yeah, mining, by fitting full oversized tank of 2 MSEs, hardner, purger, and tanking rigs. Oh and you still have to stagger miners to not get oneshot. By staggering, I don't mean staggering, but rather activate one cycle, then turn off and wait 5 minutes until shield regens then you can activate the other miner for a cycle and take another hit.Lol

Err... no, it works like this with 100 accounts/ships or 2 accounts/ships.
Bum Shadow
Viziam
Amarr Empire
#45 - 2013-02-14 20:08:47 UTC  |  Edited by: Bum Shadow
Sedstr's build top of page 2 will tank 3 explosions at once.


Don't get me wrong, the venture isn't PERFECT. It does require an extremely precise build to work for the null sites. But the claim its impossible and useless isn't true. Its doable for sure. I'd love it to have a bit more cloud resist per frigate level. Or higher EM/Termal resists as standard or a bit more shield. But for its minimal cost its a good ship and CAN be made to fit this role if you push it far enough.


Personally i'd rather they made a cruiser version with a similar visual theme to the venture. 3 high turrets + 1-2 utility highs.

A larger tank or resist profile. larger ore hold. same bonuses to harvesters.

Basically just a slightly bigger venture at the cruiser level designed specifically for the null clouds.


The venture would be great for the high/lowsec gas sites, and normal starter ore mining. Then venture MK2 (cruiser) would be an excellent nullsec gas miner.
Everything forNothing
Doomheim
#46 - 2013-02-14 20:27:27 UTC  |  Edited by: Everything forNothing
Bum Shadow wrote:
Sedstr's build top of page 2 will tank 3 explosions at once.


Don't get me wrong, the venture isn't PERFECT. It does require an extremely precise build to work for the null sites. But the claim its impossible and useless isn't true. Its doable for sure. I'd love it to have a bit more cloud resist per frigate level. Or higher EM/Termal resists as standard or a bit more shield. But for its minimal cost its a good ship and CAN be made to fit this role if you push it far enough.


Personally i'd rather they made a cruiser version with a similar visual theme to the venture. 3 high turrets + 1-2 utility highs.

A larger tank or resist profile. larger ore hold. same bonuses to harvesters.

Basically just a slightly bigger venture at the cruiser level designed specifically for the null clouds.


The venture would be great for the high/lowsec gas sites, and normal starter ore mining. Then venture MK2 (cruiser) would be an excellent nullsec gas miner.



I agree. But since they won't be adding in a cruiser size hull any time soon. i'm just asking that they take a look at 0.0 gas clouds and A buff the venture or B nerf the cloud a bit.

It's not like i want the vulture to be gank proof or anything like that. A small 1000 ehp buff would be more than enough.
Infinion
Awesome Corp
#47 - 2013-02-14 23:44:34 UTC
+1

also
Kahega Amielden wrote:
Any ship that can fit 6 or more gas cloud harvesters will outmine your Venture..pretty much any turret BC will work.



... No ship can use 6 or more gas cloud harvesters. The skillbook allows one per level with a maximum of 5 at level 5.

The venture out-harvests all other ships. This was specifically intended by CCP for those who specialize for mining frigate 5.
Everything forNothing
Doomheim
#48 - 2013-02-18 06:07:07 UTC  |  Edited by: Everything forNothing
ok i have tested out some of the theory's and fits posted.


1. Clouds Do hit to 100 km.

2. The passive fit will tank a double hit but will only have 300 shield left.

here is the fit i used.

High power
1x Core Probe Launcher II
2x Gas Cloud Harvester II
Medium power
1x Adaptive Invulnerability Field II
2x Medium Shield Extender II
Low power
1x Micro Auxiliary Power Core I
Rig Slot
1x Small Core Defense Field Purger I
1x Small Anti-EM Screen Reinforcer I
1x Small Gravity Capacitor Upgrade I
Charges
20x Sisters Core Scanner Probe
Drones
2x Salvage Drone I
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#49 - 2013-02-18 06:13:43 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Everything forNothing wrote:
ok i have tested out some of the theory's and fits posted.


1. Clouds Do hit to 100 km.

2. The passive fit will tank a double hit but will only have 300 shield left.

here is the fit i used.

High power
1x Core Probe Launcher II
2x Gas Cloud Harvester II
Medium power
1x Adaptive Invulnerability Field II
2x Medium Shield Extender II
Low power
1x Micro Auxiliary Power Core I
Rig Slot
1x Small Core Defense Field Purger I
1x Small Anti-EM Screen Reinforcer I
1x Small Gravity Capacitor Upgrade I
Charges
20x Sisters Core Scanner Probe
Drones
2x Salvage Drone I

swap MAPC to PDS II ? (you'll have more shields/faster regen if you have fitting skills)
If damage is pure EM/Therm then it might be better to use EM Ward II + anti-therm rig (either I or II).

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Everything forNothing
Doomheim
#50 - 2013-02-18 06:34:37 UTC
I am not actually sure if it's em/thermal. It's what it says in the message but eve is know for lying to the players.

PDS II might be a good idea. I'll fool around in eve fit some more later.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#51 - 2013-02-18 14:21:46 UTC
Bum Shadow wrote:
Yeah i;m not holding my breath for a buff, but allowing the rorqal to take ventures would be the cherry on the cake for sure.

Looks like you got your wish, check out the patch notes for 1.1 http://community.eveonline.com/updates/patchnotes.asp
Quote:
Capital Industrial Ships (Rorqual) can now store the Venture in their Ship Maintenance Bay in addition to all the previous ship types they could store.
Bum Shadow
Viziam
Amarr Empire
#52 - 2013-02-18 14:31:13 UTC
^ Y E S!
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