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Mining ships and EVE design philosophy.

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Galphii
Caldari Provisions
Caldari State
#21 - 2013-02-11 03:48:36 UTC
I was thinking of the retriever recently, and how it pulls in the same amount as a procurer, despite the fact that the retriever can do it afk. I don't think we should be rewarding afk gameplay - if someone is forced to be actively engaged on the keyboard, they should get more than people who are afking. Reducing the retriever/mackinaw strip miner yield would be a good thing, giving more reason to use the other barges. The Mack and Hulk could use less tank as well, they're so strong it's hardly worth using a skiff.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Mallak Azaria
Caldari Provisions
Caldari State
#22 - 2013-02-11 03:49:07 UTC
Frostys Virpio wrote:
It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.

My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.

The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield.


I can agree that solo destroyers being able to gank barges was silly, but CCP gave us that tool when they buffed destroyers & I think they over-buffed them to be honest. Destroyer DPS is comparable to & often much better than cruiser DPS & we'd have been silly to continue using cruisers to gank when destroyers were a fraction of the cost for the same damage output.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Frostys Virpio
State War Academy
Caldari State
#23 - 2013-02-11 03:55:52 UTC
Mallak Azaria wrote:
Frostys Virpio wrote:
It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.

My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.

The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield.


I can agree that solo destroyers being able to gank barges was silly, but CCP gave us that tool when they buffed destroyers & I think they over-buffed them to be honest. Destroyer DPS is comparable to & often much better than cruiser DPS & we'd have been silly to continue using cruisers to gank when destroyers were a fraction of the cost for the same damage output.


What ships usually are profitable to be ganked anyway? Lets say with a T2 fit since most exhumer probably fit T2 too for whatever they have fitted. Any point where we can start comparing?
La Nariz
Aliastra
Gallente Federation
#24 - 2013-02-11 03:56:55 UTC
Frostys Virpio wrote:

It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.

My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.

The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield.


http://community.eveonline.com/devblog.asp?a=blog&nbid=72890 wrote:

Barge in on me

Changing the mining frigates to have combat roles made us realize that we need something to replace them. Which lead us to realize how outdated mining barges are. That’s something we want to tackle over the course of the summer as well.

Our goal is simple: each and every single mining barge (and their tech 2 variant) should have an appealing role, and not just be a stepping stone on the way to something better. Players should'nt only aim for the Hulk without considering anything else when doing some hard rock and roll mining. That means playing with the following variables:

Mining output: first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently.
Autonomy: mining barges should have proper cargo holds so they not always have to rely on jet cans (without turning them into industrials however). That means giving them large, specialized ore bays where all the ore will automatically go into when mining.
Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them.


There is no goal or gold standard, haranguing about that is pointless and CCP follows the forums so voicing our opinions persuasively is the goal. The bolded portion of that devblog is hyperbole and possibly only applied while the "boomerang" was possible. If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?

They are supposed to have cruiser sized EHP which is fine because without a tank cruisers can be ganked by a catalyst. Yet the mackinaw untanked cannot be ganked by a catalyst. Hence why I say there is a problem mining ships no longer have to make trade-offs they are intrinsically cargo expanded and tanked.

All of the above is completely ignoring the conflict between what CCP Greyscale most recently stated and what CCP Soundwave stated.

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Mara Rinn
Cosmic Goo Convertor
#25 - 2013-02-11 04:00:40 UTC
La Nariz wrote:
I for the most part agree with your post aside from this part. How is the CCP Xahangen and the rest of the CSM noting that ganking is at historic lows not an acknowledgement that miners are getting a "free" tank due to the EHP changes?


The level of ganking going on when it was possible to make more ISK from the gank than it cost to perform the gank was far too high. I attribute the profitability of ganking ice harvesting ships down to the market value of Ice Harvester IIs, along with the value of salvage from an exhumer, along with the requirement for ships harvesting ice to be sat in space for tens of minutes at a time doing absolutely nothing.

La Nariz wrote:
They don't have to choose between cargo/tank/yield anymore. Cargo was completely eliminated due to the ore bays. Tank is a non-issue because of the EHP buffs so now everyone goes full yield. There are literally no trade-offs to be made now.


We agree on that part. No need to complain to me that I don't understand your ganker rage.

I agree with CCP though: it should not be possible to make a living by ganking ships that are adequately set up for the task they are designed to do. Why is a T2 ice harvester worth 6M ISK? What other medium-sized weapon module is worth that much? Officer turrets maybe? What do we call people who fly officer-fitted battlecruisers into missions? Loot piñatas. Is a T2 fitted combat ship economically viable to suicide gank? Nope.

A correct rebalancing for mining barges and exhumers will require CCP to decide that they are cruiser or battle-cruiser sized ships (Procurer/Skiff is clearly cruiser-sized, Hulk is clearly battle-cruiser sized) and adjust their EHP and fittings appropriately.

Even better would be moving mining to grav sites exclusively, though I'd retain the basic mechanic of pointing a mining laser at a rock for a long time due to the niche of mining as a social or semi-AFK activity.

And to people who whinge that you shouldn't be able to play EVE while AFK, I don't care for your opinion: anyone who has a Jabber server that tells them when to log in doesn't get to lecture everyone else about playing EVE while AFK. Do you use login traps? Do you coordinate activities before logging in to the game? Do you participate in the metagame more than you particpate in the actual game? You are playing EVE AFK.

At least an AFK miner is providing "content" for gankers. Mining as an activity that requires mining sites to be "made safe" means that mining is an activity that can be made "unsafe". Without the logistics chain of industry being vulnerable, how do you interrupt the logistics chain?

So let's look at what opinion we share and don't share: We agree that the EHP buff was too much. We agree that the current Mackinaw is an abomination and an affront to sanity (35k m3 ore bay? more tank than a Hulk before even fitting tanking modules?). We agree that mining is too safe right now.

We don't agree on the appropriate level of "tankiness" for barges and exhumers. I wanted all the exhumers to have a little more tank than they used to have (10PG for the Hulk? Is that too much to ask?), you want the easy money from ganking endlessly.

Given the option to fit for tank or yield, many miners will opt for yield. That's where you the gankers come in: your role in the ecosystem was to find the lame, the sick, the slow, and be the visible hand of the evolutionary process.

Your role was not to bankroll your nullsec PvP activities selling Ice Harvester II modules back to the miners you stole them from.
Mallak Azaria
Caldari Provisions
Caldari State
#26 - 2013-02-11 04:02:01 UTC
Frostys Virpio wrote:
Mallak Azaria wrote:
Frostys Virpio wrote:
It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.

My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.

The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield.


I can agree that solo destroyers being able to gank barges was silly, but CCP gave us that tool when they buffed destroyers & I think they over-buffed them to be honest. Destroyer DPS is comparable to & often much better than cruiser DPS & we'd have been silly to continue using cruisers to gank when destroyers were a fraction of the cost for the same damage output.


What ships usually are profitable to be ganked anyway? Lets say with a T2 fit since most exhumer probably fit T2 too for whatever they have fitted. Any point where we can start comparing?


In line with what CCP Soundwave said awhile back, I personally do not believe that ships should be profitable to gank, at the base level. Being able to kill a Hulk with a destroyer & make 30mil from it was pretty silly. However if a person starts putting faction/DS stuff on their ship, why should it not be profitable to gank? That person has made a choice to turn their ship in to a loot piñata knowingly or not.

Anyhow, this is not a discussion about gank profitability.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mara Rinn
Cosmic Goo Convertor
#27 - 2013-02-11 04:03:29 UTC
La Nariz wrote:
If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?


First you need to appreciate that ganking of exhumers was at an historic high before the EHP buff.

To understand the cure, you must first understand the disease.
Mallak Azaria
Caldari Provisions
Caldari State
#28 - 2013-02-11 04:05:39 UTC
Mara Rinn wrote:
La Nariz wrote:
If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?


First you need to appreciate that ganking of exhumers was at an historic high before the EHP buff.

To understand the cure, you must first understand the disease.


The historic high of suicide ganking barges coincides pretty fluidly with the over-buffing of destroyers.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mara Rinn
Cosmic Goo Convertor
#29 - 2013-02-11 04:06:28 UTC
Mallak Azaria wrote:
Anyhow, this is not a discussion about gank profitability.


That is exactly what the discussion is about. That is exactly why ganking was so profligate leading up to the EHP buff. That is exactly why ganking fell off a cliff when the buff was introduced.

Since the EHP buff, I have lost exhumer(s) to gankers who had no interest in the economic benefits of blowing up someone else's stuff. Suicide ganking still happens, despite the loss of profitability.
RubyPorto
RubysRhymes
#30 - 2013-02-11 04:10:33 UTC
Lors Dornick wrote:
RubyPorto wrote:

The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank (and thus unlikely to be ganked).


CCP has also stated (as part of the the design) that suicide ganks was never intended to be directly profitable.

Always possible, often profitable in terms of industrial interdiction or other secondary gains, but not profitable in it self.


And ganking well fit Hulks was never profitable. See how that works?
If I fit any T2 Cruiser the way Mining ships are generally fit (Guns in the highs, Damage or cargo in the Lows, nothing or Tracking in the mids), they would ALL be profitable to gank. Where's your call for buffing all T2 cruisers?


CCP Soundwave made a howler of a statement, that he (quite rightly) never defended when he was called on it.

Because, according to a simple reading of his statement, Freighters should gain more EHP the more ISK they fit into their cargo hold.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Frostys Virpio
State War Academy
Caldari State
#31 - 2013-02-11 04:10:58 UTC
La Nariz wrote:


There is no goal or gold standard, haranguing about that is pointless and CCP follows the forums so voicing our opinions persuasively is the goal. The bolded portion of that devblog is hyperbole and possibly only applied while the "boomerang" was possible. If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?

They are supposed to have cruiser sized EHP which is fine because without a tank cruisers can be ganked by a catalyst. Yet the mackinaw untanked cannot be ganked by a catalyst. Hence why I say there is a problem mining ships no longer have to make trade-offs they are intrinsically cargo expanded and tanked.

All of the above is completely ignoring the conflict between what CCP Greyscale most recently stated and what CCP Soundwave stated.


Assuming your point of exhumer being supposed to equivalent to a cruiser tank, then thier naked all skill at 5 tank would be up to 3k EHP above T2 cruiser except recon ship (up to 6k). If cruiser is indeed the target level of tank, then now an argument could be made.
La Nariz
Aliastra
Gallente Federation
#32 - 2013-02-11 04:14:29 UTC
Mara Rinn wrote:

The level of ganking going on when it was possible to make more ISK from the gank than it cost to perform the gank was far too high. I attribute the profitability of ganking ice harvesting ships down to the market value of Ice Harvester IIs, along with the value of salvage from an exhumer, along with the requirement for ships harvesting ice to be sat in space for tens of minutes at a time doing absolutely nothing.

I agree with CCP though: it should not be possible to make a living by ganking ships that are adequately set up for the task they are designed to do. Why is a T2 ice harvester worth 6M ISK? What other medium-sized weapon module is worth that much? Officer turrets maybe? What do we call people who fly officer-fitted battlecruisers into missions? Loot piñatas. Is a T2 fitted combat ship economically viable to suicide gank? Nope.

So let's look at what opinion we share and don't share:

We don't agree on the appropriate level of "tankiness" for barges and exhumers. I wanted all the exhumers to have a little more tank than they used to have (10PG for the Hulk? Is that too much to ask?), you want the easy money from ganking endlessly.

Given the option to fit for tank or yield, many miners will opt for yield. That's where you the gankers come in: your role in the ecosystem was to find the lame, the sick, the slow, and be the visible hand of the evolutionary process.


Those are the points I don't agree with. The profitability of ganking was tied to the market just the same as the profitability of mining. Granted you shouldn't be making a profit off of ganking completely unfitted hulls, the income amount of that activity should be tied to RNG. In that situation sometimes you will win and sometimes you will lose. The ganking of people that chose to go for yield at expense of tank should be profitable though. The person decided to risk it all for the maximum reward part of maximizing the risk should be that you can be profitably ganked if you are not playing smart. How profitable is arbitrary and I'm not going to argue numbers.

We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner. They have virtually no tank without activating his hardeners so if caught unaware they're going to die. They both maxed their reward but also maximized their risk.

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RubyPorto
RubysRhymes
#33 - 2013-02-11 04:16:43 UTC
Frostys Virpio wrote:
La Nariz wrote:


There is no goal or gold standard, haranguing about that is pointless and CCP follows the forums so voicing our opinions persuasively is the goal. The bolded portion of that devblog is hyperbole and possibly only applied while the "boomerang" was possible. If exhumers are not "too tanky" then please answer why ganking of exhumers is at a historic low instead of average?

They are supposed to have cruiser sized EHP which is fine because without a tank cruisers can be ganked by a catalyst. Yet the mackinaw untanked cannot be ganked by a catalyst. Hence why I say there is a problem mining ships no longer have to make trade-offs they are intrinsically cargo expanded and tanked.

All of the above is completely ignoring the conflict between what CCP Greyscale most recently stated and what CCP Soundwave stated.


Assuming your point of exhumer being supposed to equivalent to a cruiser tank, then thier naked all skill at 5 tank would be up to 3k EHP above T2 cruiser except recon ship (up to 6k). If cruiser is indeed the target level of tank, then now an argument could be made.


Similar packaged size, Similar Sig radius. Sounds like a Cruiser to me.

But the comparison's irrelevant. What matters is how their EHP is balanced compared to the options to destroy them in HS (as EHP largely doesn't matter elsewhere).
Should a miner who sacrifices something to keep themselves safer gain some significant safety benefit over one who does not? If you think they should, then Mackinaw EHP is far too high. If you don't, why not?

AFK, Untanked miners are only at a significant risk when it is profitable to gank them.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Frostys Virpio
State War Academy
Caldari State
#34 - 2013-02-11 04:17:05 UTC
Mallak Azaria wrote:
Frostys Virpio wrote:
Mallak Azaria wrote:
Frostys Virpio wrote:
It's only too high if it's intended to be hard to do with a catalyst. If the goal is to require at a minimum a cruiser to gank them, then it's not really at a bad point. The whole debate is entirely irrevelent until we know whats the goal of EHP of a barge/exhumer. Both side can cry rivers worth of tears and write bible worth of rambling about how it's broken for nothing because the goal was never said. We can't really say it's too much or too little until we know if they are supposed to be as hard as a cruiser to kill or a abttle ship or a titan.

My point of view of the mack being a little too hard is only that, an opinion based on my own set of idea and so is the generic "all exhumer are too tanky" view. The same can be said of the old "exhumer are too easy to gank" point of view.

The only solid point we can take as most likely to be a fact is that they were too easy to gank because thier EHP went up. The rest is pure opinion. The key is to get the point of view of the devs so we can then discuss what ships pay what exactly to get more tank/yield.


I can agree that solo destroyers being able to gank barges was silly, but CCP gave us that tool when they buffed destroyers & I think they over-buffed them to be honest. Destroyer DPS is comparable to & often much better than cruiser DPS & we'd have been silly to continue using cruisers to gank when destroyers were a fraction of the cost for the same damage output.


What ships usually are profitable to be ganked anyway? Lets say with a T2 fit since most exhumer probably fit T2 too for whatever they have fitted. Any point where we can start comparing?


In line with what CCP Soundwave said awhile back, I personally do not believe that ships should be profitable to gank, at the base level. Being able to kill a Hulk with a destroyer & make 30mil from it was pretty silly. However if a person starts putting faction/DS stuff on their ship, why should it not be profitable to gank? That person has made a choice to turn their ship in to a loot piñata knowingly or not.

Anyhow, this is not a discussion about gank profitability.


The miner cannot take any other risk than being more or less profitable to gank. If it's supposed to be profitable and the current abse tank make it impossible outside of stupid pimpfit, then the EHP would eb too high. If there is no risk to be taken because the base EHP of the sip is too high, then the system is obviously broken. But if it was enver really supposed to be profitable to gank a T2 ship fitted with T2 module, then there is no point in arguing about exhumer being too ahrd to gank because they were obviously the not fitting in the rules.

We can't magicly assume an exhumer was emant to be ganked profitably if no other ship can be in a similar situation.
La Nariz
Aliastra
Gallente Federation
#35 - 2013-02-11 04:18:24 UTC
Frostys Virpio wrote:

Assuming your point of exhumer being supposed to equivalent to a cruiser tank, then thier naked all skill at 5 tank would be up to 3k EHP above T2 cruiser except recon ship (up to 6k). If cruiser is indeed the target level of tank, then now an argument could be made.


http://community.eveonline.com/devblog.asp?a=blog&nbid=73098 wrote:

Tanking

All the barges are getting their tanks adjusted to favor shields rather than structure hit points. Skiff and Procurer (original version of the blog incorrectly listed Retriever here instead of Procurer) are getting hit points comparable to a battleship, while the others are closer to cruiser level hit points.


Directly from the devblog, mackniaws/hulks should be cruiser level EHP and procuror/skiff should be battleship level EHP.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Frostys Virpio
State War Academy
Caldari State
#36 - 2013-02-11 04:23:40 UTC
La Nariz wrote:
Frostys Virpio wrote:

Assuming your point of exhumer being supposed to equivalent to a cruiser tank, then thier naked all skill at 5 tank would be up to 3k EHP above T2 cruiser except recon ship (up to 6k). If cruiser is indeed the target level of tank, then now an argument could be made.


http://community.eveonline.com/devblog.asp?a=blog&nbid=73098 wrote:

Tanking

All the barges are getting their tanks adjusted to favor shields rather than structure hit points. Skiff and Procurer (original version of the blog incorrectly listed Retriever here instead of Procurer) are getting hit points comparable to a battleship, while the others are closer to cruiser level hit points.


Directly from the devblog, mackniaws/hulks should be cruiser level EHP and procuror/skiff should be battleship level EHP.


Then they did IMO mess up on thier intended goal and did give the mackinaw too much EHP. The hulk at ~10k would be on target. There is no other point to make.
Piugattuk
Litla Sundlaugin
#37 - 2013-02-11 04:25:27 UTC
Geesus H, jimmany crickets, why are so many concerned with f'ing miners and their barges, the only 2 with excellent tanks are the procurer and skiff, the mid size if not tanked die real easily, and the top die if you fart on them.

Seems to me that these...f...FFF..folks just want to fly around in the cheapest ship possible to gank paper thin ships so they can get lol's for nothing and have a segment of the eve universe pay for "their" good time.

I flew 2 industrial ships right into goon space "boom" just like that bet it was the best time those gate campers had all day.
I did it so you could have fun filled my Mexican pinatas with candy for you....nothing ever will satisfy boredom of this game except taking a break...just take a break.Evil
Mara Rinn
Cosmic Goo Convertor
#38 - 2013-02-11 04:28:20 UTC  |  Edited by: Mara Rinn
La Nariz wrote:
We can extend this idea to mission runners/ratters/T2 fit combat ships. The dude who active tanks their faction or officer mission running/ratting tengu is in the same boat as the max yield miner.


Not even close. If the max yield miner was fitting officer modules, sure. The profit for ganking a T2 fit ship should not be enough to cover the cost of ganking it. Now if there were officer strip miners to go with those extremely rare high-meta MLUs, I'm sure you'd see some fools try to use them. I have no complaints about gankers making a profit from the foolishness of others.

Of course making a T2 fit ship a profitable ganking prospect would encourage people to engage in more PvP, at which point I'm all for it. But make that happen across the board. Until it's profitable to gank a T2 fit HAC, why should it be profitable to gank the T2 fit exhumer?

You gankers want to have your cake and eat it too.
Frostys Virpio
State War Academy
Caldari State
#39 - 2013-02-11 04:29:28 UTC
Piugattuk wrote:
Geesus H, jimmany crickets, why are so many concerned with f'ing miners and their barges, the only 2 with excellent tanks are the procurer and skiff, the mid size if not tanked die real easily, and the top die if you fart on them.

Seems to me that these...f...FFF..folks just want to fly around in the cheapest ship possible to gank paper thin ships so they can get lol's for nothing and have a segment of the eve universe pay for "their" good time.

I flew 2 industrial ships right into goon space "boom" just like that bet it was the best time those gate campers had all day.
I did it so you could have fun filled my Mexican pinatas with candy for you....nothing ever will satisfy boredom of this game except taking a break...just take a break.Evil


The dev said they should have cruiser EHP. I think they should have cruiser EHP because of that.
March rabbit
Aliastra
Gallente Federation
#40 - 2013-02-11 04:33:04 UTC
RubyPorto wrote:

The problem is that, with no effort whatsoever by the miner, they are unprofitable to gank (and thus unlikely to be ganked). Unlike any other fitted T2 ship (fit with guns, damage mods, no tank, just like the average Mack).

i've seen somewhere on the forum quote from developer: "miners never intended to be profitable at ganking".

So i guess your problem doesn't exist.
Have fun

The Mittani: "the inappropriate drunked joke"