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Assault Frigs

Author
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#21 - 2013-02-08 09:14:34 UTC
Afs are fine, almost all work quite well, yes most of the will die to a 5mil condor but so will every dessie and most crusiers. You kind of need a way to counter kiters for them to work, fw areas give you this ability altho a snakes/linked condor will kill nearly every af even if it lands on 0 as it is so fast taht with heat you will be out of range before the af can even lock you.

Arty wolf still is great as is the kiting harpy, if you want to fly close range brawler setups you might be better off in nulsec then lowsec.
Indira Himesama
Andorianisches Bergbaukonsortium
#22 - 2013-02-08 10:29:18 UTC  |  Edited by: Indira Himesama
Dorian Tormak wrote:
You want bang for your buck, get a destroyer.

This is exactly what I thought about them when browsing the market for "anything better than T1 destroyers" for complexes that don't allow cruisers. The only optimization I see is improoving skills for more T2 stuff or invest more ISK for faction moduls/ammo. Currently in our corp our destroyes are the "fun squad". Basicly because they kick ass. Usualy in complexes the default rats/drones are down with 1 volley (of 8 small pulse lasers). However lets not talk about the tank... but hey, such small ships are better fittet to the "destroy faster than being destroyed" role. ;) I personally dropped the idea of getting any other ships in that size class. The assault frig could be fun maintaing a halfway decent speed tank with an MWD... but still a destroyer with afterburner will probably still be compareable - in speed tanking quality, not speed of course.
So well, if you have the skills and the ISK and want some change... I don't want to rule out the option, especially for PvP they might have their specific roles there (not forgetting the double warp speed of 6 AU/s compared to the 3 of a destroyer), but that rather a field outside of my knowledge/experience. :)

De Kus

Love hurts, love strengthens...

Merin Ryskin
Peregrine Industries
#23 - 2013-02-08 10:38:12 UTC
Indira Himesama wrote:
but still a destroyer with afterburner will probably still be compareable - in speed tanking quality, not speed of course.


Not even close. AB destroyer is slower than a battleship, which means you get kited, transversal drops to zero, and turrets hit you for maximum dps. And with your paper HP you're going to be dead in seconds against 500-1000+ incoming dps from a single ship. Your "tank" only works against missiles, and even then web/painter is going to get the dps up high enough to tear a destroyer apart long before it can return the favor.

AFs, on the other hand, have the speed to get in close where they can out-run tracking and stay alive.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#24 - 2013-02-08 15:52:27 UTC
Merin Ryskin wrote:
Indira Himesama wrote:
but still a destroyer with afterburner will probably still be compareable - in speed tanking quality, not speed of course.


Not even close. AB destroyer is slower than a battleship, which means you get kited, transversal drops to zero, and turrets hit you for maximum dps. And with your paper HP you're going to be dead in seconds against 500-1000+ incoming dps from a single ship. Your "tank" only works against missiles, and even then web/painter is going to get the dps up high enough to tear a destroyer apart long before it can return the favor.

AFs, on the other hand, have the speed to get in close where they can out-run tracking and stay alive.


A fight vs a bs is one you choose to enage in (as you can warp off before he can lock you), so if you arent in scram range you simply dont take the fight.
Merin Ryskin
Peregrine Industries
#25 - 2013-02-09 01:47:43 UTC
W0lf Crendraven wrote:
A fight vs a bs is one you choose to enage in (as you can warp off before he can lock you), so if you arent in scram range you simply dont take the fight.


I said you're slower than a battleship just to emphasize how slow you are. Cruisers/BCs are even faster than battleships and have more than enough dps to insta-kill a destroyer. The point is that destroyers have no tank at all beyond a frigate-scale buffer, take 100% damage from all sub-capital turrets, and can, at best, warp out against anything bigger than a T1 frigate.

AFs, on the other hand, have the speed to get transversal above zero against things smaller than capital ships, so they might have a chance of surviving more than a few seconds. So the argument that an AB destroyer's tank can even come close to an AF's is obvious nonsense.
Zarnak Wulf
Task Force 641
Empyrean Edict
#26 - 2013-02-09 02:45:28 UTC
AF for the most part are great. People will pour isk into fancy implants and deadspace gear to get a little extra advantage. A thirty million isk ship is not really a giant leap for most veterans.

Having said that, you still have to exercise common sense. I have a Ishkur fit I run as a 'super Tristan'. 75mm rails. AB, web and scram. 400mm plate, EANM, DC.... It's a scram range Kiter with >15k EHP. If I see a condor on short scan though, I'll dock up. The 75mm rails don't have the needed range on them - especially if TD'd and the drones won't keep pace. I will come back in a 125mm rail Enyo with a variety of ammo though. Twisted

I have a very minor whish list for further AF balancing. The Ishkur having a bonus to possess 10 drones while the Tristan has 8 naturally is meh. The Harpy should have it's damage bonus as a frigate bonus and not an AF bonus. The Wolf and Jaguar should really trade optimal and falloff bonuses. Just some thoughts...
Liang Nuren
No Salvation
Divine Damnation
#27 - 2013-02-09 03:32:59 UTC
Merin Ryskin wrote:
W0lf Crendraven wrote:
A fight vs a bs is one you choose to enage in (as you can warp off before he can lock you), so if you arent in scram range you simply dont take the fight.


I said you're slower than a battleship just to emphasize how slow you are. Cruisers/BCs are even faster than battleships and have more than enough dps to insta-kill a destroyer. The point is that destroyers have no tank at all beyond a frigate-scale buffer, take 100% damage from all sub-capital turrets, and can, at best, warp out against anything bigger than a T1 frigate.

AFs, on the other hand, have the speed to get transversal above zero against things smaller than capital ships, so they might have a chance of surviving more than a few seconds. So the argument that an AB destroyer's tank can even come close to an AF's is obvious nonsense.


I think you're unnecessarily harsh on Destroyers. They're better than you give them credit for.

-Liang

I'm an idiot, don't mind me.

Merin Ryskin
Peregrine Industries
#28 - 2013-02-09 05:02:37 UTC
Liang Nuren wrote:
I think you're unnecessarily harsh on Destroyers. They're better than you give them credit for.


I'm certainly not saying that destroyers are useless. They have a job and they do that job very well. I'm just disputing the ridiculous claim that an AB destroyer has a tank even remotely comparable to an AF.
valscorn
Liber8
Common-Denominator
#29 - 2013-02-09 06:14:50 UTC
besides the current argument over destoyers anyone guide me in the right direction i have mostly decent missile and hybrid skills with some okay projectile gun skills when i flew rifters.

im only about 1 day or so from my first AF so im trying to make a decision without having to buy all of them and test for myself
Dorian Tormak
RBON United
#30 - 2013-02-09 06:28:52 UTC
valscorn wrote:
besides the current argument over destoyers anyone guide me in the right direction i have mostly decent missile and hybrid skills with some okay projectile gun skills when i flew rifters.

im only about 1 day or so from my first AF so im trying to make a decision without having to buy all of them and test for myself

Hawk / Harpy

Holy Satanic Christ! This is a Goddamn Signature!

Feffri
Dead's Prostitutes
The Initiative.
#31 - 2013-05-04 19:39:28 UTC
Merin Ryskin wrote:
Vilnius Zar wrote:
a 300k costing T1 frigate.


Are you really going to be flying around with a basic T1 fit and expecting to win against anything other than equally cheap ships? Because if you're fitting more than basic T1 your "cheap" frigate suddenly gets a lot closer to AF price levels.



You obviously haven't heard of the gallentes 1mil isk (total) fit atron that they use by the hundreds. That 1mil frigate pretty much defeated and chased evoke out of cal mil space. Afs have a niche but you wont sling shot a good pilot in say a condor.. and yes a standard "cheap fit condor would take down an af they go 4km's with superior agility. Oonly an inexperience pilot would get caught by a slingshot.. unless you are saying that the af has a loki boost where it's web can go to 19 then it might have a chance but then to be fair you have to say the condor has a loki boost and is pointing you out to 36-42 ol'd. Which in that case you'd have 0 chance of sling shot. condor could just hit orbit at 30.

I kind of feel afs need a lil boost or at least need to be looked at on a case by case basis. A few tweaks here and there would bring them back i think. For instance in fw why would i fly an enyo or ishkur when i can get more dps and almost equal tank from say an algos (at half the price) only af advantage is lil more speed and lower sig once mwd is off.

Like to hear what some af lovers think cause they were fun when they were boosted but now that there are new destroyers all frigs and crusiers have been upgraded the af's don't have much appeal. I mean the t1 attack cruisers are as fast or faster then afs that seems like a disconnect to me. But perhaps it's as intended.
ShahFluffers
Ice Fire Warriors
#32 - 2013-05-04 21:53:17 UTC  |  Edited by: ShahFluffers
valscorn wrote:
Ty all for the feedback anyone have a good time with the jag or should I go with arty wolf then?

Go with the arty-fit Wolf. I've seen it insta-pop most T1 frigates at range. Just be careful not to let anyone get too close. Have close range support nearby just in case.

edit: Enyos are excellent for close range brawling... Ishkurs are eclipsed a bit by Tristans but still are still viable... I've seen the Harpy so some amazing stuff with dual Ancillary Shield Boosters or MWD-150mm railgun fits... the Hawk is basically a shield version of the Vengeance that deals a bit more damage but is not as tanky.
DeLindsay
Galaxies Fall
#33 - 2013-05-05 17:32:01 UTC
Quote:
A few days ago I beat a Merlin, Ishkur and Comet at the same site in my Enyo.


I absolutely LOVE my Enyo on my PvP toon. Most people seriously underestimate how much sheer R*pe it can lay down while staying very mobile and decently tanky. I even have a lol PvE fit for it that does almost 600 DPS (heat) while tanking up to 160 dps (Guristas or Serpentis) and STILL remaining under 90mil including the ship. I get a lot of funny comments from player who think I'm gonna die in a fire to a dozen+ NPCs at once, that is until they see me melting Battleships in an AF lol.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Korvus Falek
Depraved Corruption
Lux Inter Astra
#34 - 2013-05-05 18:41:02 UTC
Assault frigs are awesome. Every single one has great attributes and are extremely viable versus most ships, either solo or in a gang.

I also laugh at people saying assault frigs are pricey. If anything, they are entry level ships to a huge advantage over the t1 versions. How do you counter kiters? You get a faction web and overheat that ***** to 18km. Nasty surprise for that kiting condor when you close to 11.5 km and scram his ass then blow him up with a few rockets at 8.5km launched fromt he high resist tanked Vengeance of the glorious Khanid Kingdom.

Thats right....The Vengeance is boss. **** you.
Garresh
Mackies Raiders
Wild Geese.
#35 - 2013-05-06 02:37:07 UTC  |  Edited by: Garresh
I wouldn't say the jag sucks...but fwiw my best ship in PvP is, and always has been, the fire tail.

Kiting jags don't really work. Where the jag shines is that its a brawler that is much faster than other brawlers. It in many ways feels more gallente than minmatar. You can win a good number of fights, but you have to choose carefully and understand its limitations.

Wolf is kind of awesome ATM, although its low agility makes it vulnerable to slingshotting.

Don't try the artillery wolf outside of fleets. Use auto wolf with tracking enhancers instead. Comparable damage below 24km with better tracking, easier fitting, and if you **** up and they close you still might win due to good tracking and the extra damage you did by kiting before they closed.

And to the guy who said wolf/jag should trade optimal falloff bonuses, they should just change them both to falloff or give one of them something new. Optimal bonuses on minmatar weapons are generally ****. At most PvP engagement scales falloff is better for artillery, and falloff is definitely better for autos. They need to abandon the optimal bonus on Minnie ships. Seriously, if there's even one viable fitting that benefits from the optimal somebody tell me, cause I'd love to be proven wrong here.

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Zarnak Wulf
Task Force 641
Empyrean Edict
#36 - 2013-05-06 05:00:15 UTC
There are only three Minmatar ships that have an optimal bonus: the Muninn, Thrasher, and Jaguar.

The Thrasher is the most successful of these ships. Here is your fit:

High:
280mm II x 7
Mid:
MWD
TC II with optimal script
SB II
Low:
Gyro II x 2
Rigs:
ACR x 2
Projectile Collision

RF EMP - 12.9km + 14.2km - 1947 alpha
RF Titanium Sabot - 25.9km + 14.2km - 1298 alpha
RF Proton - 41.4km + 14.2km - 811 alpha

Now let's pretend it had a falloff bonus instead of an optimal
RF EMP - 8.6km + 21.3km
RF TS - 17.3km + 21.3km
RF P - 27.6km + 21.3km

The optimal bonus is superior with the longer range ammo. The short range is pretty close. The one big thing about an optimal bonus IS it's limitations. The AC Thrasher has alot of trouble projecting damage past 7km. I could make a strong argument that an AC Thrasher with a falloff bonus would be OP. That clearly isn't the case with an AC Jag.
Garresh
Mackies Raiders
Wild Geese.
#37 - 2013-05-06 07:59:38 UTC  |  Edited by: Garresh
True, but what is the typical engagement range of a thrasher? Its great at longer ranges but most fights sit around 16-30km for arti ships of that size. Falloff bonuses are, for all intents and purposes, identical at those ranges. There's some minor differences but its fairly negligible. My issue with optimal is for most PvP setups it is equivalent to falloff, or in the case of autos, strictly inferior.

The reason the thrasher is so good is because of the strength of small projectiles and its bonuses. If you removed the optimal, autocannon thrashers would still kick ass but arti would die off. If you switch to a falloff bonus then arti is equivalent and autos are op. Its just an annoying bonus because on every ship other than the thrasher(which gets that bonus for free), it is extremely limiting.

Jaguars were good because of their slot layout and resist profile, not their bonuses. And when was the last time anybody saw a muninn?

Honestly we agree on most points. I guess it comes down to preference really, but I think the bonus is UP and don't care for it.

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Ava Starfire
Khushakor Clan
#38 - 2013-05-06 11:46:25 UTC
Zarnak Wulf wrote:
AF for the most part are great. People will pour isk into fancy implants and deadspace gear to get a little extra advantage. A thirty million isk ship is not really a giant leap for most veterans.

Having said that, you still have to exercise common sense. I have a Ishkur fit I run as a 'super Tristan'. 75mm rails. AB, web and scram. 400mm plate, EANM, DC.... It's a scram range Kiter with >15k EHP. If I see a condor on short scan though, I'll dock up. The 75mm rails don't have the needed range on them - especially if TD'd and the drones won't keep pace. I will come back in a 125mm rail Enyo with a variety of ammo though. Twisted

I have a very minor whish list for further AF balancing. The Ishkur having a bonus to possess 10 drones while the Tristan has 8 naturally is meh. The Harpy should have it's damage bonus as a frigate bonus and not an AF bonus. The Wolf and Jaguar should really trade optimal and falloff bonuses. Just some thoughts...


Still on that kick.

Stop it.

The Wolf cannot control range inside web/scram range. The Jaguar can.

The Jag's opt bonus sucks, yes, but STOP trying to break the wolf to fix it? Jesus. An Opt bonus on the wolf sucks JUST as much as it does on the jaguar. "Oh the Artillery wolf though!" which is bad.

If CCP start assigning ship roles and bonuses around any fit which requires 3 fitting mods, dies if farted on, dies to anything with drones or any sort of gun range of its own, dies if scrammed, dies if looked at in a negative fashion, and is just generally one trick ponyish and bad, it is not a sign the game is going in good directions.

Yes, the Jaguar sucks. However, the wolf needs its falloff bonus. Otherwise, it will be as ****** as the jaguar, but, you know, with worse tank, speed, and flexibility?

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Ava Starfire
Khushakor Clan
#39 - 2013-05-06 11:48:28 UTC
Zarnak Wulf wrote:
There are only three Minmatar ships that have an optimal bonus: the Muninn, Thrasher, and Jaguar.

The Thrasher is the most successful of these ships. Here is your fit:

High:
280mm II x 7
Mid:
MWD
TC II with optimal script
SB II
Low:
Gyro II x 2
Rigs:
ACR x 2
Projectile Collision

RF EMP - 12.9km + 14.2km - 1947 alpha
RF Titanium Sabot - 25.9km + 14.2km - 1298 alpha
RF Proton - 41.4km + 14.2km - 811 alpha

Now let's pretend it had a falloff bonus instead of an optimal
RF EMP - 8.6km + 21.3km
RF TS - 17.3km + 21.3km
RF P - 27.6km + 21.3km

The optimal bonus is superior with the longer range ammo. The short range is pretty close. The one big thing about an optimal bonus IS it's limitations. The AC Thrasher has alot of trouble projecting damage past 7km. I could make a strong argument that an AC Thrasher with a falloff bonus would be OP. That clearly isn't the case with an AC Jag.



Yes.

And a wolf with an opt bonus is trash.

Dual TE wolf is better than the arty wolf in every way, save damage projection beyond about 20k... say, that's about where point range ends, isnt it?

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Garresh
Mackies Raiders
Wild Geese.
#40 - 2013-05-07 08:18:09 UTC
Kind of makes you wonder...what kind of bonus fits the jag anyways? A rep bonus? Cause a range bonus really doesn't.

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