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[Retribution 1.1] Armor Tanking 1.5

First post First post
Author
De'Veldrin
Republic University
Minmatar Republic
#1361 - 2013-02-12 18:00:27 UTC
Unsuccessful At Everything wrote:
Can anyone explain to me what the **** op is going on about?


CCP is introducing a new skill to reduce the weight penalty of adding armor plating to your ships.
(Triple plate Abaddon mmmmm).

Ahem.

Sorry

The OP is being a whiny bitchy self-entitled ass about the name CCP chose for the new skill.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Whitehound
#1362 - 2013-02-12 18:13:53 UTC
CCP Fozzie wrote:
Starts making notes about sandwich armor......

mmmmmmmmmm

Here, make notes about this, too. You want to milk it!

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Aracimia Wolfe
Imperial Academy
Amarr Empire
#1363 - 2013-02-12 18:19:00 UTC
Armour mods be getting lighter, shield tanks lead getting slighter

Kill it with Fire!

Tolkenmoon
Hogan's Heroes
#1364 - 2013-02-12 18:27:02 UTC
Tried the skill on sisi, I was quite suprised at the differnece it made.

What i want to know is why is the ship weight in tons and the module weight is in kg?
silens vesica
Corsair Cartel
#1365 - 2013-02-12 18:39:48 UTC
Whitehound wrote:
CCP Fozzie wrote:
Starts making notes about sandwich armor......

mmmmmmmmmm

Here, make notes about this, too. You want to milk it!

Shocked

I lol'd.
Cool

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Fredric Wolf
Black Sheep Down
Tactical Narcotics Team
#1366 - 2013-02-12 18:42:51 UTC
Tolkenmoon wrote:
Tried the skill on sisi, I was quite suprised at the differnece it made.

What i want to know is why is the ship weight in tons and the module weight is in kg?


The ships might be weighed in metric tons?
Colonel Xaven
Perkone
Caldari State
#1367 - 2013-02-12 18:44:44 UTC
I like honey.

Bees are important.

(Not talking about Goons here)

www.facebook.com/RazorAlliance

KrakizBad
Section 8.
#1368 - 2013-02-12 18:47:38 UTC
I want my golden ships to have honeycombs in them.
Velocifero
Native Freshfood
Minmatar Republic
#1369 - 2013-02-12 19:35:49 UTC  |  Edited by: Velocifero
CCP Fozzie wrote:
Good evening. A reminder that, as we announced in the news update from last week, Retribution 1.1. with these changes will be releasing Feb 19th, as opposed to the earlier scheduled Feb 12th.

I also want to let you all know that at this point we will only be making changes for critical defects, and the design for the Armor changes as currently listed in the OP will be releasing with 1.1.

As I said before, this is not the end of our work on tanking in EVE, but I believe it will be a useful step forward and I hope you all enjoy it once it hits on the 19th.


I think I'm gonna love all these changes, although I think the penalties on plates should be consistent, I understand the holy usage stat gods have spoken - it's just my OCD talking.

I don't think it should be too late to change the name of the 'Armor Honeycombing' skill though. This name doesn't really make sense, as even if the plates are honeycomb shaped, honeycombing them even more would not really affect their efficiency. In construction, an increase in honeycombing actually means greater weakness in the aggregate.

I think the name: 'Armor Tessellation' is more apt, since a capsuleers skill in joining the plates more efficiently would potentially reduce the total plates needed and thus would reduce mass. One could imagine a plate module as a kit, and training the Armor Tessellation skill higher would enable pilots to get the same benefit, from the mass of fewer plates.

I Love Tessellation

How about it? Or are you secretly accepting Bee sponsorship?
Mund Richard
#1370 - 2013-02-12 19:50:33 UTC
Velocifero wrote:
How about it? Or are you secretly accepting Bee sponsorship?

*tinfoil hat*
Just look at a certain corp's insignia, and you'll know they do.


Joke aside, tessalation still doesn't quite explain why a plate someone else constructed has different effect for me depending on MY skill that sounds like something structural that should be part of the manufacturing process, but at least honeycombing will remind me that I need to get off my rear and eat something in the weekends.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Velocifero
Native Freshfood
Minmatar Republic
#1371 - 2013-02-12 20:03:09 UTC  |  Edited by: Velocifero
Mund Richard wrote:
[quote=Velocifero]at least honeycombing will remind me that I need to get off my rear and eat something in the weekends.


Unless, unlike the rest of us, eating makes you lighter, you're still gaining mass with the honeycomb Roll
Unsuccessful At Everything
The Troll Bridge
#1372 - 2013-02-12 20:05:04 UTC
fukier wrote:
Unsuccessful At Everything wrote:
Can anyone explain to me what the **** op is going on about?


i find reading the thread before posting usually helps.


I read, still the unitelligible rant the in the OP makes no damn sense...something about cereal and milk cannons. Drugs are bad, mmkay.

De'Veldrin wrote:
CCP is introducing a new skill to reduce the weight penalty of adding armor plating to your ships.
(Triple plate Abaddon mmmmm).

Ahem.

Sorry

The OP is being a whiny bitchy self-entitled ass about the name CCP chose for the new skill.


Knew about the skill. To me it sounds like Op is thinking that the skill makes the armor weaker somehow instead of reduced mass.. but i think you nailed it with that last part.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

CCP FoxFour
C C P
C C P Alliance
#1373 - 2013-02-12 20:07:21 UTC
fukier wrote:
Palovana wrote:
Seriously, CCP, WTF?

It makes it sound like we're firing milk cannons at each other.

What's next? Armor Weetabixing?
Increases resistance to becoming soggy in milk by 2% per level.

"Armor Mass Reduction" or something like that sounds much better.


no no no... if they came up with normal names the first time then foxfour would be out of a job.


And so my job security continues. :D

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Edward Pierce
State War Academy
Caldari State
#1374 - 2013-02-12 22:14:58 UTC
CCP Fozzie wrote:
Good evening. A reminder that, as we announced in the news update from last week, Retribution 1.1. with these changes will be releasing Feb 19th, as opposed to the earlier scheduled Feb 12th.

I also want to let you all know that at this point we will only be making changes for critical defects, and the design for the Armor changes as currently listed in the OP will be releasing with 1.1.

As I said before, this is not the end of our work on tanking in EVE, but I believe it will be a useful step forward and I hope you all enjoy it once it hits on the 19th.

Any idea when we can expect that overheating armor rig? The changes to active armor tanking feel somewhat lacking without it.
Grath Telkin
Amok.
Goonswarm Federation
#1375 - 2013-02-12 22:47:54 UTC
Edward Pierce wrote:

Any idea when we can expect that overheating armor rig? The changes to active armor tanking feel somewhat lacking without it.


Go test it live, it feels fine as is right now. They could do a few more things, but none of that is related to heat.


The thing that concerns me is that I heard today that the AAR's might not make it in next week, which of course would seriously suck because to tease all the people that have waited so long for armor tanking to be a thing is going to make more than a few people super mad

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

CCP Complex
C C P
C C P Alliance
#1376 - 2013-02-12 23:15:23 UTC
So what you're saying is that you'd like for it to be called Armor Waffling, right?

CCP Complex ||  EVE Marketing Team || Capture Artist **|| **@CCP_Complex

CCP Fozzie
C C P
C C P Alliance
#1377 - 2013-02-12 23:33:42 UTC
Grath Telkin wrote:
Edward Pierce wrote:

Any idea when we can expect that overheating armor rig? The changes to active armor tanking feel somewhat lacking without it.


Go test it live, it feels fine as is right now. They could do a few more things, but none of that is related to heat.


The thing that concerns me is that I heard today that the AAR's might not make it in next week, which of course would seriously suck because to tease all the people that have waited so long for armor tanking to be a thing is going to make more than a few people super mad


Everything that is currently in the OP of this thread is coming with 1.1 on the 19th.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#1378 - 2013-02-12 23:35:37 UTC
Edward Pierce wrote:
CCP Fozzie wrote:
Good evening. A reminder that, as we announced in the news update from last week, Retribution 1.1. with these changes will be releasing Feb 19th, as opposed to the earlier scheduled Feb 12th.

I also want to let you all know that at this point we will only be making changes for critical defects, and the design for the Armor changes as currently listed in the OP will be releasing with 1.1.

As I said before, this is not the end of our work on tanking in EVE, but I believe it will be a useful step forward and I hope you all enjoy it once it hits on the 19th.

Any idea when we can expect that overheating armor rig? The changes to active armor tanking feel somewhat lacking without it.


You guys all how this stuff works by now Big smile, I'm not going to mention specific patches until I'm sure I can hit them. Anything else just sets up expectations we may not be able to meet.

So the official answer is maybe someday, maybe not, we'll do our best. Big smile

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Mund Richard
#1379 - 2013-02-12 23:46:39 UTC  |  Edited by: Mund Richard
Grath Telkin wrote:
Edward Pierce wrote:
Any idea when we can expect that overheating armor rig? The changes to active armor tanking feel somewhat lacking without it.
Go test it live, it feels fine as is right now. They could do a few more things, but none of that is related to heat.
It would be fun to achieve a viable tank level on a brutix with only 1 repair module, using heat rigs for let's say as long as the charges last in your AAR (the module possibly burning out soon after), and allocating at least two lows for damage.

Range would be an issue though if you don't pack TEs, and I don't see a MAAR + 2 EAMN +cap booster tanking like an XL-ASB+2*Invuln.
Would be gamebreaking if an appropriate-sized module could tank like a double-oversized.
Then again, said appropriate-sized module cannot be oversized and still eats cap, while the double-oversized doesn't...


But as far as I recall, the original plan for the heat rig didn't tip the balance quite as much over the other armor rigs (that work even unheated), so go go rework, see you at the summer update, along with a Gallente BC that has neither active tank bonus nor is the Talos.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Crumplecorn
Eve Cluster Explorations
#1380 - 2013-02-13 02:15:51 UTC
"Flexible Honeycomb Composite Vehicle Armor"

You try to counter the OP's point by posting something that sounds like an obscure breakfast cereal?

Witty Image - Stream

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