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So CCP wants to change how clone cost works what next?

Author
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#121 - 2013-02-12 11:30:57 UTC
Mara Rinn wrote:
We produce biomass through PI, we collect corpses through space combat. Why not add in the ability to produce multitudinous clones through PI or space manufacturing, with the ability to determine a "clone level" (i.e.: longer baking time for better quality brains), and leave it up to the players to decide how much the resource is worth?



Now this would be the very best choice for CCP, leave players and market decide with same BPC seeding than it's already done with ASB/RAH BPC's (make those drop only in null)

removed inappropriate ASCII art signature - CCP Eterne

Corey Fumimasa
CFM Salvage
#122 - 2013-02-12 11:56:31 UTC
Last night just before I fell asleep it occurred to me that expensive clone prices are a very significant limitation for characters with high SP totals. To remove this limitation is in effect making those characters even more powerful.

And yet there has been no discussion of how to rebalance after this boon is granted
luZk
Fivrelde Corp
#123 - 2013-02-12 12:11:38 UTC
I like how when older players brougth this up 4-5 years ago every goon and his mother was against this. Now when The Mittani suggest it it's the greatest idea ever. lol?LolLolLol

http://i.imgur.com/1dl4DM6.jpg

Qvar Dar'Zanar
Ministry of War
Amarr Empire
#124 - 2013-02-12 12:15:44 UTC
I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time.
Ankles McGlashan
Doomheim
#125 - 2013-02-12 12:18:30 UTC  |  Edited by: Ankles McGlashan
Corey Fumimasa wrote:
Last night just before I fell asleep it occurred to me that expensive clone prices are a very significant limitation for characters with high SP totals. To remove this limitation is in effect making those characters even more powerful.

And yet there has been no discussion of how to rebalance after this boon is granted


a 10 year old character may not be any better at flying T1 frigs than a 1 year old, however he has an order of magnitude in clone liability cost over the younger player.

people already think 'bigger is better' because of the missions pointing out how much easier it is kiting waves of NPCs in a cruiser, don't think we really need that reinforced on the PvP side as well.
March rabbit
Aliastra
Gallente Federation
#126 - 2013-02-12 12:24:25 UTC
fukier wrote:
jesus you guys are like sharks jumping on the first sent of blood in the water...

i have updated the op to better reflect what i meant to say...

don't pay attention to short span trolls. They couldn't read past header and few letters after. So answers you got till now have nothing with OP. Most of them just goons (you know about quality of posts of regular goon don't you?).

personally i think your ideas about clones are interesting.

However making clones available everywhere (i mean everywhere you can put ship with ability to use clones if i got you right) will make space flatter. It will remove some factors (you said "make space more available"). Not sure if this will improve Eve Universe (i still think original unknown wormholes were better than sleeper farms these days).

The Mittani: "the inappropriate drunked joke"

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#127 - 2013-02-12 12:26:08 UTC
Qvar Dar'Zanar wrote:
I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time.



You could, this would be one of the drawbacks: you should have to transport it (cargo) or move it (as currently), as per SD up to you to decide it like now.

Not a massive change for overall game, but a huge change for higher SP players now able to have fun flying a cheapo throw away T1 frig for fun since it doesn't use any more SP to fly it than a lower SP character.

removed inappropriate ASCII art signature - CCP Eterne

Corey Fumimasa
CFM Salvage
#128 - 2013-02-12 12:26:56 UTC
Ankles McGlashan wrote:

a 10 year old character may not be any better at flying T1 frigs than a 1 year old, however he has an order of magnitude in clone liability over the younger player.



Not if he stopped training at the point that the frig pilot was maxed out in skills. In that case they have exactly the same clone liability. And the 10 year old account has 2 alts, one for big ships, and one for making ISK outside of combat. That is how Eve is won. The "I want to put all my points into one character and then complain that his clone is too expensive to PvP" Is a fail character build and it should be subject to the same consequences for failure that every other player in Eve must face.
Corey Fumimasa
CFM Salvage
#129 - 2013-02-12 12:34:36 UTC
Qvar Dar'Zanar wrote:
I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time.

What like you have to physically fly the clone out to a station to install it? No more pick a starter station pod expressing around. That is a great idea.

And maybe make it so that players have to travel to one of a few spots in Eve to finalize a clone and once finalized that clone can be looted and SP's stolen from it. Make them riskier than PLEX to move around.

Or maybe make it so that the clone can only be created to cover existing SP's. Anything trained after that will be lost if someone gets podded. So now players have to plan training and combat more accurately. This would have the side effect of encouraging more alt accounts.
Ankles McGlashan
Doomheim
#130 - 2013-02-12 12:51:34 UTC
Corey Fumimasa wrote:
Ankles McGlashan wrote:

a 10 year old character may not be any better at flying T1 frigs than a 1 year old, however he has an order of magnitude in clone liability over the younger player.



Not if he stopped training at the point that the frig pilot was maxed out in skills. In that case they have exactly the same clone liability. And the 10 year old account has 2 alts, one for big ships, and one for making ISK outside of combat. That is how Eve is won. The "I want to put all my points into one character and then complain that his clone is too expensive to PvP" Is a fail character build and it should be subject to the same consequences for failure that every other player in Eve must face.


I agree that that's what the game encourages, and it's why I started this character for PvP.

It also means my alt rarely leaves highsec as I'm unwilling to double up core, defense and combat training for him. I'm not sure if that is really the sort of behaviour the game should encourage.
Corey Fumimasa
CFM Salvage
#131 - 2013-02-12 12:52:04 UTC
Sergeant Acht Scultz wrote:

Not a massive change for overall game, but a huge change for higher SP players now able to have fun flying a cheapo throw away T1 frig for fun since it doesn't use any more SP to fly it than a lower SP character.


Use an alt if you want cheap throw away combat. Or jump clone to empire space to fight. You are asking for a huge increase in the versatility and power of your character and offering nothing to mitigate that effect or to replace the sink.

Debora Tsung
Perkone
Caldari State
#132 - 2013-02-12 12:53:35 UTC
Qvar Dar'Zanar wrote:
I would be all for adding clones to the market, if that didn't mean that you cannot change where your clone is installed at any time.


I don't know, it could be fun, You then could use some kind of blank clone like ammuntion for Your corporate clone vat bays, once they're "out of ammo" You only get to respawn in some NPC Med bay for the usual cost. :P

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Corey Fumimasa
CFM Salvage
#133 - 2013-02-12 13:05:56 UTC  |  Edited by: Corey Fumimasa
Ankles McGlashan wrote:


I agree that that's what the game encourages, and it's why I started this character for PvP.

It also means my alt rarely leaves highsec as I'm unwilling to double up core, defense and combat training for him. I'm not sure if that is really the sort of behaviour the game should encourage.


It isn't, Eve needs more reasons for non combat characters to go to nullsec, more industry and opportunities for advanced research perhaps.

Your situation also brings up the issue of pilot skills for non combat characters, they shouldn't need them. I wish we could contract characters to be moved so that a station bound character didn't have to fly itself, although there should be substantial benefits to being able to do so.

I still think that industry slots should be moved to PI, then industrialists would have to fly or contract stuff back and forth to their PI locations. This would create benefit for all in one characters but not necessitate them.

Anyway, you did it right as far as how to build your account with different characters for different activities. And you nailed the real problem here; it is not clone prices, its with the limitations on non-combat characters and the need to train them to be pilots even though that's not their purpose.
ArmyOfMe
Stay Frosty.
A Band Apart.
#134 - 2013-02-12 13:20:58 UTC
Vera Algaert wrote:
how about

"7. reduce the cost of clones"

How about no?

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Ankles McGlashan
Doomheim
#135 - 2013-02-12 13:25:32 UTC
Corey Fumimasa wrote:
Ankles McGlashan wrote:


I agree that that's what the game encourages, and it's why I started this character for PvP.

It also means my alt rarely leaves highsec as I'm unwilling to double up core, defense and combat training for him. I'm not sure if that is really the sort of behaviour the game should encourage.


It isn't, Eve needs more reasons for non combat characters to go to nullsec, more industry and opportunities for advanced research perhaps.

Your situation also brings up the issue of pilot skills for non combat characters, they shouldn't need them. I wish we could contract characters to be moved so that a station bound character didn't have to fly itself, although there should be substantial benefits to being able to do so.

I still think that industry slots should be moved to PI, then industrialists would have to fly or contract stuff back and forth to their PI locations. This would create benefit for all in one characters but not necessitate them.

Anyway, you did it right as far as how to build your account with different characters for different activities. And you nailed the real problem here; it is not clone prices, its with the limitations on non-combat characters and the need to train them to be pilots even though that's not their purpose.


No it is clone prices. Otherwise I would happily lump all my SP on one character and have augmented jump clones for different activities, with the implants I choose to insert being the risk I take for the rewards I perceive and no different to fitting my ship.

I'm not against alts I just don't think you should have to play with all three characters to avoid bad game design features.
Corey Fumimasa
CFM Salvage
#136 - 2013-02-12 14:06:38 UTC
Ankles McGlashan wrote:


No it is clone prices. Otherwise I would happily lump all my SP on one character and have augmented jump clones for different activities, with the implants I choose to insert being the risk I take for the rewards I perceive and no different to fitting my ship.

I'm not against alts I just don't think you should have to play with all three characters to avoid bad game design features.


Its not a bad game design feature. It is a very important sink and it is a character limitation that rewards good character planning. Every voice to the contrary thus far has just been some variation of "make Eve easier."
Natsett Amuinn
Caldari Provisions
Caldari State
#137 - 2013-02-12 14:12:52 UTC
fukier wrote:
Natsett Amuinn wrote:
Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.

Where did they say they aren't happy with how clones work?

How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".

Why would they remove an ISK sink like clones?

Can you use a fork?



jesus you guys are like sharks jumping on the first sent of blood in the water...

i have updated the op to better reflect what i meant to say...

"You guys"? Did we all sit around and brainstorm this response or something?


Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning.
As if they:

Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks.

Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable.

And then there's the really geeky ****, like:
Lore.

Clones are fine the way they are, what it eventually ends up costing you isn't.
How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players.

Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken.

You're hardly an original thinker when it comes to this topic.
luZk
Fivrelde Corp
#138 - 2013-02-12 14:42:39 UTC
Natsett Amuinn wrote:
fukier wrote:
Natsett Amuinn wrote:
Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.

Where did they say they aren't happy with how clones work?

How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".

Why would they remove an ISK sink like clones?

Can you use a fork?



jesus you guys are like sharks jumping on the first sent of blood in the water...

i have updated the op to better reflect what i meant to say...

"You guys"? Did we all sit around and brainstorm this response or something?


Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning.
As if they:

Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks.

Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable.

And then there's the really geeky ****, like:
Lore.

Clones are fine the way they are, what it eventually ends up costing you isn't.
How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players.

Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken.

You're hardly an original thinker when it comes to this topic.


4-5 years ago goons was against this every bit of the way. Why have you changed your minds?

http://i.imgur.com/1dl4DM6.jpg

Zilero
Aliastra
Gallente Federation
#139 - 2013-02-12 14:50:48 UTC
luZk wrote:
Natsett Amuinn wrote:
fukier wrote:
Natsett Amuinn wrote:
Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.

Where did they say they aren't happy with how clones work?

How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".

Why would they remove an ISK sink like clones?

Can you use a fork?



jesus you guys are like sharks jumping on the first sent of blood in the water...

i have updated the op to better reflect what i meant to say...

"You guys"? Did we all sit around and brainstorm this response or something?


Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning.
As if they:

Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks.

Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable.

And then there's the really geeky ****, like:
Lore.

Clones are fine the way they are, what it eventually ends up costing you isn't.
How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players.

Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken.

You're hardly an original thinker when it comes to this topic.


4-5 years ago goons was against this every bit of the way. Why have you changed your minds?



Now Goons are the ones with the expensive clones.... Big smile
luZk
Fivrelde Corp
#140 - 2013-02-12 14:55:13 UTC
Zilero wrote:
luZk wrote:
Natsett Amuinn wrote:
fukier wrote:
Natsett Amuinn wrote:
Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.

Where did they say they aren't happy with how clones work?

How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".

Why would they remove an ISK sink like clones?

Can you use a fork?



jesus you guys are like sharks jumping on the first sent of blood in the water...

i have updated the op to better reflect what i meant to say...

"You guys"? Did we all sit around and brainstorm this response or something?


Considering the way that clone costs are calculated, I'm making an assumption that CCP has a particular line of reasoning.
As if they:

Assume that as an older player you'll have access to easier ISK generation, and therefore need higher sinks.

Assumed that we would self regulate, by not training a single character to excessive SP levels to keep clone replacement affordable.

And then there's the really geeky ****, like:
Lore.

Clones are fine the way they are, what it eventually ends up costing you isn't.
How clones are distributed doesn't really have anything to do with how much you can potentially lose when you replace a clone. It would be easier for CCP to control the cost of clones on their own; not have it governed by the market, which is run by the players.

Clones are supposed to be a penalty for getting podded, not discourage PvP. The curve is broken.

You're hardly an original thinker when it comes to this topic.


4-5 years ago goons was against this every bit of the way. Why have you changed your minds?



Now Goons are the ones with the expensive clones.... Big smile



Ahh I see.

But would'nt that mean CCP would have to offer them a special snowflake treatment now that their clones are as expensive as ours?

http://i.imgur.com/1dl4DM6.jpg