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Attention all miners - if you are ganked, its YOUR OWN FAULT.

Author
Tippia
Sunshine and Lollipops
#141 - 2011-10-26 10:39:32 UTC
Hestia Mar wrote:
Tippia,

It seems to me that lots of the Goon's rationale behind their current campaign is that they can't understand why people want to mine 'because its boring' etc...so the Goons' idea must be lame because the game allows gameplay that the Goons don't want.

So maybe the game isn't the one for the Goons, after all it's my EVE, not theirs (taking the Goons' viewpoint and remembering their gamestyle is in the minority)
The rationale behind the current campaign is that they can make a crapton of money and have fun in the process.

But no, their thinking mining is boring does not mean the game isn't for them. If they thought that mining should not be allowed because they think it's boring, then you might be on to something, but that's not the case. They love that mining is allowed, because it allows them to have fun… with the miners.
Tippia
Sunshine and Lollipops
#142 - 2011-10-26 10:39:50 UTC  |  Edited by: Tippia
The Apostle wrote:
So HIGHsec (note emphasis on HIGH)

Has
- Gateguns
- Concord
- Sec status hit
- Wardecs
- Aggression techniques such as can-flipping etc.

Why? For what purpose?
To ensure that aggression comes at a cost. The “high” part simply comes from the (largely correct) assumption and hope that this cost will be enough to keep everyone from just attacking each other willy-nilly. People generally don't like uncompensated costs, so this creates an area where you can enjoy a higher level of security than elsewhere due to our general miserly nature. This is the reason it's high sec.
Quote:
Ganking IS illegal. Period.
It is also allowed. Period.
Quote:
The fact that it CAN be done doesn't make it right.
Quite. But the fact that it is right is the reason why it's allowed. It's just that it is “right” for different reasons than you want to acknowledge.
Quote:
It's got nothing to do with "Eve" or "sandbox". If it did, NONE of the above, including the "HIGHsec" labelling would need to exist.
Highsec simply gives you a different size spade and a different shaped bucket, but this does not keep it from being a sandbox. The same activities are still allowed — you just have different tools at your disposal. What you seem to be arguing for is the removal of those activities, which would be very counter-sandbox:y.
Quote:
Your beliefs in this are no more than a "I'll bend over and take it" excuse because it's too hard to argue. Isn't it?
No, but your constant ad hominems certainly are. You see, I don't need to bend over because I have studied and experienced the buckets and spades (and sand) enough to know how not to.
Hirana Yoshida
Behavioral Affront
#143 - 2011-10-26 10:40:02 UTC
That was indeed the skinny, now let me put some meat on it for you:

1. Directional scanner is of limited use in most systems where range becomes a huge factor. Cutting scan range also cuts response time to a point where a mining vessel has no hope in hell of escaping unless its active aligned 100% of the time.

2. Gank boats are also very commonly used for missions, carebearing and noob-joyrides .. cheap and effective. It is impossible to tell from scanner if the ship approaching is pvp or pve so a silly thing to say.

3. Being aligned has no impact on escape chance unless it is an active alignment. Mining lasers are not exactly known for their super range and the ships take a fortnight to turn/reset after active alignment took them out of range .. extremely bad advise!
Better to tell them that they should mine in a BS .. Rohk is pretty good I hear.

4. Watch for danger in high-sec where anyone can wield a gun and they are not actually considered criminals until after the fact?

*****WARNING: NEXT BIT NOT FOR REAL WORLD SOFTIES**********
What you are essentially saying is that the victims of a shooting like the Columbine massacre are partially to blame because they had all the tools available to prevent it themselves (report odd one out to cops, use body-armour, keeping everyone at arms reach etc.).
When the real culprits are laws that allow firearms in the general population and the atmosphere of "every man for himself/world is what you make it"
************************************************************

In short: Not your best work Hans Big smile
El'Niaga
Republic Military School
Minmatar Republic
#144 - 2011-10-26 10:46:03 UTC
Hans Jagerblitzen wrote:
mogwai wrote:
Dbars Grinding wrote:
Finding a dead end system helps also...


In low sec.... Big smile

seriously, mining in low sec with local / scanner open is safer than mining in 0.5 and above these days


This is the whole point of why the Goons are doing what they are doing - its not simply for foolish pleasure, its also to motivate players to try new things.

If they actually had a bit of adventurous spirit, they would find that yes, most of low/null is in fact MUCH safer than mining in highsec, all you need is your D-scan.


You have no clue, the goons are not doing it to force people to think of new ways to play, its an attack on the DRF. The drone regions all use gallente ice. It creates a natural imbalance to begin with since more regions take gallente than any other. The goons and their allies hope to retake the north and most of the drone regions after the winter expansion. They are banking on XIX and RED sitting out the invasion while Goons/Test/Former NC take out NC., RDN, IRC, WN, and SOLAR. It's a strategic attack, not just fun and games for the goons.
Tippia
Sunshine and Lollipops
#145 - 2011-10-26 10:52:11 UTC  |  Edited by: Tippia
Hirana Yoshida wrote:
1. Directional scanner is of limited use in most systems where range becomes a huge factor. Cutting scan range also cuts response time to a point where a mining vessel has no hope in hell of escaping unless its active aligned 100% of the time.
…and staying aligned (no “active” — it's a meaningless distinction) is good practice regardless. You can also filter the scanner quite well.
Quote:
2. Gank boats are also very commonly used for missions, carebearing and noob-joyrides
Joyrides, maybe. Missions and carebearing? Not so much. The most popular mission/carebear ships are rather useless as gank boats because they have the wrong kind of damage delivery.
Quote:
3. Being aligned has no impact on escape chance unless it is an active alignment. Mining lasers are not exactly known for their super range and the ships take a fortnight to turn/reset after active alignment took them out of range
Again, “active” alignment does not exist. Either you're aligned, or you're not. There is no “active” distinction. Moreover, as previously mentioned, you have a 30km window for a strip miner, and in the time it takes to travel that distance, you will have filled up your cargo hold, so it's time to dump that cargo somewhere anyway.
Quote:
4. Watch for danger in high-sec where anyone can wield a gun and they are not actually considered criminals until after the fact?
Criminals are habitual creatures and quite easy to keep track of if you go on an intel hunting spree.

As for your silly Columbine Highschool analogy, yes, it would have been the victims' fault if it were located, not in Columbine, but it Murdertown, Killsalot County, in the proud state of StabYouInTheFace, where the national sport was blowing up your neighbour's house (and where your neighbour would get very upset and no longer invite you for his traditional Christmas poisonfest if you didn't blow him up). The difference in culture between Columbine, CO and Murdertown, SYITF would generate rather drastic differences in how accountability and guilt is determined.
MeestaPenni
Mercantile and Stuff
#146 - 2011-10-26 11:03:40 UTC
If the suggestions in this thread are taken to heart by miners...it will only mean that Goons will have to merely enter mining systems and browse around to achieve the same affect.

I am not Prencleeve Grothsmore.

People's Republic ofChina
My Other Capital Ship is Your Mom
#147 - 2011-10-26 11:12:35 UTC
Hans Jagerblitzen wrote:
I've said this in a few threads now, but wanted to give it a headline so that everyone can read this carefully and maybe we'll see the end of the great Goon whinefest. (I'm not holding my breath though)

Here's the skinny -

All miners and missioners have an incredibly powerful defense tool - its called a directional scanner. Every ship has one, this is piloting 101 here, nothing complicated.

The directional scanner tells you who is nearby - if you're mining in highsec, there should not be Brutixes or Thrasher gangs nearby.

While mining, stay aligned, and hit your scanner often. When you see a PvP ship appear on short range scan, simply WARP OUT OF DANGER.

This technique is 100% foolproof - if you are ganked, it is because you were not watching for danger.

Everyone needs to start taking responsibility for their ship, and stop blaming this on the Goons. The Goons can only catch the people who complacently allow them to warp in and scram their ship.

I dont know why the miners dont understand this already. Its very straightforward. At least now, you've all been educated. There is officially no excuse to be ganked in highsec anymore.




What are you talking about? Of course there are supposed to be Brutixes and Thrasher gangs around mining belts, we keep the belts clean of... impurities.
Tanya Fox
Doomheim
#148 - 2011-10-26 11:14:55 UTC
Hans Jagerblitzen wrote:
Hecatonis wrote:
Hans Jagerblitzen wrote:


dont like losing a shred of isk per hour, the solution is still simple, and still the same - mine elsewhere.



The only thing a miner can do it swap out ships to something cheaper and smaller, and the only one who wins are the macro ratters and miners in nul sec. because it is the only place that can be policed properly and they will benefit from the high prices of minerals.


The only other thing a miner can do is what I already said that you ignored - mine elsewhere.





I don't mine but I used to years ago.

Problem with finding quiet systems that you can mine (in High-sec) is usually the market prices are so low, why because there's not many people about so not much demand for what you mine. Which means you have to haul it somewhere else, not so bad for someone with multiple accounts, but pretty impractical for a solo account.

0.0 is not practical either for a solo account, I don't even think it's that practical for someone on their own with a few extra accounts.


I just think you're full of your own wind.
People's Republic ofChina
My Other Capital Ship is Your Mom
#149 - 2011-10-26 11:16:43 UTC
Hirana Yoshida wrote:

*****WARNING: NEXT BIT NOT FOR REAL WORLD SOFTIES**********
What you are essentially saying is that the victims of a shooting like the Columbine massacre are partially to blame because they had all the tools available to prevent it themselves (report odd one out to cops, use body-armour, keeping everyone at arms reach etc.).
When the real culprits are laws that allow firearms in the general population and the atmosphere of "every man for himself/world is what you make it"
************************************************************



Your inability to differentiate from the real world and a game is disturbing.

Yes people who suicide gank are sadistic and enjoy causing rage, tears, and other sorts of wonderful things however we are aware that a game is not real life. So while you might want to shoot that person in the face for constantly yammering about his irritating children, you pause because of the repercussions that would occur in life and the consequences your actions will take beyond some hurt feelings and angry tears. And it's so much fun!

Apples to bazookas.
People's Republic ofChina
My Other Capital Ship is Your Mom
#150 - 2011-10-26 11:18:40 UTC
Tanya Fox wrote:
Hans Jagerblitzen wrote:
Hecatonis wrote:
Hans Jagerblitzen wrote:


dont like losing a shred of isk per hour, the solution is still simple, and still the same - mine elsewhere.



The only thing a miner can do it swap out ships to something cheaper and smaller, and the only one who wins are the macro ratters and miners in nul sec. because it is the only place that can be policed properly and they will benefit from the high prices of minerals.


The only other thing a miner can do is what I already said that you ignored - mine elsewhere.





I don't mine but I used to years ago.

Problem with finding quiet systems that you can mine (in High-sec) is usually the market prices are so low, why because there's not many people about so not much demand for what you mine. Which means you have to haul it somewhere else, not so bad for someone with multiple accounts, but pretty impractical for a solo account.

0.0 is not practical either for a solo account, I don't even think it's that practical for someone on their own with a few extra accounts.


I just think you're full of your own wind.


Mining is not practical. Mining is even less practical solo. Mining solo is not a feasible and financially sound option, stop it. Get a second account or make a friend.
People's Republic ofChina
My Other Capital Ship is Your Mom
#151 - 2011-10-26 11:19:33 UTC
Tippia wrote:

As for your silly Columbine Highschool analogy, yes, it would have been the victims' fault if it were located, not in Columbine, but it Murdertown, Killsalot County, in the proud state of StabYouInTheFace, where the national sport was blowing up your neighbour's house (and where your neighbour would get very upset and no longer invite you for his traditional Christmas poisonfest if you didn't blow him up). The difference in culture between Columbine, CO and Murdertown, SYITF would generate rather drastic differences in how accountability and guilt is determined.



I love you.
Hestia Mar
Calmaretto
#152 - 2011-10-26 12:41:53 UTC
Jennifer Starling wrote:
I really pity the poor little miners.

Not only are they on the bottom of the food chain, ISK/hour wise, not only is their work incredibly boring and their ships paper thin but now they also have to give up their efficiency and relaxed way of life to be always prepared for a suicide attack out of nowhere and earn far less ISK in the meantime. Once proud owners of multibox mining fleets with Orca may as well unsubscribe. Casual highsec players who'd like to make an extra penny with semi-AFK mining may as well leave.

What has this world come to? Sad



Note the bold part - thats is exactly what is happening. Check the active players count next time you log on - one day earlier this week, its was around 5800 right after downtime.

The way things are going, the Goons' sandbox is going to have very few grains in it...
Prince Kobol
#153 - 2011-10-26 13:08:18 UTC  |  Edited by: Prince Kobol
I as a active miner, and have been since day 1 I have only been ganked a few times and each time it was my own fault.

There is a lot a person can do to minimize the risks.

If you want to mine afk then you have to be prepared to lose your ship at some point.

When I mine the first thing I do is spend a few days scouting out each belt in system.

This allows me to spot anybody who is constantly mining in the same belt. These guys usually make the tastiest target for ganking so I stay away.

Once I have settled on 4 - 5 belts I create 2 BM for each. I never mine in the same belt twice in the row if alone as you are just asking for trouble.

1st BM is a spot away from the warp in spot and clear of any roids, the 2nd BM is 500km out from the belt.

When I arrive at the belt I immediately align to my 2nd BM spot so there is no obstacle in my way if I am required to warp.

I then open D-Scan and set a range of about 150,000km.. why

Any PvP ship in this radius would give strong indication that it is heading towards the belt.

If any PvP ship does come into D-Scan range I hit max speed, if they do arrive in the belt I am already at max speed to warp.

I also tank my hulk to something like 22k EHP.

So yeah I can still be ganked but I know that the dude who is afk mining in the same belt hour upon hour with no tank is going to get hit longer before I will as he is the easier target.
Psychophantic
#154 - 2011-10-26 13:10:25 UTC
Hestia Mar wrote:
Jennifer Starling wrote:
I really pity the poor little miners.

Not only are they on the bottom of the food chain, ISK/hour wise, not only is their work incredibly boring and their ships paper thin but now they also have to give up their efficiency and relaxed way of life to be always prepared for a suicide attack out of nowhere and earn far less ISK in the meantime. Once proud owners of multibox mining fleets with Orca may as well unsubscribe. Casual highsec players who'd like to make an extra penny with semi-AFK mining may as well leave.

What has this world come to? Sad



Note the bold part - thats is exactly what is happening. Check the active players count next time you log on - one day earlier this week, its was around 5800 right after downtime.

The way things are going, the Goons' sandbox is going to have very few grains in it...


That's ok, they look like they enjoy playing with themselves http://www.wired.com/gaming/virtualworlds/magazine/16-02/mf_goons?currentPage=all .
Aidan Brooder
Dynasphere Ltd.
#155 - 2011-10-26 13:19:15 UTC  |  Edited by: Aidan Brooder
First of all thanks to the OP for trying to educate miners.
Most of your points are accurate, but not easily applicable to the kind of mining many High Sec miners do.
But it has spawned a nice thread on this forum until it somehow derivated into something awf... eh... else again for a while.

I think you can divide miners into three groups - no matter where they are:

Botters: And the more of them die, the better because botting is just lame.
Mining Corps: Well, a corp solely made up of miners that only mine is kind of lame. Still, they can adjust.
Solo Miners in NPC corps.

Lately I have a feeling there are many many NPC corp solo miners who want to while their time away (r)isk free in the high sec belts.

This never has been and never should be possible. High sec is safer than low and 0-sec, but lets assume some people get their will and suicide ganks get forbidden, Concord will always be there to safe the poor lambs before harm comes to them.
You can take a bath, read a book, etc, while mining (especially ice mining). You can! But there should always be a risk to it!
Namely, you being blown up just like any mission runner can get careless or PVPer can be blown up or... you get it: Just any player.

Also, many are so used to their solo game style & their paranoia, that they don't see a chance when it hits them in their face.
Just an example: Before this Goons-"campaign" started, I was Ice Mining a bit myself, mostly because I was bored anyway, and was waiting for a buy order to fill up - which it rapidly did - so I could fill up my freighter with the ice the others were mining, reprocess at 100% and resell at a much higher rate in another system.

I had mis-calculated though and I still had room inside my freighter. Out of sheer goodness I asked some of those I had chatted with while looking at hypnotic beams, if they wanted to contract me their ice. I even gave them the resell rate I would get for the refined products. They would safe themselves a trip, would make far more income and would get their payout immediately. I didn't even plan in a profit for myself. There was a long silence and then one of them said: "Nice try... obvious scam!" At which point I thought: "OK, F-yourselves" placed a new buy order for another day and went off on my ways.
Of course, looking at EVEWalletAware later on, they had still sold me their ice...

So good luck anyone trying to unite that kind of miner!

Now, suicide ganking: As said before, it should not be 100% risk free to do anything in EVE. On the other hand I agree that suicide ganking in itself is a horrible game mechanic. They need to make some fundamental changes there.

It doesn't make sense lorewise. You have a non-capsuleer mostly human crew on board of anything larger than a frigate. While capsuleers might not care, I think there would be a true effort to stop him once his intentions became clear.

There should be no insurance for suicide ganking. If I roll my car down a cliff and cheer while doing so, no insurance would pay me for it. Much less so probably when I went on an amok spree.

Also, it makes it viable only for targets you especially hate or for those gankers who don't care anyway how many ships they lose, because they can replace them any time they want. Why should only the Goons have fun? Twisted

Lastly it is incredibly lame shooting sitting ducks for no reason. (Well, ok, there are reasons. But...)

I think the dangers for NPC miners should come from new mechanics for pirate players and/or FW.
People in NPC corps more or less work for their relative state anyway.

Now, just a quick brainstorming.

Let say at a certain rank in FW you can determine some valid "industrial targets". You get a selection of enemy systems and anything in NPC Corps (enemy industrial targets) in the system you pick will be a valid target for you and like five also-FW fleet members for the duration of say five hours or so time. I know, it will be interesting alone to get there, but the choice would be more or less random. And instead of concord warping to the rescue, it should be police forces. Still tough ones, but defeatable.
So more or less kind of a letter of marque. And lets say they are limited in number, so not every system becomes a war target at all times. But: There should also be no warning of course.

Something similar could be made for pirates. (Pirate FW would be fun anyway! "Ho, me mateys!")

Just an idea, probably not even a good one.

THEN one can also think about tougher mining ships. But never ever should anything in EVE be 100% safe.
/brainstorm

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Hestia Mar
Calmaretto
#156 - 2011-10-26 13:29:53 UTC
I have no problem with gankers other the fact that the insurance payout is ridiculous - BUT - let's even the field somehow.

If a player suicide ganks another player, then both the stargates and stations are locked to them for a random period more than than the usual GCC (maybe even until after the next DT) - he becomes red to the whole system for that period so a warlike miner can dock up, get a ship 'wiv gunz' and hunt down the ganker (who's in his pod)...or even better (I'm making this up as I go along here lol), either the relevant empire Navy locates the ganker and broadcasts his location in local...or if a player locates the ganker, he tags the pod and the ganker is arrested (ie held in stasis) for a random period.

And of course the player who so tags the ganker gets a decent reward...
Aidan Brooder
Dynasphere Ltd.
#157 - 2011-10-26 13:36:39 UTC  |  Edited by: Aidan Brooder
Hestia Mar wrote:
I have no problem with gankers other the fact that the insurance payout is ridiculous - BUT - let's even the field somehow.

If a player suicide ganks another player, then both the stargates and stations are locked to them for a random period more than than the usual GCC (maybe even until after the next DT) - he becomes red to the whole system for that period so a warlike miner can dock up, get a ship 'wiv gunz' and hunt down the ganker (who's in his pod)...or even better (I'm making this up as I go along here lol), either the relevant empire Navy locates the ganker and broadcasts his location in local...or if a player locates the ganker, he tags the pod and the ganker is arrested (ie held in stasis) for a random period.

And of course the player who so tags the ganker gets a decent reward...


That actually sounds like fun, too. Unite to kill the madman! Big smile Bring tar, feathers, torches, pitchforks and a ship with guns on it!

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Hans Jagerblitzen
Ice Fire Warriors
#158 - 2011-10-26 14:48:19 UTC  |  Edited by: Hans Jagerblitzen
Prince Kobol wrote:
I as a active miner, and have been since day 1 I have only been ganked a few times and each time it was my own fault.

There is a lot a person can do to minimize the risks.

If you want to mine afk then you have to be prepared to lose your ship at some point.



Ahhh......another morning, a fresh batch of senseless protest over something completely true, albeit inconvenient for some.

Kobol I respect though - he has a fundamental understanding of game mechanics, is willing to take extra precautions against a known danger, stays aware of his surroundings while playing the game, and doesn't blame everyone else for his misfortunes.

There was lots of entertaining nonsense, thankfully there have been plenty in here (thanks Malcanis, Tippia) willing to save me the time of demonstrating why so many arguments are misfounded.

Apostle - your grievous words injure me! How dare you accuse me of not knowing P - oh wait, I don't need to prove myself to you. Just as plenty here have accused me of never having mined before (totally false), your attempt to discredit my PvP knowledge is also sadly misguided, since regardless of whether my killcount meets your completely arbitrary standard for who can speak about PvP matters, that does not change the fact that the directional scanner remains a completely viable self-defense tool. Facts are facts. At least I'm posting my "nonsense" from my main, and not from an alt. I'll tell you what my alt HAS been up to though - mining ice on a regular basis, to support my personal POS, and to fuel my carriers. I refuse to let Goons, or risk of gank, deter me. I'm not just not about to do this in Gallente highsec, or expect that "asking nicely" is going to work to keep me alive.

"You've never mined" and "You dont have enough kills to know anything about PvP" are not only false statements to begin with, they are also sad misdirection attempts when faced with an inconvenient truth about playing this game. Its not only inconvenient that ganks are allowed by the game mechanics, its also inconvenient to take all the proper precautions to avoid a gank. But it is completely possible.

I wish I had an invulnerability field that made me actually invulnerable, it would certainly increase my killboard count and efficiency. But while having to actually know how to fit and manually pilot ships to stay alive in a combat situation is a necessary skill for PvP success, knowing how to manually pilot a Mackinaw is a necessary skill for successful extraction in a hostile environment, highsec or otherwise.

I am not asking anyone to "bend over and take it". If you had read my posts you'd see I'm advocating quite the opposite. I want miners to push themselves, and try new things. I want them to have the tools they need to enjoy themselves without living in fear, prisoners of their own unwillingness to adapt in a game built around survival of the fittest. Stubbornly refusing to relocate your resource gathering when faced with a threat you could mitigate through common sense piloting very much means that you are asking for trouble. Miners right now have complete freedom to explore new territory in pursuit of profit - they can find quieter areas of highsec, or a quiet corner of lowsec, but while that may make D-scan results less cluttered, it doesn't remove the need to use it in the first place. "That's wrong, people need to not do that" is a truly naive and helpless attitude to have in a game like EvE. It will get you killed, and it will lead to frustration and anger.

Those complaining about the impractical nature of the D-scan - the reason you are being given a hard time is that situational awareness has kept hundreds of thousands of pilots alive in countless situations of every variety, from corner to corner of New Eden, and in and out of wormholes. You are not special because you have a barge, it is not a golden ticket that gets you out of PvP. The sooner you take notes from the other miners in this thread who know how to defend themselves, and refuse to sink to the level of whining about danger, the sooner you can get back to enjoying the game.

And its just that, a game.

CPM0 Chairman / CSM7 Vice Secretary

Lexmana
#159 - 2011-10-26 15:01:04 UTC
Hestia Mar wrote:
Note the bold part - thats is exactly what is happening. Check the active players count next time you log on - one day earlier this week, its was around 5800 right after downtime.


The you were too slow. I logged in once with less than 100 on-line.
countertroll
Doomheim
#160 - 2011-10-26 15:01:26 UTC
Hans Jagerblitzen wrote:
I've said this in a few threads now, but wanted to give it a headline so that everyone can read this carefully and maybe we'll see the end of the great Goon whinefest. (I'm not holding my breath though)

Here's the skinny -

All miners and missioners have an incredibly powerful defense tool - its called a directional scanner. Every ship has one, this is piloting 101 here, nothing complicated.

The directional scanner tells you who is nearby - if you're mining in highsec, there should not be Brutixes or Thrasher gangs nearby.

While mining, stay aligned, and hit your scanner often. When you see a PvP ship appear on short range scan, simply WARP OUT OF DANGER.

This technique is 100% foolproof - if you are ganked, it is because you were not watching for danger.

Everyone needs to start taking responsibility for their ship, and stop blaming this on the Goons. The Goons can only catch the people who complacently allow them to warp in and scram their ship.

I dont know why the miners dont understand this already. Its very straightforward. At least now, you've all been educated. There is officially no excuse to be ganked in highsec anymore.

As i'm sure we're all aware, there are NEVER any non-industrial ships warping around systems in hisec. DEFINITELY, any non-industrial ship that shows up on d-scan is a ganker. No one would abuse this by parking a BC where it will show up on scan. Its also obvious that there are no stations anywhere near an asteroid belt and that even if there were no one would ever undock from one in a non-industrial ship. Also, EVE received a stealth nerf last night that removed cloaks from the game.