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So CCP wants to change how clone cost works what next?

Author
Lexanna Naari
Doomheim
#21 - 2013-02-08 16:09:40 UTC
65mil clone soon. Makes PVP prohibitive. Can't simply fly what I can afford to lose as the clone itself is too expensive. Counterintuitive to re-roll a character so I can pvp again, or simply just use an alt. Makes developing a character for 10 years pointless.

People are always asking how to get more people to live in null - well this would be one helper for sure!
baltec1
Bat Country
Pandemic Horde
#22 - 2013-02-08 16:12:11 UTC
fukier wrote:
baltec1 wrote:
Lower the cost so my clone is not more expensive than my ship would be nice.


yeah but at that point whats the point in even having clones?

i mean to what ship should the cost be lower?

a frig?

thats why keep the cost the same but also add the ability to produce and sell clones...

that way the cost can be dynamic or for big alliances you can have free clones for ops and stuff... like you guys do for ships...

A cap of 20mil seems agreeable
fukier
Gallente Federation
#23 - 2013-02-08 16:13:42 UTC
Mallak Azaria wrote:
No wonder CCP makes silly changes with so many people suggesting silly ideas all the time.


Ok good forum troll what are your suggestions?

Or do you not have any and just like to comment for the sake of it?
At the end of the game both the pawn and the Queen go in the same box.
James Amril-Kesh
Viziam
Amarr Empire
#24 - 2013-02-08 16:15:47 UTC  |  Edited by: James Amril-Kesh
I like the idea of keeping the clone costs the same but turning it into an insurance for a period of 90 days, maybe longer or shorter as necessary, so your skillpoints are insured during that period no matter how many pods you lose. The only way to lose insurance would be to either let it expire or buy insurance for a higher SP level. That would actually increase the isk sink for those who don't lose clones very often, while at the same time making things a lot easier on those who lose clones frequently.

Enjoying the rain today? ;)

fukier
Gallente Federation
#25 - 2013-02-08 16:18:14 UTC
baltec1 wrote:

A cap of 20mil seems agreeable


Still to high for my wallet... I would prefer 0isk aslong as I am willing to take the time and effort to produce them myself...
At the end of the game both the pawn and the Queen go in the same box.
Ginger Barbarella
#26 - 2013-02-08 16:18:49 UTC
There's a vile phrase I'd love to use for this kind of constant glomming on dragging more in-game money from players, but I'd rather not. Suffice to say it's beginning to get old.

"Blow it all on Quafe and strippers." --- Sorlac

Tear Miner
Doomheim
#27 - 2013-02-08 16:21:38 UTC
Leave it to an RoL member to come up with half baked ideas. This thread is going places.

Anyway, my advice is: Leave the hard thinking to CCP, it's their job.

Don't quit your dayjob, kid. ;)
Mallak Azaria
Caldari Provisions
Caldari State
#28 - 2013-02-08 16:23:56 UTC
fukier wrote:
Mallak Azaria wrote:
No wonder CCP makes silly changes with so many people suggesting silly ideas all the time.


Ok good forum troll what are your suggestions?

Or do you not have any and just like to comment for the sake of it?


How about simply cutting clone costs at higher levels? There, was that so hard?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

fukier
Gallente Federation
#29 - 2013-02-08 16:35:22 UTC
Tear Miner wrote:
Leave it to an RoL member to come up with half baked ideas. This thread is going places.

Anyway, my advice is: Leave the hard thinking to CCP, it's their job.

Don't quit your dayjob, kid. ;)



hey i come up with half baked ideas all by myself... ad hominem arguments are superfluous...

indeed though its all up to CCP to decide what to do... but i do enjoy having a thought experiment on what the community would like to see changed or if there is a need for any changes at all.
At the end of the game both the pawn and the Queen go in the same box.
Ranger 1
Ranger Corp
Vae. Victis.
#30 - 2013-02-08 16:35:48 UTC
If they do rework the system I have to admit I would not mind...

A: Player created clones (with an investment in the gear/BP/bio mass necessary to do so).

B: Clone cost based on how many implants it is prepped to hold, instead of skill levels (which is a little silly if you think about it).

This way if you don't plan on using implants of any type you can get a hold of a very, very cheap clone no matter how old a player you are. Or you could pay a premium for a clone prepped to hold the max number of implants on day one of your EvE career.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

fukier
Gallente Federation
#31 - 2013-02-08 16:37:45 UTC
Mallak Azaria wrote:
fukier wrote:
Mallak Azaria wrote:
No wonder CCP makes silly changes with so many people suggesting silly ideas all the time.


Ok good forum troll what are your suggestions?

Or do you not have any and just like to comment for the sake of it?


How about simply cutting clone costs at higher levels? There, was that so hard?



that is the most simple way to go about it and i do support it.

but i still think that something as important as clones should be in the hands of players to decide the cost and availability.

by making outposts ccp has already given players some controll over this... i would like to see it enhaced...

but yes lowering the base cost of high level SP clones is a decent start.
At the end of the game both the pawn and the Queen go in the same box.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#32 - 2013-02-08 16:38:59 UTC
fukier wrote:
indeed though its all up to CCP to decide what to do... but i do enjoy having a thought experiment on what the community would like to see changed or if there is a need for any changes at all.

despite the unfortunate misunderstanding at the start, considering that ccp is aware of the issue and has not commited to a solution, this is the perfect time to discuss it
Benny Ohu
Royal Amarr Institute
Amarr Empire
#33 - 2013-02-08 16:40:36 UTC
Ranger 1 wrote:
If they do rework the system I have to admit I would not mind...

A: Player created clones (with an investment in the gear/BP/bio mass necessary to do so).

B: Clone cost based on how many implants it is prepped to hold, instead of skill levels (which is a little silly if you think about it).

This way if you don't plan on using implants of any type you can get a hold of a very, very cheap clone no matter how old a player you are. Or you could pay a premium for a clone prepped to hold the max number of implants on day one of your EvE career.

I don't understand B. Surely the implants themselves should be the financial loss when you're podded, not the implant slots in addition?
James Amril-Kesh
Viziam
Amarr Empire
#34 - 2013-02-08 16:44:58 UTC
Everybody knows battleships are more expensive because they have more high slots.

Enjoying the rain today? ;)

Demolishar
United Aggression
#35 - 2013-02-08 16:46:50 UTC
Can't afford the upkeep on the Ferrari? Sell it and buy a Ford.
Lexanna Naari
Doomheim
#36 - 2013-02-08 16:54:02 UTC
Demolishar wrote:
Can't afford the upkeep on the Ferrari? Sell it and buy a Ford.


This is your solution? Throw your character in the bin every few years? I hope CCP...wait....any MMO company never employs someone like you.
fukier
Gallente Federation
#37 - 2013-02-08 16:56:58 UTC
Demolishar wrote:
Can't afford the upkeep on the Ferrari? Sell it and buy a Ford.



i think the problem is i have a ferrari engine in my ford...
At the end of the game both the pawn and the Queen go in the same box.
Unsuccessful At Everything
The Troll Bridge
#38 - 2013-02-08 16:57:25 UTC
CCP Fozzie wrote:

Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time.


Im going to have to have a talk with CCP Fozzie. This is like mashing the 'activate wild speculation' button....then standing on it...then placing a brick on it while you go do other things.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Felicity Love
Doomheim
#39 - 2013-02-08 17:06:03 UTC
If memory serves, there was a brief statement in last year's "keynote" speeches about Clones being (eventually) revamped to be customizeable in some form.

Cost and bonus/nerf issues weren't mentioned, either.

Stay Calm and Keep Training.Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Lexanna Naari
Doomheim
#40 - 2013-02-08 17:09:36 UTC  |  Edited by: Lexanna Naari
Naa it was mentioned in the CSM where CCP and the CSM agreed that it needed to be looked at:

http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf

Page 48, or ctrl+f and search for the word 'clone'.