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So CCP wants to change how clone cost works what next?

Author
fukier
Gallente Federation
#1 - 2013-02-08 15:28:10 UTC  |  Edited by: fukier
CCP Fozzie wrote:

Clone costs in their current form are not something we as a design department are happy with. Beyond that we can't make commitments on the issue at this time.



Ok Forum peeps CCP is not happy [edit] with the current mechanics with clone prices [edit]...

So what say you how would you fix the clone shenanigans?

My 0.02 isk on the subject:

1. Keep clone prices the same in all medical bays.

2. Give us the abilily to manufacture clones using PI products

3. Let us as a player transport clones in our ships

4. Let us as players buy and sell clones on the market

5. revamp the clone bay mod for ships. (perhaps make a sub cap clone bay ship or a mod for pos that can produce/hold clones)

6. allow multiple clones to be in a medical bay (that way i can stockpile clones so i dont have to buy new ones each time i die)



this would be great for a player like me who has over 120 mill SP as my clones are getting rather expensive

this would also open up areas of NPC 0.0 that are currently vacant due to distance to medical bay stations.

this would also take away the punishment for older players who just happened to play the game longer then others. remember older char does not mean a rich char. plus i would not mind taking out cheep ships and pvp in them as the clone cost would not be 500 times the cost of loosing the ship.

this would also take something that is currently out of players hands and make it a market dynamic variable. which in my eyes is always a good thing to give power to the players.
At the end of the game both the pawn and the Queen go in the same box.
T' Elk
Strategically Bad
Goonswarm Federation
#2 - 2013-02-08 15:30:31 UTC
How do you go from "clone costs in their current form" to "not happy at all with how clones work?" Your first sentence is already an unnecessary exaggeration, I'm not going to bother reading the rest.

~Badposter since FOOOOREEEEEVAAAAAR~ I come back after 2 years to THIS? ~Now 4 years apparently

fukier
Gallente Federation
#3 - 2013-02-08 15:38:16 UTC  |  Edited by: fukier
T' Elk wrote:
How do you go from "clone costs in their current form" to "not happy at all with how clones work?" Your first sentence is already an unnecessary exaggeration, I'm not going to bother reading the rest.


thank you kind sir for your most contructive comment about nothing...

to me they are the same thing.

thanks

{edit} op has been updated to fix error in statement {edit}
At the end of the game both the pawn and the Queen go in the same box.
Vera Algaert
Republic University
Minmatar Republic
#4 - 2013-02-08 15:42:15 UTC
how about

"7. reduce the cost of clones"

.

De'Veldrin
Republic University
Minmatar Republic
#5 - 2013-02-08 15:44:50 UTC
fukier wrote:
T' Elk wrote:
How do you go from "clone costs in their current form" to "not happy at all with how clones work?" Your first sentence is already an unnecessary exaggeration, I'm not going to bother reading the rest.


thank you kind sir for your most contructive comment about nothing...

to me they are the same thing.

thanks




Actually his comment was quite constructive because it illustrates the logical flaw of your excessively hyperbolic argument. It's fine that you have ideas of how you'd like to see clones change (though it should probably be in F&I), but "We're not happy with how clones work at all" is not even close to what Fozzie said.

That's like saying "Wow it sure is warm in here" and "ZOMG the room is on fire!!!!" are the same.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Jenn aSide
Soul Machines
The Initiative.
#6 - 2013-02-08 15:45:37 UTC
fukier wrote:
T' Elk wrote:
How do you go from "clone costs in their current form" to "not happy at all with how clones work?" Your first sentence is already an unnecessary exaggeration, I'm not going to bother reading the rest.


thank you kind sir for your most contructive comment about nothing...

to me they are the same thing.

thanks




He's right Fuk (can i call you Fuk? yes? thanks). you're jumping to conclusions. Might have just been better to say "hey ccp, clones need more work than just cost" lol.


Eli Green
The Arrow Project
#7 - 2013-02-08 15:45:43 UTC
if 2. happens.... :marketmanipulation:

wumbo

fukier
Gallente Federation
#8 - 2013-02-08 15:47:49 UTC
Vera Algaert wrote:
how about

"7. reduce the cost of clones"



that is an option.

though its not one i support

i would prefer player made clones and the ability to buy and sell on the market

let the players decide the cost of a clone not some arbitrary number...

also this does not address the dispartiy in NPC null sec and lack of medical clone stations
At the end of the game both the pawn and the Queen go in the same box.
baltec1
Bat Country
Pandemic Horde
#9 - 2013-02-08 15:47:59 UTC
Lower the cost so my clone is not more expensive than my ship would be nice.
Natsett Amuinn
Caldari Provisions
Caldari State
#10 - 2013-02-08 15:54:43 UTC
Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.

Where did they say they aren't happy with how clones work?

How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".

Why would they remove an ISK sink like clones?

Can you use a fork?
fukier
Gallente Federation
#11 - 2013-02-08 15:55:04 UTC
Jenn aSide wrote:
fukier wrote:
T' Elk wrote:
How do you go from "clone costs in their current form" to "not happy at all with how clones work?" Your first sentence is already an unnecessary exaggeration, I'm not going to bother reading the rest.


thank you kind sir for your most contructive comment about nothing...

to me they are the same thing.

thanks




He's right Fuk (can i call you Fuk? yes? thanks). you're jumping to conclusions. Might have just been better to say "hey ccp, clones need more work than just cost" lol.





yes you can call me fuk thats ok with me.

ok so i will update to say:

ccp is not happy with the current mechanics and would like to improve them?
At the end of the game both the pawn and the Queen go in the same box.
Mai Khumm
172.0.0.1
#12 - 2013-02-08 15:55:56 UTC  |  Edited by: Mai Khumm
They're also not happy with moon-goo/POSs/nullsec, look at how fast they're fixing those......oh wait, they're refusing to, my bad.

I'd go on with tinfoil hat moments, but they usually prevent my posting ability. ESP when I hit a nerve...
Mallak Azaria
Caldari Provisions
Caldari State
#13 - 2013-02-08 15:57:08 UTC
fukier wrote:
to me they are the same thing.


Except for the part where it's not.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

fukier
Gallente Federation
#14 - 2013-02-08 16:00:19 UTC
Natsett Amuinn wrote:
Dev says, "We're not happy with clone COSTS" and nothing to say beyond that.

Where did they say they aren't happy with how clones work?

How do any of your suggestions have anything to do with how clones "work"? It's looks like a suggestion on how clones would be distributed, but not a thing about how they "work".

Why would they remove an ISK sink like clones?

Can you use a fork?



jesus you guys are like sharks jumping on the first sent of blood in the water...

i have updated the op to better reflect what i meant to say...
At the end of the game both the pawn and the Queen go in the same box.
ITTigerClawIK
Galactic Rangers
#15 - 2013-02-08 16:00:41 UTC
i would like to fly frigs that dont cost an additional 30 mill if it happens to get caught in a bubble lol.... i was so happy joining the 100 mill SP club.... till i saw the 30 mill price tag everytime i need to update my clone when i die... now reluctant to get any higher SP wise .
fukier
Gallente Federation
#16 - 2013-02-08 16:02:11 UTC
baltec1 wrote:
Lower the cost so my clone is not more expensive than my ship would be nice.


yeah but at that point whats the point in even having clones?

i mean to what ship should the cost be lower?

a frig?

thats why keep the cost the same but also add the ability to produce and sell clones...

that way the cost can be dynamic or for big alliances you can have free clones for ops and stuff... like you guys do for ships...
At the end of the game both the pawn and the Queen go in the same box.
fukier
Gallente Federation
#17 - 2013-02-08 16:03:35 UTC
Eli Green wrote:
if 2. happens.... :marketmanipulation:



which is what eve is all about IMO

the fact that clones which affects all eve players is not a dynamic aspect of the game really bugs me.
At the end of the game both the pawn and the Queen go in the same box.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#18 - 2013-02-08 16:07:08 UTC
baltec1 wrote:
Lower the cost so my clone is not more expensive than my ship would be nice.


Well, one way you could fix that is get on with upgrading to the Navy Mega Straight
Mallak Azaria
Caldari Provisions
Caldari State
#19 - 2013-02-08 16:08:41 UTC
No wonder CCP makes silly changes with so many people suggesting silly ideas all the time.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Zagdul
Federal Navy Academy
Gallente Federation
#20 - 2013-02-08 16:09:18 UTC  |  Edited by: Zagdul
Clones + Implants should be attached to the ship/pod, not to a station.

Dual Pane idea: Click!

CCP Please Implement

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