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Standing and sovereignty. Just remove it?

Author
Murk Paradox
Ministry of War
Amarr Empire
#81 - 2013-02-10 14:32:49 UTC
Mayhaw Morgan wrote:
RubyPorto wrote:
Have you not heard of {playing on another character}? Pretty good way to hide the fact that you're hostile.

Is that the game CCP intended?

RubyPorto wrote:
Why should people have to click through everyone in local to see who's friendly?

You don't. Or, do you not know who your friends are? Do you really need a little blue symbol next to their name to tell you, "Hey, stupid! This guy is your friend."? The point is that standings are not about "friendship". Standings are a tool for maintaining hegemony. So, your playstyle is hegemony, and there's your tool. My playstyle is independence. Where's MY tool? How about just a tool to counter your tool? How about we make you pay for your tool somehow, with some trade-off? Maybe a module that transmits friend-or-foe information about you, or a token you must carry in your cargohold, or a secret handshake or . . . something?

Standings save precious time during an engagement. Now, alone, it might not be such a big deal, but taken with everything else, it begins to be apparent why bigger just IS better in EVE in so many circumstances.

The question should rigthly be: Why should EVE have to click through everyone in local and then tell you who's friendly?

Nicolo da'Vicenza wrote:
Why is it more ships get blown up in nullsec then everywhere else combined yet you can't get any kills Mayhaw?


1. I don't play the game to +1 my killboard.
2. I don't shoot people just because I think I can kill them.
3. The people I do shoot tend to be pretty heavily armed, and they don't tend to be alone.
4. More skillpoints in industry than in gunnery and missiles combined.
5. Where are we going with this line of questioning?
6. Have you figured out that the State War Academy doesn't have a million members, yet?


I dunno, it always seemed to work well for gangs to rep their blue red or specific tat. You don't need to know them by name to recognize them as an ally.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Mayhaw Morgan
State War Academy
Caldari State
#82 - 2013-02-10 17:12:15 UTC  |  Edited by: Mayhaw Morgan
RubyPorto wrote:
1) You don't have to create another character to successfully AWOX anyone.
2) You act like AWOXing is the only way to kill people in 0.0
3. Yes, to kill someone under a false flag or using a spy, you need to have inserted a spy or generated a believable false flag. My god. It's almost like it could make sense.


1) You don't have to create another character to successfully AWOX anyone . . . once.
2) You act like killing people in 0.0 is the only thing to do in EVE Online.
3. You have to implant the reasonable suspicion that your action was taken by a member of another organization. There are a multitude of ways to do that in real life, whether by wearing the other organization's shirt and pants (and hat), by doing something that is incredibly beneficial to that other organization, or even just by doing an action that demonstrates knowledge only that other organization should know (like their ATM PIN number). There are fewer ways to do that in EVE.

RubyPorto wrote:
I do not know, nor should I need to know, every individual (and their Alts) names . . . Again, why should everyone have to perform an enormous amount of scut work in order to live in their space just so you can get the occasional gank?


You're begging the question. And, you shouldn't necessarily need to know everyone on a first name basis, but why shouldn't you need to have a general idea of who was where and what they were doing there? And, why shouldn't you have to carry some sort of identification? You want to a space empire, right? Well, that's a hell of a lot of bureaucracy. Should EVE do all that paperwork for you? Why?


RubyPorto wrote:
That's why we have uniforms.


We don't have uniforms. We have "standings", which are essentially an outside-of-game mechanic. There is no way for me to kill you and take your uniform, in game.

RubyPorto wrote:
How does setting someone blue maintain anything, let alone hegemony? PL (and many other groups) do(es) joint ops with Overview-Neutral parties all the time. Overview standings have no effect on Fleet ops, which are how groups maintain control over their territory, so there goes that argument.


Firstly, you are basically saying that the little blue symbol isn't how groups maintain hegemony, no it's the little purple one.
Secondly, that little blue symbol is a standing order not to fire on the target. Who does that order come from, and why does EVE do the very considerate act of passing that order along instantaneously and invariably? **** . . . maybe, we should study how this is done, because it would sure help in the fight against al-Qaeda.

P.S. Why would a group like Pandemic Legion argue to make the game easier for others? Doesn't making it harder give you an ever-increasing advantage over less capable and resourceful players?
James Amril-Kesh
Viziam
Amarr Empire
#83 - 2013-02-10 17:44:46 UTC
Mayhaw Morgan wrote:
. . . maybe, we should study how this is done, because it would sure help in the fight against al-Qaeda.

Yeah, cause air forces don't have IFF. Roll

Enjoying the rain today? ;)

Nicolo da'Vicenza
Viziam
Amarr Empire
#84 - 2013-02-10 18:34:41 UTC
Mayhaw Morgan wrote:
Nicolo da'Vicenza wrote:
Why is it more ships get blown up in nullsec then everywhere else combined yet you can't get any kills Mayhaw?


1. I don't play the game to +1 my killboard.
2. I don't shoot people just because I think I can kill them.
3. The people I do shoot tend to be pretty heavily armed, and they don't tend to be alone.
4. More skillpoints in industry than in gunnery and missiles combined.
5. Where are we going with this line of questioning?
6. Have you figured out that the State War Academy doesn't have a million members, yet?

1-4: "I don't want kills anyway" - so why bother complain about standings?
5: That you're bad and want CCP to institute some sort of "special needs" mechanics, I mean, beyond NPC corp membership that is
6: Have you realized that for someone who claims NPC corps are a valid contributor to EVE PVP, that your million-member corp is beaten in montly kills by one-man corps in a T1 condor.
Mayhaw Morgan
State War Academy
Caldari State
#85 - 2013-02-10 20:47:52 UTC  |  Edited by: Mayhaw Morgan
James Amril-Kesh wrote:
Yeah, cause air forces don't have IFF.


IFF

It's stupidly expensive, often bulky, easily disrupted, easily fooled, and not widely distributed to the rank-and-file members. And, yet, they still invest in it because it is THAT [expletive deleted] IMPORTANT.

Nicolo da'Vicenza wrote:
1-4: "I don't want kills anyway" - so why bother complain about standings?


If the game paints a big, red bullseye (cross, whatever) on my forehead, that's a problem for me.

Nicolo da'Vicenza wrote:
6: Have you realized that for someone who claims NPC corps are a valid contributor to EVE PVP, that your MILLION-MEMBER CORP is beaten in montly kills by one-man corps in a T1 condor.


More intelligent player-base, they says . . .
Andski
Science and Trade Institute
Caldari State
#86 - 2013-02-10 20:53:55 UTC
it's like the npc alt doesn't realize it's being fed rope

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nicolo da'Vicenza
Viziam
Amarr Empire
#87 - 2013-02-10 20:54:02 UTC  |  Edited by: Nicolo da'Vicenza
Mayhaw Morgan wrote:

Nicolo da'Vicenza wrote:
1-4: "I don't want kills anyway" - so why bother complain about standings?


If the game paints a big, red bullseye (cross, whatever) on my forehead, that's a problem for me.
Which you choose to place upon yourself. The game isn't the problem because you choose to fail at your goals.

Quote:
Nicolo da'Vicenza wrote:
6: Have you realized that for someone who claims NPC corps are a valid contributor to EVE PVP, that your MILLION-MEMBER CORP is beaten in montly kills by one-man corps in a T1 condor.


More intelligence player-base, they says . . .

Correct. Let's see, we've had a guy who hides in an NPC corp for wardec immunity complaining about others having an 'unfair advantage, repeatedly proven wrong again and again about his preconceptions of what the game is and how it works. In the biggest corp in the game, but complains about other people for having teammates and friends. Cries when you point out 1-man in T1 condors outscore not only him but SWA as a whole (1.14M members) and how he needs special scrubsidies to not be garbage.
James Amril-Kesh
Viziam
Amarr Empire
#88 - 2013-02-10 22:25:19 UTC  |  Edited by: James Amril-Kesh
Mayhaw Morgan wrote:
James Amril-Kesh wrote:
Yeah, cause air forces don't have IFF.


IFF

It's stupidly expensive, often bulky, easily disrupted, easily fooled, and not widely distributed to the rank-and-file members. And, yet, they still invest in it because it is THAT [expletive deleted] IMPORTANT.

And I'm sure it will still be expensive, bulky, easy to fool, and hard to distribute 40,000 years in the future when you have spaceships the size of city blocks shooting lasers at each other and flying across solar systems in seconds.

Enjoying the rain today? ;)

RubyPorto
RubysRhymes
#89 - 2013-02-11 01:35:59 UTC  |  Edited by: RubyPorto
Mayhaw Morgan wrote:
1) You don't have to create another character to successfully AWOX anyone . . . once.
2) You act like killing people in 0.0 is the only thing to do in EVE Online.
3. You have to implant the reasonable suspicion that your action was taken by a member of another organization. There are a multitude of ways to do that in real life, whether by wearing the other organization's shirt and pants (and hat), by doing something that is incredibly beneficial to that other organization, or even just by doing an action that demonstrates knowledge only that other organization should know (like their ATM PIN number). There are fewer ways to do that in EVE.


1. Wrong
2. Since we're talking about a proposal to remove standings specifically in order to "reduce hegemony over 0.0" um....
3. You mean besides joining a corp, making friends with them and then taking them for all they're worth? Another good one. Set up a POS in the target system of a major move op (pref. NPC space), set up a fleet using an alt who has the target alliance set blue, and light cynos for people trying to make the move. Now you've got POS guns, and some good tackle availible to kill a solo carrier.
You're really just demonstrating your complete lack of knowledge of how the game works here.

Quote:
You're begging the question. And, you shouldn't necessarily need to know everyone on a first name basis, but why shouldn't you need to have a general idea of who was where and what they were doing there? And, why shouldn't you have to carry some sort of identification? You want to a space empire, right? Well, that's a hell of a lot of bureaucracy. Should EVE do all that paperwork for you? Why?


So, I shouldn't need to know everyone on a first name basis, but I should have to click on everyone who pops up into local to know if they're supposed to be friendly. That about the size of your argument? Because if so, it's pretty terrible.

We do carry identification. It's called a corp tag and possibly an alliance tag.

Quote:
We don't have uniforms. We have "standings", which are essentially an outside-of-game mechanic. There is no way for me to kill you and take your uniform, in game.


Instead, you can create an alt (using your 2 extra character slots) and get yourself a uniform without killing anyone. In the real world, you can't create a new identity, new face, new gender, etc with which to gain a new uniform with a push of a button.

Quote:
Firstly, you are basically saying that the little blue symbol isn't how groups maintain hegemony, no it's the little purple one.
Secondly, that little blue symbol is a standing order not to fire on the target. Who does that order come from, and why does EVE do the very considerate act of passing that order along instantaneously and invariably? **** . . . maybe, we should study how this is done, because it would sure help in the fight against al-Qaeda.

P.S. Why would a group like Pandemic Legion argue to make the game easier for others? Doesn't making it harder give you an ever-increasing advantage over less capable and resourceful players?


Nope. Plenty of Grey fleets work together to fight other greys with no unintentional friendly fire incidents (when PL came on field to help us when I was in Red Legion, it was inevitable that they would DD someone if they got bored, but that's not a standings issue).

Secondly, It's quite certainly not any such standing order. Or at least not one with any force behind it. It is simply an identifying mark.

Again, you're arguing for a change. It is your job to provide a case for that change improving the game. So far you've simply suggested that we revert Local to an earlier version that CCP changed because it was bad.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mayhaw Morgan
State War Academy
Caldari State
#90 - 2013-02-11 03:39:35 UTC
Nicolo da'Vicenza wrote:
Which you choose to place upon yourself. The game isn't the problem because you choose to fail at your goals.


I don't think you understand. I don't care if YOU paint a bullseye on my forehead. I care that EVE paints it on my forehead. See the difference? And, wouldn't you have to know what my goals were before declaring that I have failed at them?

Nicolo da'Vicenza wrote:
1-man in T1 condors outscore not only him but SWA as a whole (1.14M members)


^ The killboard tells him SWA has 1.14 million members, so he believes that. Imagine if the game didn't tell him who to shoot. He'd probably have ganked his own CEO by now. If I could actually steal his corp's uniform, I bet I could get him to pod HIMSELF.

James Amril-Kesh wrote:
And I'm sure it will still be expensive, bulky, easy to fool, and hard to distribute 40,000 years in the future when you have spaceships the size of city blocks shooting lasers at each other and flying across solar systems in seconds.


I'll assume that is sarcasm.
Of course IFF technology will get better, but so will technology to defeat it. It's an arms RACE, after all. What we could expect is a dynamic equilibrium, where sometimes one type of technology was more effective, and sometimes, the counter to it was more effective, i.e. sometimes you could trust the little blue and red symbols and sometimes you couldn't.
RubyPorto
RubysRhymes
#91 - 2013-02-11 04:22:34 UTC
Mayhaw Morgan wrote:
I'll assume that is sarcasm.
Of course IFF technology will get better, but so will technology to defeat it. It's an arms RACE, after all. What we could expect is a dynamic equilibrium, where sometimes one type of technology was more effective, and sometimes, the counter to it was more effective, i.e. sometimes you could trust the little blue and red symbols and sometimes you couldn't.


Kind of like the doubt that AWOXing and the traditional lack of recruiting standards among renters provide.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mayhaw Morgan
State War Academy
Caldari State
#92 - 2013-02-11 04:24:26 UTC  |  Edited by: Mayhaw Morgan
RubyPorto wrote:
3. You mean besides joining a corp, making friends with them and then taking them for all they're worth? Another good one. Set up a POS in the target system of a major move op (pref. NPC space), set up a fleet using an alt who has the target alliance set blue, and light cynos for people trying to make the move. Now you've got POS guns, and some good tackle availible to kill a solo carrier.
You're really just demonstrating your complete lack of knowledge of how the game works here.


Have you tried this one: Set up a corp of alts, all alts, maybe 10 or 20. Then, recruit a capital pilot and get him to put his carrier (and hopefully some other valuables) somewhere that you can take possession of it, like parked in your POS. Take possession of it all, lock him out, and kick him from the corp. HAHA!

Yeah, so, you can do a bunch of crazy stuff with alts. I would even go so far as to call alting a game-breaking tactic. I dunno . . .

RubyPorto wrote:
So, I shouldn't need to know everyone on a first name basis, but I should have to click on everyone who pops up into local to know if they're supposed to be friendly.

We do carry identification. It's called a corp tag and possibly an alliance tag.


I know my friends by name. I don't have to ask, click, watch, think, or anything else. I recognize my friends. Beyond the people you recognize by name, why shouldn't you have to look them up? You don't know the name of every person passing you on the street, letalone who they work for, what their criminal record is, when they lost their virginity, and what they ate for breakfast that morning.

You don't CARRY identification. The game identifies you to other players automatically, whether you want it to or not, and that requires processing on the server and client sides and uses bandwidth. Don't you think sorting through 2800 different individuals and telling each of them which color symbol (light red, dark red, light blue, dark blue or gray) to draw on each of the other 2800 individuals takes at least a little bit of server time. Removing that process might speed things up a bit in a large fleet engagement. Isn't that a good reason to remove standings? . . . since they don't really matter and all.

RubyPorto wrote:
In the real world, you can't create a new identity, new face, new gender, etc with which to gain a new uniform with a push of a button.


Have you heard of this? ->identity theft

RubyPorto wrote:
Secondly, {standings are} quite certainly not any such standing order {not to fire on the target}. Or at least not one with any force behind it. It is simply an identifying mark.


So, you just shoot your blues? Is that what you're saying? Because that's {redacted}. Now, obviously no one can really force you not to fire on a target just by marking it, but clearly, if it's marked blue, somebody is telling you not to shoot it, for whatever reason, and with whatever weight their order carries. You may be experiencing some cognitive dissonance. On the one hand, you want to argue FOR standings, because you know they are important. On the other hand, you cannot admit that they are important, because that is justification for making them have a cost or even removing them completely.
RubyPorto
RubysRhymes
#93 - 2013-02-11 04:35:41 UTC
Mayhaw Morgan wrote:
Have you tried this one: Set up a corp of alts, all alts, maybe 10 or 20. Then, recruit a capital pilot and get him to put his carrier (and hopefully some other valuables) somewhere that you can take possession of it, like parked in your POS. Take possession of it all, lock him out, and kick him from the corp. HAHA!

Yeah, so, you can do a bunch of crazy stuff with alts. I would even go so far as to call alting a game-breaking tactic. I dunno . . .


Once again your Account comes with 3 character slots. Demonstrating your unwillingness to use normal game mechanics does not actually make your argument stronger.

Quote:
I know my friends by name. I don't have to ask, click, watch, think, or anything else. I recognize my friends. Beyond the people you recognize by name, why shouldn't you have to look them up? You don't know the name of every person passing you on the street, letalone who they work for, what their criminal record is, when they lost their virginity, and what they ate for breakfast that morning.

You don't CARRY identification. The game identifies you to other players automatically, whether you want it to or not, and that requires processing on the server and client sides and uses bandwidth. Don't you think sorting through 2800 different individuals and telling each of them which color symbol (light red, dark red, light blue, dark blue or gray) to draw on each of the other 2800 individuals takes at least a little bit of server time. Removing that process might speed things up a bit in a large fleet engagement. Isn't that a good reason to remove standings? . . . since they don't reall matter and all.


Sure we do. And it's checked at every entrance to known space. Then every pilot's computer compares that information to a list. Want to avoid dealing with showing up hostile in Local? WH space is for you.

But, as we know, you simply want to get the occasional gank at the cost of making nullsec virtually unlivable for anyone not currently engaged in a fleet fight.


Nope. The Chat server process is handled on a different thread than the spaceship part of the game. Good try, though.

Quote:
Have you heard of this? ->identity theft

Find me an example of identity theft where the thief assumed "a new identity, new face, new gender, etc with which to gain a new uniform with a push of a button." Please.

Quote:
So, you just shoot your blues? Is that what you're saying? Because that's {redacted}. Now, obviously no one can really force you not to fire on a target just by marking it, but clearly, if it's marked blue, somebody is telling you not to shoot it, for whatever reason, and with whatever weight their order carries. You may be experiencing some cognitive dissonance. On the one hand, you want to argue FOR standings, because you know they are important. On the other hand, you cannot admit that they are important, because that is justification for making them have a cost or even removing them completely.


If I feel that shooting blues is more beneficial to me on the overall balance of things than not shooting blues, why not? Again, AWOXing is fun.

I never said standings don't matter. They simply do not matter to "preserving hegemony" as you put it. The easy cooperation of grey fleets is proof positive of that.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mayhaw Morgan
State War Academy
Caldari State
#94 - 2013-02-11 06:25:40 UTC
RubyPorto wrote:
Once again your Account comes with 3 character slots. Demonstrating your unwillingness to use normal game mechanics does not actually make your argument stronger.


My account probably comes with all sorts of things that I could use to win at EVE, and using most of those would probably not even be a felony. But, we have to draw a line somewhere; don't we? If not at the logon/logoff screen, then where? At what point do we cross over from being a space bastard to being a real bastard?

Giving us a little more anonymity in game would help us to define that line a little better by removing the need to logoff/logon in order to win. Isn't that another good reason to nerf standings?

RubyPorto wrote:
But, as we know, you simply want to get the occasional gank at the cost of making nullsec virtually unlivable for anyone not currently engaged in a fleet fight.


Nope. The Chat server process is handled on a different thread than the spaceship part of the game. Good try, though.


You're so far off with the first sentence, that the rest of what you say rings quite hollow and I am beginning to think you will say just about anything to get what you want, which is to "win" this argument. Unless you have intimate knowledge of how the server-side software interacts with the hardware environment, you're just speculating. I will say that it is highly likely that even if the chat functions are handled on separate, dedicated hardware and being processed by separate, dedicated software, there is still some overlap in resources between the chat part and the "spaceship part". I won't go any further than that.

RubyPorto wrote:
Find me an example of identity theft where the thief assumed "a new identity, new face, new gender, etc with which to gain a new uniform with a push of a button." Please.


"Synthetic identity theft

A variation of identity theft which has recently become more common is synthetic identity theft, in which identities are completely or partially fabricated . . ."

RubyPorto wrote:
I never said standings don't matter. They simply do not matter to "preserving hegemony" as you put it. The easy cooperation of grey fleets is proof positive of that.


Then, what do they matter for? Let's get rid of them.
RubyPorto
RubysRhymes
#95 - 2013-02-11 07:36:35 UTC
Mayhaw Morgan wrote:
My account probably comes with all sorts of things that I could use to win at EVE, and using most of those would probably not even be a felony. But, we have to draw a line somewhere; don't we? If not at the logon/logoff screen, then where? At what point do we cross over from being a space bastard to being a real bastard?

Giving us a little more anonymity in game would help us to define that line a little better by removing the need to logoff/logon in order to win. Isn't that another good reason to nerf standings?


I'm sorry, what?

Quote:
You're so far off with the first sentence, that the rest of what you say rings quite hollow and I am beginning to think you will say just about anything to get what you want, which is to "win" this argument. Unless you have intimate knowledge of how the server-side software interacts with the hardware environment, you're just speculating. I will say that it is highly likely that even if the chat functions are handled on separate, dedicated hardware and being processed by separate, dedicated software, there is still some overlap in resources between the chat part and the "spaceship part". I won't go any further than that.


See, I read devblogs and notice things like "Hey, local doesn't slow down under Ti-Di, which affects the speed at which Destiny (the spaceship part) handles the simulation."

Local is not part of the Destiny process, and while I'm sure there's communication between the processes, there is absolutely no reason why that communication would be any more effort than adding 1 new client (because either destiny announces a change in local to everyone (all players+the local process) or just to the Local process).

Quote:
RubyPorto wrote:
Find me an example of identity theft where the thief assumed "a new identity, new face, new gender, etc with which to gain a new uniform with a push of a button." Please.


"Synthetic identity theft

A variation of identity theft which has recently become more common is synthetic identity theft, in which identities are completely or partially fabricated . . ."


So, the new face and gender at the push of a button is...

Quote:

Then, what do they matter for? Let's get rid of them.


Standings make 0.0 space liveable for its inhabitants. Like I've said a number of times previously. Why should the people who want to live in 0.0 have to click on every single person who appears in local to see if they are allied just so that you can get some effort free ganks?

If you don't want effort free ganks, why do you want standings removed (considering I've already shown you how they don't affect the ability of groups to cooperatively hold space*)?

*Grey-Grey fleets and the fact that people were able to hold space before Sov was even possible, and (judging from the Feature posts from about 2006), the fact that people were able to hold space before standings appeared in Local.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Rico Minali
Federal Navy Academy
Gallente Federation
#96 - 2013-02-11 10:22:16 UTC
A well thought out and truly innovative idea.


No.

Trust me, I almost know what I'm doing.

Turelus
Utassi Security
#97 - 2013-02-11 10:24:31 UTC
Those aren't the problem, the problem is the player mindset.
Also isn't it funny how in a video game we're getting annoyed at what looks to "universal peace" yet in RL we can't stop complaining about how we can't achieve world peace.

Turelus CEO Utassi Security

Tazer Ashpool
The Scope
Gallente Federation
#98 - 2013-02-11 15:37:08 UTC
`SO remove standings and local
and the pesky Drone UI and lets start playing eve fo real.

yOu don't play Diablo until you play it on infernal amirithe?
Mayhaw Morgan
State War Academy
Caldari State
#99 - 2013-02-11 17:10:17 UTC
RubyPorto wrote:
Mayhaw Morgan wrote:
ethics
I'm sorry, what?


We can always "win" any game by stepping outside the prescribed boundaries. If I kick a soccer ball out of bounds, run it up the field, and then put it back into play right at the opponent's goal, that is clearly against the rules. If I score a goal after time has been called and no one else is on the field, it obviously doesn't count. There are many more rules and . . . they are important for determining what the game is.

One important rule (in sports games) is a limit on players. You can only have so many on the field at one time, and you can only bring a limited number of replacements, which prevents you from flooding the field with superior numbers and from having players intentionally break rules to gain advantage. There are no prohibitions against doing those things in EVE, and in such a scenario where those tactics are allowed, the game becomes a race to field more players and to break more rules to benefit your team (blobbing and AWOXing).

This ARTIFICIAL scenario is exacerbated when another rule of the game is in effect, the rule of having to identify yourself to the opposing team. Most sports leagues actually enforce a rule that you MUST wear a uniform, but that rule is in the context of the other two rules limiting players and in the context of many other rules (time limts, for example).

Now, I'm tempted to say that a lack of player limit rules in the context of a player identification rule makes the game of EVE "broken" because of my own preconceptions about fairness, but it would be more accurate to say that having no player limit rules while enforcing a player identification rule makes the game-balance skewed in favor of players and groups who "have more friends".

On a funny side note: We might actually say there is a "no-blobbing" rule in actual war. That rule is the one against using mercenaries (but that's not the only condition that affects blobbing in real wars). There is also a player identification rule. You have to wear uniforms. And most nations will straight-up murder you for AWOXing (treason, espionage) and even talking about AWOXing (sedition). We may be tempted to think of ourselves as playing a super-advanced game, because it's done via computers and internetworks and in e-space, but a good many of the same principles apply to this game as to . . . shooting marbles in the dirt on a playground.

A game basically IS the set of rules by which players must abide while achieving some objective. If the rules are too narrow, then the game just becomes a comparison of traits (fleet size, skillpoints, ISK, ePeen, etc.). This comparison might be fun for the person with the bigger ePeen, but ultimately, we would probably acknowledge that automatically awarding victory to the group with the largest fleet is just as silly as automatically awarding victory to the group with the most . . . midgets.

Nerfing standings would widen the rules, so that the midgets don't win all the time, because how would you know which team which midgets were even playing for? Plus, we could kill some of the enemy midgets before they got counted.

tl,dr: Let us use disguises and camouflage so we don't get shot. EVE Online, quit telling people to shoot us!
Tazer Ashpool
The Scope
Gallente Federation
#100 - 2013-02-11 17:23:07 UTC
@OP they had that in Darkfall and lo and behold it failed and soon we had markers telling us who the badguys where.

IN eve it would make for very messy fleet fights...lol

"Random gang warps in right on top of the fleet. and starts shooting"

you would have to manually tag the UFOs, so they can be put up on broadcast etc etc..