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Player Features and Ideas Discussion

 
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Jump Drives

First post
Author
iwasatoad
The Lost Disciple's
#1 - 2013-02-10 08:54:08 UTC
How jump drives should work

like a warp drive you know your destination how ever you cant get dead accurate assuming that capital's only have the same basic computer
as a normal ship and it traveling much greater distances you would only be able to place your self with in au's of planet's but let's not
even say planet's for say but in system or just out of the system's farthest out planet ring from the direction your coming as to avoid
massive object that could destroy your ship.

now I'm not saying get rid of cyno generators as that would be a way of directly placing your ship close to your destination's.

Cyno jam come down in price to about 100 million or there abouts.

Be-for all of you ratter's or null people who don't like change this is an advantage to your abilities as well as your enemies if your the
one attacking and not planning.

all tho Thea could drop 20 titan's in system with your ratting cap you can simply jump out just as quick

and when your getting invaded by supers or bridges sub cap's you can have more use for that shiny titan by have bridge ship's ready
all over your space not waiting for a cyno ship to get in place. now granted you will not all land at the same point in the destination
system but your all there and can rally some where in system. much much quicker than having to wait for a cyno ship' to get in place

all tho some times you might want direct placement in Low sec or even null for a probe ship could be awaiting from the direction your
coming to point you before you get wrapped off


Now this would change the system quite a bit all tho it would give back a home Field advantage in witch 0.0 is sorely missing with the
jump bridge changes

it would allow alliances with more titan's to bridge ship's farther quicker but let's face it unless you have a pos in every system
who is going to leave a 50+bill ship just floating in space with no support.

due to the changes in dropping vs hot dropping. all tho you could still use a cyno for direct placement if the system is jammed you
can still jump into system just not right on target this gives the trill of jump drives back.

i would say you would need to implement a change to how jump drives work as well tho as apposed to now how they use race isotopes
and cap to jump they should use greater amounts of cap and 90% less fuel or even change them all to strunt but have it use very small
amounts to jump there max distance. IE Carrier 10 with fuel cal 5 and 100 with out any skill. dread 30 with 5 300 with out witch should
hold true to supers 30 with 300 with out and titan's 100 and 1,000 with out and change fuel bay's accordingly to where you could make 4
jumps with cal 5 before you were out of fuel. that being said after jumping you should have no cap left as in 0 point's also making
it more risky to jump into a system and just warping to a target to kill and then scram as you wont have any cap to jump out or to warp
directly to the target giving your target time to have a fighting chance or for help to arrive the same way you did.

of course you could still drop right on your target assuming it's not a jammed system.




And the fuel thing is an idea all tho i think it should cost much much less to jump a cap around with this new proposed idea as
it would be way to easy for the rich to travel grate distance every night to fight apposed to the non super rich that would not be able
to fight after jumping around 40 times a night to save other cap's if it ever would become to that.

so could even keep race iso but use much much and i mean much less id prefer if they did not use fuel at all with this said idea.
as with all the jumping that would take place there would be extreme demands for it non stop and it would get to the point only the
extreme could jump any where witch would hurt game play and member base i think


outer idea's jump freighters should be able to jump a lot farther ie like 20LY with cal 5 and Jump Freighter 5 as they are logistic ship's
with no defense and 90 percent of the things that you would use it for can be fitted to a ship put in a carrier and moved the same way for
cheaper

next carriers and dreads should both jump 14LY . Titans and supers like should be able to jump 10 this assuming max skills



You could call this expansion... Colossal <-- not the best I'm sure there's better


I'm about 100 percent sure something like this would never be applied but with the changes of cap's lately and the amount of cap's being used
for pvp it would help balance how often they get destroyed as well as make jump drives make since because right now they just do not.

Ow and black op's should also follow the same rules as above but have 10 LY range and instead of using fuel use cap to bridge thus meaning there
is still a bridge limit based on mass over cap meaning cap batteries would come in handy loosing your ability to follow fleet do to less than 70%
cap to follow. Same as titan bridging should cost cap X amount based on mass


Well that's it maybe none of it is good maybe only part's are good maybe the hole idea is good.
but with the hole thing you would see a massive change on how caps are being used more black op's as well
iwasatoad
The Lost Disciple's
#2 - 2013-02-10 08:54:48 UTC  |  Edited by: iwasatoad
sorry for all the spaceing the preview did not look like that
Iminent Penance
Your Mom's Boyfriends
#3 - 2013-02-10 08:56:40 UTC
Brilliant, make hot dropping systems easily, and guarantee a frigate is all you need to pull it off without the weakness of being shot cynoing.

Can we also make titans be able to use covert ops cloaks perpetually and doomsday while cloaked?
iwasatoad
The Lost Disciple's
#4 - 2013-02-10 09:08:19 UTC  |  Edited by: iwasatoad
Iminent Penance wrote:
Brilliant, make hot dropping systems easily, and guarantee a frigate is all you need to pull it off without the weakness of being shot cynoing.

Can we also make titans be able to use covert ops cloaks perpetually and doomsday while cloaked?


a frig warping into a anom to point a cap please by all mean's it would die awfley quick if it made it there before you could jump out so your point is mute

next
Iminent Penance
Your Mom's Boyfriends
#5 - 2013-02-10 09:10:15 UTC
iwasatoad wrote:
Iminent Penance wrote:
Brilliant, make hot dropping systems easily, and guarantee a frigate is all you need to pull it off without the weakness of being shot cynoing.

Can we also make titans be able to use covert ops cloaks perpetually and doomsday while cloaked?


a frig warping into a anom to point a cap please by all mean's it would die awfley quick if it made it there before you could jump out so your point is mute

next


Go to nullsec, fly capital ships, then speak.

Until then, get out of the big boy discussion rooms.
iwasatoad
The Lost Disciple's
#6 - 2013-02-10 09:15:49 UTC  |  Edited by: iwasatoad
Iminent Penance wrote:
iwasatoad wrote:
Iminent Penance wrote:
Brilliant, make hot dropping systems easily, and guarantee a frigate is all you need to pull it off without the weakness of being shot cynoing.

Can we also make titans be able to use covert ops cloaks perpetually and doomsday while cloaked?


a frig warping into a anom to point a cap please by all mean's it would die awfley quick if it made it there before you could jump out so your point is mute

next


Go to nullsec, fly capital ships, then speak.

Until then, get out of the big boy discussion rooms.



yet agin i'v been flying cap's in null for over a year and have not lost one so go some where els you dang troll

you obviousley have no where in a pvp null point of view from cap's all you do is follow FC orders or you would not
be makeing such a stupid statment nor do you ratt with a cap

also i do not hide behind alt to troll form boards or to hide

so yet agin
next
Iminent Penance
Your Mom's Boyfriends
#7 - 2013-02-10 09:30:27 UTC
iwasatoad wrote:
Iminent Penance wrote:
iwasatoad wrote:
Iminent Penance wrote:
Brilliant, make hot dropping systems easily, and guarantee a frigate is all you need to pull it off without the weakness of being shot cynoing.

Can we also make titans be able to use covert ops cloaks perpetually and doomsday while cloaked?


a frig warping into a anom to point a cap please by all mean's it would die awfley quick if it made it there before you could jump out so your point is mute

next


Go to nullsec, fly capital ships, then speak.

Until then, get out of the big boy discussion rooms.



yet agin i'v been flying cap's in null for over a year and have not lost one so go some where els you dang troll

you obviousley have no where in a pvp null point of view from cap's all you do is follow FC orders or you would not
be makeing such a stupid statment nor do you ratt with a cap

also i do not hide behind alt to troll form boards or to hide

so yet agin
next


Your destruction of the english language puts even my alliance mate spite to shame. However the fact still stands, obvious "help hot drops are hard make them easy for me" is obvious.

:P

Don't cry too hard that it was obvious
iwasatoad
The Lost Disciple's
#8 - 2013-02-10 09:35:04 UTC  |  Edited by: iwasatoad
Iminent Penance wrote:
iwasatoad wrote:
Iminent Penance wrote:
iwasatoad wrote:
Iminent Penance wrote:
Brilliant, make hot dropping systems easily, and guarantee a frigate is all you need to pull it off without the weakness of being shot cynoing.

Can we also make titans be able to use covert ops cloaks perpetually and doomsday while cloaked?


a frig warping into a anom to point a cap please by all mean's it would die awfley quick if it made it there before you could jump out so your point is mute

next


Go to nullsec, fly capital ships, then speak.

Until then, get out of the big boy discussion rooms.



yet agin i'v been flying cap's in null for over a year and have not lost one so go some where els you dang troll

you obviousley have no where in a pvp null point of view from cap's all you do is follow FC orders or you would not
be makeing such a stupid statment nor do you ratt with a cap

also i do not hide behind alt to troll form boards or to hide

so yet agin
next


Your destruction of the english language puts even my alliance mate spite to shame. However the fact still stands, obvious "help hot drops are hard make them easy for me" is obvious.

:P

Don't cry too hard that it was obvious



agin the first step to being shot down let's correct some one's spelling such a troll

and the point still stand this is not about hot dropping and would not change the system much as the fact that you have to bridge in a ship and warp to it from the time you hit system the ratter will be starting warp and cap's if smart will be jumping out of system

your obvious fail to read the hole thing yet agin do to the troll inside you has brougfht great smiles to my face

next
Iminent Penance
Your Mom's Boyfriends
#9 - 2013-02-10 09:38:13 UTC


I cannot understand half of your message due to your obvious illiteracy, but from what I assume you're saying, You don't even know warp scramblers can tackle carriers... which proves my point.

Don't be mad because you're bad, be mad because nobody believes otherwise.
Ganthrithor
School of Applied Knowledge
Caldari State
#10 - 2013-02-10 09:39:45 UTC  |  Edited by: Ganthrithor
So basically allow capitals to covert cyno into safespots in systems, only without needing a covert cyno or a covert cyno ship?

This idea is going places...
Iminent Penance
Your Mom's Boyfriends
#11 - 2013-02-10 09:42:41 UTC
Ganthrithor wrote:
So basically allow capitals to covert cyno into safespots in systems, only without needing a covert cyno or a covert cyno ship?

This idea is going places...


if only we can add this on top of covert cloakingcapitals and letting them shoot while cloaked. Nothing could go wrong for the big blob alliances trying to defend against it
iwasatoad
The Lost Disciple's
#12 - 2013-02-10 10:00:23 UTC  |  Edited by: iwasatoad
Ganthrithor wrote:
So basically allow capitals to covert cyno into safespots in systems, only without needing a covert cyno or a covert cyno ship?

This idea is going places...



not entirley as you do not get to choose where you cyno into the system it would just drop you at a random au away from the outher most planet ring.

as apposed to hot dropping weather it be via cyno or covert cyno that would place you at a direct point ontop of your target


the advantage of a covert cyno is the fact that it does not put a beacon on every one's over view to warp to so that if your not in a fleet with your buddies in system theay have no idea where to help try to save you

and due to the placing out of system you could call it a safe spot all tho at the same time if you know the direction your enemy is jumping into the system from you know witch way theay will be for probeing them out or where theay will beat you to if you are goign to try to warp to something closer to them than you none the less in a sub cap you just warp to your pos or station and arrive safe and sound long before a frig could ever catch ya.

cap's on the outher had would be best to just jump out of system and come back at a later time


ow all most for got the outher advantage to a covert cyno a cyno jammed system does not stop covert cyno's so that system does not change at all not even a .000001%
iwasatoad
The Lost Disciple's
#13 - 2013-02-10 10:05:22 UTC  |  Edited by: iwasatoad
Iminent Penance wrote:
Ganthrithor wrote:
So basically allow capitals to covert cyno into safespots in systems, only without needing a covert cyno or a covert cyno ship?

This idea is going places...


if only we can add this on top of covert cloakingcapitals and letting them shoot while cloaked. Nothing could go wrong for the big blob alliances trying to defend against it


agin you put such smiles on my face with your dull witted comment's i on the outher hand am glad your showing your special ability's of trolling behind a alt account let's me know there are lower people out there
CCP Eterne
C C P
C C P Alliance
#14 - 2013-02-11 09:06:52 UTC
I have removed a personal attack from this thread.

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