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What % of new players stick with the game?

Author
Liang Nuren
No Salvation
Divine Damnation
#61 - 2013-02-07 05:59:33 UTC
Travito Omerta wrote:
Considering Eve Online has the worst community ever of any game anywhere, I'd say not that many.


Google "league of legends community" and see what the google suggestion is: "league of legends community is terrible". For Eve Online it's "spotlight", "forums", "service". Then it goes on to go into several constructive pages that help build up the community.

You're demonstrably wrong. :)

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#62 - 2013-02-07 06:02:17 UTC
Travito Omerta wrote:
So thats why null is a numbers game and blob warfare prevails. Suddenly it's all much clearer, I had no idea individual skill was such a deciding factor. The skilling system encourages an afk community.


The skilling system is actually a great example of time based reengagement. It encourages retention and encourages the player to regularly log into the game if for no other reason than to reset the skill queue. This provides opportunities for them to feel like going for a roam, building new ****, updating market orders, or talking to their friends.

It does exactly the opposite of what you accuse it of doing.

-Liang

I'm an idiot, don't mind me.

Anndy
The Evocati
#63 - 2013-02-07 06:02:37 UTC
Corey Fumimasa wrote:
Anndy wrote:


lots of reasons why most leave, the biggest is the learning curve and right behind it is getting treated like crap with scams and suicide ganks, low sec market scams, some just wanted to try the game or cant afford it once the trial runs out

SWTOR had a lot of issues, its biggest was being almost an exact wow clone, pvp was all about grinding for pvp gear and there really wasnt much for end game content. server population was also a huge issue they had like 200 servers at launch which resulted in people being very spread out and unable to find groups. i know they have done a lot of patching but not sure if its much better

1 thing SWTOR was really great for was the story, they did an amazing job in that department but really thats the only good thing i can say about the game and now that its f2p its worth downloading just to run through the storys


I hate gear grind myself, I'm really surprised Bioware went that route.

As for no end content, I can't believe that people wanted "end content" in the first 3 months of game play. *I'm not arguing with you, I've heard that myself, months ago actually. I'm just incredulous about it is all. The other thing is that Eve has no well defined end content either.

I wonder if some end content would help Eve?


problem is you could hit max lvl in like a week or so depending how much you slack, i think it took me 3 weeks playing on and off
Anndy
The Evocati
#64 - 2013-02-07 06:05:34 UTC
Liang Nuren wrote:
Travito Omerta wrote:
Considering Eve Online has the worst community ever of any game anywhere, I'd say not that many.


Google "league of legends community" and see what the google suggestion is: "league of legends community is terrible". For Eve Online it's "spotlight", "forums", "service". Then it goes on to go into several constructive pages that help build up the community.

You're demonstrably wrong. :)

-Liang


true and false, eve has both the best and worst, people generally treat their friends really well but will try to screw over others at every chance but then you also have the people giving up loads of isk helping new players, usually only for people to somehow screw that new player out of said isk
Liang Nuren
No Salvation
Divine Damnation
#65 - 2013-02-07 06:06:20 UTC
Corey Fumimasa wrote:

Without new players, and new ideas that have the potential to succeed, the simulation becomes meaningless, the challenge becomes a game against other gamers, and not a sandbox with endless possibility.


This is interesting, and gets to the heart of why you misunderstand Eve's appeal. You see, the game has always been primarily a game against other gamers. That is its source of endless possibility. It will be that regardless of the existence (or non existence!) of new players, because all it depends on is the existence of players. That's not to say new players aren't important or even vital... but they are not the heart of the game. They're the growth of the game and the mitigation against natural and expected churn.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#66 - 2013-02-07 06:07:34 UTC
Anndy wrote:
Liang Nuren wrote:
Travito Omerta wrote:
Considering Eve Online has the worst community ever of any game anywhere, I'd say not that many.


Google "league of legends community" and see what the google suggestion is: "league of legends community is terrible". For Eve Online it's "spotlight", "forums", "service". Then it goes on to go into several constructive pages that help build up the community.

You're demonstrably wrong. :)

-Liang


true and false, eve has both the best and worst, people generally treat their friends really well but will try to screw over others at every chance but then you also have the people giving up loads of isk helping new players, usually only for people to somehow screw that new player out of said isk


Jesus christ go play a game of League and tell me the Eve community is worse, even at its worst. Literally every single match is every player doing their best imitation of The Mittani Fanfest video for the entire duration of the match. Eve's community is actually quite stellar compared to other MMOs.

You are totally clueless on this front.

-Liang

I'm an idiot, don't mind me.

Travito Omerta
Doomheim
#67 - 2013-02-07 06:15:35 UTC
lol These forums prove you wrong liang. Did you just get here and why do you sign every mfing post.





-travito
Liang Nuren
No Salvation
Divine Damnation
#68 - 2013-02-07 06:18:30 UTC
Travito Omerta wrote:
lol These forums prove you wrong liang. Did you just get here and why do you sign every mfing post.

-travito


Cool Starry Bra

-Liang

I'm an idiot, don't mind me.

mokslininkas
Vak'Atioth War Veterans
#69 - 2013-02-07 06:40:18 UTC  |  Edited by: mokslininkas
for Liang about "pure pvp game"

https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718

"We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions."
Travito Omerta
Doomheim
#70 - 2013-02-07 06:43:53 UTC
mokslininkas wrote:
..

Well...thanks for your contribution. You've said more than 95% of these people in here.
Liang Nuren
No Salvation
Divine Damnation
#71 - 2013-02-07 07:06:46 UTC  |  Edited by: Liang Nuren
mokslininkas wrote:
for Liang about "pure pvp game"

https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718

"We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions."


I believe that PVP in that context refers to the concept of actively shooting people's space ships. In reality, running a level 4 mission results in PVP by virtue of buying the ammo, selling the loot, and converting the LP. Running anoms in null sec additionally provides PVP via scarcity and preventing other people from running the anom you are.

The truth is that there is relatively little distinction between PVP and PVE actions. And for that reason, I completely agree with that quote.

-Liang

Ed: You can really see the truth of this and the reference in the final line of the quote: "as long as you are willing to live up with the consequences of your actions..."

I'm an idiot, don't mind me.

Corey Fumimasa
CFM Salvage
#72 - 2013-02-07 12:22:23 UTC
Travito Omerta wrote:
So thats why null is a numbers game and blob warfare prevails. Suddenly it's all much clearer, I had no idea individual skill was such a deciding factor. The skilling system encourages an afk community.


The only time that "blob warfare" doesn't prevail is in very regulated systems. Completely contrived rules sets with a well defined play area. Tennis, football, fencing, card games. As soon as those artificial restraints are removed then "first with the most" wins.

If anything the dominance of the blob is an indication that Eve is living up to its reputation as a sandbox.


*Blob strength being the result of multiplying numbers by individual power. That is to say that size of the blob is not the only factor even if it is the most significant.
Corey Fumimasa
CFM Salvage
#73 - 2013-02-07 13:04:33 UTC  |  Edited by: Corey Fumimasa
Liang Nuren wrote:
Corey Fumimasa wrote:

Without new players, and new ideas that have the potential to succeed, the simulation becomes meaningless, the challenge becomes a game against other gamers, and not a sandbox with endless possibility.


This is interesting, and gets to the heart of why you misunderstand Eve's appeal to me. You see, the game has always been primarily a game against other gamers. That is its source of endless possibility. It will be that regardless of the existence (or non existence!) of new players, because all it depends on is the existence of players. That's not to say new players aren't important or even vital... but they are not the heart of the game. They're the growth of the game and the mitigation against natural and expected churn.

-Liang


This is indeed the core of our differences. It sounds like you want a "game" whereas I am content with a sandbox.


*I fixed your quote
Brooks Puuntai
Solar Nexus.
#74 - 2013-02-07 13:25:38 UTC
Corey Fumimasa wrote:
Liang Nuren wrote:
Corey Fumimasa wrote:

Without new players, and new ideas that have the potential to succeed, the simulation becomes meaningless, the challenge becomes a game against other gamers, and not a sandbox with endless possibility.


This is interesting, and gets to the heart of why you misunderstand Eve's appeal to me. You see, the game has always been primarily a game against other gamers. That is its source of endless possibility. It will be that regardless of the existence (or non existence!) of new players, because all it depends on is the existence of players. That's not to say new players aren't important or even vital... but they are not the heart of the game. They're the growth of the game and the mitigation against natural and expected churn.

-Liang


This is indeed the core of our differences. It sounds like you want a "game" whereas I am content with a sandbox.


*I fixed your quote


I think you have it backwards. Or a misunderstanding.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#75 - 2013-02-07 13:55:05 UTC
God I'm so tired of you "positive growth" guys! I mean, good lord!

After 10 years, EVE has "positive growth" and thus new player retention is fine? Positive growth towards what?! The game hasn't even broken a 500k barrier! And that's with ZERO competition in a decade. This game has had no competition in the genre, absolutely none, as there's been no spaceship MMOs since its release (I don't consider games like Black Prophecy an MMO or competition). Conditions for exploiting the IP have been, for lack of a better word, ideal. And all we have to show for it is sub-500k user base? And you guys think that's good?

Meanwhile, other MMOs have as many players as EVE has in total, only concurrently online, and before the game even goes live! Yep, Guild Wars 2 for example had over 440k concurrent users on its early access weekend before the game hit the stores, that was just pre-orders. So remember that EVE's "positive growth" is relative. Even with all it's growth it still has what, 20-22x less players than "dying" WoW? Freebies like World of Tanks has 500k concurrent users, and something like 40 mil registered. Granted, not all of them pay. But if out of those 40 mil only 2% pay, that's still DOUBLE of EVE's entire player base. Positive growth...

And that's another thing. When we are told EVE has X subs, does that include alt accounts? How many of you have alt accounts? Actually, it might be quicker to just ask how many of you don't have alt accounts, it's a much smaller group. And how many of you have 3+ accounts? Six or more? Eight or more? If I remember right, last year I was reading about a farmer being banned for RMT, and he supposedly had 40 accounts. Is it possible EVE's "positive growth" is nothing more than alt account propagation? Consider how we've had "positive growth" for a year now, and we still haven't broken the last concurrent user record (set in 2011)? What does that say? So how many PLAYERS, warm bodies, do we actually have here? Because it sure as heck is not 450k, it is considerably south of that.

So why is low warm body count bad for a game? Because it makes the population fragile. In a game with 1:1 body-to-subscription count (like WoW), when you lose a player, you lose one account. Now consider a game where 1 body corresponds to 5-10 accounts. A loss of a single player, even due to totally non-game-related issues (work, work, family, lifestyle change, death (since EVE's player base on average is older), etc.) leads to a loss of not 1 account but 5-10. So what happens when something awful happens to the game, like the introduction of the NEX store and the "Greed is Good" letter? A handful of players quit. But a handful of players multiplied by 5x-10x is immediately noticeable on the bottom line. The game could collapse in record time and virtually on a dime. Why do you think CCP panicked so much that summer? They saw that domino effect happening live.

Bottom line? If you want new player retention, you need to change the GAME, not fiddle around with new player experience. It helps to have a nice tutorial, and I really like what they did. Especially the in-space tooltips with arrows. In fact I think they should change the entire EVE UI to make better use of those and finally bring the game into this century user-interface-wise. But at the core, as soon as you get through that new player experience, the game is still very much the same as it was 5 years ago. If you want growth, that has to change. But if you want to continue to see the game stagnate until something better comes along and finally blows it out of the water? Sure, why not, I guess. And we can all continue patting ourselves on the shoulder and reminding ourselves that EVE has "positive growth" and resist any change.
Corey Fumimasa
CFM Salvage
#76 - 2013-02-07 15:02:29 UTC
Brooks Puuntai wrote:


I think you have it backwards. Or a misunderstanding.


What are you saying here Brooks?
LHA Tarawa
Pator Tech School
Minmatar Republic
#77 - 2013-02-07 15:08:03 UTC
Jame Jarl Retief wrote:

After 10 years, EVE has "positive growth" and thus new player retention is fine? Positive growth towards what?! The game hasn't even broken a 500k barrier! And that's with ZERO competition in a decade.

[clip]
Meanwhile, other MMOs have as many players as EVE has in total, only concurrently online, and before the game even goes live! Yep, Guild Wars 2 for example had over 440k concurrent users on its early access weekend before the game hit the stores, that was just pre-orders.



I think trying to compare these styles of games is like comparing apples to oranges.

There are millions of people accustomed to buying the latest game for $30-$50, playing the heck out of it for a couple months, then moving on to the next "hot thing". EVE is like $180 a year, per account, assuming you aren't spending even more on PLEX (or someone is spending PLEX for you to play). AND, EVE is designed to be played for years, not weeks or months.

Nyla Skin
Caldari Provisions
Caldari State
#78 - 2013-02-07 15:42:38 UTC  |  Edited by: Nyla Skin
Corey Fumimasa wrote:

Anyone know why Bioware's recent SW MMO flopped? It looked really cool. Not my thing, but it seemed like they had a great idea.



It was a WoW clone which people knew even before it had launched. Do you have to ask? Sure it has cool stories, voice acting, some original stuff like companions, but at the end of the day its a WoW clone.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Corey Fumimasa
CFM Salvage
#79 - 2013-02-07 15:47:26 UTC
Nyla Skin wrote:
Corey Fumimasa wrote:

Anyone know why Bioware's recent SW MMO flopped? It looked really cool. Not my thing, but it seemed like they had a great idea.



It was a WoW clone which people knew even before it had launched. Do you have to ask? Sure it has cool stories, voice acting, some original stuff like companions, but at the end of the day its a WoW clone.


Its interesting that the WoW theme is played out. I wonder what the next big movement will be. Player created content maybe!
Nyla Skin
Caldari Provisions
Caldari State
#80 - 2013-02-07 15:49:17 UTC
Corey Fumimasa wrote:

Its interesting that the WoW theme is played out. I wonder what the next big movement will be. Player created content maybe!


Sandboxes, I hope.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies